我打算自己制作一个Raven Rock mod，这个mod的灵感来自于已经存在的一些伟大的Raven Rock mod，并且将从这些mod中获得最好的特性，并将它们与它们的权限合并在一起。那就等着吧。
This mod populates the Dunmer town of Raven rock by adding 18 new npcs with unique looks. They may seem inconsequential to you but each and every one of them follows their own daily routine. They will eat, sleep, work and wander like any other human (or mer) being. In the daytime they will spread over their own different workplaces, gather at the inn for breakfast, lunch and dinner and finally sleep in the newly made cells at night. In addition, several idle markers and furnitures are added into both interiors and exteriors for the sake of realism and diversity. An example would be the addition of several chairs into The Retching Netch to accommodate those new npcs. All and all, this mod makes the little town a more lively place to be at.
Raven Rock is mainly a town based on a mine. So why the hell there is no one to guard the precious mine? Surely there are several guards patrolling the town, but they tend to stay mostly at the Bulwark and Market. GFoRR adds a guard that patrols the mine entrance exclusively.
A wench will now assist Geldis in taking your orders and also maintaining the inn.
A farmer will now do the real farming while his boss, Garyn, manages the market.
Some additional miners have also arrived to help dig up the huge mine.
Several workers will work in docks, market and temple doing various things.
Azura, Boethia and Mephala, the 'Reclamations', have drawn some pilgrims into the temple.
In addition, there are also inhabitants, refugees and a lumberjack and beggar.
As the crowd is bigger in the inn and there is a wench also, the cobwebs have been removed.
Npcs can be seen praying at the temple.
It is recommended to use GFoRR in vanilla unmodified Raven Rock as it adds several objects that may cause issues if used with a mod that heavily modifies the area. But it is very minimal and just a couple of markers mostly here and there. So try it out with your favorite Raven Rock mod and see how things go.
I intend to make a Raven Rock mod myself that is inspired by some great Raven Rock mods out there already and will take the best features from those mods and merge them together with their permissions of course. So that'll be some waiting.
GFoRR adds only the faces of new npcs. There are no body meshes or textures. They use the vanilla default or the ones added by the mod you use.
Not every npc is voiced.
Npcs may sometimes get stuck in-front of doors or at one place. It's a common vanilla issue and generally get fixed after some time itself or by entering/leaving the cell.
GFoRR moves two broken trees behind Garyn's house and navmesh that area for better pathing.
There is no script in this mod. so it can safely be installed/un-installed mid-game. Though installing it after the mine is re-opened is highly recommended for realism.
All these npcs sleep in two cells created especially for them, named 'Rest' & 'Room'. So together they are called Restroom. The entrances can be found in the Retching Netch but you are not supposed to go in those cells. Why, you ask? Because you can eventually find yourself in Cyrodill by going through the doors. Ok, jokes aside, but i'm really excited for that mod.
The idea of this mod comes from the vanilla story itself. After you re-open the mine everyone there looks so happy and expresses often enough how the town is prospering again. But there is no visual change at-all. Though this mod does not modifies the town, it helps you realize the change by adding some more 'Good-folks'.
I was initially planning to port over the 'Populated Solstheim' mod, but did not receive any response from the author. Also that mod was made with the strong purpose of adding absolutely inconsequential npcs, that do nothing but roaming aimlessly in a certain area. No offense, but i wanted to see a little more lively folks. Therefore i decided to make a mod of my own.
v1 does all the things stated above.
v1a improves some vanilla npcs as well. It adds
Eat and Sleep packages to the four vanilla miners that work relentlessly 24x7 (they will sleep at the vanilla 'Abandoned Building').
A new better Sandbox package to the temple elder priest that enables him to actually pray at the shrines instead of gawking at the door all the time. He also can be seen roaming outside at certain hours.
Just install through your favorite Mod Manager or drop the contents in your Skyrim directory manually.
Compatible with anything except the fact stated in the 1st point of the 'Additional Info'.
Also check-out my other mod: Leveled Skyrim Regions.