布莱恩耐力增加(Brian’s GT Endurance & Endurance+)

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详细介绍

简单简介

在3DM Mod站下载赛车经理最新的布莱恩耐力增加(Brian’s GT Endurance & Endurance+) Mod,由 Brian制作。◕小莫◕在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Brian Mod版本: 1.0 Mod大小: 34.0 KB 更新时间: 2019-01-11 11:57:21 发布时间: 2019-01-11 11:57:21

详细说明

简单的mod可以增加GT比赛距离,使其更像耐力赛。轮胎寿命,ERS系统,关键部分增量,性能增量已经调整,以创建一个更近的领域。


耐力取代中等偏好,中等种族长度规则为265英里,短/长移除分别增加135英里。


Endurance +取代Long偏好,中等种族长度规则为400英里,短/长移除分别增加200英里。


一旦他更新了当前版本的游戏,它将与TheFlamingRed的Balance mod无缝协作。


这一次,我投入的数字是投机数据,因为1.5完全改变了一切,使我的所有电子表格毫无意义。我已经使用了我在单座重新平衡中学到的东西,所以数字应该大致正确。然而,完全测试所有东西需要花费数小时和数小时,而且我没有时间和工作时间。


变更摘要:


 - 将最高车速降至更逼真的水平(280英里/小时至230英里/小时)

 -  GTC现在比IGTC慢7秒

 - 大大增加了每个单点性能的时间成本,然后使用标量重新平衡使悬架和后翼重要

 - 增加了交叉点的尺寸,用于干燥到内部和内部到湿润

 - 如果车上安装了不正确的轮胎,则除了磨损处罚之外的所有部件

 - 丢失车轮的时间成本增加

 - 增加了车轮松动的最长时间

 - 可用的潮湿天气化合物数量增加

 - 减少所有化合物的轮胎悬崖时间损失

 - 减少所有干燥天气轮胎的错误天气惩罚((主要是为了帮助AI)从20s到15s)

 - 稍微增加了对错误的天气惩罚

 - 增加了气象条的数量

 - 大大增加了ERS的充电时间

 - 降低Push 2 Pass的放电率

 -  Push 2 Pass的功率降低

 - 减少混合动力模式的燃油节省

 - 降低混合模式的放电率

 - 增加了部件故障时间成本

 - 每个部件的关键部分时间成本增加 - 如果你有第24个最好的部分,最多2.69s惩罚

 - 减少与驾驶员表格相关的时间成本(0.0表格罚款1秒,现在0.5秒)

 - 比赛期间形式变化的波动性降低

 - 驾驶员时间成本略有增加,无论是否有驾驶员辅助工具

 - 减少在攻击和备用轮胎模式下运行之间的时间成本

 - 减少攻击和推动轮胎磨损率

 - 提高保存和备用磨损率

 - 减少在Super Oververtake和Low engine模式下运行之间的时间成本

 - 耗尽燃料的时间成本增加

 - 减少每圈燃料的时间成本

 - 降低超车燃油率

 - 增加中等和低燃料燃烧率

 - 减少了汽车设置时间成本

 - 重新平衡维修站的时间成本,实现平衡和安全停机

 - 在停站时投入汽车的每圈燃料的时间成本略有增加

 - 增加轮胎更换时间

 - 增加了设置调整时间成本

 - 减少修剪更换时间成本

 - 没有橡胶放下的赛道的时间成本增加

 - 延长所有轮胎化合物的使用寿命

 - 调整后的轮胎带时间成本

 - 增加维修站工作人员最小和最长时间达到高峰年龄

 - 维修人员每场比赛的耐力损失增加

 - 减少新的维修人员费用(从200,000英镑降至35,000英镑)


注意:不要对此mod使用Short偏好,您将看到与vanilla没有区别,因为它当前是vanilla值。


已知的问题:

有时其他系列会显示增加的圈数,这是一个不可避免的问题,即在比赛发生在日历中时,即使你不在比赛中,也会获得比赛距离。


我不得不使用虚拟Media.txt来上传这个,因为PlaySport是傻瓜,所以如果你有一个使用这个txt的mod,你可能会有冲突。在错误得到修复之前,这将是这种方式。


人工智能有点疯狂,他们在菲尼克斯椭圆形赛场上使用Endurance +进行投球策略


我也有一个SingleSeater Rebalance mod!


这也适用于Chris和Falko的FIRE,因为我也对此进行了测试 - 但是如果你一起使用这两个并且你有问题,那么你就不能向我自己或者Chris提交bug报告。我不玩FIRE,所以除了检查基本的兼容性之外,我将不再做这方面的工作了。


注意:如果您希望将此和我的SingleSeater Rebalance mod一起使用,那么您将需要MERGED VERSION。






Simple mod that increases GT race distances to be more like that seen in endurance racing. Tyre life, ERS systems, critical part deltas, performance deltas have been adjusted to create a closer field.

Endurance replaces Medium preferences, with medium race length rules being 265 miles, and short/long removing and adding 135 miles respectively.

Endurance+ replaces Long preferences, with medium race length rules being 400 miles, and short/long removing and adding 200 miles respectively.

Will work seamlessly with TheFlamingRed's Balance mod once he updates for the current version of the game.

This time, the figures I have put in are speculative figures as 1.5 totally changed everything and made all my spreadsheets meaningless. I have used what I learned for the Single Seater Rebalance here, so the figures should be roughly correct. However it takes hours and hours to fully test everything, and I don't have hours and hours.

Summary of changes:

- Reduced the maximum top speeds of cars to more realistic levels (280mph down to 230mph)
- GTC is now 7s slower than IGTC
- Vastly increased the time cost per single point of performance, then rebalanced using the scalars to make suspension and rear wings important
- Increased the size of the crossover points for dry to inter and inter to wet
- All but removed the wear penalty if an incorrect tyre is fitted to the car
- Increased time cost for losing a wheel
- Increased the maximum time for a wheel to come loose
- Increased amount of wet weather compounds available
- Reduced tyre cliff time penalty across all compounds
- Reduced the wrong weather penalty on all dry weather tyres ((mainly to assist the AI) from 20s to 15s)
- Slightly increased the wrong weather penalty on inters
- Increased the amount of weather bars
- Hugely increased the charge time of ERS
- Decreased discharge rate of Push 2 Pass
- Reduced power of Push 2 Pass
- Decreased hybrid mode's fuel saving
- Decreased hybrid mode's discharge rate
- Increased part failure time costs
- Increased critical part time cost per part - maximum of 2.69s penalty if you have the 24th best part
- Reduced the time cost related to driver form (0.0 form was a 1s penalty, now 0.5s)
- Reduced volatility of form changes during the race
- Driver time costs slightly increased, both with or without driver aids
- Reduced time cost between running on Attack and Back Up tyre modes
- Reduced Attack and Push tyre wear rates
- Increased Conserve and Back Up wear rates
- Reduced time cost between running on Super Overtake and Low engine modes
- Increased time cost for running out of fuel
- Reduced time cost per lap of fuel
- Reduced Overtake fuel burn rate
- Increased Medium and Low fuel burn rates
- Reduced the car setup time cost
- Rebalanced the pit time cost saving for balanced and safe stops
- Slightly increased time cost per lap of fuel put into the car at pit stops
- Increased tyre change times
- Increased setup adjustments time costs
- Reduced trim change time costs
- Increased time cost of a track with no rubber put down
- Increased life of all tyre compounds
- Adjusted tyre band time costs
- Increased pit crew minimum and maximum time to peak age
- Increased stamina loss per race for pit crew
- Reduced new pit crew cost (from £200,000 down to £35,000)

NOTE: Do not use Short preferences with this mod, you'll see no difference from vanilla as it is currently the vanilla values. 

KNOWN ISSUES:
Sometimes other series will show the increased laps, this is an unavoidable issue where the race distance is picked up when a race occurs in the calendar, even when you aren't in it.

I have had to use a dummy Media.txt to upload this because PlaySport goofed, so if you have a mod that uses this txt, you may have conflicts. It'll be this way until the error is fixed.

The AI go a little crazy with their pit strategies on the Phoenix Oval with Endurance+

I also have a SingleSeater Rebalance mod!

This should also work with FIRE by Chris & Falko as I also tested this - however if you do use the two together and you have issues, then you cannot file bug reports to myself, or to Chris. I don't play FIRE, so beyond checking basic compatibility, I will be doing no further work on this.

NOTE: If you wish to use this and my SingleSeater Rebalance mod together, then you will need the MERGED VERSION.


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