天际的负担

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的天际的负担 Mod,由Narue制作。qwe0706449在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Narue Mod版本: 1.5 Mod大小: 15.7 KB 更新时间: 2019-03-14 23:28:19 发布时间: 2019-03-14 23:28:19

详细说明

重要说明:强烈建议您进行新的保存。虽然“天际之路”将与现有游戏配合使用,但很有可能您最喜欢的设备将无法装备且无法使用,直到您积累足够的力量再次使用它。


概观


Dragonborn如何在囚犯车上使用游戏中的任何设备并不奇怪?该mod以强度度量的形式增加了另一个级别的进展。最初的力量只允许最轻的武器和装甲,但使用你的装备可以增加力量;这将解锁更重的设备。默认增长率非常缓慢,因此通过过度使用的设备游戏不会太快变得太容易。


细节


启动mod时,Dragonborn将获得以下初始强度值,这些值对应于相应的设备重量:


近战武器和弓箭:9.1重量

头盔:2.1重量

Cuirasses:6.1重量

护手:2.1重量

靴子:2.1重量

盾牌:4.1重量


武器和装甲都有单独的力量增长率。可以在MCM中配置此增长率,它表示在使用设备时添加到适当强度指标的权重单位的一小部分。另外,使用阈值可以被配置为玩家可以装备超过当前强度限制的多个重量单位,但是每个设备的速度和损坏惩罚将高于其插槽的最大重量。


如果未使用设备,如果启用了“切换强度降级”选项,则强度降级规则将适用于设备插槽。每个游戏日的力量都会以每30天大约1个重量单位的速度萎缩。


可以使用Toggle Body Weight MCM选项基于角色体重自动计算生长速率。这些自动率随着体重的降低而降低,体重越来越高,因为较弱的角色会更快地获得力量,而较强的角色则会减少回报。


设备的“用法”如下:


当武器摆动时,近战武器的力量会增加,无论是在战斗中还是在战斗中。

无论是在战斗中还是在战斗中,在完全平局中射箭时弓的力量都会增加。

当维持未受阻挡的击打或前往不同位置时,装甲强度会增加。

当受到撞击击中或前往不同位置时,盾牌强度会增加。


推荐的Mods


推荐的mod不是必需的,但会扩展体验。


Gopher抽铁:通过训练技能随着时间的推移动态增加体重。最适合使用Toggle Body Weight选项。

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Important Note: A new save is strongly recommended. While Burdens Of Skyrim will work with existing games, there's a strong chance your favorite equipment will be unequipped and unusable until you build up enough strength to use it again.

Overview

Isn't it strange how the Dragonborn can use any equipment in the game right off of the prisoner cart? This mod adds another level of progression in the form of a strength metric. Initial strength only allows for the lightest of weapons and armor, but strength can be increased by using your equipment; this will unlock heavier equipment. Default growth rates are intended to be quite slow, so the game does not become too easy too quickly through overpowered equipment.

Details

When starting the mod, the Dragonborn will be given the following initial strength values, which correspond to the respective equipment weight:

Melee weapons and bows: 9.1 weight

Helmets: 2.1 weight

Cuirasses: 6.1 weight

Gauntlets: 2.1 weight

Boots: 2.1 weight

Shields: 4.1 weight


Weapons and armor both have a separate growth rate for strength. This growth rate can be configured in the MCM, and it represents a fraction of a weight unit that is added to the appropriate strength metric when equipment is used. Additionally, a usage threshold can be configured as a number of weight units the player can equip beyond the current strength limitations, but speed and damage penalties will be applied per piece of equipment higher than the weight maximum for its slot.

When piece of equipment is not used, strength degradation rules will apply for the equipment slot if the Toggle Strength Degradation option is enabled. Strength will atrophy every game day, at a rate of approximately 1 weight unit per 30 days.

Growth rates can be automatically calculated based on character body weight with the Toggle Body Weight MCM option. These automatic rates are higher with lower body weight and lower with higher body weight with the idea that weaker characters will gain strength faster while stronger characters experience diminishing returns.

"Usage" for equipment is as follows:

Melee weapon strength increases when the weapon is swung, either in combat or out of combat.

Bow strength increases when firing an arrow from a full draw, either in combat or out of combat.

Armor strength increases when sustaining an unblocked hit or traveling to different locations.

Shield strength increases when sustaining a blocked hit or traveling to different locations.


Recommended Mods

Recommended mods are not required, but will expand on the experience.

Pumping Iron by Gopher: Dynamically increases body weight over time by training skills. Best used with the Toggle Body Weight option.


文件说明

Mod截图

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