死或生6工具合集[REDELBE、rdbtool、g1mtools、doa6decsave]

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简单简介

在3DM Mod站下载死或生6最新的死或生6工具合集[REDELBE、rdbtool、g1mtools、doa6decsave] Mod,由vagonumero13制作。◕小莫◕在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: vagonumero13 Mod版本: 1.0 Mod大小: 29.8 MB 更新时间: 2019-05-15 22:22:25 发布时间: 2019-05-15 22:15:08

详细说明

REDELBE(当前版本0.5)

 

这个工具允许你修改rdbs中的文件...而根本没有触及rdb。

它现在也允许新的服装和头发mods(Modders:请阅读文件“Readme(for modders).txt”并下载“Layer2 sample mods”以了解如何制作新的服装/头发。

(我忘了在modme的自述文件中说,但是不要在你的mod文件夹中放入任何非ascii字符,否则它将无法正常工作)。

 

 

如果你在游戏版本1.04a或更高版本,请下载版本0.5。如果您使用的是游戏版本1.03b或更低版本,请下载0.4版本。

 

安装:将dinput8.dll文件和REDELBE目录复制到安装游戏的位置。

 

已知的问题:

- 目前如果玩家1和玩家2都使用相同装备的变体存在问题(这仅适用于使用layer2 mods)。这通常发生在player1和player2使用相同的角色,相同的装备,在这种情况下玩家2装备可能不会更新,并且在战斗中它将使用与玩家1相同的变体。

 

g1mtools(当前版本0.6)

 

这是一组几个工具:g1m_export,g1m_import,g1m_hide,g1m2fbx和g1m_bonetool。

g1m_export:它正是我几天前发布的“g1m_test”,但已重命名。它会将.g1m文件导出为3DMigoto使用的ib / .vb格式。使用此处的ausgeek'blender导入脚本将这些文件加载到blender中。(注意:当前版本的python脚本可以一次加载多个文件,这是您可能想要使用的功能)。

 

用法:拖放g1m文件,它将生成一个文件夹,其中包含.vb / .ib格式的每个网格。相反,拖放文件夹,它将搜索那里的所有.g1m文件,并将它们导出到子文件夹中(一次导出所有游戏网格非常有用)。

 

g1m_import:此工具允许执行与上面相反的操作,将.vb / .ib文件导入.g1m文件。(注意:目前该工具忽略了.fmt文件,并假设顶点和索引格式与.g1m中的格式相同,我将在以后修复它)。

 

用法:将您的vb / ib文件放在与g1m文件同名但没有扩展名的文件夹中。将您的ib / vb文件命名为:“0.vb”,“0.ib”,“1.vb”,“1.ib”等,其中数字是要修改的网格的索引。将.g1m文件拖放到程序中,它将更新具有匹配的.vb / .ib文件的网格。

 

g1m_hide:这个工具允许你从g1m文件隐藏网格物体(只会影响游戏,它不会影响g1m_export)。

用法:拖放.g1m文件。现在程序会要求您输入要删除的网格索引。您可以通过逗号分隔多个索引。

 

g1m2fbx:您可以从名称中推断出它将g1m导出到fbx文件。只是为了可视化,不要指望我创建相反的工具(fbx2g1m),因为这不太可能发生。

用法: 

- 拖放g1m文件,它将生成一个.fbx文件。 

- 改为拖放文件夹,它将扫描文件夹中的.g1m文件,创建一个名为“FBX”的子文件夹,它将把所有.fbx放在那里。

 

g1m_bonetool:此工具允许将骨骼从一个g1m复制到另一个g1m。

用法:

- 无需任何拖动即可启动程序

- 按照屏幕说明操作(首先拖放目标g1m,然后是源g1m,最后输入骨骼名称或数字骨骼ID)。

- 程序将继续进行骨骼复制。如果骨骼具有目标文件中不存在的任何父/祖先,则将以递归方式复制这些父骨骼/祖先(复制的任何骨骼都将打印在屏幕上)。

 

或者,如果通过将g1m文件拖到程序来启动程序,则该文件将被假定为目标,程序将仅询问源文件和骨骼名称/ ID。

建议:

- 这很明显,但是如果可能的话,试试同一个字母的另一件服装的副本。如果这是不可能的,因为没有那种炭的服装具有所需的骨骼,那么继续使用具有类似特征的角色的服装。您可能不希望将骨头从Bass复制到Marie Rose ...

- 如果你正在使用可破坏的服装,我建议将这些骨头用于可破坏和不可破坏的服装

 

rdbtool(当前版本:0.4)

 

用法:建议将.exe放在游戏目录中(程序不仅要能访问bin文件,还要访问数据文件夹),并确保你对该目录有写权限!

 

对于提取,请按以下步骤操作:

- 通过将.rdb文件拖放到程序中来打开程序。

- 您将获得两个选项,按1并输入。

- 现在您有3个选项:提取所有文件,仅提取一种特定类型(扩展名)或单个文件。选择所需的数字并按照屏幕说明(如果有)。在前两种情况下,文件将被提取到与.rdb同名的目录中。在第三种情况下,文件将在与.rdb相同的目录中提取。

 

对于重新导入文件,请按以下步骤操作:(注意:对于重新导入文件,REDELBE方法优先使用此工具)

- 通过将.rdb文件拖放到程序中来打开程序。

- 您将获得两个选项,按2并输入。

- 现在拖动要重新导入的文件。如果要一次重新导入多个文件,请将所有文件放在一个文件夹中,然后拖动该文件夹。

 

doa6decsave(当前版本:0.2)

 

doa6decsave是一个可以解密和重新加密任何游戏版本的保存文件(SYSTEMDATA)的工具。

是的,它可以用于重新签名从一个帐户到另一个帐户的保存(包括从合法到非lgit或反之)。

 

说明:将SYSTEMDATA文件拖放到程序中,它将生成一个名为SYSTEMDATA.dec的文件,内容已解密。

要重新加密,将.dec文件拖放到程序中,它将更新/创建SYSTEMDATA。

 

始终从原始保存位置拖放SYSTEMDATA或SYSTEMDATA.dec文件,不要将其复制到其他位置。这是因为程序从保存文件的路径中检索steamid 64。

 

保留该程序仅适用于SYSTEMDATA,而不适用于GRAPHICSETTINGS。

哦,并且在任何修改之前总是备份文件,以防万一。 

 

重新签名文件的步骤(我将假设涉及两个人,但如果只有一个则无关紧要)。

- 想要共享保存的人,通过将SYSTEMDATA文件从其原始位置拖动到程序来运行程序。现在,将SYSTEMDATA.dec文件发送给其他人。

- 收到保存的人。将SYSTEMDATA.dec文件复制到游戏存储保存的位置。现在将.dec文件拖到程序中,它将生成与该steam id关联的加密SYSTEMDATA。您现在可以删除.dec文件。


作者原文:

REDELBE (current version 0.5)

 

This tool allow you to modify files in the rdbs... without actually touching the rdb's at all.

It now also allows for new costumes and hairs mods (Modders: please read the file "Readme (for modders).txt" and download the "Layer2 sample mods" to know about how to make new costume/hair.

(I forgot to say in the readme for modders, but don't put any non-ascii char in your mod folder or it won't work properly).

 

 

DOWNLOAD VERSION 0.5 if you are in game version 1.04a or greater. Download version 0.4 if you are in game version 1.03b or lower.

 

Installation: copy the dinput8.dll file and REDELBE directory to where the game is installed.

 

Known issues:

- Currently there are problems if both player 1 and player 2 use a variant of the same outfit (this applies only when using layer2 mods). This usually happen when player1 and player2 use same character, same outfit, the player2 outfit may not get updated in such cases, and in battle it would use the same variant than player 1.

 

g1mtools (current version 0.6)

 

This is a set of several tools: g1m_export, g1m_import, g1m_hide, g1m2fbx and g1m_bonetool.

g1m_export: it is exactly the "g1m_test" that I released some days ago, but renamed. It will export .g1m files into the ib/.vb format used by 3DMigoto. Use the ausgeek' blender import script from here to load these files into blender. (Note: the current versions of the python script can load multiple files at once, a feature you probably want to use). 

 

Usage: drag and drop a g1m file and it will generate a folder with each of the meshes in the .vb/.ib format. Drag and drop a folder instead, and it will search all of the .g1m files there and export them in subfolders (useful to export all of the games meshes at once).

 

g1m_import: this tool allows to perform the opposite operatin to above, import .vb/.ib files into .g1m files. (Note: currently the tool ignores the .fmt file, and assumes the vertex and index format is the same that the one in the .g1m, I will fix that in the future).

 

Usage: Put your vb/ib files in a folder with the same name that the g1m file (but without the extension). Name your ib/vb files like this: "0.vb", "0.ib", "1.vb", "1.ib", etc, where the number, is the index of the mesh to modify. Drag and drop the .g1m file  into the program, and it will update the meshes that had a matching .vb/.ib file.

 

 g1m_hide: this tools allows you to hide a mesh from a g1m file (will only affect the game, it doesn't affect g1m_export).

Usage: drag and drop the .g1m file. Now the program will ask you to input the index of the mesh(es) to remove. You can enter multiple indexes at once by separating them by comma.

 

g1m2fbx: As you can deduce from the name, it exports a g1m to a fbx file. Only for visualizing, don't expect me to create the opposite tool (fbx2g1m), because that is veeeeery unlikely to happen.

Usage : 

- Drag and drop a g1m file, and it will generate a single .fbx file. 

- Drag and drop a folder instead, and it will scan the folder for .g1m files, create a subfolder there called "FBX", and it will put there all the .fbx.

 

g1m_bonetool: This tool allows to copy a bone from one g1m to another one.

Usage:

- Start the program without any dragging

- Follow on screen instructions (first drag and drop destination g1m, then the source g1m, and finally inptu either a bone name or a numeric bone id).

- The program will proceed to do the bone copy. If the bone has any parent/ancestor that doesn't exist in destination file, those will be copied too recursively (any bones that were copied will be printed on screen).

 

Alternatively, if you start the program by dragging a g1m file to it, that file will be assumed to be the destination, and the program will only ask for the source file and the bone name/ID.

Recommendations:

- This is obvious, but when possible, try the copy from another costume of the same char. If that is not possible because no costume of that char has the desired bone, then proceed to use a costume of a character with similar characteristics. You probably won't want to copy a bone from Bass to Marie Rose...

- if you are working with destructable costumes, I recomend t oadd the bones to both the destructible and non dstructible costumes

 

 rdbtool (current version: 0.4)

 

Usage: It is recommended to put the .exe in the game directory (the program needs to be able to access not only the bin files but also the data folder), and make sure you have write permissions on that directory!.

 

For extract, proceed as following:

- Open the program by draging the .rdb file to it.

- You will be given two options, press 1 and enter.

- Now you have 3 options: extract all files, extract only one specific type (extension) or a single file. Chose the desired number and follow on screen instructions (if any). In the two first cases, files will be extracted to a directory with same name as .rdb. In the third case, the file will be extracted in the same directory that the .rdb is.

 

For reimport files, proceed as following:  (NOTE: for reimporting files, the REDELBE method is prefered over this tool)

- Open the program by draging the .rdb file to it.

- You will be given two options, press 2 and enter.

- Now drag the file you want to reimport. If you want to reimport multiple files at once, put all of them in a folder, and drag the folder instead.

 

doa6decsave (current version: 0.2)

  

doa6decsave is a tool that can decrypt and reencrypt save files (SYSTEMDATA) of any game version.

And yes, it can be used to re-sign saves from one account to another (including from legit to no-lgit or viceversa).

 

Instructions: drag and drop the SYSTEMDATA file to the program, and it will generate a file called SYSTEMDATA.dec with content decrypted.

To reencrypt, drag and drop instead the .dec file to the program and it will update/create SYSTEMDATA.

 

Always drag and drop the SYSTEMDATA or SYSTEMDATA.dec file from the original save location, don't copy it to other place. This is because the program retrieves the steamid 64 from the path of the save file.

 

Remainder that the program only works with SYSTEMDATA, not with GRAPHICSETTINGS.

Oh, and always do backups of the files before any modification, just in case. 

 

Steps to re-sign a file (I'm going to assume there are two people involved, but it doesn't matter if it is only one).

- The person that wants to share a save, run the program by dragging the SYSTEMDATA file from its original location to the program. Now, send the SYSTEMDATA.dec file to the other person.

- The person that receives the save. Copy the SYSTEMDATA.dec file to the place where the game stores the save. Now drag the .dec file to the program, and it will generate an encrypted SYSTEMDATA associated to that steam id. You can now delete the .dec file if you want. 



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