简单简介
在3DM Mod站下载上古卷轴5:重置版最新的bHaptics Tactsuit - SkyrimVR集成 Mod,由Shizof制作。junyanz在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!
详细介绍
Mod作者: Shizof Mod版本: 1.0 Mod大小: 389 KB 更新时间: 2019-03-26 21:00:47 发布时间: 2019-03-26 21:00:47
详细说明
4107/5000TACTSUIT VR
说明
当在SkyrimVR中检测到某些事件时,此模式与Tactsuit通信,为您提供触觉反馈。
它支持Tactot(用于躯干的触觉背心),Tactosy(用于武器的触觉套管)和Tactal(用于HMD的触觉面部缓冲)
这些是目前实施的触觉效果:
当玩家受到攻击时:(这些反馈文件适用于他们来自的角度)
近战武器攻击效果。不同的武器类型提供不同的触觉反馈(拳头,斧头,匕首,剑,狼牙棒......)
识别近战武器攻击的左右斜线并播放相应的效果。
近战攻击力效果(此时不同武器类型无差异)
近战猛击攻击效果。
玩家用盾牌或武器阻挡了击中效果。
远程武器攻击效果。
魔法攻击效果。不同类型的法术会导致不同的触觉反馈。
喊出攻击效果。
咬攻击效果。
陷阱或环境危害/爆炸等的默认攻击
玩家攻击时:
玩家喊叫效果(无论它击中任何东西,在实际喊叫之前运行)
玩家在适当的手臂上施法施法。这具有针对不同法术类型(火焰,冰,震动,改变,魔法,幻觉,光,恢复,病房,其他)的不同反馈效果。
球员弓拉和保持效果。
球员近战命中效果适当的手臂。它不仅在玩家攻击另一个演员时起作用。也适用于引擎识别的一些对象。
其他反馈效果:
力量之墙效果(在学习力量之前,在循环中播放独特的效果,当玩家更接近单词时增加强度)
Dragon Soul Absorb效果(杀死龙之后,当你吸收灵魂时,会产生独特的效果)
心跳和快速心跳效果(当球员健康状况低于20%和10%时)
雨衣对背心,手臂和脸部的影响
药水饮用和治疗法术对背心的影响。
游泳被认可(当玩家在水中时)并且在背心上游泳效果。
要求
SKSEVR
SkyrimVRTools。把skyrimvrtools.dll放到Data \ SKSE \ Plugins \
bHaptics Tactsuit。确保bHapticsPlayer正在运行且设备已连接。
效果配置
此mod使用.tact文件,可以在bHaptics Designer中轻松设计。您还可以修改mod附带的这些反馈文件。 Tact文件位于SKSE \ Plugins \ bHaptics中。
Tact文件由它们分配的效果命名。例如,当生物咬人时,会运行“Bite_1.tact”文件。您可以通过制作Bite_2.tact或Bite_Hard.tact文件并将其放入SKSE \ Plugins \ bHaptics目录中来为此效果添加另一个反馈文件。只要文件以“Bite_”开头,它就会被识别,当要运行效果时,将随机选择其中一个文件。
以“Magic”,“Melee”,“Ranged”,“Shout”等开头的Tact文件是玩家的再次攻击。
以“播放器”开头的Tact文件用于播放器的攻击。例如,“PlayerShout”,“PlayerAttack”,“PlayerSpell”等。
播放器手臂效果带有左右效果文件,如“PlayerSpellFireLeft_1.tact”和“PlayerSpellFireRight_1.tact”。
对玩家的一些近战效果带有左右斜线,如“MeleeAxe_1.tact”和“MeleeAxeLeft_1.tact”。
我鼓励你制作和分享你的机智文件,以帮助其他人享受它们。
INI CONFIGURATION
该mod还附带一个ini文件。(SKSE \ Plugins \ tactsuit_vr_plugin.ini)。
您可以在那里设置各种设置,例如反馈之间的睡眠持续时间,左手模式支持,记录,忽略的法术以及所有触觉反馈的强度。
通过设置强度,用户无需在每次需要增加/减少强度时打开反馈设计器。
ini文件中有注释可以帮助您。
未来
我鼓励你给我任何想法来扩展这个mod。别忍住了。这是我认为对SkyrimVR来说是好的和可能的延伸。我相信你的反馈意见,我们可以做得更好。——————————————————————————————————————————————————————
TACTSUIT VR
DESCRIPTION
This mode communicates with Tactsuit when certain events are detected in SkyrimVR to give you haptic feedback.
It supports Tactot(Haptic Vest for Torso), Tactosy(Haptic Sleeve for Arms) and Tactal(Haptic Face Cushion for HMD)
These are the currently implemented haptic effects:
When player is attacked: (These feedback files are applied to the angle they came from)
Melee weapon attack effect. Different weapon types give different haptic feedback (Fist,Axe,Dagger,sword,mace...)
Left and Right slash for melee weapon attack is recognized and the appropriate effect is played.
Melee power attack effect.(No difference for different weapon types at this time)
Melee bash attack effect.
Player blocked hit effect with shield or weapon.
Ranged weapon attack effect.
Magic attack effect. Different type of spells cause different haptic feedback.
Shout attack effect.
Bite attack effect.
Default attack from traps or environmental hazards/explosions etc.
When player attacks:
Player shout effect(Regardless of it hits anything, runs just before the actual shout)
Player spell casting effect on the appropriate arm. This features different feedback effects for different spell types (fire, ice, shock, alteration, conjuration, illusion, light, restoration, ward, other).
Player bow pull and hold effect.
Player melee hit effect on appropriate arm. It doesn't only work when player attacks another actor. Also works on some objects recognized by the engine.
Other feedback effects:
Word of Power Wall effect(Right before learning the Word of Power, a unique effect is played in loop, and it increases intensity when player is closer to the word)
Dragon Soul Absorb effect(After you kill a dragon, when you are absorbing the soul, a unique effect is played)
Heartbeat and Fast Heartbeat effects(For when player health is below 20% and 10%)
Rain effect on vest, arms and face
Potion drinking and healing spell effect on vest.
Swimming is recognized (When player is inside the water) and swimming effect is played on vest.
REQUIREMENTS
SKSEVR
SkyrimVRTools. Put skyrimvrtools.dll to Data\SKSE\Plugins\
bHaptics Tactsuit. Make sure bHapticsPlayer is running and the devices are connected.
EFFECT CONFIGURATION
This mod uses .tact files which can be designed easily in bHaptics Designer. You can also modify these feedback files that come with the mod. Tact files are in SKSE\Plugins\bHaptics.
Tact files are named by the effect they are assigned to. For example "Bite_1.tact" file is run when a creature bites the player. You can add another feedback file for this effect by making a Bite_2.tact or Bite_Hard.tact file and putting it in SKSE\Plugins\bHaptics directory. As long as the file starts with "Bite_" it will be recognized and when the time comes for the effect to be run, one of the files will be selected randomly.
Tact files that start with "Magic", "Melee", "Ranged", "Shout" etc. are for attacks agains the player.
Tact files that start with "Player" are for attacks from the player. For example, "PlayerShout", "PlayerAttack", "PlayerSpell" etc.
Player arm effects come with both left and right effect files like "PlayerSpellFireLeft_1.tact" and "PlayerSpellFireRight_1.tact".
Some melee effects against player comes with left and right slash like "MeleeAxe_1.tact" and "MeleeAxeLeft_1.tact".
I encourage you to make and share your tact files to help other people enjoy them too.
INI CONFIGURATION
The mod also comes with an ini file.(SKSE\Plugins\tactsuit_vr_plugin.ini).
You can set various settings there, like sleep durations between feedbacks, left handed mode support, logging, ignored spells, and also intensity of all haptics feedbacks.
By setting the intensity, users won't need to open the feedback designer every time they need to increase/decrease intensity.
There are comments in the ini file to help you.
FUTURE
I encourage you to give me any ideas to expand this mod. Don't hold back. This was the extend of what I could think would be good and possible for SkyrimVR. I'm sure with your feedbacks, we can make it even better.
文件说明
Mod截图
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