GuruSR的友好吸血鬼

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在3DM Mod站下载上古卷轴5:重置版最新的GuruSR的友好吸血鬼 Mod,由GuruSR制作。aboelf在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: GuruSR Mod版本: 1.4 Mod大小: 67.0 KB 更新时间: 2019-03-15 23:24:11 发布时间: 2019-03-15 23:24:11

详细说明

GuruSR的友好吸血鬼

==========================


版本:1.40

   日期:2019年2月24日

 作者:GuruSR


前言

=======


赋予玩家作为吸血鬼而不是受感染者的能力。为玩家提供额外的自由以使事情更加沉浸。


描述

===========


你被感染,睡觉,醒来,发现你是吸血鬼。恭喜,无人问津!从字面上看,甚至连游戏中现有的吸血鬼都没有!


好吧,这就是乐趣的开始。此mod现在将玩家添加到与游戏中其他吸血鬼相同的阵营中(有或没有任何吸血鬼改变mods,包括Dawnguard)。你现在是亡灵之一,可以和他们一起走走,但这就是全部吗?不,不是全部,你可以要求其他吸血鬼和你一起打猎!当他们正在打猎时,你可以给他们更好的装备,他们可能/可能不会使用它(有些吸血鬼可能会如此挑剔)。


但你对新发现的吸血鬼群体做了什么?当然是一个城市!漫步到一个城镇,守卫会看到你所有的团体(包括玩家)作为一群攻击城镇的吸血鬼(为吸血鬼袭击带来全新的意义)。


版本1.1:你会听到(吸血鬼)“Hiss”或(玩家安全)“Ting”声音,这些声音告诉你,你是“吸血鬼”(不是玩家安全)或“玩家”安全的吸血鬼。这样做是为了允许任务正常继续并且不会引起任何问题(有关详细信息,请参阅版本历史记录)。这个新的附加物只有*如果*你不在亡灵/吸血鬼附近并且你不是在吸血鬼组中。


版本1.2:吸血鬼/玩家Hiss / Ting现在监视那些使用提供狼变换的mod的人的“生物状态”。吸血鬼前往Dawnguard开始“觉醒”需要没有他们的随从吸血鬼,所以他们会暂时变得对常规吸血鬼怀有敌意(只有*如果*“觉醒”尚未开始),所以Dawnguard不会充满敌意给玩家。离开Dawnguard区域后,回到正常的天际,玩家将重新对其他吸血鬼友好。一个新的对话“你是一个吸血鬼,就像一个人!”添加,所以城镇的吸血鬼也可以加入吸血鬼派系,所以你可以将它们包括在你的城镇突袭中,添加一个家庭改变模式,你可以将你的吸血鬼随从移动到Dawnguard城堡(但使用新的对话在让你的随从离开你之前,所有这些都在里面,否则当你这样做时他们会攻击他们)。新对话和Dawnguard的副作用是,他们会不断攻击蛾牧师(这很有趣,但可能会让他更加努力地探索)。对于更糟糕的沉浸,吸血鬼你使用“你是一个吸血鬼,就像一个人!”在,如果你将GSR_FriendlyVampiresComplete设置为1,它们将只在吸血鬼派系中(并且表现得像野生吸血鬼一样100%)。


版本1.3:这是一个错误修复版本,而不是主要版本(大多数将永远不会注意到),如果你填写了组,你就不能再添加任何更多了。离开的吸血鬼没有被移除作为队友。


版本1.31:这是一个“调整”和错误修复版本,同样没什么大不了的。修复了玩家家庭的测试和*应该*允许吸血鬼(在群组外)访问其玩家家中的物品。从组中添加或删除吸血鬼时,通知应该更快地发生。


版本1.32:超级小“调整”,使你的吸血鬼组在战斗结束前不会过期(如果你是团体中的最后一个,你仍然是战斗结束前的一部分)。


版本1.33:添加了对Markarth中“被遗弃的房子”任务的支持,并添加了新的全局以暂时禁用友善吸血鬼的影响力:将GSR_FriendlyVampiresNormal设置为1(被吸血鬼视为正常的仇恨)


版本1.34:添加了等待/继续支持(注意,一些吸血鬼随从在等待时可以在卸载的单元格中消失)。您的吸血鬼组由以下人员决定,而不是等待。


版本1.35:轻微修复版本1.34以正确包括等待吸血鬼。


版本1.36:缺少1.35修复,静音设置和添加的对话更改。


版本1.37:修复了从17,000多年到3天的等待延迟,在对话中对Thrall的识别也得到了改善,因此你可以让他们和其他mods制作的其他人跟随你等等。你当前的“马”会切换进出当你这样做时,你可以骑马吸血鬼。


版本1.38:吸血鬼控制的大修,更快,更小的代码,更多的对话通信意味着更快的吸血鬼加入和更少的CPU使用,添加“保持这个区域我们的”提供“保护”。修复了等待计时器中的偏移错误,如果这个版本进入,如果他们正在等待,一些吸血鬼可能会离开。


版本1.39:更多检查对话以消除在某些情况下的重复,修复“等待”而不是等待,吸血鬼玩家现在是“危险的”,人们将逃避/不喜欢/与你/蜷缩,而吸血鬼组的一部分。

版本1.40:重建“牙齿”检测(用于“HISS”和“Ting”),应该是滞后能力,引入一个可用的装备系统,让你能够装扮你的吸血鬼你想要什么,虽然他们仍然有权利不穿物品(遗憾的是,细胞重置会导致衣服丢失)。重新组织了老虎机系统,以提供更好的随从状态和报告结果,因此“你失去了一个吸血鬼”不会重复同一个。增加了“牛”模式(愤怒的设置),使非吸血鬼成为一个讨厌的派系,所以期待城里的游戏吸血鬼积极攻击城镇中的人类。添加了一种功能,可以快速切换全局变量设置以方便使用,但您仍需要知道要切换的内容。包括让吸血鬼实际上“水平”更强的手段,这意味着你的吸血鬼将与你大致相当。守卫是VampireFaction的主动敌人,*会*在吸血鬼组内外攻击玩家,所以要小心进入守卫所在的区域,这是一个部分愤怒,应该从1.0开始工作。


GLOBALS

=======


GSR_FriendlyVampiresComplete:将此设置为1会导致吸血鬼被告知“像一个人一样行动”,将他们从常规阵营中移除。

GSR_FriendlyVampiresNormal:将此设置为1会使您成为“普通”吸血鬼(意味着其他吸血鬼讨厌您),直到您将其设置为0。

GSR_FriendlyVampiresQuit:将此设置为1会告诉您要卸载它的游戏。

GSR_FriendlyVampiresWeapon:将此设置为1是武器古怪时给予吸血鬼武器的一种解决方法。

GSR_FriendlyVampiresSilent:将此设置为1将禁用mod的声音并生成消息。

GSR_FriendlyVampiresGoAway:[1.40]让吸血鬼随从在等待超时后离开,而不是像过去那样回到你身边。

GSR_FriendlyVampiresModScan:[1.40]使内部版本变为0并导致完全重新扫描mod。

GSR_FriendlyVampireAttackRevolve:[1.40]告诉游戏玩家正在战斗/准备攻击。 (对于其他mod来说很有用。)

GSR_FriendlyVampiresOutfitting:[1.40]告诉玩家使用out装代码选择INTO的mod。

GSR_FriendlyVampiresAngry:[1.40]告诉玩家选择成为牛的“吸血鬼吸血鬼”。


要求

============


Skyrim 1.9.32的最终更新版本,任何更少,它可能根本不起作用。此mod具有可选的SKSE用法,但不是必需的。 SKSE用于清除派系,遗憾的是,如果被告知要对他们的关系采取行动,演员可能行为不端。


安装

============


正常拖动存档中的文件(或使用您喜欢的mod管理器)或转到Steam并在那里订阅它。

激活mod。


升级

=========

按照安装方法,所有版本都不需要新游戏。


卸载

==============


只需要确保你没有吸血鬼组去吸血鬼,然后在控制台中键入以下内容:


将GSR_FriendlyVampiresQuit设为1


在游戏说它退出后保存你的游戏,退出游戏并取消选中/删除mod。


游戏影响

===========


轻微,我无法看到对游戏性能的任何影响,因为我确保减慢不重要的项目,加上任务的循环不是自动的,它是每次调用时手动完成的。


兼容性

=============


此mod与任何其他mod没有任何问题,因为它不会干扰/改变任何存在的东西。此mod * IS *与任何吸血鬼mod兼容(包括Dawnguard)。


故障排除

===============


问:不能让吸血鬼跟着我。

A. Esc,保存,新保存游戏,然后重新加载新的保存游戏。修复。


问:吸血鬼不会穿我的衣服,我不能服用他们的衣服。

A.默认服装,没有触摸它们,如果它比现在的更好,它们会穿你给他们的东西。


问:无论我给什么武器,他们都不会装备东西!

答:听起来像另一个mod阻止这个,只需转到控制台并输入:set GSR_FriendlyVampiresWeapon to 1 <enter to set it>


问:我有吸血鬼,其中一些消失了! WTH?

答:野外的一些吸血鬼,有些模特儿,都是定时器,会消失在你身上,别担心,他们会自动从你的小组中移除。


问:我在日志中发现有关演员死亡且无法开始战斗的错误,WTH?

答:我正在测试演员是否已经死亡,但遗憾的是,在我这样做之后,在战斗开始之前,他们可能会死亡......安全无视。


问:这是否适用于Vampire mod XYZ。

A.是的,这个mod不会干扰任何改变原始吸血鬼设计的mod,这个mod在游戏中与NPC吸血鬼交谈并且不关心其他mods。


问:我告诉Alva像吸血鬼一样,让她加入我,走到外面,好吧,我们受到了警卫的攻击。

A.使用“你是一个吸血鬼,就像一个人!”让NPC就像野外的吸血鬼一样,你让NPC加入你,你是一群吸血鬼。

问:我有“随从模式”,我用“你是吸血鬼,就像一个人!”我有两种类型的随从选择,他们都搞砸了!

A.如果你打算使用“随从模式”,使用它,或者我的吸血鬼跟随选项,而不是两者兼而有之!


问:我告诉吸血鬼随从“留在这里一点点。”离开了它所在的房子,片刻之后我被告知我失去了一个吸血鬼,对吧?

A.以下等待功能进入“低优先级”。一些吸血鬼在那里会消失,如果离开这么长时间,不可避免,告诉他们在远处等待,去做你说话的小组,跑回去让他们“来吧,放手吧!”


问:我找到了一个DeathHound,我可以像吸血鬼随从那样对话。

答:是的,我不是在解决这个问题,这是一个Dawnguard问题,只是很高兴你可以和它谈谈,他们并非都是那样。


问:我升级到1.37,我收到了一堆吸血鬼的垃圾邮件。

A.最初的等待代码告诉他们等待超过17,000年...数学错误会在1.37中自动更正,所以如果他们超过正常的3天等待你应该看到他们离开。


问:我升级到1.39并且新的“危险”吸血鬼玩家不起作用!

答:只有在你告诉所有小组“等待”,离开你的小组并重新加入,让他们再次与你同行之后,才会发生变化。


问:我升级到1.40,现在我所有的旧保存都会导致“保存,死亡,重新加载”。

答:这是一个* GOOD *的东西,它清除了运行amis的任何脚本。新代码旨在实现此目的并纠正问题。


问:自1.40以来,即使我不是*吸血鬼组,守卫也恨我,是什么给出的?

A.你是吸血鬼,守卫讨厌吸血鬼,只是使用其他吸血鬼手段制服或偷偷过去,吸血鬼喜欢阴影。


版本历史

===============


1.0 2014年5月16日:初始发布

1.1 2014年5月29日:在Essential / Protected NPC或Player Faction拥有的位置200英尺范围内提供“自动播放器”。

1.2 2014年7月5日:提供“Real Vampire”对话,Dawnguard任务启动“安全模式”,“鬼安全”和小错误修复。

1.3 2014年7月13日:固定吸血鬼释放和最大吸血鬼组解锁。

2014年7月20日1.31:修正了“玩家之家”的认可,加快了开始/离开吸血鬼群体的认可。

1.32 2014年7月24日:让玩家进入吸血鬼组,直到战斗结束,如果他们是最后一个鞋面。

1.33 2014年7月27日:支持Markarth的“被遗弃的房子”任务和新的暂时禁用全球。

1.34 2014年8月17日:添加等待/跟随(一些吸血鬼将在“低优先级等待”时消失,不可避免的游戏设计)。

1.35 Aug 17,2014:修正至1.34以获得正确的等待状态。

1.36 2015年1月15日:修复1.35应该包含但不支持(感谢Windows Update),对话框更改并添加了Silent选项。

1.37 2015年3月7日:修复等待时间从17,000多年,改善thrall implimentation

1.38 Sep 14,2015:减少代码,提高性能,为吸血鬼增加Guard功能。修复等待计时器中的偏移错误。

1.39 2016年2月16日:修复对话,修复“等待”功能,并在吸血鬼组中添加“危险玩家”。

2019年2月20日1.40:更好的“Ting / Hiss”,装备系统,快速菜单,更智能的随从更新,更多的沉浸感,更多的脚本滞后生存。

——————————————————————————————————————————————————————————————

GuruSR's Friendly Vampires
==========================

Version: 1.40
   Date: Feb 24, 2019
 Author: GuruSR

Preface
=======

Gives the player the ability to play as a Vampire and not an infected person.  Extra liberties are afforded to the player to make things more immerse.

Description
===========

You got infected, slept, woke up and found you're a vampire.  Congratulations, nobody cares!  Literally, not even the existing vampires in the game!

Well, this is where the fun begins.  This mod now adds the player to the same faction as the rest of the vampires in the game (with or without any vampire altering mods, including Dawnguard).  You're now one of the Undead and can walk around with them, but is that all?  No, it's not all, you can ask other vampires to go hunting with you!  While they're hunting, you can give them better equipment and they may/may not use it (some vampires can be so picky).

But what DO you do with your new found vampire group?  Sack a city of course!  Wander into a town and the guards will see all of your group (player included) as a group of vampires attacking the town (brings a whole new meaning to "When Vampires Attack").

Version 1.1:  You'll hear a (Vampire) "Hiss" or a (Player safe) "Ting" sound, those tell you that you're a "Vampire" (not Player safe) or a "Player" safe vampire.  This was done to allow quests to continue normally and to not cause any issues (please see the version history for details).  This new addition only works *if* you're not near undead/vampires and you're defintely not in a vampire group.

Version 1.2:  The Vampire/Player Hiss/Ting now monitors "creature state" for those using mods that offer wolf transformations.  Vampires going to Dawnguard to start "Awakened" need to have no follower vampires with them, so they'll temporarily become hostile to regular vampires (only *if* "Awakened" hasn't been started), so Dawnguard won't be hostile to the player.  Upon leaving the Dawnguard area, back to normal Skyrim, the player will be re-made friendly to other vampires.  A new dialogue "You're a vampire, act like one!" is added, so vampires in towns can be made to join the Vampire faction as well, so you can include them in your town raids, add a home changing mod and you can move your vampire followers to the Dawnguard castle (but use the new dialogue on all of them inside before making your follower leave you, otherwise they'll attack them when you do).  Side effect of the new dialogue and Dawnguard, is they'll constantly be attacking the Moth Priest (which is funny, but may make questing with him a bit harder).  For nastier immersion, vampires you use the "You're a vampire, act like one!" on, if you set GSR_FriendlyVampiresComplete to 1, they'll be only in the Vampire faction (and will behave 100% like a wild vampire).

Version 1.3:  This was a bug fix release, not major ones (most will never notice), if you filled the group, you couldn't add any more if any left.  Vampires leaving were not removed from being a Player Teammate.

Version 1.31:  This is a "tweak" and bug fix release, again, nothing major.  Fixes the testing for player homes and *should* allow vampires (outside of groups) access to items in their player homes.  When adding or removing vampires from a group, the notification should happen quicker now.

Version 1.32:  Super small "tweak" which makes your Vampire group not expire until the combat ends (if you're the last one in the group, you're still part of it until the fighting ends).

Version 1.33:  Added support for "Abandoned House" quest in Markarth and added new global to temporarily disable Friendly Vampire's influence:  set GSR_FriendlyVampiresNormal to 1 (to be hated by vampires like normal)

Version 1.34:  Added Wait/Continue support (note, some vampire followers can vanish in unloaded cells while waiting).  Your Vampire group is determined by those following, not waiting.

Version 1.35:  Slight fix to version 1.34 to properly include Waiting vampires.

Version 1.36:  Missing 1.35 fixes, Silent setting and added dialogue changes.

Version 1.37:  Fixed Wait delay from 17,000+ years to 3 days, also improved on Thrall recognition in dialogue so you can make them and others made by other mods to follow you, etc.  Your current "horse" will switch in and out of the faction when you do, so you can ride your horse around vampires.

Version 1.38:  Overhaul of Vampire control, faster, smaller code, more communication with dialogue means faster vampire joining and less CPU usage, added "Keep this area ours" to offer "Guarding".  Fixed offset mistake in Wait timers, some vampires may leave after this version goes in if they're waiting.

Version 1.39:  More checks on the dialogue to remove duplicates in certain situations, fix for "wait" not waiting, vampire player now is "dangerous" and people will flee/not like/talk to you/cower while part of a vampiric group.

Version 1.40:  Rebuilt the "Teeth" detection (for "HISS" & "Ting"), should be lag capable, introduced a usable outfit system, giving you the ability to outfit your vampires how you want, though they still have the right to not wear items (sadly cell resets will result in loss of outfits).  Reorganized the slot system to provide a better outcome of follower status and reporting so the "You lost a vampire" won't repeat on the same one.  Added "Cattle" mode (Angry setting) in that makes non-vampires a hated faction, so expect in-town game vampires to actively attack humans in towns.  Added a power to offer a quick way to toggle Global variable settings for ease of use, though you still need to know what you're toggling.  Included a means to make vampires actually "level" stronger, meaning your vampires with you will be roughly level comparable to you.  Guards are actively enemies of the VampireFaction and *will* attack the player in or out of a Vampiric Group, so be careful entering areas where guards could be, this is a partial Angry which should have worked to begin with from 1.0.

GLOBALS
=======

GSR_FriendlyVampiresComplete:  Setting this to 1 causes a vampire being told "to act like one", removes them from their regular factions.
GSR_FriendlyVampiresNormal:  Setting this to 1 makes you a "normal" vampire (meaning other vampires hate you) until you set it to 0.
GSR_FriendlyVampiresQuit:  Setting this to 1 tells the game you want to uninstall it.
GSR_FriendlyVampiresWeapon:  Setting this to 1 is a workaround for weapon weirdness when giving vampires weapons.
GSR_FriendlyVampiresSilent:  Setting this to 1 will disable the mod's sounds and produce messages instead.
GSR_FriendlyVampiresGoAway:  [1.40] Makes vampire followers go away after wait timeout, instead of returning to you, like the old way.
GSR_FriendlyVampiresModScan:  [1.40] Makes the internal version go to 0 and cause a full rescan of mods.
GSR_FriendlyVampireAttackRevolve:  [1.40] Tells the game that the player is in combat/ready to attack.  (Useful for other mods to watch.)
GSR_FriendlyVampiresOutfitting:  [1.40] Tells the mod that the player is opting INTO using the outfitting code.
GSR_FriendlyVampiresAngry:  [1.40] Tells the mod the player is opting into being a "Vampire Vampire" to cattle.

Requirements
============

The final updated version of Skyrim 1.9.32, anything less and it may not work at all.  This mod has optional SKSE usage, but it isn't required.  SKSE is used to clear factions, sadly, actors may misbehave if told to do something against their relations.

Installation
============

Drag the files from the archive as normal (or use your favorite mod manager) OR go onto Steam and subscribe to it there.
Activate the mod.

Upgrading
=========
Follow the installation method, all versions don't require a new game.

Uninstallation
==============

Simply make sure you've got no vampire group going and go somewhere away from vampires, then type the following into the console:

set GSR_FriendlyVampiresQuit to 1

Save your game after it says it's quit, exit the game and uncheck/remove the mod.

Game Impact
===========

Minor, I couldn't see any impact on game performance, as I was making sure to slow the unimportant items down, plus the looping of the quest is not automatic, it's done manually each time it's called.

Compatibility
=============

This mod does not have any issues with any other mod, as it does not interfere/alter anything present.  This mod *IS* compatible with ANY vampire mod (Dawnguard included).

Troubleshooting
===============

Q.  Can't ask a vampire to follow me.
A.  Esc, Save, New Save Game, then Load that new Save Game back in.  Fixed.

Q.  Vampire won't wear my outfit, and I can't take theirs.
A.  Default outfits, didn't touch them, they'll wear what you give them, if it's better than what they have at the moment.

Q.  No matter what weapon I give, they won't equip a thing!
A.  Sounds like another mod is blocking this, simply go to the console and type:  set GSR_FriendlyVampiresWeapon to 1  <enter to set it>

Q.  The vampires I had, some of them just vanished!  WTH?
A.  Some vampires in the wild, by some mods, are on timers and will vanish on you, don't worry, they'll be auto-removed from your group.

Q.  I'm seeing errors on the mod in the log about actors being dead and can't start combat, WTH?
A.  I'm testing for actors being dead, but sadly, they can die RIGHT after I do that and before the combat start happens...  Safe to ignore.

Q.  Does this work with Vampire mod XYZ.
A.  Yes, this mod doesn't interfere with any mods that alter the original vampire design, this mod talks to NPC vampires in the game and doesn't care about other mods.

Q.  I told Alva to act like a vampire, had her join me, went outside and, well, we got attacked by the guards.
A.  Using "You're a vampire, act like one!" makes the NPC just like the vampires in the wild, you have the NPC join you, you're a group of vampires.

Q.  I have "follower mod" and I used "You're a vampire, act like one!" and I have 2 types of follower options, they're all messed up!
A.  If you're going to use the "follower mod", use it, or my vampire following options, not both!

Q.  I told the Vampire follower to "Stay here for a bit." and left the house it was in, a few moments later I was told I lost a vampire, huh?
A.  The wait function in the follow goes into "low priority".  Some vampires out there, will vanish if left that way too long, unavoidable, tell them to wait off in the distance, go do your talking out of the group, run back and get them to "Come on, lets go!"

Q.  I found a DeathHound and I could talk to it like a vampire follower.
A.  Yeah, I'm not fixing that, it's a Dawnguard issue, just be happy you can talk to it, they're not all like that.

Q.  I upgraded to 1.37 and I got a spam of a bunch of vampires leaving.
A.  The original wait code was telling them to wait over 17,000 years...  A math mistake is auto-corrected in 1.37 so you should see them leave if they're past the normal 3 day wait.

Q.  I upgraded to 1.39 and the new "dangerous" vampire player doesn't work!
A.  The change won't happen until you tell all your group to "wait", leaving your group and re-joining by making them all come with you again.

Q.  I upgraded to 1.40 and now all my old saves cause a "Save, Death, Reload".
A.  This is a *GOOD* thing, it clears out any scripts that were running amis.  The new code is designed to do this and correct issues.

Q.  Since 1.40, guards hate me even when I'm not *in* a Vampiric Group, what gives?
A.  You're a vampire, guards hate vampires, simply use other vampire means to either subdue or sneak past them, vampires love shadows.

Version History
===============

1.0  May 16, 2014  : Initial Release
1.1  May 29, 2014  : Offers "Auto-Player" when within 200 feet of Essential/Protected NPCs or in Player Faction owned locations.
1.2  July 5, 2014  : Offers "Real Vampire" dialogue, Dawnguard quest start "safe mode", "ghost safe" and minor bug fixes.
1.3  July 13, 2014 : Fixed vampire release and max vampire group unlock.
1.31 July 20, 2014 : Fixed "player home" recognition, sped up start/leave vampire group recognition.
1.32 July 24, 2014 : Keep player in vampire group until fighting ends if they're the last vamp standing.
1.33 July 27, 2014 : Support for "Abandoned House" quest in Markarth and new temporarily disable global.
1.34 Aug 17, 2014  : Added Wait/Follow (some vampires will vanish when in "low priority wait", unavoidable game design).
1.35 Aug 17, 2014  : Fixes to 1.34 for proper waiting status.
1.36 Jan 15, 2015  : Fixes 1.35 should have included but didn't (thanks Windows Update), dialogue changes and the Silent option added.
1.37 Mar 7, 2015   : Fix Wait time from 17,000+ years, improve thrall implimentation
1.38 Sep 14, 2015  : Reduced code, improved performance, added Guard functionality for Vampires.  Fixed offset mistake in Wait timers.
1.39 Feb 16, 2016  : Fix to dialogue, fix to "wait" function and addition of "dangerous player" in vampiric group.
1.40 Feb 20, 2019  : Better "Ting/Hiss", Outfit System, Quick Menu, Smarter Follower Updates, more immersion, more script lag survival.

文件说明

Mod截图

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