乌鸦岩的好人

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的乌鸦岩的好人 Mod,由bapwas制作。supeng1234578在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: bapwas Mod版本: 1.0 Mod大小: 9.69 MB 更新时间: 2019-08-05 08:17:38 发布时间: 2019-08-05 08:17:38

详细说明

总结

这个模型通过添加18个新的NPC和独特的外观来填充杜默镇的乌鸦岩。它们对你来说似乎无关紧要,但它们中的每一个都遵循自己的日常生活。他们会像其他人一样吃饭、睡觉、工作和闲逛。白天,他们会在自己不同的工作场所分散开来,聚集在旅馆里吃早饭、午餐和晚餐,最后在晚上睡在新造的牢房里。此外,为了真实性和多样性,室内外都添加了一些闲置的标记和家具。一个例子是,为适应这些新的NPC,在干洗网中增加了几把椅子。总之,这个现代化使这个小镇成为一个更加热闹的地方。


细节

乌鸦岩主要是一个以矿山为基础的城镇。那为什么没有人来保护我的宝贝呢?当然有几个卫兵在镇上巡逻,但他们大多呆在防波堤和市场上。戈福尔增加了一个专门巡逻矿井入口的警卫。


一个女人现在将协助盖尔迪斯接受你的命令,并维护酒店。


当他的老板加林管理市场时,一个农民现在将从事真正的农业生产。


另外一些矿工也来到这里帮助挖掘这座巨大的矿井。


几个工人将在码头、市场和寺庙工作,做各种各样的事情。


阿祖拉、博伊蒂亚和墨哈拉,这些“重新分类”,已经吸引了一些朝圣者进入寺庙。


此外,还有居民、难民和伐木工人和乞丐。


由于客栈里的人群更大,还有一个女人,蜘蛛网也被移走了。


NPC在寺庙里祈祷。



附加信息

建议将gforr用于未经修改的香草乌鸦岩中,因为它添加了一些对象,如果与一个严重修改区域的mod一起使用,可能会导致问题。但它是非常小的,只有几个标记,主要是在这里和那里。所以试试你最喜欢的乌鸦摇滚模型,看看情况如何。


我打算自己制作一个Raven Rock mod,这个mod的灵感来自于已经存在的一些伟大的Raven Rock mod,并且将从这些mod中获得最好的特性,并将它们与它们的权限合并在一起。那就等着吧。


gforr只添加新NPC的面。没有实体网格或纹理。它们使用普通默认值或由您使用的mod添加的值。


不是每个全国人大都有声音。


NPC有时会卡在门前或某个地方。这是一个常见的问题,通常会在一段时间后自行解决,或者通过进入/离开细胞。


Gforr在Garyn的房子后面移动了两棵折断的树,并用Navmesh在这片区域寻找更好的路径。




这个模型中没有脚本。所以它可以在游戏中安全地安装/卸载。尽管为了现实起见,强烈建议在矿井重新开放后安装。


所有这些NPC都睡在专门为它们创建的两个细胞中,称为“休息”和“房间”。所以他们一起被称为洗手间。入口可以在干洗网中找到,但你不应该进入那些牢房。为什么,你问?因为你最终可以通过进门进入赛洛狄尔。好吧,别开玩笑了,但我真的为那个模型兴奋。


这个模型的想法来自于香草的故事本身。在你重新开矿后,那里的每个人看起来都很高兴,并且经常表达这个城镇是如何再次繁荣起来的。但根本没有视觉变化。虽然这个模型并没有修改城镇,但是它通过添加更多的“好人”来帮助你实现改变。


我最初计划在“填充的索斯海姆”模型上移植,但没有收到作者的任何回复。此外,Mod的目标是增加绝对无关紧要的NPC,这些NPC只会在某个地区漫无目的地漫游。没有冒犯的意思,但我想看到一些更活泼的人。所以我决定自己做一个模型。





版本信息

v1完成了上面提到的所有事情。

V1a也可以改善一些普通NPC。它补充道

为四个每天24小时不间断工作的香草矿工提供吃和睡套餐(他们将睡在香草“废弃的建筑”)。


一个新的更好的沙盒包给神殿的大祭司,使他能够真正在神殿祈祷,而不是一直盯着门。也可以看到他在某些时间在外面游荡。


安装

只需通过你最喜欢的mod管理器安装,或者手动将内容放到你的skyrim目录中。


兼容性

除“附加信息”第1点中所述的事实外,与其他信息兼容。


还可以查看我的其他mod:leveld skyrim区域。

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Summary

This mod populates the Dunmer town of Raven rock by adding 18 new npcs with unique looks. They may seem inconsequential to you but each and every one of them follows their own daily routine. They will eat, sleep, work and wander like any other human (or mer) being. In the daytime they will spread over their own different workplaces, gather at the inn for breakfast, lunch and dinner and finally sleep in the newly made cells at night. In addition, several idle markers and furnitures are added into both interiors and exteriors for the sake of realism and diversity. An example would be the addition of several chairs into The Retching Netch to accommodate those new npcs. All and all, this mod makes the little town a more lively place to be at.

Details

Raven Rock is mainly a town based on a mine. So why the hell there is no one to guard the precious mine? Surely there are several guards patrolling the town, but they tend to stay mostly at the Bulwark and Market. GFoRR adds a guard that patrols the mine entrance exclusively.


A wench will now assist Geldis in taking your orders and also maintaining the inn.


A farmer will now do the real farming while his boss, Garyn, manages the market.


Some additional miners have also arrived to help dig up the huge mine.


Several workers will work in docks, market and temple doing various things. 


Azura, Boethia and Mephala, the 'Reclamations', have drawn some pilgrims into the temple.


In addition, there are also inhabitants, refugees and a lumberjack and beggar. 


As the crowd is bigger in the inn and there is a wench also, the cobwebs have been removed. 


Npcs can be seen praying at the temple.



Additional Info

It is recommended to use GFoRR in vanilla unmodified Raven Rock as it adds several objects that may cause issues if used with a mod that heavily modifies the area. But it is very minimal and just a couple of markers mostly here and there. So try it out with your favorite Raven Rock mod and see how things go. 


I intend to make a Raven Rock mod myself that is inspired by some great Raven Rock mods out there already and will take the best features from those mods and merge them together with their permissions of course. So that'll be some waiting.


GFoRR adds only the faces of new npcs. There are no body meshes or textures. They use the vanilla default or the ones added by the mod you use. 


Not every npc is voiced.


Npcs may sometimes get stuck in-front of doors or at one place. It's a common vanilla issue and generally get fixed after some time itself or by entering/leaving the cell.


GFoRR moves two broken trees behind Garyn's house and navmesh that area for better pathing.




There is no script in this mod. so it can safely be installed/un-installed mid-game. Though installing it after the mine is re-opened is highly recommended for realism.  


All these npcs sleep in two cells created especially for them, named 'Rest' & 'Room'. So together they are called Restroom. The entrances can be found in the Retching Netch but you are not supposed to go in those cells. Why, you ask? Because you can eventually find yourself in Cyrodill by going through the doors. Ok, jokes aside, but i'm really excited for that mod.  


The idea of this mod comes from the vanilla story itself. After you re-open the mine everyone there looks so happy and expresses often enough how the town is prospering again. But there is no visual change at-all. Though this mod does not modifies the town, it helps you realize the change by adding some more 'Good-folks'.


I was initially planning to port over the 'Populated Solstheim' mod, but did not receive any response from the author. Also that mod was made with the strong purpose of adding absolutely inconsequential npcs, that do nothing but roaming aimlessly in a certain area. No offense, but i wanted to see a little more lively folks. Therefore i decided to make a mod of my own.





Version Info

v1 does all the things stated above.
v1a improves some vanilla npcs as well. It adds

Eat and Sleep packages to the four vanilla miners that work relentlessly 24x7 (they will sleep at the vanilla 'Abandoned Building').


A new better Sandbox package to the temple elder priest that enables him to actually pray at the shrines instead of gawking at the door all the time. He also can be seen roaming outside at certain hours.


Installation
Just install through your favorite Mod Manager or drop the contents in your Skyrim directory manually.

Compatibility
Compatible with anything except the fact stated in the 1st point of the 'Additional Info'. 

Also check-out my other mod: Leveled Skyrim Regions.


文件说明

Mod截图

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