Cathedral Armory中的网格非常好，但是1）如果您使用amidianborn的纹理，它们最终看起来就像是由铁而不是孔雀石制成，以及2）如果是错误或其他原因，则是idk，但是许多网格却没有实际上没有启用环境映射。它们具有正确的纹理路径，但未正确标记它们以实际显示多维数据集贴图。我已解决此问题，但我还更改了立方体贴图以使其与不是很绿色的amidianborn纹理更好地配合使用。我还在装甲钝器上绘制了环境地图，但武器却变得更亮了。由于某种原因，装甲设置为1.0 env地图比例，但武器设置为0.2，使其比装甲更暗淡。
I recommend you install Cathedral Armory, then install amidianborn book of silence armor AND weapons, overwriting cathedral armory with it. There's one texture from Cathedral Armory that you don't want to overwrite, but I've included it in the archive so you can just overwrite both mods with this. That will give you the diffuse, normal, and reflection maps from amidianborn, but preserve one reflection map from cathedral armory. This mod just adds meshes and a cubemap.
The meshes in Cathedral Armory are nice but 1) if you use amidianborn's textures they end up looking like they're made out of iron, not malachite, and 2) idk if it's a mistake or what, but a lot of the meshes don't actually have environment mapping enabled. They have the right texture paths but they're not flagged correctly to actually display the cube maps. I fixed that but I also changed the cube maps to work better with amidianborn's textures, which aren't very green. I also made the environment maps on the armor duller but the weapons shinier. For some reason the armor was set to 1.0 env map scale, but the weapons were set to 0.2, making them much duller than the armor.
The orcs may seem primitive but they are actually expert craftsmen, so I think they know how to polish metal. So I went with 0.75 for both, it should look duller than elven or steel armor but shinier than iron in my opinion. And since I'm using the gray amidianborn textures I decided to use the cubemap to give it that green rainbowy iridescence that malachite should have. In other words the material itself isn't green, it's just the cubemap that's green. Which I guess is more similar to how chromatic refraction would work in the real world anyway. So that means you can use any textures you want, but the nicest looking ones I've found are amidianborn's. (if you know of another one feel free to let me know) The mod is hosted on the oldrim nexus but the textures are compatible with SSE. Regarding that mod, I think only the blades armor is incompatible and there is a fix for that.
Everything's been checked with nifscan and is free of any errors. Armor meshes are based on the originals. There are a few mesh replacements in the USSEP, I used those as a starting point where possible. Weapon meshes are based on LeanWolf's thinner weapon meshes. The warhammer is based on the USSEP mesh. If you want your malachite ore and ingots to look similar, I suggest you try CC's enhanced ore veins. The ingots won't be quite as iridescent as my armor meshes though. I might do a malachite mod later on if someone wants that.