大象的脚本延迟测试员

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的大象的脚本延迟测试员 Mod,由Elephant42 and mitchalek制作。286876519在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Elephant42 and mitchalek Mod版本: 1.0 Mod大小: 4.10 KB 更新时间: 2019-03-13 22:52:36 发布时间: 2019-03-13 22:52:36

详细说明

在此处找到了Elphants Script Latency Tester的SSE版本。


我联系了@Mitchalek,因为大象似乎缺席了。 Mitchalek用简单的词语批准移植:“信用就足够了”。


因此,任何对初始想法的信任都要解决@Mitchalek。


在传奇的时代,实用程序变得非常有用,我已经使用它,测试我的新的playthrough脚本影响。这是原始描述:


描述


此mod提供了使用可选的日志记录和/或通知运行简单的Papyrus脚本延迟测试的功能。

如果您怀疑自己有一个重载的脚本系统,它可能会很有用。


请注意,该测试与mitchalek提供的mod Convenient Horses基本相同。此mod适用于任何希望能够运行测试但不关心安装该mod的人。



如何使用


Skyrim第一次在安装此mod之后运行,将给予名为Elephant's Script Latency Test的玩家较小的权力。该功率用于启动和停止测试。如果测试当前正在运行,使用电源将为您提供停止测试的选项。


该测试有三个启动选项。

1.将结果发送到Papyrus日志文件。

2.将结果显示为屏幕通知。

3.做到以上两点。



要求


天际特别版最新版


兼容性


这个mod不会对任何Bethesda记录进行任何更改,因此据我所知应该与任何内容兼容。


安装


复制文件......


Elephant'sScriptLatencyTester.esp

Elephant'sScriptLatencyTester.bsa


...到您的Skyrim Data目录,并确保在数据文件列表中勾选了Elephant'sScriptLatencyTester.esp。 mod可以位于加载顺序中的任何位置。可选择使用任何Mod Manager工具。


请注意,Elephant'sScriptLatencyTester.bsl文件也可以复制,但只有在您希望解压缩bsa文件时才需要。


卸载


请注意,没有办法100%安全地从正在运行的天际游戏中删除任何mod。唯一有保证的方法是恢复到安装mod之前进行的保存。话虽这么说,这个mod,虽然有脚本,是非常轻量级和非侵入性的。如果您选择卸载它,我认为您不会遇到任何持久性问题。如果您这样做,请按照以下步骤操作:

1.确保延迟测试未运行。

3.保存然后退出天际。

4.从“数据文件”列表中删除Elephant'sScriptLatencyTester.esp。

5.重新启动Skyrim,加载刚制作的保存,然后再进行另一次保存。


升级


无需特殊程序。只需将旧文件替换为新版本的文件即可。


积分

Elephant42用于原始提取Script Latency Tester,在Mitchaleks Convenient Horses Mod中找到。

Mitchalek(mitchalek@yahoo.com)允许使用他的Convenient Horses mod中的一些代码。


权限


用它做你喜欢的事。如果你使用任何一个信用Elephant42将是合适的。

如果您想使用主测试脚本,您需要获得mitchalek(mitchalek@yahoo.com)的许可。



常问问题:


你会建议什么是大量的脚本延迟?


我不知道。根据谷歌的数据,正数为60-80,而大多数人认为120-140以上的所有内容都应该被认为是有问题的,超过200毫秒的所有内容都会对脚本的稳定性产生影响。


在SSE中,无论有多少脚本mod,或者我添加了纹理mod,我都会保持80ms。但是有两个例外。一个是ENB(没什么戏剧性的),另一个是Mod我不想公开。它将脚本延迟提高了超过220毫秒,而Mod是Reddit上发现的危险模块列表的一部分。所以去看看。


但是,它永远不会下降到80毫秒,这是因为游戏的上限为80毫秒,或者您需要更改.ini设置以降低此数字。


我如何考虑我的设置有什么好的延迟?


仅在香草中进行测试。在您经常用于相同测试程序的区域中进行测试。做一个战斗测试,一个测试与战斗。如果您想要进行基准测试,请参加介绍马车。平均ms应该是您未来测试的参考。


如果有人仍然在不同的环境下进行测试,它如何比较用户测试?


这确实是真的。如果您碰巧想要一些体面的信息,请遵循以下共识:


1.确保你的.ini设置有关Papyrus默认的任何内容

2.使用控制台从主菜单进入香草游戏(也没有松散的纹理等),使用以下命令:


coc Riverwood04


3.做1分钟的测试,记下平均ms

4.命令控制台:tgm

5.通过你能找到的任何东西进行1分钟的战斗测试,注意平均ms

6.如果可能,请在系统规格中说明您的结果。

我的测试:


战斗结束:80ms

做战斗:80ms


CPU:Ryzen 2700x@8x3.9Ghz

GPU:Nvidia 980

内存:16GB Corsair Vengeance @ 3200Mhz

分辨率:1920x1080

————————————————————————————————————————————————————

Ported SSE version of Elphants Script Latency Tester, found over here.

I contacted @Mitchalek, since Elephant seems to be absent. Mitchalek granted porting with simple words: "A credit should suffice".

So any credit of the intial idea is to be addressed @Mitchalek.

The utility turned out to be quite useful back in the days of legendary, and I already made use of it, testing my new playthrough script impact. Here's the original description:

Description

This mod provides an ability to run a simple Papyrus script latency test with optional logging and/or notification.
It might prove useful if you suspect that you have an overloaded scripting system.

Note that the test is basically identical to the one provided with the mod Convenient Horses by mitchalek.  This mod is provided for anyone who would like to be able to run the test but who doesn't care to install that mod.


How To Use

The first time Skyrim runs after installing this mod, a lesser power will be given to the player called Elephant's Script Latency Test.  This power is used to start and stop the test.  If the test is currently running, using the power will give you the option to stop it.

The test has three starting options.
1. Send the results to the Papyrus log file.
2. Display the results as on-screen notifications.
3. Do both of the above.


Requirements

Skyrim Special Edition latest version

Compatibility

This mod makes no changes to any Bethesda records, so as far as I know should be compatible with anything.

Installing

Copy the files...

Elephant'sScriptLatencyTester.esp
Elephant'sScriptLatencyTester.bsa

...to your Skyrim Data directory and make sure Elephant'sScriptLatencyTester.esp is ticked in the Data Files list. The mod may be positioned anywhere in the load order. Optionally use any Mod Manager tool.

Note that the Elephant'sScriptLatencyTester.bsl file can be copied also but is only needed if you wish to unpack the bsa file.

Uninstalling

Note that there is no way to 100% safely remove any mod from a running Skyrim game.  The only guaranteed method is to revert to a save made prior to installing the mod.  That being said, this mod, while having scripts, is very lightweight and un-intrusive.  I don't think you will have any lasting issues should you choose to un-install it.  If you do so choose, please follow this procedure:
1. Make sure that the Latency Test is NOT running.
3. Make a save and then exit Skyrim.
4. Remove Elephant'sScriptLatencyTester.esp from your Data Files list.
5. Restart Skyrim, load the save just made and then make another save.

Upgrading

No special procedure is required.  Just replace your old files with the ones from the new version.

Credits
Elephant42 for original extraction of Script Latency Tester, found inside Mitchaleks Convenient Horses Mod.
Mitchalek (mitchalek@yahoo.com) for permission to use some of the code from his Convenient Horses mod.

Permissions

Do what you like with it.  If you use any of it crediting Elephant42 would be appropriate.
You will need to get permission from mitchalek (mitchalek@yahoo.com) if you want to use the main testing script.

FAQ:

What would you suggest is a good number of script latency?

I don't know. Positive numbers range from 60-80 according to Google, while most people agree everything above 120-140 should be considered problematic, and everything beyond 200ms harmful to script stability.

In SSE I got constant 80ms, no matter how much script mods, or texture mods I added. There were two exceptions however. One was ENB(nothing dramatic), the other was a Mod I do not want to make public. It raised the script latency far beyond 220ms, and the Mod is part of the dangerous modlist found on Reddit. So go figure.

However, it never dropped under 80ms, either this is because the game is capped at 80ms, or you'd need to change .ini settings in order to lower this number.

How would I consider what's a good latency on my setup?

Do a test in vanilla only. Do the test in a region that you'd always use for the same testing procedure. Do one test out of combat, and one test with combat. If you want to benchmark, do the intro carriage ride. The average ms should be your reference for future tests.

How does it make snese to compare user tests against each other, if anyone still tests under different enviroments?

That's actually true. If you happen to want some decent information out of this, applie to the following consensus:

1. make sure your .ini settings regarding anything Papyrus are default
2. enter the vanilla game(also no loose textures etc.) from main menu using console, using the following command:

coc Riverwood04

3. do 1 minute of testing, note the average ms
4. command console: tgm
5. do 1 minute combat testing hack through anything you can find, note the average ms
6. state your results over here, if possible with system specs.

My test:

Out of combat: 80ms
Doing combat: 80ms

CPU: Ryzen 2700x@8x3.9Ghz
GPU: Nvidia 980
RAM: 16GB Corsair Vengeance @3200Mhz
Resolution: 1920x1080

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