实际孔雀石兽人装备

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在3DM Mod站下载上古卷轴5:重置版最新的实际孔雀石兽人装备 Mod,由cthunsthrall制作。zxcvqsc2004在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: cthunsthrall Mod版本: 1.0 Mod大小: 1.77MB 更新时间: 2020-03-16 21:19:16 发布时间: 2020-03-16 21:19:16

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我建议您先安装Cathedral Armory,然后再安装amidianborn的寂静之书盔甲和武器,并用它覆盖大教堂的武器库。大教堂军械库有一个您不想覆盖的纹理,但我已将其包含在存档中,因此您可以用此覆盖两个mod。这将为您提供amidianborn的漫反射,法线和反射贴图,但保留大教堂军械库的一张反射贴图。这个mod只是添加了网格和立方体贴图。


Cathedral Armory中的网格非常好,但是1)如果您使用amidianborn的纹理,它们最终看起来就像是由铁而不是孔雀石制成,以及2)如果是错误或其他原因,则是idk,但是许多网格却没有实际上没有启用环境映射。它们具有正确的纹理路径,但未正确标记它们以实际显示多维数据集贴图。我已解决此问题,但我还更改了立方体贴图以使其与不是很绿色的amidianborn纹理更好地配合使用。我还在装甲钝器上绘制了环境地图,但武器却变得更亮了。由于某种原因,装甲设置为1.0 env地图比例,但武器设置为0.2,使其比装甲更暗淡。


兽人看似原始,但实际上是熟练的工匠,因此我认为他们知道如何抛光金属。因此,我将两者都设为0.75,在我看来,它应该比精灵或钢质盔甲更钝,但比铁质更亮。由于我使用的是灰色的阿米底伯恩纹理,因此我决定使用立方体贴图使孔雀石应具有绿色的彩虹色虹彩。换句话说,材质本身不是绿色,而只是立方体贴图是绿色的。我想这与色折射在现实世界中如何工作更相似。因此,这意味着您可以使用任何想要的纹理,但是我发现最漂亮的纹理是amidianborn的。 (如果您知道其他人,请随时告诉我)mod托管在oldrim链接上,但纹理与SSE兼容。关于那个mod,我认为只有刀锋盔甲是不兼容的,并且有一个修正。


所有内容均已通过nifscan检查,并且没有任何错误。装甲网格基于原始网格。 USSEP中有一些网格替换,我尽可能将它们用作起点。武器网格基于LeanWolf的较薄武器网格。战锤基于USSEP网格。如果您希望孔雀石矿石和铸锭看起来相似,建议您尝试使用CC的增强矿脉。硅锭不会像我的护甲网那样虹彩。如果有人想要的话,我以后可能会做孔雀石mod。

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I recommend you install Cathedral Armory, then install amidianborn book of silence armor AND weapons, overwriting cathedral armory with it. There's one texture from Cathedral Armory that you don't want to overwrite, but I've included it in the archive so you can just overwrite both mods with this. That will give you the diffuse, normal, and reflection maps from amidianborn, but preserve one reflection map from cathedral armory. This mod just adds meshes and a cubemap.

The meshes in Cathedral Armory are nice but 1) if you use amidianborn's textures they end up looking like they're made out of iron, not malachite, and 2) idk if it's a mistake or what, but a lot of the meshes don't actually have environment mapping enabled. They have the right texture paths but they're not flagged correctly to actually display the cube maps. I fixed that but I also changed the cube maps to work better with amidianborn's textures, which aren't very green. I also made the environment maps on the armor duller but the weapons shinier. For some reason the armor was set to 1.0 env map scale, but the weapons were set to 0.2, making them much duller than the armor.

The orcs may seem primitive but they are actually expert craftsmen, so I think they know how to polish metal. So I went with 0.75 for both, it should look duller than elven or steel armor but shinier than iron in my opinion. And since I'm using the gray amidianborn textures I decided to use the cubemap to give it that green rainbowy iridescence that malachite should have. In other words the material itself isn't green, it's just the cubemap that's green. Which I guess is more similar to how chromatic refraction would work in the real world anyway. So that means you can use any textures you want, but the nicest looking ones I've found are amidianborn's. (if you know of another one feel free to let me know) The mod is hosted on the oldrim nexus but the textures are compatible with SSE. Regarding that mod, I think only the blades armor is incompatible and there is a fix for that.

Everything's been checked with nifscan and is free of any errors. Armor meshes are based on the originals. There are a few mesh replacements in the USSEP, I used those as a starting point where possible. Weapon meshes are based on LeanWolf's thinner weapon meshes. The warhammer is based on the USSEP mesh. If you want your malachite ore and ingots to look similar, I suggest you try CC's enhanced ore veins. The ingots won't be quite as iridescent as my armor meshes though. I might do a malachite mod later on if someone wants that.


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