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赋权大法师长袍

作者:Urtho
发布:天生就这样
发布日期:2020-03-31 15:22:15
更新时间:2020-03-31 15:22:15
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1.1
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

此mod将在寒冬要塞学院任务线结束时获得奖励的大法师长袍更改为更强大的版本。有多个可用版本,以下是统计信息更改:



大法师长袍(默认设置)


强化改装,15分

强化唤醒,15分

强化破坏,15分

强化修复,15分

强化幻象,15分

重生Magicka,100分

Fortify Magicka,50分(仅限带帽版本)



赋权大法师长袍


强化改装,25分

强化预言,25分

强化破坏25分

强化修复,25分

强化幻象,25分

再生Magicka,150点

Fortify Magicka,75点


赋权的大法师长袍(x2版本)


强化改装,30分

强化预言,30分

强化毁灭30点

强化修复,30分

强化幻觉30点

重生Magicka,200分

Fortify Magicka,100分


赋权的大法师长袍(x3 plus版本)


强化改装,50分

强化预言,50分

强化破坏力50点

强化修复,50分

强化幻象,50点

重生Magicka,300分

Fortify Magicka,150点



笔记


如果您不确定这是什么意思,那么以上列表中的Fortify <魔术技能>意味着在默认设置下,降低了施法成本。因此,例如,x2版本中每个魔术技能的“ 30分”列表都表示,当装备了该版本的长袍时,所有咒语的施法成本都会降低30%。


对于上面列出的“ x3加号”版本,名称的加号部分是由于以下事实:减少50%的拼写似乎是一个不错的舍入数字,而不是减少45%的情况,这实际上是默认数字的3倍考虑到我增加了5%的折扣,这是一件额外的小礼物,我喜欢这些数字,呵呵。


标准的带帽版本和通常无法获得的非带帽版本都以相同的方式改变了其结界。如果您更喜欢非连帽版本来搭配自己选择的头戴式头盔,只需在完成任务线后获得普通连帽长袍的奖励时,通过控制台将其添加即可。或者不要等到那时再添加它,只要您愿意,我们就不会告诉任何人,因为我们永远不会知道。



关于余额


如果您认为此处的值对于您独特的Mod选择而言是压倒性的,并且游戏可以自由选择较低级别的版本,则此Mod和下载时可用的各种版本可在此处为玩家提供不同的游戏风格以及困难而具有挑战性的Mod设置选项长袍上的结界或完全跳过此mod。



兼容性


这个mod只会改变大法师长袍的结界和长袍的盔甲条目的一些描述性文字。编辑相同内容的任何内容都会发生冲突,就直接冲突而言,其他所有内容都应该很好。某些魔术MOD会改变基础游戏中“强化技能”效果的作用,如果您使用这样的MOD,则长袍会使用该MOD改变Fortify效果的任何东西,因为此MOD不会以任何方式改变它们。



可以找到原始天际版本>> HERE <<

————————————————————————————

This mod alters the Archmage Robes you are rewarded with at the conclusion of the College of Winterhold questline into a more powerful version. There are multiple versions available, here are the stat changes:


Archmage Robes (default settings)

Fortify Alteration, 15 pts

Fortify Conjuration, 15 pts

Fortify Destruction, 15 pts

Fortify Restoration, 15 pts

Fortify Illusion, 15 pts

Regenerate Magicka, 100 pts

Fortify Magicka, 50 pts (Hooded version only)



Empowered Archmage Robes

Fortify Alteration, 25 pts

Fortify Conjuration, 25 pts

Fortify Destruction, 25 pts

Fortify Restoration, 25 pts

Fortify Illusion, 25 pts

Regenerate Magicka, 150 pts

Fortify Magicka, 75 pts


Empowered Archmage Robes (x2 version)

Fortify Alteration, 30 pts

Fortify Conjuration, 30 pts

Fortify Destruction, 30 pts

Fortify Restoration, 30 pts

Fortify Illusion, 30 pts

Regenerate Magicka, 200 pts

Fortify Magicka, 100 pts


Empowered Archmage Robes (x3 plus version)

Fortify Alteration, 50 pts

Fortify Conjuration, 50 pts

Fortify Destruction, 50 pts

Fortify Restoration, 50 pts

Fortify Illusion, 50 pts

Regenerate Magicka, 300 pts

Fortify Magicka, 150 pts



Notes

Fortify <magic skill> in the listings above mean a reduction in spell casting costs under default settings if you are unsure of what that means.  So for example the "30 pts" listing for each magic skill in the x2 version means all spells will have their casting costs reduced by 30% when the robes from that version are equipped.

For the "x3 plus' version listed above, the plus part of the name is due to the fact that 50% spell reduction seemed like a nice round number rather than a 45% reduction which would be the actual value of 3 times the default numbers for the robes.  Consider the added 5% reduction a small extra gift due to me liking the numbers better, heh.

Both the standard hooded version and the unhooded version that is normally unobtainable have had their enchantments altered in the same manner. If you prefer the non-hooded version for use with your own choice of head wear just add it in via the console when you're rewarded the normal hooded robes at the finish of the quest line. Or don't wait until then and add it whenever you like, we won't tell anyone as we'll never know.


Concerning Balance

This mod and the various versions available when downloading are here to give players options for different play styles and with difficult and challenging mod setups, if you think the values here are overpowered for your unique mod choices and game feel free to choose a lower level version of the enchantment on the robes or to skip this mod entirely.


Compatibility

Only the enchantment for the Archmage Robes and some descriptive text for the armor entries of the robes are altered by this mod. Anything that edits the same things will conflict, everything else should be fine in terms of a direct conflict.  Certain magic mods alter what the "Fortify Skill" effects do from the base game, if you use such a mod the robes will use whatever that mod changes the Fortify effects to do as this mod does not change them in any way.


Original Skyrim version can be found >>HERE<<


原贴地址
1.版本号: 1.1   更新时间: 2020-03-31 15:30:09

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    赋权大法师长袍


    Mod大小:1.76KB
    上传时间:2020-03-31 15:22:15

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