风暴之怒闪电-SSE

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的风暴之怒闪电-SSE Mod,由Eli制作。zokcl在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Eli Mod版本: 1.0 Mod大小: 10.5 KB 更新时间: 2019-12-31 00:25:19 发布时间: 2019-12-31 00:25:19

详细说明

这是什么?


该mod旨在改善龙吼风暴风暴的效果,该召唤从天空召唤闪电杀死事物。像许多其他人一样,我讨厌最初的喊话如何被视为进攻性攻击,以及闪电如何随处可见,因此它将为您赢得赏金,并打击所有人,包括朋友。不能接受!


更改如下:

最初,暴风雨袭击了所有人,朋友,敌对或中立的人,并袭击了随机地点。现在,风暴仅针对NPC对您有害的目标。

最初,暴风雨是静止的,仅针对喊叫开始时附近的人。现在,风暴将跟随您,并以任何进入射程的敌对为目标。

最初,只有在您第一次大喊时靠近您的人才能成为目标。现在,风暴使用一个脚本来动态搜索有效目标。

现在,风暴本身不被视为敌对攻击。这意味着您不会因喊叫而自动获得赏金。另外,如果中立/友善的NPC被击中的机率约为0.001%(例如,螺栓未命中或它们以某种方式走进去),它们将不会自动攻击您,因为它们不应该怪您被闪电击中。

对于每个新单词,受到影响的区域比原始版本大3到6倍。

雷电走得更快,更远,并在撞击时产生强大的交错效果。

雷电的损坏随风暴的强度而随机变化。

贝塞斯达的原始“风暴召唤”效果脚本中的许多错误已得到修复。

风暴呼喊的拼写说明已用英语进行了修改。



请注意,此mod不会更改喊叫的伤害,持续时间或恢复时间。但是,据我所知,任何执行此操作的mod均与Storm Wrath Lightning兼容。只要确保将我的mod放在加载顺序之后即可。


此mod也是Dajemic制作的Storm Wrath Lightning mod的转换。我对它进行了彻底的测试,重新编译并对其进行了稍微的编辑,确保插件和记录更改与香草游戏中的所有内容兼容,并与USSEP修补程序兼容,并且不时出现其他问题。但是,将大部分功劳归功于那个家伙,他在原来的mod中完成了大部分工作。尽力支持。



兼容性

据我所知,这应该与Storm Call Plus之外的几乎任何东西兼容。我已经看到了许多其他会影响Storm Call喊话的mod,但是没有一个与此冲突。只要确保将.esp文件放在加载顺序中的其他mod之后即可。



已知的问题

这并不是真正的问题,但是如果您在调试日志中看到此问题,可能有些人会担心:


错误:无法在None对象上调用GetSize(),正在中止函数调用

[(00000014)上的活动效果1] .magicSetWeatherScript.OnEffectStart()-“ magicSetWeatherScript.psc”第50行

警告:将“无”分配给名为“ :: temp0”的非对象变量

错误:无法调用RegisterForSingleUpdate-没有本机对象绑定到脚本对象,或者对象的类型不正确

[None] .ultrastormcalla.RegisterForSingleUpdate()-“ <native>”行?


这些消息是预期的,并且完全无害。游戏引擎只是说脚本与原始版本不同。这不会导致CTD。

——————————————————————————————

What is This?

This mod is meant to improve the effects of the dragon shout, Storm Call, which summons lightning bolts from the sky to kill things. Like many others, I hated how the original shout is considered an offensive attack, and how the lightning just went everywhere, so it would earn you a bounty and hits everyone, including friends. Unacceptable!

Here are the changes:

Originally, the storm hit everyone, friend, hostile, or neutral, and struck random spots. Now, the storm only targets NPCs when they are hostile to you.

Originally, the storm was stationary and only targets people who were nearby when the shout started. Now, the storm follows you, and targets any hostile who enters range.

Originally, only those who were near you when you first shouted can be targeted. Now, the storm uses a script that dynamically searches for valid targets.

Now, the storm itself is not considered a hostile attack. This means that you won't automatically get a bounty from shouting. Also, on the ~0.001% chance that neutral/friendly NPCs get hit (example: the bolt misses or they somehow walk into it), they won't automatically attack you, because they shouldn't blame you for being struck by lightning.

For each new word, the area affected by the shout is 3x-6x larger than the vanilla version.

Lightning bolts travel faster, further, and deal a powerful stagger effect upon impact.

The damage of lightning bolts vary randomly, depending on the strength of the storm.

A number of bugs from Bethesda's original Storm Call effect script have been fixed.

The spell description for the Storm Call shout is modified, in English.



Note that this mod does not alter the damage, duration, or recovery time of the shout. However, any mod that does this, as far as I am aware, are compatible with Storm Wrath Lightning. Just make sure to put my mod after them in the load order.

This mod is also a conversion of the Storm Wrath Lightning mod, by Dajemic. I thoroughly tested it, recompiled and slightly edited the scripts, made sure the plugin and record changes were compatible with everything in the vanilla game as well as compliant with USSEP fixes, and a few other things here and there. However, give most of the credit to that guy, he did the bulk of the work in his original mod. Endorse it, as hard as you can.


COMPATIBILITY
As far as I'm aware, this should be compatible with nearly anything, other than Storm Call Plus. I have seen a number of other mods that affect the Storm Call shout, but none of them conflict with this. Just make sure to put the .esp file after those other mods in your load order.


KNOWN ISSUES
This isn't really an issue, but some of you might be concerned if you see this in the debug log:

Error: Cannot call GetSize() on a None object, aborting function call
[Active effect 1 on (00000014)].magicSetWeatherScript.OnEffectStart() - "magicSetWeatherScript.psc" Line 50
warning: Assigning None to a non-object variable named "::temp0"
Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
[None].ultrastormcalla.RegisterForSingleUpdate() - "<native>" Line ?

These messages are expected, and completely harmless. The game engine is just saying that the script is different than the original version. This will not cause a CTD.


文件说明

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