请注意，此mod不会更改喊叫的伤害，持续时间或恢复时间。但是，据我所知，任何执行此操作的mod均与Storm Wrath Lightning兼容。只要确保将我的mod放在加载顺序之后即可。
此mod也是Dajemic制作的Storm Wrath Lightning mod的转换。我对它进行了彻底的测试，重新编译并对其进行了稍微的编辑，确保插件和记录更改与香草游戏中的所有内容兼容，并与USSEP修补程序兼容，并且不时出现其他问题。但是，将大部分功劳归功于那个家伙，他在原来的mod中完成了大部分工作。尽力支持。
据我所知，这应该与Storm Call Plus之外的几乎任何东西兼容。我已经看到了许多其他会影响Storm Call喊话的mod，但是没有一个与此冲突。只要确保将.esp文件放在加载顺序中的其他mod之后即可。
[（00000014）上的活动效果1] .magicSetWeatherScript.OnEffectStart（）-“ magicSetWeatherScript.psc”第50行
警告：将“无”分配给名为“ :: temp0”的非对象变量
[None] .ultrastormcalla.RegisterForSingleUpdate（）-“ <native>”行？
What is This?
This mod is meant to improve the effects of the dragon shout, Storm Call, which summons lightning bolts from the sky to kill things. Like many others, I hated how the original shout is considered an offensive attack, and how the lightning just went everywhere, so it would earn you a bounty and hits everyone, including friends. Unacceptable!
Here are the changes:
Originally, the storm hit everyone, friend, hostile, or neutral, and struck random spots. Now, the storm only targets NPCs when they are hostile to you.
Originally, the storm was stationary and only targets people who were nearby when the shout started. Now, the storm follows you, and targets any hostile who enters range.
Originally, only those who were near you when you first shouted can be targeted. Now, the storm uses a script that dynamically searches for valid targets.
Now, the storm itself is not considered a hostile attack. This means that you won't automatically get a bounty from shouting. Also, on the ~0.001% chance that neutral/friendly NPCs get hit (example: the bolt misses or they somehow walk into it), they won't automatically attack you, because they shouldn't blame you for being struck by lightning.
For each new word, the area affected by the shout is 3x-6x larger than the vanilla version.
Lightning bolts travel faster, further, and deal a powerful stagger effect upon impact.
The damage of lightning bolts vary randomly, depending on the strength of the storm.
A number of bugs from Bethesda's original Storm Call effect script have been fixed.
The spell description for the Storm Call shout is modified, in English.
Note that this mod does not alter the damage, duration, or recovery time of the shout. However, any mod that does this, as far as I am aware, are compatible with Storm Wrath Lightning. Just make sure to put my mod after them in the load order.
This mod is also a conversion of the Storm Wrath Lightning mod, by Dajemic. I thoroughly tested it, recompiled and slightly edited the scripts, made sure the plugin and record changes were compatible with everything in the vanilla game as well as compliant with USSEP fixes, and a few other things here and there. However, give most of the credit to that guy, he did the bulk of the work in his original mod. Endorse it, as hard as you can.
As far as I'm aware, this should be compatible with nearly anything, other than Storm Call Plus. I have seen a number of other mods that affect the Storm Call shout, but none of them conflict with this. Just make sure to put the .esp file after those other mods in your load order.
This isn't really an issue, but some of you might be concerned if you see this in the debug log:
Error: Cannot call GetSize() on a None object, aborting function call
[Active effect 1 on (00000014)].magicSetWeatherScript.OnEffectStart() - "magicSetWeatherScript.psc" Line 50
warning: Assigning None to a non-object variable named "::temp0"
Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
[None].ultrastormcalla.RegisterForSingleUpdate() - "<native>" Line ?
These messages are expected, and completely harmless. The game engine is just saying that the script is different than the original version. This will not cause a CTD.