天际华尔兹SE

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的天际华尔兹SE Mod,由Hoamaii制作。cutthroatzh在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Hoamaii Mod版本: 1.0 Mod大小: 4.26 MB 更新时间: 2019-10-19 14:50:16 发布时间: 2019-10-19 14:50:16

详细说明

我的自定义华尔兹动画mod的SE版本。 (LE版本:Skyrim Waltz)

这是第三人称动画-无法在第一人称视角中使用。这不是错误,只是mod的本质。

稍后,我将为使用动画的人添加一些从这些动画中提取的姿势。





我的早期测试中出现了又快又脏的视频,该动画未包括口吃(这是由于%#@ *!FRAPS劫持了我的FPS!)。

从那时起,动画就得到了完善-稍后我将最终制作更清晰的视频。



硬性要求

►FNIS SE版本7_4_5或更高版本,

►SKSE64版本2_0_16或更高版本,

►SkyUI SE 5_1或更高版本。


部分包含

►PapyrusUtil SE部分包含在Waltz v0.1b中

我建议您改用最新版本的PapyrusUtil,因为我自己的安装可以追溯到一点。

►MfgConsole Fix部分包含在Waltz v0.1b中

我建议您改用最新版本的MfgFix,因为我自己的安装可能已过时。


小故事:


好的,我的德瓦赫金(Dovahkiin)尽管想像绅士一样行事(或者他对可能的情况形成了一些粗略的想法),但用战锤比花束更容易放松,但有些女性随从一直在抱怨:这是什么意思如果他们整日在泥泞中滚动并整夜充电,他们可以在锻造厂找到所有这些可爱的连衣裙和破烂的衣服?!..在Skyrim中,除了抢劫Belethor和谋杀皇帝外,还必须做些更文明的事情, 对?


莉迪亚(Lydia)一直在寻找合适的舞蹈老师,除了西塞罗(Cicero)以外,但连埃利斯夫(Elisif)也一无所知。所以,好吧,她决定教我的Dovahkiin她自己想像的是1,2,3 ... 1,2,3 ...可以这么难吗?来吧,成为一个好人的道瓦金人!。为了证明自己是一位绅士,他恳求(首先在某个遥远的废墟的隐秘房间里,道瓦金人永远不要笑!)。事实证明,这很难!..他肯定关节僵硬,完全没有节奏感,但他一直在练习,并且至少现在女孩们很高兴。


个人说明:这也是我有史以来的第一个动画,是的,我的关节还是有点僵硬...;)


安装:


1.确保您的安装符合该Mod的要求:FNIS,SKSE,SkyUI-当然是所有SE版本。

2.仅选择并下载一个主文件版本:v0.1a(如果您的游戏中已经有MfgFix和PapyrusUtil),或v0.1b(如果您的游戏中未安装这些工具)。一般而言,最好安装原始工具,而不要安装任何mod所提供的工具,包括本工具,尤其是当您的多个mod可能提供不同版本的工具时。

完成后,使用您选择的任何Mod管理器安装主文件-如果您知道自己在做什么,则可以手动安装,

3.在安装mod后,在首次启动游戏之前,请不要忘记为用户运行FNIS,

4.一旦进入游戏,就会向您的清单中添加一个名为“ Dovah-Waltz”的新的次要力量。

5.几分钟后,您会收到一条通知,说新的MCM菜单已添加到您的Mod Configuration中。一种加快速度的方法是立即重新加载已加载的保存,然后MCM菜单应几乎立即出现。


如何:


启用该功能后,将自动向您的清单中添加一个名为“ Dovah-Waltz”的新功能。使用时,它将在您面前找到最接近的演员,并在允许播放的前提下播放动画。当您要结束动画时,只需按激活键,然后播放“退出”动画就可以了。如果由于某种原因要立即结束动画,请改用Jump键,这将绕过退出动画。


MCM菜单可让您更改动画速度(慢10%,快10%或默认值:说实话,两者之间没有太大区别,更多的是测试),自定义动画偏移量和演员的尺寸,或切换Dovah-华尔兹从您的库存中取出电源,以防止在需要时造成混乱。如果由于某种原因而被卡住,还可以使用一个Debug选项。您可以互换角色:您担任领导或跟随(但是这要付出很多剪裁和不良对齐的代价(是的,因为您知道,男性和女性的身体并不完全可以互换...;))。


可自定义的华尔兹音乐:


此mod还添加了一个音乐文件,该文件将为沃尔特动画添加一些背景音乐-默认是Vindsvept的精彩作品,因为我无法上传我在视频中使用的Strauss华尔兹或Shostakovich的Waltz n°2 。您可以用任何您喜欢的音乐来替换它,以自定义音乐,互联网上有很多华尔兹音乐,持续时间无所谓,因为.esp设置为无论如何都可以循环播放曲目。只需将您的自定义文件首先转换为Xwm格式,将其重命名为“ WaltzMusic”,然后将其放置在Data / Music / HoamaiiWaltz文件夹中。

Xwm是更可取的方式,因为已知.wav偶尔会导致CTD。您可以使用MultiXwm将.mp3或.wav文件转换为.xwm(提供的链接是LE链接,但它适用于SE,并且易于使用-但还有其他SE工具也可以使用)。


问题和潜在问题:请阅读


1.为什么我的卡通在动画中会调整大小?


因为所有运动都是在3DS中一帧一帧地创建,并且是一个骨骼一个骨骼地创建,所以对于两个角色,如果角色的高度不同,它们将永远无法在游戏中正确对齐。默认情况下,两个参与者都将缩放为1.0。不过,您可以在MCM菜单中调整此值-只需确保将它们都乘以偶数倍即可缩放。


在CK范围之外修改actor的比例的Mod可能会弄乱重新缩放本机功能。这些模块包括RaceMenu(我也使用并且只要不在RaceMenu中不修改演员的身高或比例)就可以与自定义动画配合使用,NiOverride函数(我也使用但不修改演员的比例),一些自定义骨骼(但不是全部)和HDT高跟鞋-但是,如果在动画之前取消装备高跟鞋,演员将正确对齐。

另一方面,直接在游戏系统和CK内部修改角色的比例或高度的mod,例如Gender And Heights,是完全安全的。


2.为什么播放动画时某些身体部位仍会被剪辑?


我可以向您保证,他们不在3DS中。这是游戏引擎的局限性,在运行时会导致小的对齐错误:即使脚本非常精确地重新缩放和定位两个角色,并且同时调用了两个角色的动画,在游戏中总会有瞬间的差异和一些单位分数的错位游戏中有限的浮点精度,随着演员的移动,浮点精度变得更加明显-游戏中的脚本滞后越多,效果越差。恐怕我无能为力。


当然,如果您的体型使胸部或臀部膨胀,或者您认为越大越好,这会变得更糟。它是用我能找到的最“自然”的体型创建的(Bodyslide 1上的“ Better Males”和“ Dream Girl”,都是香草骨架),在“ Vanilla”,“ UNP”,原始CBBE,“ Dream Girl”,“ FavoredSoul”和“ Sundracon”下看起来会很好。


3.动画故障和潜在冲突:


修改相机,FOV,透视图,设置或某些自定义骨架的模块可能会导致各种动画问题。这是您的游戏,安装,加载顺序,这取决于您要承受的压力并调查问题。即使我想提供帮助,我也不会使用此类mod,而且我确实没有时间深入研究所有这些mod。请记住,此mod在无冲突的安装中可以正常工作。


4.嗨Hoamaii,请更改/修补/添加/转换/端口/创建...?


不,谢谢。 2个演员,每个演员和每帧99个骨骼,总共超过2500帧,而且我的盘子上已经放了很多东西:为什么不这样做呢?


特别感谢:

-为他惊人的FNIS脱颖而出,

-Pornphile的宝贵教程,钻机和工具,

-首席执行官整理了自己的教程,

-mastercchris aka Zaz和Kentington,用于创建和共享配对的动画装备和教程,

-Migal130分享了他的动画脚本见解,

-Bergzore的动画讲座和资源,

-Nightasy一如既往的出色教程使我开始使用3DS Max,

-最后但并非最不重要的一点是,Vindsvept分享了他的音乐创作,这些音乐创作伴随着我多年的改造,

-我还要感谢贝塞斯达,不仅是因为他创造了一款永恒的游戏,而且还感谢他给了我们创造工具包,这使我最终迷上了游戏。我从这些令人惊叹的沙箱中学到了很多东西:3D建模,纹理,编码,角色创建,任务设计以及最近的动画……乐趣永无止境!

-Nexus,用于聚集如此令人惊奇的修改者社区,他们总是愿意分享他们的经验,秘密和发现,并伸出援助之手。伙计们,为您加油!


使用的工具:

3DS Max

HavokContentTools

PEN_Attribute_Holder

Pornphile 3DS Max XPMS装备

Zaz的修改器资源

客车

x

改装者的FNIS

用户的FNIS

SKSE

MCM

制造控制台

纸莎草纸

MultiXwm

TES5编辑

试镜

总理

的Photoshop

纸莎草纸

记事本++

天际创作套件


我的其他一些模式:














请勿上传到Nexus以外的任何其他网站,也不要使用此Mod创建的任何资产

无需先征得我的同意。谢谢。

——————————————————————————————————————————————————

SE version of my custom waltzing animation mod. (LE version: A Skyrim Waltz)
This is a 3rd person animation - it won't work in 1st person. It's not a bug, just the nature of the mod.
I'll be adding later some extracted poses from these animations for those of you who use them.




Quick and dirty video from my early tests, stuttering not included in the anim (was due to %#@*! FRAPS hijacking my FPS!).
The animation has been polished since then - I'll eventually do a cleaner video later on.



HARD REQUIREMENTS

► FNIS SE version 7_4_5 or later,
► SKSE64 version 2_0_16 or later,
► SkyUI SE version 5_1 or later.


PARTIALLY INCLUDED

► PapyrusUtil SE partially included in Waltz v0.1b
I'd advise that you use the latest version of PapyrusUtil instead, as my own install dates back a bit.
► MfgConsole Fix partially included in Waltz v0.1b
I'd advise that you use the latest version of MfgFix instead, as my own install is possibly outdated a bit.


A LITTLE BACKSTORY:

Okay, my Dovahkiin is better at ease with a warhammer than a flower bouquet even though he tries to behave like a gentleman (or some rough idea he formed about what that may be), but some female followers have been vehemently complaining: what's the point of all these lovely dresses and cleavaged outfits they can find at the forge if it's to roll around in the mud all day and charge draugrs all night?!.. There must be something more civilized to do in Skyrim than just rob Belethor and murder emperors, right?

Lydia's been looking all around for a proper dancing teacher, other than Cicero that is, but even Elisif had no clue. So, well, she decided to teach my Dovahkiin what she thought it was like, you know, 1,2,3... 1,2,3... can't be that hard, can it? Come on, be a nice Dovahkiin!.. Hoping to prove himself a gentleman, he kindly obliged (in some remote ruin's hidden chamber first, a Dovahkiin should never be laughing matter!). Turns out it's very  hard!.. He sure is stiff in the joints and has absolutely no sense of rythm, but he keeps practising and at least the girls are happy(er) now...

Personal note: this is also my very first animation ever, so yeah, I'm still a bit stiff in the joints too... ;)
INSTALLATION:

1. Make sure your install meets this mod's requirements: FNIS, SKSE, SkyUI - all SE versions of course.
2. Pick and download only one main file version: v0.1a if you already have MfgFix and PapyrusUtil in your game, OR v0.1b if you do not have these tools installed in your game. As a general rule, it'd be better for you to have the original tools installed than those provided by any mod, including this one, especially when several mods of yours may provide different versions of the tools. 
Once than is done, install your main file with any mod manager of your choice - or manually if you know what you're doing,
3. Do not forget to run FNIS for Users before you launch your game for the first time after installing the mod,
4. Once in game, a new lesser power will be added to your inventory called "Dovah-Waltz".
5. After a few minutes, you'll get a notification saying that a new MCM menu has been added to your Mod Configuration. One way to speed this up is to immediately reload your loaded save, MCM menu should then appear almost instantly.

HOW TO:

Once the mod is enabled, a new lesser power called "Dovah-Waltz" will automatically be added to your inventory. When used, it will find the closest actor in front of you and play the animation for as long as you let it play. When you want to end the animation, just press your activate key, and let the "exit" animation play - and that's it. Should you want to instantly end the animation for some reason, press your Jump key instead, this will bypass the exit anim.

The MCM menu will let you change the animation speed (10% slower, 10% faster, or default: honestly no huge difference, this was more of a test thing), customize the animation offset and actors' size, or toggle your Dovah-Waltz power in and out of your inventory to prevent cluttering it when needed. There's also a Debug option you can use, should you ever get stuck for some reason. And you can swap roles: you lead, or you follow (but this comes at the price of a lot of clipping and bad alignments (yeah, 'cause you know, male and female bodies are not exactly interchangeable... ;)).

CUSTOMIZABLE WALTZ MUSIC:

This mod also adds a music file which'll add some background music to the waltzing animation - default is a wonderful piece by Vindsvept, because of course I couldn't upload a Strauss waltz or Shostakovich's Waltz n°2 which I used in the video. You can replace it with whatever you like to customize that music, there are plenty of waltz music on the Internet, duration doesn't matter as the .esp is set to cycle the track anyway. Just convert your custom file to Xwm format first, rename it "WaltzMusic" and place it in your Data/Music/HoamaiiWaltz folder. 

Xwm are way preferable as .wav are known to occasionally cause CTDs. You can use MultiXwm to convert your .mp3 or .wav files to .xwm (the provided link is an LE one but it works for SE and is easy to use - but there are other tools for SE which work just as well).

QUESTIONS AND POTENTIAL ISSUES: PLEASE READ

1. Why do my toons resize in animations?

Because all movements are created frame by frame and bone by bone in 3DS, for BOTH actors, and if actors are not the same height, they will never align properly in game. By default, both actors will rescale to a base of 1.0. You can however adjust this value in the MCM menu - just make sure to scale them both with an even multiplier.

Mods which modify actors' scales outside the scope of the CK can mess up the rescaling native functions. These are mods like RaceMenu (which I use too and gets along fine with custom animations as long as you do not modify actors' heights or scales in RaceMenu), NiOverride functions (which I use too, but not to modify actors' scales), some custom skeletons (but not all) and HDT High Heels - but there again, if you unequip high heels before the animation, actors will be properly aligned. 
On the other hand, mods which modify actors' scales or heights directly inside the game system and the CK, like Gender And Heights for instance, are completely safe.

2. Why do some body parts still clip while playing the animation?

I can assure you they don't in 3DS. This is a limitation from the game engine, causing small misalignments at runtime: even though the script rescales and positions both actors very precisely and both actors' animations are called simultaneously, there's always a split second difference and a few unit's fractions misplacement in game due to the game's limited floating point precision, which become even more noticeable as the actors move around - and the more script lag in your game, the worse it gets. Nothing I can do about it I'm afraid.

Of course, this will get even worse if your body type inflates boobs or butts or whatever you think the bigger the better. This was created with the most "natural looking" body types I could find (Better Males and Dream Girl at bodyslide 1, both Vanilla skeleton), it will look fine with Vanilla, UNP, original CBBE, Dream Girl, FavoredSoul and Sundracon).

3. Animation glitches and potential conflicts:

Mods which modify your camera, FOV, perspective, settings, or some custom skeletons, may cause all sorts of issues with animations. It's your game, your install, your load order, it's up to you to understand the stress you're adding to it all and investigate your issues. Even if I wanted to help, I don't use such mods and I really have no time to dig through them all. Just keep in mind that this mod works perfectly fine in a conflictless install.

4. Hey Hoamaii, please change/patch/add/convert/port/create...?

Nope, sorry. 2 actors, 99 bones per actor and per frame, over 2500 frames in total, plus I have a lot on my plate already: why don't you do it?

SPECIAL THANKS: 
- Fore for his amazing FNIS, 
- Pornphile for his very precious tutorials, rigs and tools, 
- CEO for putting together his tutorials, 
- mastercchris aka Zaz and Kentington for creating and sharing their paired animation rigs and tutorials, 
- Migal130 for sharing his animation scripting insights,
- Bergzore for his Animation Lectures and Resources, 
- Nightasy as always for his wonderful tutorials which got me started with 3DS Max, 
- and last but not least, Vindsvept for sharing his musical creations which have been acompanying me through many years of modding,
- I also want to thank Bethesda, not only for creating an everlasting game, but even more so for giving us the Creation Kit which enticed me to finally get under the hood of a game. I've learnt a lot from these amazing sandboxes: 3D modeling, texturing, coding, character creation, quest design, and lately animating... The fun never ends!
- The Nexus, for gathering such an amazing community of modders always willing to share their experience, their secrets and findings, and lend a helpful hand. Cheers to you, guys!. 

TOOLS USED:

3DS Max

HavokContentTools

PEN_Attribute_Holder

Pornphile 3DS Max XPMS rigs

Zaz resource for modders

Hktcnv

Hkxcmd

FNIS for modders

FNIS for users

SKSE

MCM

MfgConsole

PapyrusUtil

MultiXwm

TES5edit

Audition

Première

Photoshop

Papyrus

NotePad++

Skyrim Creation Kit


SOME OF MY OTHER MODS:







Do not upload to any other website than the Nexus or use any of this mod's created assets 
without asking my permission first. Thank you.


文件说明

Mod截图

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