现实的巨剑战斗动画大修

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的现实的巨剑战斗动画大修 Mod,由Sihnar制作。edwardmilk在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Sihnar Mod版本: 0.2 Mod大小: 449 KB 更新时间: 2019-04-14 23:07:26 发布时间: 2019-04-14 23:07:26

详细说明

概观


我从未成为香草巨剑动画的粉丝。这个姿势看起来很傻,这个块实际上并没有覆盖身体的大部分,剑的摆动太狂野了,在运动过程中你的角色会远离敌人。因此,我决定制作一个动画包,使其更符合我认为应该如何处理剑的方式。如果您想快速浏览,请观看此视频,如果您想了解我的逻辑和灵感,请继续阅读。该mod仍然是一项正在进行中的工作,我们非常感谢您提供反馈以帮助我进行更新。


恭喜你,如果你喜欢!


更新:


我改变了所有攻击的第二次挥杆。它现在是一个更受控制的勾拳。它不再像视频中的狂野摇摆。添加了对Plow full和Roof full的更改。





安装

1.文件中有6个不同版本的mod。 2个主要版本具有所有动画,唯一的区别是空闲和转动动画。可选版本具有部分动画。如果您只想要一些动画,请下载其中一个主要版本并删除您不喜欢的动画。左撇子和右撇子的动画在犁行走和犁行走+攻击版本中循环不同。选择与您正在使用的任何正在运行的动画无关的行为。

2.请使用mod管理器安装mod。这个mod中的文件太多了。如果要手动安装,请备份动画文件。我强烈建议使用Mod Organizer 2。




推荐的Mods

1. FNIS PCEA2:如果您只想让角色拥有动画,请使用此mod。我总是用这个。它对于尝试不同的动画组合也很有用。


2.逼真的双手速度:双手武器的速度提高25%。使用此mod,动画看起来更好。


3.道奇Mod SE:用于逃避攻击的闪避模式。


4.凡人敌人:此模型在攻击动画中锁定角色,使其更容易躲闪。


5. Smilodon:轻量级战斗大修,使战斗更具杀伤力和战术性。


6.沉浸式移动速度:调整移动速度。跑步比较慢,走路更快。向后移动速度更快。使用此动画集感觉更好。


7. SPERG:我个人最喜欢的perk mod。不要同时使用这个和现实的双手速度。



立场


犁(低护)



 



这是一种防御性的HEMA长剑立场。默认的空闲,阻止和步行动画使用此姿势。阻止动画是这种变体。如果你开始攻击,你将在执行之前进入屋顶姿势。


屋顶(高卫)






这是一个令人反感的HEMA长剑立场。默认运行动画使用此姿势。所有常规攻击都从这个立场开始。备用空闲动画也使用此姿势。这种空闲更类似于锁定在巨剑动画上的黑暗灵魂而不是HEMA屋顶姿态。



移动和攻击

运动




运动受到黑暗灵魂的激励,这些灵魂被锁定在运动上。移动你的角色将永远面对敌人。与香草相比,过渡,特别是运行过渡非常平滑。


攻击




剑的摇摆从For Honor的守望者那里获得灵感。第一次摆动从肩部开始,到臀部结束,第二次摆动从臀部开始,最后以剑保持着与牛相似的姿势。


权限和自定义


您可以拍摄所需的任何动画,并将它们与其他动画集合在一起。但是,如果您想上传,则需要征得我的同意。


更新


1/21/2018:版本0.1:首次发布。

1/27/2018:版本0.1a:

屋顶闲置的微小变化。剑没有直立。

添加了实验性攻击2动画进行测试。这会改变第二次攻击,同时站在一个更受控制的勾拳上。

1/31/2018:版本0.2:

为所有攻击改变了第二次挥杆。它现在是一个更受控制的勾拳。

添加了对Plow full和Roof full的更改。

未来的计划

 

1.动力攻击和冲刺动画。

2.针对移动攻击的更多自定义动画。

3.第一人称动画。

4.其他武器类型的动画。


非常感谢您的反馈!

————————————————————————————————————————————————

Overview


I've never been a fan of the vanilla greatsword animations. The stance looks silly, the block doesn't actually cover much of the body, the sword swings are too wild and during movement your character faces away from the enemy. So I decided to make an animation pack to bring it more in line with how I think a sword should be handled. Watch this video if you want a quick overview, and read on if you want to know my logic and inspirations. The mod is still a work in progress, and feedback is appreciated to help me with future updates.

Endorse if you enjoy!

UPDATE:

I changed the second swing for all the attacks. It's now a more controlled uppercut. It no longer looks like the wild swing in the video. Added the changes to Plough full and Roof full.





Installation
1. There are 6 different versions of this mod in the files. The 2 main versions have all the animations, the only difference being the idle and turning animations. The optional versions have parts of the animations. If you only want some of the animations, download one of the main versions and delete the animations you don't like. The walk left and right animations loop differently in the plough walk and plough walk + attack versions. Pick the one that doesn't act weird with whatever running animation you are using.
2. Please use a mod manager to install the mod. There are way too many files in this mod. If you want to install manually, make a backup of your animations files. I highly recommend using Mod Organizer 2.



Recommended Mods
1. FNIS PCEA2: Use this mod if you want only your character to have the animations. I always use this. It is also useful for trying out different animation combinations. 

2. Realistic Two-Handed Speed: Increases speed of Two-Handed Weapons by 25%. The animations look better with this mod.

3. Dodge Mod SE: A dodge mod for evading attacks.

4. Mortal Enemies: This mod locks characters in place during attack animations, making them easier to dodge.

5. Smilodon: A lightweight combat overhaul that makes combat more lethal and tactical.

6. Immersive Movement Speed: Tweaks the movement speeds. Running is slower, walking is faster. Moving backwards is faster. Feels better with this animation set.

7. SPERG: My personal favorite perk mod. Don't use this and realistic two-handed speed at the same time.


Stances


Plough (Low guard)

                                
               


This is a defensive HEMA longsword stance. The default idle, block and walking animations use this stance. The blocking animation is a variation of this. If you start an attack, you will move into a roof stance before executing it.

Roof (High guard)

      

   

This is an offensive HEMA longsword stance. The default running animations use this stance. All regular attacks start from this stance. The alternate idle animation also uses this stance. This idle is more similar to the Dark Souls locked on greatsword animation than the HEMA roof stance.


Moving and Attacking

Movement


  

The movement is heavily inspired by Dark Souls locked on movement. While moving your character will always face the enemy. The transitions, especially the running transitions, are very smooth compared to vanilla.

Attacking

  

The sword swings take inspiration from For Honor's Warden. The first swing starts at the shoulder and ends at the hip, while the second swing starts at the hip and ends with the sword held in a stance similar to Ox.

Permissions and customization

You are allowed to take whatever animations you want and combine them with your other animation sets. However, if you want to upload you need to ask for my permission.

Updates

1/21/2018: Version 0.1: First Release.
1/27/2018: Version 0.1a:

Minor change to Roof idle. The sword is held less upright.

Added experimental attack 2 animation for testing. This changes the second attack while standing to a more controlled uppercut.

1/31/2018: Version 0.2: 

Changed the second swing for all the attacks. It's now a more controlled uppercut.

Added the changes to Plough full and Roof full.

Future Plans

 
1. Power attacks and sprint animations.
2. More customized animations for moving attacks.
3. First Person animations.
4. Animations for other weapon types. 

Feedback is greatly appreciated!


文件说明

Mod截图

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