堡垒收购

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资源介绍


详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的堡垒收购 Mod,由Apocrypher00制作。77w77在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Apocrypher00 Mod版本: 1.0 Mod大小: 24.0 KB 更新时间: 2019-04-19 23:28:50 发布时间: 2019-04-19 23:28:50

详细说明

这个mod增加了模仿内战如何在被清除之后重新填充堡垒的功能。

这个mod本身什么都不做,但它允许modders将这个功能添加到他们自己的位置,而无需编写新的脚本或任务。


在清除土匪/巫师/等的位置后,离开该区域将开始一个用帝国/风暴披风士兵取代怪物的任务

取决于持有人的所有者。如果保持更改所有者,清除士兵并再次离开将使位置切换侧。


它可以通过下载Fort Takeovers  -  Fort Fellhammer来预览。


对于modders,您需要做的就是:

  - 将FTFort关键字添加到该位置

  - 确保该位置具有香草保留作为其父级

  - 将怪物的位置引用类型设置为FTMonster,将士兵设置为FTSoldier

  -  npcs和绑定到怪物或士兵的任何物体都应将其启用父级设置为FTEnableMarker(Imperial / Sons / Monster)[内部/外部]

   或者它们不受此mod的影响(所有标记都是可选的,为方便起见添加了几个版本)

  - 添加具有该位置参考类型的标记

  - 应该最初启用怪物标记,同时最初禁用派系标记


而已!如果有什么不清楚,请告诉我。如果有错误,请告诉我!


如果您想测试或提供有关错误的更多信息,请下载Fort Takeovers(测试)版本,执行产生错误的步骤,并将日志文件发送到“C:\ Users \ Colton Kenney \ Documents \ My”游戏\天际特别版\日志\剧本\用户“。确保Papyrus登录已开启!


非常感谢rubenvd7的指导和初步测试。

非常感谢Pickysaurus的Papyrus Logger Scripts,它在调试中非常有用,并且包含在测试版中。


去做:

  - 如果在不受季节影响期间保持易手,则自动切换占领士兵

  - 共享启用标记

  - 围攻?

  - 自定义保留/父位置?

  - 自定义派系?

  - 能够设置各个功能的例外

 - 其他?让我知道!


限制:

  - 在一个位置最多32个FTMonsters

  - 在一个位置最多64个FTSoldiers


mod的想法:

  - 遗漏士兵,位置永久清晰

  - 将内战士兵设为FTMonster,并将其作为FTSoldier设置为一个允许泰尔莫尔征服天际的模式

  -  Single,intitially disabled但alive,FTMonster在玩家完成某些条件时被杀死

   将位置升级到士兵启用标记

   当玩家离开该区域时,位置会自动升级


我很高兴看到人们想出了什么!


包括脚本源。

我从香草天际阅读和复制内战剧本开始。

如果你感兴趣:

  -  CWFortObserver任务

  -  CWScript

  -  CWGarrisonResetQuest01

然后我删除了所有明显过时或多余的东西(很多都与切割内容相关,就像在开放内战中看到的那样)。

目前依赖CW查询所有者信息。

我选择不使用香草脚本来实现兼容性,所以我可以学到更多东西。

我没有看到任何这样做的模式(除了Tactical Valthiem,但它不是动态的或与内战有关)所以我希望我用这个mod填充天际模型中的一个洞。如果没有让我知道。

————————————————————————————————————————————————————

This mod adds functionality to mimic how the civil war repopulates forts after being cleared.
This mod by itself does nothing, but it allows modders to add this functionality to their own locations without writing new scripts or quests.

After clearing out the location of bandits/necromancers/etc, leaving the area will start a quest that replaces the monsters with imperial/stormcloak soldiers
depending on the owner of the hold. If the hold changes owners, clearing out the soldiers and leaving again will make the location switch sides.

It can be previewed by downloading Fort Takeovers - Fort Fellhammer.

For modders all you need to do is:
 - add the FTFort keyword to the location
 - make sure the location has a vanilla hold as its parent
 - set monster's location ref type to FTMonster and soldiers to FTSoldier
 - npcs and any object tied to monsters or soldiers should have their enable parent set to a FTEnableMarker(Imperial/Sons/Monster)[Interior/Exterior]
   or they will not be affected by this mod (all markers are optional, several versions added for convenience)
 - add markers with that location ref type
 - monster markers should be initially enabled while faction markers should be initially disabled

That's it! If anything is unclear, let me know. If there are bugs, let me know!

If you want to test or give me more info about a bug, download the Fort Takeovers (Testing) version, perform the steps that produced the bug, and send me the log file at "C:\Users\Colton Kenney\Documents\My Games\Skyrim Special Edition\Logs\Script\User". Make sure Papyrus logging is on!

Big thanks to rubenvd7 for his guidance and preliminary testing.
Big thanks to Pickysaurus for his Papyrus Logger Scripts, which were very useful in debugging and are included in the Testing version.

To Do:
 - Automatically switch occupying soldiers if the hold changes hands during Season Unending
 - Shared Enable Markers
 - Sieges?
 - Custom holds / parent location?
 - Custom factions?
 - Ability to set exceptions from individual features
 - Others? Let me know!

Restrictions:
 - Max 32 FTMonsters at one location
 - Max 64 FTSoldiers at one location

Ideas for mods:
 - Leave out soldiers, location is permanently clearable
 - Set civil war soldiers as FTMonster and thalmor as FTSoldier for a mod that allows the thalmor to conquer skyrim
 - Single, intitially disabled but alive, FTMonster that gets killed when the player completes some conditions
   Tie location upgrades to a soldier enable marker
   Location is automatically upgraded when player leaves the area

I am so excited to see what people come up with!

Script sources are included.
I started out by reading and copying civil war script from vanilla skyrim.
If you are interested:
 - CWFortObserver quest
 - CWScript
 - CWGarrisonResetQuest01
Then I cut out all of the obviously obsolete or redundant stuff (a lot is tied to cut content like that seen in Open Civil War).
Currently relies on CW quest for owner info.
I chose not to use vanilla script for compatability and so I could learn more.
I haven't seen any mod that does this (Except Tactical Valthiem, but it isn't dynamic or tied to the civil war) so I hope I'm filling a hole in the skyrim modscape with this mod. If not let me know.

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