自定义种族对话和任务框架

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资源介绍


详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的自定义种族对话和任务框架 Mod,由Fantafaust制作。hua13900815在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Fantafaust Mod版本: 1.0 Mod大小: 54.4 KB 更新时间: 2019-12-31 00:50:28 发布时间: 2019-12-31 00:50:28

详细说明

信息

此mod将是我的Revenancy mod(从6/17/17开始)的必需文件,并允许将Revenant正确地检测为最初出于对话目的的任何种族。还允许通过Dawnguard任务和Companion任务治愈Revenancy,从而开辟了更多治愈方法。


该mod并非特定于Revenancy,但它允许修改者将种族关键字添加到任何自定义种族中,也可以与他们进行适当的对话,并且针对因某种疾病(例如吸血鬼)而成为的自定义种族,可以通过适当的任务(同伴,黎明卫士)治愈。

这样,它类似于种族兼容性,但是同样,它包括所有种族特定的对话。

如果您的种族是亡灵,它将使您绕过Soul Cairn门户网站对吸血鬼/灵魂陷阱的要求。


兼容性

与修改种族特定对话的mod基本上不兼容,因此,如果它们是主文件,并且您需要这些更改,请将这些mod放在此之后。

但是,必须在非官方特别版补丁之后加载此mod,并在相关时包含其对对话和任务的编辑。对于某些任务,某些脚本已被覆盖。


神圣与吸血鬼无法兼容


使用说明

始终备份您的自定义种族模型

一定要确保您在做之前确实想要增加依赖性

使用此资源将使您的mod依赖于此文件。为了使用您的用户,您的用户也必须拥有这一功能。请记住这一点。

如果您的种族没有吸血鬼形式,但又不是像吸血鬼那样的转型种族,则此资源将对您无用。


1)要使用此资源使您的自定义种族兼容,请像往常一样使新种族包括吸血鬼版本(如果尚未亡灵),并且不要忘记制作头部表单列表等,然后保存esp文件。

如果您的种族是一种会影响所有原始种族的新形式,例如吸血鬼,那么确保兼容性的最简单方法是使其兼容,以便能够存储其原始种族并将玩家更改为新种族,然后进行更改当能力效果结束时,它们又回到存储的种族。这样,以后可以将其快速删除。


2)再次使用Creation Kit作为活动文件打开您的race mod,但是这次选中CustomRaceDialogueQuestFramework.esm框,以便也将其加载。

完成加载过程后,保存,您的文件将取决于我的资源。


3)添加您认为最适合您的自定义种族的ActorRace关键字,如果您的种族类似于Argonian,则添加ActorRaceArgonianFramework。

如果您的种族是不死生物,并且您希望Dawnguard任务反映这一事实,请同时添加ActorTypeUndead关键字,Soul Cairn门户网站不会损害您的种族。

如果您有自己比赛的吸血鬼表,那么现在是时候确认它也具有正确的关键字了。


如果您的种族没有吸血鬼形式(因为它是新形式),请阅读4a。如果确实有吸血鬼形式,请阅读4b。


4a)将新种族的每个版本添加到ExcludedRaceListFramework表单列表中,其中应有10个表单,每个标准种族1个。

查看StandardRaceListFramework和ExcludedRaceListFramework列表,每个种族对应项应在左侧具有相同的索引号,即,如果您的种族以Argonian开始,则您的自定义种族应位于ExcludedRaceListFramework中的索引0。这将使狼人正常工作。

转到步骤5。

4b)将比赛的普通版本添加到StandardRaceListFramework表单列表中,并将吸血鬼版本添加到VampireRaceListFramework表单列表中。

查看这些列表中的每个列表,每个种族对应项应在左侧具有相同的索引号,即,如果您种族的正常形式在“标准”列表中的索引10处,则吸血鬼形式也应在“吸血鬼”列表上的索引10处。

转到步骤6。


5)将您的表单提供的咒语和异能添加到CustomSpellsToRemoveFramework表单列表中。这样一来,如果您的玩家选择成为吸血鬼或狼人,这些法术将被删除。如果您已按照本教程的第一步中所述设置了恢复原始种族的能力,这将使您的玩家回到原始种族,以便吸血鬼和野兽形态能够正常工作。


6)至此,您已经完成。保存并创建档案,上传mod并设置好。

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Information
This mod will be a required file for my Revenancy mod(as of 6/17/17), and allows the Revenant to be properly detected as whatever race they originally were for dialogue purposes. Also allows Revenancy to be cured by the Dawnguard quests, and Companion quests, thus opening up several more ways to be cured.

This mod is not specific to Revenancy however, it allows modders to add the race keywords to any custom races, to have the appropriate dialogue spoken to them as well, and for custom races that you become because of some disease(ie vampires), to be cured by the appropriate quests(Companions, Dawnguard).
In this way, it is similar to Race Compatibility, but again, this includes all race specific dialogue.
If your race is undead, it will allow you to bypass the vampire/soul trap requirement of the Soul Cairn portal.

Compatibility
Essentially incompatible with mods that alter race-specific dialogue, so if they're master files and you need those alterations, place those mods after this one.
HOWEVER, this mod must be loaded after the Unofficial Special Edition patch, and includes its edits to dialogue and quests where relevant. Some scripts have been overridden for certain quests.

INCOMPATIBLE WITH SACROSANCT AND BETTER VAMPIRES

Instructions
ALWAYS MAKE A BACKUP OF YOUR CUSTOM RACE MODS
ALWAYS BE SURE YOU ACTUALLY WANT TO ADD A DEPENDENCY BEFORE YOU DO
Using this resource will make your mod dependant on this file. Your users will have to have this one as well in order to use yours. Keep this in mind.
If your race has no vampire form, but is also not a transformation race like vampirism, this resource will not be of use to you.

1) To make your custom race compatible using this resource, make your new race as usual including a vampire version(if not already undead) and don't forget about making your headpart formlists and etc., then save the esp file.
If your race is a new form which affects all original races, ie like vampirism, then the easiest way to ensure compatibility is to make it so that there is an ability that stores their original race and changes the player into the new race, then changes them back to that stored race when the ability effect ends. That way it can be quickly removed later on.

2) Open your race mod with the Creation Kit again as the active file, but this time check the box for the CustomRaceDialogueQuestFramework.esm so that it will be loaded as well.
Upon finishing the load procedure, save, and your file will become dependant on my resource.

3) Add the ActorRace keyword you deem most appropriate for your custom race/s, ie ActorRaceArgonianFramework if your race is something like an Argonian.
If your race is undead and you want the Dawnguard quest to reflect that fact, add the ActorTypeUndead keyword as well, and the Soul Cairn portal will not harm your race.
If you have a vampire form for your race, this is the time to confirm it has the correct keywords as well.

If your race has no vampire form(because it IS a new form) read 4a. If it does have a vampire form read 4b.

4a) Add each version of your new race to the ExcludedRaceListFramework formlist, of which you should have 10 forms, 1 for each standard race.
Looking at both StandardRaceListFramework and the ExcludedRaceListFramework lists, each race counterpart should be at the same Index number on the left, ie if your race starts out as an Argonian your custom race should be at Index 0 in ExcludedRaceListFramework. This will make Werewolves work correctly.
Go to step 5.
4b) Add the normal version of your race to the StandardRaceListFramework formlist, and the vampire version to the VampireRaceListFramework formlist.
Looking at each of these lists, each race counterpart should be at the same Index number on the left, ie if your race's normal form is at Index 10 in the Standard list, the vampire form should be at Index 10 as well on the Vampire list.
Go to step 6.

5) Add the spells and abilities that your form is given to the CustomSpellsToRemoveFramework formlist. This will make it so that if your players choose to become a vampire or werewolf, those spells will be removed. If you have set up an ability that restores the original race as outlined in the first step of this tutorial, this will return your player to their original race so that Vampirism and Beast Form work properly.

6) At this point, you're done. Save and create your archive, upload your mod and you're set.

文件说明

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