简单简介
在3DM Mod站下载上古卷轴5:重置版最新的赋权大法师长袍 Mod,由Urtho制作。天生就这样在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!
详细介绍
Mod作者: Urtho Mod版本: 1.1 Mod大小: 1.76KB 更新时间: 2020-03-31 15:22:15 发布时间: 2020-03-31 15:22:15
详细说明
此mod将在寒冬要塞学院任务线结束时获得奖励的大法师长袍更改为更强大的版本。有多个可用版本,以下是统计信息更改:
大法师长袍(默认设置)
强化改装,15分
强化唤醒,15分
强化破坏,15分
强化修复,15分
强化幻象,15分
重生Magicka,100分
Fortify Magicka,50分(仅限带帽版本)
赋权大法师长袍
强化改装,25分
强化预言,25分
强化破坏25分
强化修复,25分
强化幻象,25分
再生Magicka,150点
Fortify Magicka,75点
赋权的大法师长袍(x2版本)
强化改装,30分
强化预言,30分
强化毁灭30点
强化修复,30分
强化幻觉30点
重生Magicka,200分
Fortify Magicka,100分
赋权的大法师长袍(x3 plus版本)
强化改装,50分
强化预言,50分
强化破坏力50点
强化修复,50分
强化幻象,50点
重生Magicka,300分
Fortify Magicka,150点
笔记
如果您不确定这是什么意思,那么以上列表中的Fortify <魔术技能>意味着在默认设置下,降低了施法成本。因此,例如,x2版本中每个魔术技能的“ 30分”列表都表示,当装备了该版本的长袍时,所有咒语的施法成本都会降低30%。
对于上面列出的“ x3加号”版本,名称的加号部分是由于以下事实:减少50%的拼写似乎是一个不错的舍入数字,而不是减少45%的情况,这实际上是默认数字的3倍考虑到我增加了5%的折扣,这是一件额外的小礼物,我喜欢这些数字,呵呵。
标准的带帽版本和通常无法获得的非带帽版本都以相同的方式改变了其结界。如果您更喜欢非连帽版本来搭配自己选择的头戴式头盔,只需在完成任务线后获得普通连帽长袍的奖励时,通过控制台将其添加即可。或者不要等到那时再添加它,只要您愿意,我们就不会告诉任何人,因为我们永远不会知道。
关于余额
如果您认为此处的值对于您独特的Mod选择而言是压倒性的,并且游戏可以自由选择较低级别的版本,则此Mod和下载时可用的各种版本可在此处为玩家提供不同的游戏风格以及困难而具有挑战性的Mod设置选项长袍上的结界或完全跳过此mod。
兼容性
这个mod只会改变大法师长袍的结界和长袍的盔甲条目的一些描述性文字。编辑相同内容的任何内容都会发生冲突,就直接冲突而言,其他所有内容都应该很好。某些魔术MOD会改变基础游戏中“强化技能”效果的作用,如果您使用这样的MOD,则长袍会使用该MOD改变Fortify效果的任何东西,因为此MOD不会以任何方式改变它们。
可以找到原始天际版本>> HERE <<
————————————————————————————
This mod alters the Archmage Robes you are rewarded with at the conclusion of the College of Winterhold questline into a more powerful version. There are multiple versions available, here are the stat changes:
Archmage Robes (default settings)
Fortify Alteration, 15 pts
Fortify Conjuration, 15 pts
Fortify Destruction, 15 pts
Fortify Restoration, 15 pts
Fortify Illusion, 15 pts
Regenerate Magicka, 100 pts
Fortify Magicka, 50 pts (Hooded version only)
Empowered Archmage Robes
Fortify Alteration, 25 pts
Fortify Conjuration, 25 pts
Fortify Destruction, 25 pts
Fortify Restoration, 25 pts
Fortify Illusion, 25 pts
Regenerate Magicka, 150 pts
Fortify Magicka, 75 pts
Empowered Archmage Robes (x2 version)
Fortify Alteration, 30 pts
Fortify Conjuration, 30 pts
Fortify Destruction, 30 pts
Fortify Restoration, 30 pts
Fortify Illusion, 30 pts
Regenerate Magicka, 200 pts
Fortify Magicka, 100 pts
Empowered Archmage Robes (x3 plus version)
Fortify Alteration, 50 pts
Fortify Conjuration, 50 pts
Fortify Destruction, 50 pts
Fortify Restoration, 50 pts
Fortify Illusion, 50 pts
Regenerate Magicka, 300 pts
Fortify Magicka, 150 pts
Notes
Fortify <magic skill> in the listings above mean a reduction in spell casting costs under default settings if you are unsure of what that means. So for example the "30 pts" listing for each magic skill in the x2 version means all spells will have their casting costs reduced by 30% when the robes from that version are equipped.
For the "x3 plus' version listed above, the plus part of the name is due to the fact that 50% spell reduction seemed like a nice round number rather than a 45% reduction which would be the actual value of 3 times the default numbers for the robes. Consider the added 5% reduction a small extra gift due to me liking the numbers better, heh.
Both the standard hooded version and the unhooded version that is normally unobtainable have had their enchantments altered in the same manner. If you prefer the non-hooded version for use with your own choice of head wear just add it in via the console when you're rewarded the normal hooded robes at the finish of the quest line. Or don't wait until then and add it whenever you like, we won't tell anyone as we'll never know.
Concerning Balance
This mod and the various versions available when downloading are here to give players options for different play styles and with difficult and challenging mod setups, if you think the values here are overpowered for your unique mod choices and game feel free to choose a lower level version of the enchantment on the robes or to skip this mod entirely.
Compatibility
Only the enchantment for the Archmage Robes and some descriptive text for the armor entries of the robes are altered by this mod. Anything that edits the same things will conflict, everything else should be fine in terms of a direct conflict. Certain magic mods alter what the "Fortify Skill" effects do from the base game, if you use such a mod the robes will use whatever that mod changes the Fortify effects to do as this mod does not change them in any way.
Original Skyrim version can be found >>HERE<<
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