Rayek的终结-炉火多重收养支持

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在3DM Mod站下载上古卷轴5:重置版最新的Rayek的终结-炉火多重收养支持 Mod,由untoldmonkey制作。samroyen在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: untoldmonkey Mod版本: 1.0 Mod大小: 34.83MB 更新时间: 2020-06-05 09:38:00 发布时间: 2020-06-05 09:38:00

详细说明

感谢Rayek允许将此添加内容上传到他精彩的Player Home。可以根据他们的要求随时删除此mod。


要求:

Rayek的尽头-SSE-覆盖ESP

Hearthfire多次收养-在Rayek's End的内部单元中使用“保佑家庭法术”激活收养和配偶支持


注意:此ESP是使用RAYEK端的(浅色)版本创建的。内部会很好。如果需要,可添加深色和中号选项


在《雷耶克的日记》中,房子的创建者说,他打算让龙龙及其所有同伴使用该房子。现在,雷耶克对多瓦基因人与其家人和平相处的看法可以完全实现。


描述


论文:根据TMPhoenix的“ Hearthfire多次采用” mod,将基本采用和配偶支持添加到Rayek的自定义播放器主页“ Rayek's End”中。在对Rayek的End进行必要的添加以增加收养和配偶支持的基本功能的同时,将对基本Mod进行尽可能少的更改,并且任何添加必须与原始Rayek的End中已确立的美学和叙事无缝融合。


主要特点:

现在,TMPhoenix的《炉火多重收养》将Rayek's End视为适合家庭居住的家庭,其中至少包括两张床和两个儿童胸部。

完全支持最多两个孩子,轻度支持最多六个孩子(超过两个孩子将导致他们争夺床位)

在整个室内和室外都为收养的孩子添加了空闲和必要的标记

主床已更改,以允许配偶使用(请参阅当前问题)

花园池塘中增加了一个训练假人。


失踪的人物:目前,收养的儿童无法玩“捉迷藏”游戏以及“标记”游戏。这是由于Player Home周围缺少外部空间。要求您的孩子与您一起玩耍会使他们无视您并继续他们当前的任务。欢迎就如何实现这些游戏提出想法。


完整变更清单


添加:

添加了2张床,属于AdoptionChild Faction

2个属于收养的箱子儿童阵营,每个都位于床下

主卧床底下有1把木剑

2个额外的床头柜,靠近床,上面放有各种物品

2本儿童读物-每个床头柜上放一本

1把餐桌椅

1在花园池塘里练习假人

房屋周围有各种闲置标记,外部有3个闲置标记(两个特定于孩子,一个通用)。

荒野牢房已附加到Rayek的《末日外表》上,并根据《多重炉火收养指南》对关键字进行了更改。


已移动:

花园附近棚子里的杂物已移动,为第二张儿童床创造了一个僻静的空间


已移除:

床单以及可激活的篮子。篮子已被替换为重复的苹果篮子

-原因:多余的床铺

步骤已从主床上移除

-原因:由于新的儿童床产生的狭窄空间,使AI尝试从左侧进入主床的操作更加轻松。

鱼叉

-原因:无论它在CK中的移动位置如何,其存在都会导致位于棚子里的儿童床移动到不希望的位置。删除对象固定床放置。找不到其他解决方案-尝试了很久。认为它与激活剂有关,我对此知之甚少。如果可能,希望将其重新添加。


导航网格编辑:

导航编辑到儿童床周围的空间

导航在主床周围进行编辑,以容纳试图上床的配偶-注意:即使当前有使配偶使用主床的问题,但似乎并不是问题所在。当从Rayek牢房内部周围的多个区域发出命令时,随从将正确导航到并使用该床。

Nav在花园池塘中的练习假人周围进行编辑

导航编辑在主卧室的火坑附近的长凳上-尽管收养和配偶支持不是必需的,但我发现NPC会始终卡在该长凳上。编辑之后,NPC不再卡住,所以我决定将其保留在

导航编辑到餐桌以容纳第二把椅子。


目前的问题


-不支持收养儿童游戏,收养儿童无法正确玩标签,捉迷藏和寻求。外部单元中根本没有足够的空间来在外部单元中玩这些游戏。要求玩这些游戏之一将导致命令立即取消,孩子将继续执行当前的任务。因此,这不是一个问题,而更多的是不完整的功能。


理论1:可能将这些游戏移至Riverwood的外部空间。但是,我不知道沙箱标记是否可以在离玩家房屋那么远的地方工作。由于需要对Rayek's End的原始范围之外的位置进行编辑,因此我没有尝试这样做。


理论2:我从未见过或听说过这种方法,但是可能

可以使儿童游戏在内部牢房内工作-也许在最初的洞穴中标记,然后在整个房子里躲藏和寻找。在某个时候可能值得尝试。现在避免使用此方法,因为在尝试未知生物时,Sheogorath的怒气攻击次数最多。


-配偶不会上床。在多次清洁储蓄的测试中(无论是经过大幅改装还是采用香草设置),配偶在入住的第一天后都将正确使用床,但此后将不再使用床。我已经三重检查了关键字和参考标记。不知道是什么问题。这仅意味着配偶将永远不会上床睡觉-他们将继续进行24/7沙箱操作,否则将正常行动。如果找不到主床的解决方案,只需在房屋中的任何地方添加无人床即可解决此问题,如果我能想到放置它的好地方,我可以这样做。如果主床不可用,配偶会自动找到一个无人的床睡觉。另外,如果配偶是随从,玩家可以要求他们在床上睡觉,他们会妥善管理。


-危险河。在外部进行沙箱作业时,孩子和配偶不应自己掉入水中。但是,如果被某个物体(无论是玩家还是其他NPC)推动,则该孩子可能会被扔进河里,在那里他们会跟随水流进入未知的黑暗之中。附近的敌方全国人大也有可能使孩子们开始逃跑,从而使他们很容易就逃到永恒深处的寒冷怀抱中。如果玩家重装牢房,孩子和配偶应在屋内重生。但是,我惯用的习俗收养的孩子mod(Maxine)无法正确重生,并且停留在河床附近,离Rayek的尽头有一段距离。值得庆幸的是,在河边被带走的未适当重生的儿童或配偶可以被送回雷耶克室内,在那里他们将继续正常生活。或者,如果孩子或配偶是随从,或使用随从模块(例如EFF或NFF)被迫成为随从,则可以将其与玩家一起传送回他们的正确位置。由于房屋外部与河流的距离如此之近,我认为这不一定是可以解决的问题,但是我认为重要的是要提一下。最后说明:此ESP已在经过严格改装和原始设置(备用启动,炉火多重采用,SSE引擎修复,地址库和关系对话大修)上进行了测试,零崩溃或重大故障。就是说,如果您发现此插件有任何问题,请立即通知我可以更改或以更好/更有效的方式进行的操作。更好的是,自己进行更改并将其发送给我。我是一名新手,但我仍在学习CK和SSEedit,因此我乐于接受建议。


希望你喜欢


-oldoldmonkey



图片中显示的Mod:

Maxine-僵尸随从和可收养-红眼僵尸女孩

RS儿童大修-男孩与手帕

Bijin妻子-Ysolda

——————————————————————————————
Thank you to Rayek for Permission to upload this addition to his wonderful Player Home. This mod may be removed at any time per their request.

Requirements:
Rayek's End - SSE - Overwrite ESP
Hearthfire multiple adoptions - Use "Bless Home Spell" while located in interior cell of Rayek's End to activate Adoption and Spouse support

NOTE: THIS ESP WAS CREATED USING THE (LIGHT) VERSION OF RAYEK'S END. INTERIOR WILL BE WELL LIT. DARK AND MEDIUM OPTIONS MAY BE ADDED IF REQUESTED

In Rayek's Journal, the creator of the house states that he intends for the house to be used by The Dragondborn and ALL of their companions. Now, Rayek's vision of the Dovahkiin living in peaceful seclusion with his or her family can be fully realized.

Description

Thesis: Add Basic Adoption and Spouse Support to the Custom Player Home "Rayek's End" by Rayek in accordance with the mod "Hearthfire multiple adoptions" by TMPhoenix. While making the necessary additions to Rayek's End in order to add basic functionality for Adoption and Spouse Support, as little as possible will be changed from the base mod and any additions must fit seamlessly within the established aesthetic and narrative present in the original Rayek's End.

Main Features:
Rayek's End will now be recognized as a suitable home for a family by the Hearthfire Multiple Adoptions mod by TMPhoenix, with the minimum two beds and two child chests included.
Full Support for up to two children, with light support of up to six children (more then two children will cause them to fight for beds)
Idles and necessary markers have been added for adopted children throughout the interior and exterior
Main Bed has been altered to allow for use by spouse (see Current Issues)
One Training Dummy Added in the Garden Pond.

Missing Feautures: Currently, Hide and Seek as well as Tag cannot be played with adopted children. This is due to the lack of exterior space surrounding the Player Home. Asking your kids to play with you will cause them to ignore you and continue with their current task. Ideas on how these games could be implemented are welcome.

Full List of Changes

Added:
2 Beds added belonging to AdoptionChild Faction
2 Chests Belonging to AdoptionChild Faction, each located underneath a bed
1 Wooden Sword underneath bed in Main Room
2 Extra nightstands near beds with various objects placed onto them
2 Children's Books - one placed on each nightstand
1 Chair for Dining Table
1 Practice Dummy in garden pond
Various Idle Markers around the House, along with three idles (two child specific, one universal) in the Exterior.
A Wilderness Cell has been attached to Rayek's End Exterior and had Keywords changed in Accordance with the Multiple Hearthfire Adoptions Guide.

Moved:
Clutter Items near shed in Garden have been moved to create a secluded space for the second Child Bed

Removed:
Bedroll along with activatable basket. Basket has been replaced with duplicated apple basket
- Reason: Redundant with new bed placement
Steps removed from Main Bed
- Reason: Easier navmeshing for AI trying to enter Main bed from left side thanks to tight space created by new Child bed.
Fishfork
- Reason: No matter where it was moved in the CK, its existence would cause the child's bed located in the shed to move to an undesirable position. Deleting object fixed Bed placement. Could not find another solution - tried for ages. Think it has something to do with activators, which I know little about. Would love to add it back in if possible.

Navmeshing Edits:
Nav Edits to space around child beds
Nav Edits around Main bed to accommodate spouse trying to reach bed - Note: Even though there are current issues with getting the spouse to use the Main Bed, it appears that pathing is not the issue. When commanded from multiple areas around the Rayek Cell Interior, followers will properly navigate to and make use of the bed.
Nav Edits around Practice Dummy in garden pond
Nav Edits to bench near fire-pit in main bedroom - Though not necessary for Adoption and Spouse Support, I found NPC's would get stuck on this bench consistently. After Edits, NPC's no longer get stuck, so I decided to leave it in
Nav Edits to Dining table to accommodate second chair.

Current Issues

- No support for Adopted Child games, Tag, Hide and Seek cannot be properly played by adopted children. There is simply not enough room in the exterior cell for these games to be played in the exterior cell. Asking to play one of these games will cause the command to immediately cancel, and the child will continue doing with their current task. Thus, this is less of an issue and more of an incomplete feature.

Theory 1: Possibly, these games could be moved to the exterior space of Riverwood. However, I don't know if sandbox markers will work that far away from a player house. Since it would require edits to a location outside of the original scope of Rayek's End, I did not attempt this.

Theory 2: I have never seen or heard of this working, but maybe the children's games could be made to work inside of the interior cell - tag in the initial cavern, maybe, and hide and seek throughout the house. Might be worth a try at some point. Avoided for now because Sheogorath's Wrath strikes most frequently when attempting the unknown.

- Spouse will not use bed. In multiple tests on clean saves - with both heavily modded and vanilla setups - spouse will properly utilize the bed after the first day of moving in, but thereafter will never use the bed again. I have triple checked the keywords and reference markers. No idea what the problem is. This just means that spouse will never go to bed - they will continue sand-boxing 24/7 and otherwise act normally. If a solution to the Main bed is not found, simply adding an un-owned bed anywhere in the House will fix this, which I might do if I can think of a good place to put it. The spouse will automatically find an un-owned bed to sleep in if the main bed is unavailable. Additionally, if spouse is a follower, player can just ask them to sleep on the bed and they will manage it properly.

- Dangerous River. While sand-boxing in the exterior, children and spouse should not fall into water on their own. However, if pushed by an object, whether it's the player or another npc, the child can be thrown into the river, where they will follow the current into the dark unknown. It is also possible for a nearby enemy npc to cause the children to begin fleeing, whereby they could easily fling themselves into the cold embrace of the eternal deep. Children and spouse should respawn in house if player reloads cell. However, the custom adopted child mod I used (Maxine) did not respawn properly, and remained stuck near the riverbed some distance away from Rayek's End. Thankfully, a child or spouse carried away by the river who is not respawning properly can just be consoled back into the Rayek Interior, where they will continue properly. Alternatively, if the child or spouse is a follower, or forced to become a follower using a follower mod such as EFF or NFF, they can be teleported along with the player back to their proper location. I do not think this is necessarily an issue that can be fixed thanks to the nature of the house exterior being in such close proximity to the river, but I think it important to mention nonetheless. Final Notes: This ESP has been tested on both a heavily modded as well as vanilla setup (Alternate Start, Hearthfire Multiple Adoptions, SSE Engine Fixes, Address Library, and Relationship Dialogue Overhaul) with zero crashes or major malfunctions. That said, if you find any issues with this plugin, do not hesitate to inform me what I could change or do in a better/more efficient way. Better yet, make the change yourself and send it me. I am a novice modder and I am still learning the CK and SSEedit, so I am more than open to suggestions.

Hope you enjoy

-untoldmonkey


Mods Seen in Pictures:
Maxine - Zombie Follower and Adoptable - Zombie Girl with Red Eyes
RS Children Overhaul - Boy with bandanna
Bijin Wives - Ysolda

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