迷失在Sovngarde Mist中的英雄可以帮助您与Alduin战斗

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的迷失在Sovngarde Mist中的英雄可以帮助您与Alduin战斗 Mod,由1NGR制作。CYLinderYZ在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: 1NGR Mod版本: 1.0 Mod大小: 2.94 KB 更新时间: 2019-11-12 00:43:41 发布时间: 2019-11-12 00:43:41

详细说明

如描述中所述,此模组可让在Sovngarde迷雾中迷失的英雄在与Alduin的最终战斗中为您提供帮助。这是由Reddit上的一个用户建议的,我认为这是个好主意,因此我制作了这个简单的mod。


条件仍然必须满足。完成同伴任务线以使Kodlak在那里。

他们有可能在清除雾之前死于雾中。我还没有看到这种情况发生,但是有一个脚本可以让他们被Alduin(香草功能)吞噬。一旦清除了雾气,此功能将被禁用,并且它们在最终战斗中不会死亡。

NPC可能需要一段时间才能到达战斗状态。它们从您最初遇到它们的地方跑到那里,从天而降的碎屑会使它们交错。

我建议玩高难度游戏。显然,您将获得更多帮助,并且不希望Alduin死得太轻松,这也为NPC真正参加战斗提供了机会。

这些调整适用于所有迷雾中迷失的英雄(Froki,Rikke,Ulfric,Galmar,Svaknir,High King Torygg和Kodlak)。

战斗结束后,他们将站在Alduin死去的地方。 (与香草相同)。我确实考虑过要更改此设置,以便他们进入英勇的大厅,但认为如果他们看到您返回天际,而不是仅仅走开,那会很好。


我录制了一个运行中的mod的快速视频。请注意,我现在是1级,而且难度很高,所以打架为什么那么容易。在传奇高级别上,您仍然可以期待一场艰苦的战斗,并且必须完成所有工作。



我已经尽我所能进行了最佳测试,但是如果有任何问题,请告诉我,我也乐于接受建议。


它带有ESL标志,因此不会计入装载顺序。

技术


兼容性-应该与所有东西兼容。它编辑仅在Sovngarde任务中使用的AI包和脚本。我不知道有哪些mod可以做到这一点,但我当然可以告诉我,我可以看看补丁。


此mod确实编辑了2条NPC记录,即Kodlak和Torygg的MQ304版本。这些变化是相当小的,它给了科德拉克一把剑(默认情况下他没有一把剑),而我使托里格的等级等级在10-30之间(他的默认等级是1级)。如果另一个mod编辑了这些NPC记录,则可能会覆盖这些调整。再次让我知道。


返回索夫加德-如果您确实返回索夫加德,他们可能仍会站在入口附近。我不知道有多少人通过mod或其他方式返回sovngarde,但是如果有需求,我可以制作一个新的包裹,让他们回到天际后进入勇敢的大厅。

 

它到底做了什么/改变了什么:

更改了MQ305LostSoulToAlduin AI程序包。这个包裹使NPC走到Alduin被击败后去世的地方。我更改了此设置,以便一旦雾气消散,他们便开始战斗。

向AI程序包添加了脚本片段。默认情况下,NPC拥有不侵略且怯弱的AI数据,这意味着它们不会战斗,因此在程序包开始时将其设置为“激进”和“完全不安全”。

更改mq304lostsoulscript.pex。在香草中,如果其中一个NPC被Alduin击中,则会将其从游戏中移除(以模拟被吞噬)。我只是添加了一个额外的条件,以便一旦清除雾气就不会发生这种情况。

更改MQ304Torygg和MQ304Kodlak NPC记录。如前所述,Torygg默认为1级,所以我给了他一点点助力,而Kodlak没有武器,所以我给了他一把Skyforge钢剑。

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As stated in the description, this mod allows the heroes lost in the mist at Sovngarde to come to your aid during the final battle with Alduin. This was suggested by a user on Reddit and i thought it was a good idea, so i made this simple mod. 

The conditions still have to be met.. e.g. completing companions quest line for Kodlak to be there. 

There is a chance they can die in the mist before you clear it. I've not seen this happen yet, but there is a script which allows them to get devoured by Alduin (vanilla feature). This is disabled once you have cleared the mist and they cannot die during the final battle. 

It can take the NPCs a little while to arrive to the battle. They run there from where you originally meet them and the falling debris from the sky can stagger them. 

I recommend playing on high difficulty. Obviously you will have more help and don't want Alduin dying too easy, it also gives a chance for the NPCs to actually get to the battle. 

These tweaks apply to all the heroes lost in the mist (Froki, Rikke, Ulfric, Galmar, Svaknir, High King Torygg and Kodlak). 

After the battle they will just stand around where Alduin dies.  (same as vanilla). I did consider changing this so that they go to the hall of valour, but thought it would be nice if they saw your return to Skyrim, instead of just walking off.  


I recorded a quick video of the mod in action. Please note that i am level 1 and its on easy or something, hence why the fight is so easy. On Legendary High Levels, you can still expect a tough fight and will have to do all the work. 



I have tested it as best as i can, but if there are any issues do let me know, and i'm also open to suggestions. 

It is ESL flagged so it will not count towards load order. 
Technical 

Compatibility - Should be compatible with everything. It edits an AI package and a script which are only used in the Sovngarde quests. I'm not aware of any mods which do the same, but of course let me know and i can look at patches. 

This mod does edit 2 NPC records, the MQ304 versions of Kodlak and Torygg. These changes are fairly minor, it gives Kodlak a sword (he doesn't have one by default) and i made Torygg's level scale between 10-30 (his default is lvl 1). If another mod edits these NPC records,  then maybe it would overwrite these tweaks. Again let me know. 

Returning to Sovngarde - If you do return to sovngarde, they will probably be still just standing around near the entrance. I don't know how many people return to sovngarde via mods or whatever, but if there is demand i can make a new package which will make them travel to the hall of valour after you return to skyrim. 
 
What exactly it does/changes:

changes MQ305LostSoulToAlduin AI Package. This package makes the NPCs walk to where Alduin dies after he is defeated. I changed this so that they run towards the battle once the mist is cleared. 

added a script fragment to the AI Package. By default the NPCs have unaggressive and cowardly AI data, which means they do not fight, so at the start of the package they are set to 'Aggressive' and 'Foolhardly'. 

changes mq304lostsoulscript.pex. In vanilla, if one of these NPCs is hit by Alduin it removes them from the game (to emulate being devoured). I have merely added an extra conditional so that this does not happen once the mist is cleared. 

changes MQ304Torygg and MQ304Kodlak NPC records. As stated previously, Torygg is lvl 1 by default so i gave him a slight boost and Kodlak has no weapon so i gave him a Skyforge Steel Sword. 


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