WWII China Battlefield MP 第二次世界大战中国战场 主体

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在3DM Mod站下载骑马与砍杀最新的WWII China Battlefield MP 第二次世界大战中国战场 主体 Mod,由williamberne制作。lo95570在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: williamberne Mod版本: v02.17.11 Mod大小: 213 MB 更新时间: 2019-03-15 21:32:42 发布时间: 2019-03-15 21:32:42

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WWII China Battlefield MP 第二次世界大战中国战场 主体


这是第二次世界大战中国战场的MP版本。

对于之前已经下载此mod(MP版)的玩家,请先安装此补丁然后玩游戏:
v03.02.11 Patch
http://www.mbrepository.com/file.php?id=2554 

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我讨厌把这种警告语放在其他重要的事情面前。但是由于人们通常不检查整个线程,这个警告词变得越来越重要... 
请使用DirectX 9运行此mod ,否则会有一些奇怪的grafic错误,如gasmask流在玩家:
http:// forums。 taleworlds.com/index.php/topic,157346.msg3785351.html#msg3785351
-------------------------------------------------- ------------------ 

我建议你玩Last Man Standing模式或Battle模式,我只为这两种模式制作了新的地图。
最后一个人站立:
卢沟桥#中国第二次世界大战开始
下雪(不是村庄)#play作为NEAJA士兵捍卫他们的秘密营地
随机平原#test随机素食
随机草原的幸存技能#在随机草原
山营地测试你的幸存技能#by Antifiriz 
海滩袭击#by Swadian Man at Arms 
village#defend本土村庄!
沟v1#by Temuzu同志

战役:
卢沟桥
铁桥
随机平原(中)
随机平原(大)
随机草原(中)
随机草原(大)
beach_assault#by Swadian Man at Arms 
Snowy Camp 
------------------------------------------ ----------------- 
特点:包括日本帝国在内的

8个 MP派系。

MG,迫击炮,火焰喷射器,各种二战步兵武器。

7个级别的部队,包括医务人员和先驱者,可以在他选择的任何地方建造各种防御工事,将玩家之间的合作提升到一个新的水平。

巨大的历史制服,设备和结构,包括防毒面具和巨大的掩体。

有精心手工制作(不是像多边形破碎机那样的愚蠢的东西,但我自己)LoDs对于大多数模型,包括一些建筑物。

颗粒效应适用于各种活动,枪口闪光,爆炸,水溅等。

最后的人站立模式:与你的朋友一起建立和保卫基地免受AI攻击者的攻击。小心,这些不是僵尸,他们可以使用枪支和炸药!

氏族支持系统:作为WWIICBF氏族成员,您将能够使用自己的氏族旗帜,制服和物品。
-------------------------------------------------- ----------------- 

新游戏模式:Last Man Standing。人类共同努力生存。
(这些防御是人类玩家先驱从无到有的建立。)











------------------------------------- ---------------------
游戏介绍
1,一些武器,MG和工程工具能够以两种方式使用(X键功能):

自动枪:默认射击位置是对射手的肩膀,适合攻击中长距离目标。第二个射击位置是靠腰部,有利于近战。

Coehorns:你可以通过调整它上面的一些旋钮来改变同角的初速度,即在现实生活中。在游戏中,默认射击功能的初速度大约是第二射击功能的2倍。

工程工具:工具(锤子,镐和铲子)可用于建筑和拆除。屏幕右下角的武器标志表示你正在使用的功能:2项相互交叉意味着施工,只有1项像普通武器标志一样用于拆除。

工程项目:如果是多功能项目,则默认功能始终表示较短的功能。例如,短梯子的默认梯子(5米,更长的梯子是8米),默认的线网2米(更长的网络是3米)。

2,点击C蹲伏(下马)或躲在马的脖子后面(已安装),你可以在下马时进行攻击或防守,但你无法移动。您必须再次单击C才能移动。

3,点击V朝马,叫它来找你。你的骑行技能必须高于那匹马的难度。

4,如何设置梯子:看看你想要放置梯子的地方,按住左边的alt。如果你看到绿色烟雾从那个地方冒出来,就意味着梯子的长度非常适合你和那个地方之间的距离; 如果红色的烟雾出来,就意味着距离太短,但梯子肯定可以到达它,你仍然可以放上梯子。如果你什么也看不见,那么你正在寻找的地方远远超出了梯子的范围。一旦你选择了一个好地方,释放左边的Alt,会弹出一条消息,按1确认梯子位置,或按2来取消梯子。

五,如何建立防御:选择一个工程师/工兵/先锋,购买一些防御物品,装备它,站在你想放置防御的地方,扔掉物品。然后装备你的工程工具(矿井探测器不算数,虽然它使用铲子模型:P),确保你的工程工具处于施工模式,用它击中施工标志!如果您想取消施工标志或销毁任何防御,只需将您的工程工具切换到拆除模式并击中目标!
BTW,在其构造模式下使用工程工具进行防御修复它。

6,关注!这是关于如何提高你的射击精度:

a),如果附加刺刀,同样的步枪的准确性会略微降低。

与螺栓动作步枪和霰弹枪(中国火枪)不同,自动武器每次触发时都会发射多次,它们的准确性不仅取决于您从物品描述中读取的数据,还取决于您射击它们的方式:

b),当你蹲伏时发射自动武器会增加你的远程准确度。

c)站立或蹲伏在墙壁上将提高长距离和短距离的准确性。如果您使用的是MG,绿色方形指示器也会显示在屏幕的右下角,与原始红色/灰色点相邻。在这种情况下,MG射击游戏的恢复精度高于SMG射击游戏。

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[size = 18pt] 积分 [/ size]:
38型步枪的原始网状物,14型手枪,11型MG,褐变手枪,美丽的中国帽(及其漂亮的纹理)和新制服的网眼来自Kelavis。
其中一些新声音来自DOD:Source,一些来自Insurgency(它们是HL2的mod)。
来自KON_AIR的旧mod的1个声音。
1个纹理(chinese_sabre)来自sylxs的è‡ååææ|器&天å,2æ|器。
我用过的新音乐和照片,对不起我不知道是谁演奏或拍摄过的,但我确实感谢他们出色的作品!

感谢mtarini制作OpenBRF,它确实是一个很好的工具,我确实想为你的工作付费,因为它节省了我很多时间,并允许模组做更多的创意变化。
感谢Thorgrim制作BRFedit。
谢谢kelavis,oolonglgx,rubik,foxyman,æš-æš-å????å†,aliang227,vahadar,没有你处理模块系统的帮助和建议,我永远不会走得这么远。
谢谢大家支持我(Swadian Man at Arms,jr,Interceptor,UnholyNighmare,Antifiriz,shadowarcher,NightHawkreal,uio0000,olliewilliams01,wwlus,reklem,HunterAlpha1,kongxinga,Bolkonsky,mr.master,Dwizzle,airbornenik和许多其他MnB粉丝),来自本论坛和mountblade.com.cn。
最后,感谢Armagan和其他团队成员,他们制作了这么棒的游戏并让我们玩家实现了我们的想法,谢谢!

其他人(网格,纹理,代码)纯粹是我:
WilliamBerne


This is the MP version of WWII China Battlefield.

For the players who have already downloaded this mod(MP version) before, please install this patch first then play the game:
v03.02.11 Patch
http://www.mbrepository.com/file.php?id=2554

-------------------------------------------------------------------
I hate to put this kind of warning words in front of other important thing. But since people normally don't check the whole thread, this warning word gets increasingly more important...
Please run this mod with DirectX 9, or there will be some weird grafic bugs like gasmask flowing around player:
http://forums.taleworlds.com/index.php/topic,157346.msg3785351.html#msg3785351
--------------------------------------------------------------------

I suggest you play Last Man Standing mode or Battle mode, I only made new maps for these 2 modes.
Last Man Standing:
Lugou Bridge #where the WWII in China began
Snowy Camp(not village) #play as NEAJA soldiers defend their secret camp
Random Plain #test your surviving skill at random plain
Random Steppe#test your surviving skill at random steppe
mountain camp #by Antifiriz
beach assault#by Swadian Man at Arms
village#defend the native village!
trench v1 #by Comrade Temuzu

Battle:
Lugou Bridge
Iron Bridge
Random Plains (Medium)
Random Plains (Large)
Random Steppe (Medium)
Random Steppe (Large)
beach_assault #by Swadian Man at Arms
Snowy Camp
-----------------------------------------------------------
Features:

8 MP Factions including Empire of Japan.

MGs, mortars, flamethrower, all kinds of WWII infantry weapons.

7 classes troops, including medics and pioneers, who can build all kinds of fortifications anywhere he chose, rises cooperation between players to a new level.

Massive historical uniforms, equipments and structures, including gasmasks and huge bunkers.

There are carefully hand made(not made by some foolish thing like polygon cruncher, but by me myself) LoDs for most of the models, including some buildings.

Particle effects for all kinds of activities, muzzle flash, explosion, water splash and so on.

Last Man Standing mode: build and defend the base with your friends against waves of AI attackers. Be careful, these are not zombies, they can use guns and explosives!

Clan supporting system: as a WWIICBF clan member, you will be able to use your own clan's flag, uniform and items.
-------------------------------------------------------------------

New game mode: Last Man Standing. Human players work together to survive.
(These defences were build from nothing by human player pioneers.)











----------------------------------------------------------
Gameplay Introduction
1, some weapons, MGs, and engineering tools are able to be used in two ways(X key function):

Automatic guns: Default firing position is being held against shooter's shoulder, suit for attacking targets in middle and long range. The 2nd firing position is being held against waist, good for close combat.

Coehorns: You can alter the muzzle velocity of the coehorns by adjust some knob on it, that is in real life. In game, default firing function's muzzle velocity is about 2 times bigger than 2nd firing function's.

Engineering tools: The tools(hammer, pickaxe, and shovels) can be used both for construction and demolition. The weapon sign at the bottom-right corner of screen indicated which function you are using: 2 item cross each other means for construction, only 1 item like normal weapon sign is for demolition.

Engineering items: if it is a multi-function item, the default function always means the shorter one. For example, default ladder for short ladder(5m, longer ladder is 8m), default wire nets for 2m(longer nets is 3m).

2, click C to crouch(dismounted) or hide behind your horse's neck(mounted), you can attack or defend when you are dismounted, but you can't move. You have to click C again to move.

3, click V towards a horse to call it come to you. Your riding skill must be higher than that horse’s difficulty.

4, how to set up ladder: look at the place where you want to put the ladder, hold left alt. If you see green smoke comes out from that place, it means the length of the ladder is perfect for the distance between you and that place; if red smoke comes out, it means the distance is too short, but the ladder can surely reach it, you can still put the ladder. If you see nothing, then the place you are looking is far beyond the ladder’s reach.Once you chose a good place, release left Alt, a message will pop out, press 1 to confirm the ladder position, or press 2 to cancel the ladder. 

5, how to build defence: choose an engineer/sapper/pioneer, buy some defence item, equip it, stand at where you want to place that defence, throw the item. Then equip your engineering tool(the mines detector doesn’t count, although it is using a shovel model :P ), make sure your engineering tool is on the construction mode, the hit the construction sign with it! If you want to cancel the construction sign or destroy any defence, simply switch your engineering tool to demolition mode and hit the target!
BTW, hit a defence with engineering tools on its construction mode is repairing it.

6, attention! This is about how to increase your shooting accuracy:

a), the same rifle’s accuracy slightly decreases if it attached a bayonet.

Unlike the bolt action rifles and the shotguns(the Chinese muskets), the automatic weapons fires multiple times every time you trigger them, their accuracy is not only decided by the data you read from the item description, but also by the way you shoot them:

b), fire an automatic weapon when you are crouching will increase your long range accuracy.

c), stand or crouch against a wall will increase the accuracy both in long range and short range. If you are using a MG, an green square indicator will also show up at the bottom-right corner of the screen, beside the native red/gray dot. Cause a MG shooter restores more accuracy than a SMG shooter in that situation. 

----------------------------------------------------------------------
[size=18pt]Credits[/size]:
Original meshes of type 38 rifle, type 14 pistol, type 11 MG, browning pistol, beautiful chinese caps(and their beautiful textures) and mesh of the new uniforms are from Kelavis.
Some of those new sounds are from DOD:Source, some from Insurgency(they are mods of HL2).
1 sound from KON_AIR's old mod.
1 texture(chinese_sabre) from sylxs's 自制武器&天堂2武器.
New music and photos I used, sorry I don't know who played or took those, but I do feel thankful for their great works!

Thank you mtarini for making OpenBRF, it is really a good tool, and I do want to pay for your work, cause it saves lots of my time and allows the modders to do more creative changes.
Thank you Thorgrim for making BRFedit.
Thank you kelavis, oolonglgx, rubik, foxyman, 暗暗十分, aliang227, vahadar, without your helps and advices of dealing with module system, I would never go this far.
Thank you everyone who's supporting me(Swadian Man at Arms, jr, Interceptor, UnholyNighmare, Antifiriz, shadowarcher, NightHawkreal, uio0000, olliewilliams01, wwlus, reklem, HunterAlpha1, kongxinga, Bolkonsky, mr.master, Dwizzle, airbornenik and many other MnB fans), from both this forum and mountblade.com.cn.
At the end, thank you Armagan and the other team members, who have made such a great game and allowed us players to realize our thoughts, thank you!

The others(meshes, textures, codes) are purely me:
WilliamBerne

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