派系技能要求(更新)

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的派系技能要求(更新) Mod,由DutchWendigo制作。lxd19881102在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: DutchWendigo Mod版本: 1.2 Mod大小: 120 KB 更新时间: 2019-03-17 23:29:21 发布时间: 2019-03-17 23:29:21

详细说明

(从原始mod页面复制:)



从版本1.1开始需要USSEP



介绍:

这个mod的创建是因为当我没有技术要求时,我厌倦了能够成为派系或公会的负责人。玩家可以通过大部分法师公会任务线而不必施放咒语,成为黑暗兄弟会的领导者,拥有0隐身能力,成为盗贼公会的公会大师而不能扒手,并成为同伴的头部而不知道如何挥动武器。好吧,我不再说了。


这个Mod做了什么:

在其核心,这个mod迫使玩家在任务线的某些阶段发展与他们的阵营有关的技能。例如,法师公会任务线需要让玩家在他们进步之前发展他们的魔法技能。同样的系统适用于Thieves Guild,Dark Brotherhood和Companions的故事情节。


这个Mod如何工作:

这个mod轻微地修改了黑暗兄弟会,盗贼公会,同伴和法师公会故事任务的任务阶段。新阶段的实现方式是无论如何都要修改核心任务代码。如果玩家不符合技能要求,他们将必须训练所需的技能。

     

     满足要求后,他们就可以继续了。此mod不会添加任何新任务,而是为现有的Faction / Guild Quest行添加阶段。如果香草任务从阶段10 => 20进行,则此mod将使其从阶段10 => 15开始。此阶段跟踪玩家的技能水平,直到满足要求。当满足技能要求时,mod将把舞台设置到应该的位置,好像mod不在那里。


   有一些单元格更改会添加1或2个对象,某些资产(例如门)用作父项,以便以非常友好的方式启用和禁用它们,以防止玩家在训练阶段处于活动状态时进度。例如,mod在盗贼公会任务线中放置虚拟蜂箱,以防止玩家在训练阶段激活时将其烧毁。一些门暂时被假门取代,以防止人们欺骗系统。


待办事项列表:

平衡模型

在被认为安全时发布到Xbox One。 (在出现问题时为控制台开发调试菜单。)

增加内战任务线的要求。 <=由于一些捕获任务的动态特性以及许多人拥有恢复的剪切内容模式,可能会被取消或者可能不会被废弃,如果有足够多的人感兴趣的话会给它一个镜头。

请继续关注更多。


安装/卸载:

安装

     1:如果使用Nexus Mod Manager或Mod Organizer,只需下载,安装和启用ESP。

     1b:如果手动安装解压缩存档并将ESP和BSA(或松散)文件放入Data文件夹。

卸载:

在训练阶段激活时不要卸载!这将是理论上陷入这个阶段的玩家! (可以通过控制台命令解决)

使用首选mod管理器卸载。

如果手动安装删除ESP和BSA(或松散)文件。

    3B。 IGNORE如果使用.BSA版本。如果用户已安装现已停用的松散文件,请使用可选的BAT文件删除所有松散的文件脚本。用户必须删除脚本文件,因为如果删除了.ESP,如果脚本中的文件被放弃,则会通过对话触发某些文件。

更改日志:

版本1.O:

初始发行

版本1.05:

更新了Mages College升级要求。玩家不再被迫训练一所魔法学校,而是一所自己选择的学校。

添加了Bat脚本以帮助删除松散的文件。

版本1.06:

由于近战技能很容易达到水平,并且魔法可以被发送垃圾以训练技能,因此需要同伴和法师的行会要求。

改变了盗贼公会的一些要求,更加强调:锁定拾音,扒手和演讲技巧。

修复了一些拼写和任务日志错误。

清理了一些我觉得凌乱的脚本。

USSEP和BQO补丁。 <= USSEP部分将在下次更新时过时。

版本1.1:

现在需要USSEP。

彻底检查了所有代码,减少了杂乱,更顺畅,整体更好。也可以更轻松地进行将来的更新。

改变了一些描述,进一步平衡了一些要求。

不兼容:

盗贼公会为好人<=任务将无法启动,我可以制作的半补丁仍会导致破坏对话,使得mod无用。

黑暗兄弟会为好人

     任何改变黑暗兄弟会,同伴,盗贼公会和法师学院任务的模块。

      

人们可以自由地制作兼容性补丁来帮助这个mod函数使用改变相同任务的mod。


错误:

      我不知道,但mod只在我的系统上测试过。如果您发现任何错误,请评论详细说明并将予以解决。

权限:

       未经我的许可,任何人都不得在任何平台上发布或发布此mod或其更改版本。

       每个人都可以自由创建兼容性补丁,让这个mod功能与其他改变相同任务的mod一起使用。


致谢:

Xander9009:提供了宝贵的脚本建议。

Candoran2:提供宝贵的脚本建议。

Mareeni:提供1.06的USSEP_BQO补丁

————————————————————————————————————————————————————

(Copied from the original mod page:)


Requires USSEP as of Version 1.1



Introduction:
This mod was created because I got tired of being able to become the head of a faction or guild when I didn't have have the technical requirements to be one.  A player can go through most of the Mages Guild quest line without having to cast a spell, become leader of the Dark Brotherhood with 0 stealth ability, Become Guild Master of the Thieves Guild without being able to pickpocket, and become head the Companions without knowing how to swing a weapon.  Well no more I say, no more.

What Does This Mod Do:
At its core this mod forces the player to develop their skills that pertain to their faction at certain stages within the quest line.  For example the Mages Guild quest line will need to have the player develop their magic skill before they can progress.  The same system applies to the Thieves Guild, Dark Brotherhood, and Companions story lines.  

How Does This Mod Work:
This mod lightly modifies the Quest stages of the Dark Brotherhood, Thieves Guild, Companion, and Mages Guild story quests.  The new stages are implemented in such a way that non of the core quest code is modified in anyway.  If the player does not meet the skill requirements, they will have to train the required skill. 
     
     When the requirement is met they will be able to proceed. This mod does not add any new quests but rather adds stages to the already existing Faction/Guild Quest lines.  If the vanilla quest progresses from stage 10 => 20, then this mod will instead make it go from stage 10 => 15.  This stage keeps track of the player's skill level until the requirements are met.  When the skill requirements are met the mod will then set the stage to where it is supposed to be as if the mod wasn't there.

   There are some cell changes that add, 1 or 2 objects that some assets (such as doors) use as parents to enable and disable them in a lore friendly manner to keep the player from progressing while the training stage is active.  For example the mod places dummy beehives during the Thieves Guild quest line to prevent players from burning it down while the training stage is active. Some doors are temporarily replaced with dummy doors to keep people from cheating the system. 

To Do List:

Balance mod.

Publish to Xbox One when deemed safe. (developing debug menu for consoles in case of issues.)

Add requirements for civil war quest line. <= May or may not be scrapped due to the dynamic nature of some the capture quests along with that many people have the restored cut content mod, will give it a shot if enough people are interested..

Stay tuned for more.


Install/Uninstall:
Install
     1: If using Nexus Mod Manager, or Mod Organizer simply download, install, and enable the ESP.
     1b: If installing manually Unzip the archive and place the ESP, and BSA(or loose) file(s) into the Data folder.
Uninstall:

DO NOT UNINSTALL WHILE TRAINING STAGE IS ACTIVE! THIS WILL THEORETICALLY TRAP THE PLAYER IN THAT STAGE! (Can be solved through console commands)

Uninstall with preferred mod manager.

If manually installed delete ESP and BSA (or loose) file(s).

    3b. IGNORE IF USING .BSA VERSION. If user has installed the now discontinued loose files, use the optional BAT file to remove all the loose file scripts.  USER MUST REMOVE THE SCRIPT FILES AS SOME WILL BE TRIGGERED THROUGH DIALOGUE IF LEFT IN THE SCRIPTS FOLDER EVEN IF THE .ESP IS REMOVED..
Change Log:
Version 1.O:

Initial Release

Version 1.05:

Updated Mages College progression requirements.  Player is no longer forced to train a single magic school but rather a school of their own choosing.

Added Bat script to assist with the removal of loose files.

Version 1.06:

Hiked Companion, and Mage's Guild requirements due to the fact that melee skills are easy to level, and that magic can be spammed to train skills.

Altered some Thieves Guild requirements to put more emphasis on: Lock picking, pickpocket, and speech skills.

Fixed some spelling and quest log errors.

Cleaned up some scripts I deemed messy.

USSEP and BQO patch.  <= USSEP part will be obsolete with next update.

Version 1.1:

USSEP is now required.

Overhauled all the code, less messy, smoother, and better overall. Also easier to work with for future updates.

Changed some descriptions, further balanced some requirements.

Incompatible With:

Thieves Guild For Good Guys           <= Quests will not start, the half patch that I can make still results in broken dialogue rendering the mod useless.

Dark Brotherhood for Good Guys    

     Any mod that alters Dark Brotherhood, Companion, Thieves Guild, and Mage's College quests.
      
People are free to make compatibility patches to help this mod function with mods that alter the same quests.

Bugs:
      None that I know of, but the mod has only been tested on my system.  If you find any bugs please comment detailing it and will be addressed.  

Permissions:
      Nobody is allowed to post or publish this mod or an altered version of it on any platform without my permission.  
      Everyone is free to create compatibility patches to let this mod function with other mods that alter the same quests.

Acknowledgements:
Xander9009: Provided invaluable scripting advice.
Candoran2: Providing invaluable scripting advice.
Mareeni: Providing USSEP_BQO patch for 1.06


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