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Cheat Engine (CE修改器) 7.0 汉化版

作者:红尘旧梦i
发布:◕小莫◕
发布日期:2019-09-17 10:20:41
更新时间:2019-09-18 16:06:15
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7.0.1
Cheat Engine
CE
7.0
汉化版
修改器
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CE 官网:https://www.cheatengine.org/

汉化版地址:https://www.52pojie.cn/thread-1012261-1-1.html

汉化:红尘旧梦




更新内容(CN):

    - 修改了图标样式

    - 添加了一种使用图表解析和显示函数工作的方法

    - 自动重复选项用于未更改的值扫描

    - 添加了lua公式扫描

    - 将比较从第一个/从扫描类型保存到复选框

    - 添加了一个扫描程序,可以检测和撤消目标进程代码段中的内存更改(memview中工具下的补丁扫描程序)

    - 该教程现在有一个指向每个步骤的在线帮助的链接

    - 在调试时添加了用于步进的工具栏

    - 当内存记录无法激活时,您可以右键单击它并查看其失败的原因

    - AutoAssembler现在将减少使用的nop

    - 在autoassembler脚本中更好地报告错误

    - DBVM现在可以动态调整TSC。如果它导致dbvm_setTSCAdjust(禁用)出现性能问题,则可以禁用此功能

    - speedhack现在也挂钩了gettickcount64

    - 添加了dw'utf16string'支持

    - 在DBVM中实现VPID支持(性能提升)

    - kernelmode-> driverlist现在也显示了驱动程序导出

    - kernelmode符号现在也显示在enum dll和exports中

    - 改变处理慢速符号查找的方式

    - codecave扫描仪的几个小更新

    - hexview查找窗口的几个小更新

    - 使用deferred pdb加载而不是等待它 

    - DPI Aware已经制作了几个窗口

    - 添加选项以在流程列表中将processid显示为十进制

    - 当按shift + space而不是空格来按照指令时,您现在将打开一个新的memview窗口

    - 添加*:对下拉列表的未定义支持

    - 添加了init.lua文件以供翻译使用

    - Stackview现在也显示了符号名称

    - 一些额外的窗口现在将保存他们的位置

    - Exe培训师生成器现在允许您更改默认文件

    - 条件跳转的描述现在更好理解

    - 如果需要,Ultimap2现在可以保留跟踪器文件并扫描内核模式内存

    - 现在可以通过所选项目创建组

    - Smartedit现在也可以“聪明”地编辑孩子

    - 您现在可以选择断点类型而无需进行设置,一旦选中它将成为Toggle断点的默认类型,直到再次更改为止

    - 浮点屏幕现在将保留在屏幕内

    - 单击lua引擎中的execute现在将焦点更改回编辑器字段

    - 调试器接口设置现在仅在成功附加后锁定

    - 这里和那里有一些翻译改进

    - DBVM changeregonbp现在也显示在CE的界面中

    - 现在可以自定义基本颜色

    - 当超过20个区域被隐藏时,改进了DBVM斗篷性能

    - 实现基于DBVM的执行监视并“查找此代码访问的地址”

    - 实现了DBVM断点(它们总是在之后执行,包括执行bp)

    - 改进了自动完成功能,因此现在不会删除旧代码

    - 为ultimap2添加了热键

修正:

    - 在最近的Windows更新中修复了BSOD

    - 修复了在断点同时创建/销毁线程时不处理断点的VEH调试

    - 修复了64位目标中的堆栈跟踪

    - 固定圆形极限用于浮动和双重扫描

    - speedhack现在等待正确的dll注入

    - 几个反汇编指令

    - 一些汇编指令

    - 提高了dbvm的稳定性,找到了什么*例程

    - 修复dbvm中的命中计数器找到什么*例程

    - 修复了kernelmode符号加载

    - 禁用监视时修复DBVM内存泄漏

    - 修复DBVM内部内存管理器(现在更稳定)

    - 处理2MB +页面大小时修复内部VirtualToPhysicalCR3

    - 在隐形区域使用megajmp修复

    - 使用异步记录时修复语音

    - 修复了executeCodeEx超过4个参数

    - 通过添加64位代码生成单声道固定静态字段脚本

    - 固定单声道进程在某些情况下崩溃

    - 固定巨型电流跟随

    - 修复了NO_CACHE内存,无论如何都被扫描,即使它已被禁用

    - 固定处理浮点值太大而无用

    - 使用全局调试时将DR7设置为奇怪值

    - 在内核调试中处于错误进程时修复DR6

    - 在无法正常中断的位置固定触发内核模式断点(无中断)

    - 修复了dbvm里面的dbvm里面的dbvm加载dbvm

    - 固定自动装配器替换引用字符串中的单词

    - 固定的processwatcher没有得到合适的PID

    - 固定热键触发更改/未组合的类型,他们不应该

    - 修复了在threadlist中显示dr2,dr3和dr4类型的问题


Lua: 新函数:

    compareMemory

    encodeFunctionEx

    enableKernelSymbols

    waitForExports

    waitForDotNet

    waitForPDB

    waitforsymbols

    searchPDBWhileLoading

    duplicateHandle

    getScreenDPI

    extendedToByteTable

    byteTableToExtended

    executeCodeLocalEx

    executeMethod

    allocateSharedMemoryLocal

    (un)registerCreateCallback

    (un)registerFirstShowCallback

    (un)registerCreateCallback

    dbk_usePhysicalMemoryAccess

    dbk_setSaferPhysicalMemoryScanning

    dbk_readPhysicalMemory

    dbk_writePhysicalMemory

    dbvm_addMemory

    dbvm_removechangeregonbp

    dbvm_speedhack_setSpeed

    dbvm_setTSCAdjust


变化:

    - getWindowList现在返回结果,就像ce的窗口列表一样

    - 记录了Control类的OnChangeBounds(已经存在,现在也有记录)

    - executeCodeEx现在也可以只接受没有typedef的参数

    - 将数据字段添加到ListItem

    - 向memrec.createHotkey方法添加了描述字段

    - 为menuItem类添加了clear方法

    - readStringEx()现在可以处理部分内存读取

    - executeCodeEx:修复了4个以上的参数

    - 添加点类型

    - 修复了editbox selstart / sellength类型,并添加了CaretPos

    - 添加了HeaderSection类和文档HeaderSections

    - 将roundRect,drawFocusRect和textRect添加到Canvas。

    - 为textRect添加了ansicode字符支持

    - 将loadFromStream和saveToStream添加到RasterImage类

    - 将readAnsiString和writeAnsiString添加到Stream类

    - 更好地记录createFileStream的mode字段

    - 暴露LuaPipeServer的句柄

    - 发布frmTracer

    - 发布frmUltimap2

    - 发布frmCodeFilter

    - 发布图像列表

    - 将DrawItemEvent常规GUI属性添加到Lua的回调系统

    - 将MenuDrawItemEvent常规GUI属性添加到Lua的回调系统

    - 将ContextPopupEvent常规GUI属性添加到Lua的回调系统

    - 创建了一个新的Diagram类组,可以让您创建图形和图表

    - Memoryrecord.DropDownValue和DropDownDes cription现在工作(仍为RO)




更新内容(EN)

Additions and changes:

Icons

Added a way to dissect and show a function's working using a diagram

Auto repeat option for unchanged value scans

Added lua formula scans

Moved the compare to first/saved from scan type to a checkbox

Added a scanner that can detect and undo memory changes in the target process code sections (patch scanner under tools in memview)

The tutorial now has a link to online help for each step

Added a toolbar for stepping while debugging

When a memoryrecord fails to activate, you can rightclick it and see why it failed

AutoAssembler will now cut down on the nop's used

Better error reporting in autoassembler s cripts

DBVM can now dynamically adjust the TSC. This can be disabled if it causes performance issues with dbvm_setTSCAdjust(disable)

speedhack now also hooks gettickcount64

added dw 'utf16string' support

implement VPID support in DBVM (performance increase)

kernelmode->driverlist now also shows driver exports

kernelmode symbols now also show in the enum dll's and exports

change the way slow symbol lookup is handled

several small updates to the codecave scanner

several small updates to the hexview find window

Use defered pdb loading instead of waiting for it

Several more windows have been made DPI Aware

Add option to show processid's as decimal in the processlist

When pressing shift+space instead of space to follow an instruction you will now open a new memview window

Added *:undefined support for dropdown lists

Added init.lua files for translations to use

Stackview now shows symbolnames as well

Some extra windows will now save their location

Exe trainer generator now lets you change the default files

The des cription of conditional jumps is better to understand now

Ultimap2 can now keep the tracer files and scan kernelmode memory as well if desired

Groups now get created afgter the selected item

Smartedit can now also 'smart'-edit children

You can now pick a breakpoint type without having to go to settings, and once picked it will be the default type for Toggle breakpoints until changes again

Floating point screen will now stay within the screen

Clicking execute in the lua engine will now change focus back to the editor field

Debugger interface settings will now only lock after a succesful attach

Some translation improvements here and there

DBVM changeregonbp's are now displayed in CE's interface as well

The foundlist colors can be customized now

Improved DBVM cloak performance when more than 20 regions are cloaked

Implemented DBVM based execute watch and "find what addresses this code accesses"

Implemented DBVM breakpoints (They always execute afterwards, including execute bp's)

Improved autocomplete so it now doesn't delete old code

Added hotkeys to ultimap2


Fixes:

fixed BSOD in recent windows updates

fixed VEH debug not handling breakpoints when a thread is created/destroyed right at the same time as a breakpoint

fixed the stacktrace in 64-bit targets

fixed rounded Extreme for float and double scans

speedhack now waits for proper dll injection

several disassembler instructions

some assembler instructions

improved the stability of dbvm find what * routines

fixed the hit counter in dbvm find what * routines

fixed kernelmode symbol loading

fixed DBVM memoryleak when disabling watches

fixed DBVM internal memory manager (more stable now)

fixed internal VirtualToPhysicalCR3 when dealing with 2MB+ pagesizes

fixed using megajmp's in cloaked regions

fixed speech when using async records

fixed executeCodeEx for more than 4 parameters

fixed static field s cript in mono by adding 64-bit codegeneration

fixed mono process crashing in some cases

fixed megacall following

fixed NO_CACHE memory being scanned anyhow even if it was disabled

fixed dealing with floating point values that are too big to be useful

fixed setting DR7 to a strange value when using global debug

fixed clearing DR6 when in the wrong process in kernel debug

fixed triggering kernelmode breakpoints in locations you can not properly break (no interrupts)

fixed loading dbvm inside dbvm inside dbvm inside dbvm

fixed autoassembler replacing words in quoted strings

fixed processwatcher not getting a proper PID

fixed hotkeys triggering changed/unganged for types they aren't supposed to

fixed showing dr2, dr3 and dr4 types in the threadlist


lua:

 

New functions:

compareMemory

encodeFunctionEx

enableKernelSymbols

waitForExports

waitForDotNet

waitForPDB

waitforsymbols

searchPDBWhileLoading

duplicateHandle

getScreenDPI

extendedToByteTable

byteTableToExtended

executeCodeLocalEx

executeMethod

allocateSharedMemoryLocal

(un)registerCreateCallback

(un)registerFirstShowCallback

(un)registerCreateCallback

dbk_usePhysicalMemoryAccess

dbk_setSaferPhysicalMemoryScanning

dbk_readPhysicalMemory

dbk_writePhysicalMemory

dbvm_addMemory

dbvm_removechangeregonbp

dbvm_speedhack_setSpeed

dbvm_setTSCAdjust


changes:

getWindowList now returns the results just like ce's window list

documented OnChangeBounds for the Control class (was already there, now documented as well)

executeCodeEx can now also taker just parameters without typedefs

added Data field to ListItem's

added des cription field to memrec.createHotkey method

added clear method to the menuItem class

readStringEx() can now deal with partial memory reads

executeCodeEx: Fixed more than 4 parameters

added Point type

fixed editbox selstart/sellength types, and added CaretPos

added HeaderSection class and document HeaderSections

added roundRect, drawFocusRect and textRect to the Canvas.

added ansicode character support for textRect

added loadFromStream and saveToStream to the RasterImage class

added readAnsiString and writeAnsiString to the Stream class

Better document the mode field of createFileStream

Expose the handle of the LuaPipeServer

Publish frmTracer

Publish frmUltimap2

Publish frmCodeFilter

Publish imagelist

Added the DrawItemEvent general GUI property to Lua's callback system

Added the MenuDrawItemEvent general GUI property to Lua's callback system

Added the ContextPopupEvent general GUI property to Lua's callback system

Created a new Diagram class group which can allow you to create graphs and diagrams

Memoryrecord.DropDownValue and DropDownDes cription work now (still RO)



Post release patches:


8/21/2019: Fixed when s cripts load other s cripts using files in non ascii language encodings

Russian translation files have been updated by SER[G]ANT Chinese translation files have been updated


August 19 2019:Cheat Engine Patreon, because why not

I've decided to join Patreon. If you wish to donate and you don't like paypal or bitcoin then this is an alternate way to support Cheat Engine
Currently there's not much there but in the future I'll be adding some extras like special ranks in the forum, custom builds, pre-releases while stuff is being verified/certified, and other stuff.

The link: https://www.patreon.com/cheatengine

February 7 2019:Cheat Engine 6.8.3 Released:

New version with a bunch of improvements to make using CE easier and some bugfixes Download: Cheat Engine 6.8.3


Please report bugs and give suggestions for improvements

Fixes:

debugging/stepping with hotkeys

several high DPI visual glitches

VEH debugger reattach works again

Pointerscan resume works again

Stackview can now show by reference , previously it did nothing

disassembling imul

speedhack while key down option

assembling values with x*2/4/8

the "resume thread" in the threadlist now resumes threads instead of freezing them

fixed an error popping up when editing registers with no debugger attached

getNameFromAddress will not show userdefined symbols when symbols are disabled


Additions and Changes:

Waiting till all symbols have been loaded has been removed

Launching structure compare from dissect data now only needs 1 address, though it's recommended to have at least 2 each

Code completion in lua engine is now more smoother

You can now compare traces generated by the tracer

Threadlist window now has a copy to clipboard

Structure compare now digs deeper into pointers

Pointerscan import/export now works with newer types as well

Better Lua comment support

Added rudimentary sort to the structure compare window (based on levelwidth only)

Referenced strings now also shows if it's unicode

Formdesigner now has a context menu to add undocumented controls


Lua:

added enumMemoryRegions

added getWriteLog (Let's you get the writelog and activate it)

HexadecimalView: added the OnCharacterRender and OnValueRender events



Post release patches:
02/11/2019: Don't search addresslist entries in PDB when still loading and give an option to quit slow load
02/17/2019: Fixed speedhack giving an error first time activating and removed a message when using ctrl and scanning


December 24 2018:Cheat Engine 6.8.2 Released:

Here's a new version for the hollidays. Mainly minor improvements and some small bugfixes, but also a new 'ultimap like' feature called Code Filter for which you don't need any special hardware for. (Just an extensive list of addresses) Download: Cheat Engine 6.8.2

Fixes:

Disassembler: Several disassembler instructions had a comma too many or too few ,fixed those

Disassembler: Fixed the des cription for ret #

Disassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instruction

Assembler: Fixed assembling reg*2/4/8+unquotedsymbol

Plugin: Fixed the SDK for C plugins that use the disassembler callback

Hotkeys: Fixed the attach to foreground hotkey

Memory Scan: Fixed the percentage scan

Memory Scan: Fixed a rare situation that could cause an error

Memory Scan: Simple values now works with groupscan

Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done

Fill Memory: Now allows 64-bit addresses

Structure Dissect: Fixed the popupmenu "change type" so it now affects all selected entries instead of just the first

PointerOrPointee window: Fix the debug pointer or pointee window button text when using access instead of writes

GUI: Fixed and restored the DPI Aware option in setting

GUI: Some DPI fixes/adjustments here and there

Graphical Memory view: Fixed DPI issues

Symbolhandler: When the symbolhandler now waits till it's done, it won't wait for the structures to be parsed anymore


Additions and Changes:

Lua Engine: Added autocomplete

DLL injection: On DLL injection failure CE tries to fall back on forced injection methods

Assembler: Added multibyte NOP

Plugins: Plugins can now have side dll's that are statically linked in their own folder (Windows 7 with updates and later)

Debugging: Improved the FPU window editing when single stepping, allowing you to change the FPU registers

Debugging: Threadview now updates when single stepping and cnanges made there will affect the currently debugged thread (before it didn't)

Debugging: Added Code Filter. This lets you filter out code based on if it has been executed or not (Uses software breakpoints)

Debugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA s cripts)

Disassembler: The comments now show multiple parameters

Pointerscan: Add option to allow negative offset scanning

Pointerscan: Add extra types to the display

Advanced Options/CodeList: Now uses symbolnames

Tutorial Game: Added a levelskip option when you've solved a step

Tutorial Game: Added a secondary test

Compare memory: Added a limit to the number of address values shown per row (can be changed)

Address List: When the option to deactivate children is set, the children will get deactivated first

Memory Scan: Add a lua s cript in autorun that lets you specify which module to scan


Lua:

ExecuteCodeEx(Let's you execute code in the target and pass parameters)

Added 2 new parameters to getNameFromAddress (ModuleNames and Symbols)

Added addModule and deleteModule to the symbollist class

Added the ModuleLoader class which can force load dll's

Fixed endUpdate for the listview



Thanks go out to SER[G]ANT for updating the russion translation files already




原贴地址
1.版本号: 7.0.1   更新时间: 2019-09-17 10:41:52

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Cheat Engine (CE修改器) 7.0 汉化版


Mod大小:21.2 MB
上传时间:2019-09-18 16:06:15

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