不幸的战利品

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的不幸的战利品 Mod,由TwinCrows制作。Wincen在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: TwinCrows Mod版本: 1.1 Mod大小: 660.19KB 更新时间: 2020-05-31 22:50:01 发布时间: 2020-05-31 22:50:01

详细说明

运气不好


不幸的赃物会掠夺某些类型的容器以及某些类型的物品,从而增加后果。


抢劫物品时,您会三思而后行。


当愤怒的灵魂可能会进行报复时,掠夺Draugr的木乃伊是正确的做法吗?

当徒可能跳出来攻击你时,吃那棵白菜真的值得吗?

当它可能破裂并召唤德拉莫拉时,我应该拿起那个大灵魂宝石吗?



保持联系


我一直在Twitch上每周进行Beyond Skyrim:Cyrodiil级设计工作,并且在Twitter上发布了Skyrim社区的屏幕截图和mod通知。我确实想做更多的工作,在您的Patreon以及您在我们共同的地球上做善事的任何地方,您的支持将倍受赞赏。


我也已经开始在YouTube上上传我的信息流!这些是深入了解mod的好方法

甚至您如何开始进行关卡设计。




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到目前为止,它影响...


Draugr缸和木乃伊

有机会召唤敌对鬼魂Draugr

染上疾病的机会


食品桶和麻袋

召唤敌对势力的机会


充满灵魂的宝石

当玩家获得充满灵魂的宝石时,有机会倒空并召唤敌对的熟悉/ Atronach / Dremora


人形尸体

患“恶臭”疾病的机会减少10



推荐建议

对于挑战,我建议将“最大生成数”设置为似乎令人生畏的水平。如果您是一个熟练的角色,那么一两个Draugr并不是什么挑战。但是,如果4或5个Draugr令人生畏,请将其设置为该值。本质上,将最大设置为您认为会杀死您的水平。




其他详情

我使用了一个自定义的,等级为10的Skeever,您可能会发现这些skeever更具挑战性,但最终却很难克服。

对于幽灵,我使用香草水平的Draugr LChar,它随玩家一起随机选择武器和等级。我上面有幽灵FX脚本,这意味着当被杀死时,它将崩溃成一堆水质。



Mod的未来

我一直在听关于下一步的建议和想法。我正在考虑Mudcrabs和其他野兽。


Mod配置菜单

调整敌人数量(默认:2,最多20个)

调整脚,幽灵或召唤的几率(默认值:20%)

调整疾病几率(默认值:25%)

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UNLUCKY LOOT


Unlucky Loot adds consequences for looting certain types of containers, as well as certain types of items.

When you loot things, you'll start to think twice. 

Is looting that Draugr mummy the right thing to do, when angry spirits might retaliate?
Is taking that cabbage really worth it, when skeevers might jump out and attack you? 
Should I pick up that Grand Soul Gem, when it might break open and summon a Dremora?



STAY IN TOUCH

I've been doing weekly streams of my Beyond Skyrim: Cyrodiil level design work on Twitch, and I post screenshots and mod teasers for the Skyrim community on my Twitter. I do want to do more of this work, and your support is greatly appreciated at my Patreon as well as just generally anywhere you do good deeds on our shared Earth.

I also have started Youtube uploads of my streams! These are great ways to gain insight on how mods are 
made, and even on how you can get started with level design.








So far it affects...

Draugr Urns & Mummies

Chance to summon hostile ghost Draugr

Chance to contract a disease


Food Barrels & Sacks

Chance to summon hostile skeevers


Filled Soul Gems

When the player gets a filled soul gem, chance to empty, and summon hostile familiar/Atronach/Dremora


Humanoid Corpses

Chance for 'Stench of Death' disease, reduces speech by 10



Recommendations
For a challenge, I recommend turning the Max Spawns up to something that seems daunting. If you're a well-skilled character, one or two Draugr won't be much of a challenge. However if 4 or 5 Draugr would be formidable, set it to that. Essentially, set your max to what you think would kill you. 



Other Details
I use a custom, leveled Skeever that advances up to level 10. You might find these skeevers slightly more challenging, but eventually trivial to overcome.
For ghosts, I use the vanilla leveled Draugr LChar which randomly selects weapons and levels along with the player. I have the ghost FX script on it which means when killed it will collapse into a puddle of ectoplasm.


Future of the Mod
I'm always listening for suggestions and ideas of what to do next. I'm considering Mudcrabs and other beasts.

Mod Configuration Menu

Tweak the number of enemies (Default: 2, Max 20)

Tweak the chance for skeevers, ghosts, or summons (Default: 20%)

Tweak the chance for diseases (Default: 25%)


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