GAMEPLAY::CREATE_INCIDENT(int incidentType, float x, float y, float z, int p5, float radius, int* outIncidentID, float p7, BOOL p8)
BOOL
0x3F892CAF67444AE7
int incidentType, float x, float y, float z, int p5, float radius, int* outIncidentID, float p7, BOOL p8
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