Skyrem-重新设想的类大修(CORI)

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在3DM Mod站下载上古卷轴5:重置版最新的Skyrem-重新设想的类大修(CORI) Mod,由DrPharmDawg制作。粪青在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: DrPharmDawg Mod版本: 1.0beta Mod大小: 更新时间: 2019-04-07 20:02:09 发布时间: 2019-04-07 20:02:09

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介绍




重新设想班级大检修




对课程进行全面的修改和重新想象。通过“一系列”的课程来培养你的性格,随着你的学习进一步专业化。可用的选项取决于你如何演奏和发展你的角色。如果你想成为黑暗骑士中最邪恶的…作为一个整体,适当的权力将是你的。更像一个游诗人的冒险,磨练你的盟友,揭穿你的敌人…就这样吧。虽然我的排列技巧有点生疏,但我根据你的演奏风格和决定计算出了25000多种不同的变化。


细节




这是如何工作的[简化版]:


开始游戏。


在第10级,获得选择原型的能力(以及基于您开发的技能的适当的通用能力)。


再玩一点。


在20级,选择你的班级(以及一个稍微专业化的能力,基于你的技能发展)。


再玩一点。


在30级时,没有选择,而是将你的班级提升到下一个等级。


再玩一点。


在40级,选择你的专业(并根据你的发展技能获得更专业的能力)。


再玩一点。


在50级,成为一名大师,并获得另一项专业技能。




在这个过程中你所做的选择决定了你的选择…在某些情况下,你获得了什么能力。




非简化版本呢?




好的-上面差不多是,但还有一些细节。




在10级,获得一个选择基本原型(战士,法师,小偷)的能力…这里不需要太多的解释。但是,您必须将其作为原型来使用。除此之外没有任何限制…在同一类别的三项技能(任何技能)中获得30级资格。




一旦你选择了你的原型,你就获得了另一种力量,允许你为原型选择一种能力。




在第20级,获得一个根据原型选择三个类之一的能力。这里有一些重叠,所以您可以从一个原型开始,并以某种方式“交叉”到另一个原型。例如,一个战斗法师可以从一个变成魔法的战士开始,或者一个变成物理战斗的法师。




在选择了一个类之后,你获得了另一种能力,允许你为该类选择一个更专业的能力。此外,您在缩放前选择的能力。




在30级时,你没有任何选择,但是你提升到你所在班级的熟练等级,这将把所有选择的能力提升到这一点,你获得了选择另一个更专业的能力的权力。




在40级,获得一个权力,根据你的课程选择三个专业中的一个。再一次。。。这里有些重叠。有些终点可以通过不同的途径实现。此时,你将获得一种新的、更加专业化的能力(其中一些可能有更多的选择),并且所有以前的能力都会再次扩展。




在50级时,你已经掌握了你的专业,并获得了一个新的能力,你以前的能力是最后一次。




一些附加说明:


所有能力/力量等级,但掌握能力/力量除外。


你选择发展哪些技能是无关紧要的,只有在每个类别的技能数量(见下文)。


某些选项仅适用于某些类/专业。


无论你是好人还是坏人,也会影响到一些选择。




你什么意思,好的还是坏的?




我用这部分做了一点老派的D&D。这是当前的WIP。


一些班级将根据他们的一致性有不同的能力。目前,这只影响圣骑士和圣殿骑士的专长。


如果你扮演一个好角色,你将获得适当的专家和大师的能力。如果你扮演一个邪恶的角色…你明白了。


就善与恶的区别而言…现在…如果你想作恶,就要杀人。如果你想做个好人…好。。。别杀人。


我有没有提到这部分是WIP?





原型


扰流器:显示



扰流器:显示


专业化


扰流器:显示


笔记




已知的“问题”:


一些能力效果不会显示在卡上,因为它们的实现方式(例如:清醒能力)


诱骗(高级隐身能力)当前被禁用…由于上次CK更新,当前无法正确编译脚本。


尊敬的士兵:未装备的武器显示出大师级的调整,而不是专家级的调整。装备正确。




要做:


调整/改善视觉和声音-这些不是我的长处。


以对齐概念为基础,最好不要更改普通记录。


继续测试平衡。


如果需要,请在说明页上包含更多信息…这涵盖了很多,但决不是全部。


斯凯雷姆




什么是Skyrem?我的(有限的)修改重点是创建基于角色扮演的修改。skyrem(skyrim roleplaying enhancement mod)是/将是此类mod的集合,旨在协同工作,但可以单独使用。


反对的论点

——————————————————————————————————————————————————————

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Introduction

Class Overhaul Re Imagined

A complete overhaul and re-imagination of classes. Develop your character through a "series" of classes, further specializing as you go. The options available depend upon how you play and develop your character. If you want to be the evilest of dark Paladins... play as one and the appropriate powers will be yours. Rather adventure as a Bard buffing your allies and debuffing your enemies... so be it. While my skills at permutations are a little rusty, I calculate over 25,000 different variations based on your play style and decisions.
Details

How does this work [simplified version]:

Start a game and play.

At level 10, gain the ability to select an Archetype (and an appropriate, generic ability based on the skills you develop).

Play some more.

At level 20, choose your Class (and a slightly more specialized ability based on the skills you develop).

Play some more.

At level 30, no choices to make, but advance your class to the next Rank.

Play some more.

At level 40, choose your Specialization (and gain a more specialized ability based on the skills you develop).

Play some more.

At level 50, become a Master <your specialization here> and gain another specialized ability.


The choices you make through this process determines the options you have down the road... and in some cases what abilities/powers you gain.

What about the non-simplified version?

Ok - the above is pretty much it, but there are a few more details.

At level 10, gain a Power to choose one of the basic Archetypes (Warrior, Mage, Thief)... not much explanation needed here. However, you must play as that Archetype to have it available. No restrictions beyond this... gain Level 30 in three Skills (any skill) in the same category to be eligible.

Once you have selected your Archetype, you gain another Power that allows you to choose an ability for that Archetype.

At level 20, gain a Power to choose one of three Classes based on your Archetype. There is some overlap here, so you can start with one Archetype and "cross over" to another in a manner of speaking. For example, a Battlemage may start as a Warrior that turns to magic, or a Mage that turns to physical combat.

After selecting a Class, you gain another Power that allows you to choose a more specialized ability for that Class. In addition, the ability you chose before scales.

At level 30, you do not have any choices to make, but you advance to the Adept Rank of your class, which will scale all abilities chosen up to this point, and you gain a Power to choose another more specialized ability.

At level 40, gain a Power to choose one of three Specializations based on your Class. Again... there is some overlap here. Some endpoints can be achieved via different pathways. At this point, you gain a new, more specialized ability (some of which may have further options), and all previous abilities scale again.

At level 50, you have mastered your Specialization, and gain a new ability, and your previous abilities scale one final time.

A few additional notes:

All abilities/powers scale, with the exception of the Master ability/power.

Which skills you choose to develop are irrelevant, only the number of skills in each category (see below).

Some options are only available to certain classes/specializations.

Whether you are Good or Evil also factors in to a few options.


What do you mean, Good or Evil?

I went a little old school D&D with this part. This is currently a WIP.
Some Classes will have different abilities based on their Alignment. Currently, this only affects the Paladin and Templar specializations.
If you play as a Good character, you will receive the appropriate Expert and Master abilities. If you play as an Evil character... you get the idea.
As far as the different between Good and Evil... for now... if you want to be evil, murder people. If you want to be good... well... just don't murder.
Did I mention this part is a WIP?
Classes

Archetypes

Spoiler:  

Show


Classes

Spoiler:  

Show


Specializations

Spoiler:  

Show



Notes

Known "Issues":

Some ability effects will not show on the card due to the way they were implemented (example: Lucid abilities)

Beguiler (Advanced Stealth Ability) currently is disabled... currently cannot get script to compile properly due to last CK update.

Reverent Soldier: Unequipped weapons show the Master level adjustment, not the Expert level. It is correct upon equipping. 


To Do:

Tweak/improve visuals and sounds - these are by far not my forte.

Build on Alignment concept, preferably without altering Vanilla records.

Continue testing for Balance.

Include more info on the description page if need be... this covers a lot, but by all means not everything.

SkyRem

What is SkyRem? My [limited] modding focus is on creating mods that build on roleplaying. SkyRem (Skyrim Roleplaying Enhancment Mod) is/will be a collection of such mods intended to work together, but can be used individually.
Conceptually, I intend for my SkyRem series to:

Enhance the Roleplay experience.

Work seamlessly individually or with any combination of SkyRem mods.

Be completely compatible with all other mods (with the exception of mods that share the same scope of course... and usually even then).


Compatibility

As with my other SkyRem mods, one of my goals is to ensure maximum compatibility.
No Vanilla Records were altered, and everything has been made from "scratch" in order to minimize (eliminate) conflicts with other mods.
A speed fix is incorporated simply due to the nature of the Agility attribute. Additional speed fix mods are not needed.
My Mods

SkyLeo: Loot and Economy Overhaul.

SkyRem Series
Gabi: Genders Are Boringly Indistinct.
Rae: Race Abilities Enhanced
Ava: Attribute Value Application
Cori: Class Overhaul Re-Imagined
Elsa: Early Life Skill Adjustment


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