经典的上古卷轴Attribs重新平衡

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在3DM Mod站下载上古卷轴5:重置版最新的经典的上古卷轴Attribs重新平衡 Mod,由Ikthelius制作。ak11644在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Ikthelius Mod版本: 1.17R Mod大小: 9.14 KB 更新时间: 2019-03-12 23:44:12 发布时间: 2019-03-12 23:44:12

详细说明

经典老年卷轴属性
对Skyrim游戏进行更全面和深入的改革,
看着经典的老卷轴机械在每一个拐弯处,试试我的
大修模式,天边无限!

http://www.nexusmods.com/skyrimspecialedition/mods/9161/?


回归经典的老卷轴属性,与自由范围的性格发展扭曲!

最新更新:1.17
令人兴奋的消息!
-受大众的需求,本着经典的老年卷轴属性
动态,每次获得一个级别,都可以增加属性。
你想专攻。许多人一直在哀叹这一事实
这是在一种关于经典老卷轴的令人敬畏的模式中没有出现的。
属性,包括我,现在就在这里!使用新的“选择”
属性的较小的权力,增加一个属性三个点,和
您可以对每个级别的三个属性执行此操作。运气是
这条规则的唯一例外:它可以每增加一个百分点。
水平。除了运气之外,现在可以得到任何属性。
当你把你的属性点提升到200点
在每一个等级增加之后。运气可以提高到100。你也会
仍然获得被动属性增长动力的技能,影响
它们的支配属性。

-即使你的内在属性在大多数情况下不能超过200,而运气不能超过100,但每一个
属性仍然可以通过以下方式自然地超出这些限制。
附魔,没有硬性限制你的“模特儿”有多高。
任何属性的值都可以得到。

-如果您已经在游戏中使用CESA,则需要加载
使用,您必须开始一个新的游戏,以获得新的较小的力量,或
将其加载到未将CESA加载到其mod列表的保存上。当我给玩家增加能量时,没有办法避免这个问题。
对核心脚本进行更改。这些对Mod的更改包括
通常情况下,这是一种罕见的新游戏,对大多数人来说都是不必要的。
未来的发行。试图在电流上使用MOD的此版本
不推荐使用旧版本的CESA进行游戏保存。



这样做的目的是:

这个模式重新引入了力量、耐力的基本属性,
敏捷性、速度、智慧、意志力、个性和幸运
游戏。我相信这个系统使游戏更有趣,更具挑战性。
更符合经典的老年卷轴风格。此模式类似于
第三代的目的-Faulgor的mod属性,但是mod
使用完全不同的脚本系统,已经解决了问题。
在属性奖励中,使用不再是
在当前的Skyrim版本中支持(实质上破坏了
,最终属性的级数系统趋向于
把你关在一个特别的班级里太苛刻了。我设计CESA
为字符推进系统提供急需的深度,但是
只有对系统进行最适当、平衡和综合的改变
被香草天边所用。此外,你不会受到
选择生成一个或两个特定属性,而牺牲的是
其他的属性落后:你的属性随着你的技能而增长,
你可以在你获得的每一个等级之后增加它们,这样你就可以发挥作用了。
你喜欢什么。

这与几乎所有的东西都兼容。在这一模式中,对香草内容的编辑很少。

属性使游戏更深入、更复杂,主要是通过
提供奖金,奖励您的培训技能,是更多。
每个班级都有密切的联系。CESA中的属性包括
由脚本使用您的基自动并不断地进行计算。
使用“选择”时,技能值和属性的选择
在每一个等级上升后,赋予较小的力量。例如,当你
充分提高你的单手技能,或者当你选择力量时。
在你的等级提升之后,你会增加你的力量属性。力量会影响你所能携带的东西,以及你所承受的伤害。
近战武器交易。因此,使用战斗具有协同作用。
技能,同样可以说是魔术和偷偷摸摸的技巧。大多数被动属性增加发生在获取级别之后。

每个属性都提供了全新的方法来提高你的性格。
增加生命、耐力、马奇卡属性的新方法
携带重量将提供一个有趣的新挑战,应该
熟悉老旧经典卷轴游戏。而你
仍然可以提高他们的水平,你的耐力,
智能和敏捷性属性对
他(她,它)们.你的最大寿命因你的耐力属性,最大限度而增强。
Magicka被你的智力属性增强,最大的耐力是
增强了您的敏捷性属性,并使用您的
强度属性这将鼓励你,玩家,采取
优势的技能协同和发挥更密切的范围内
战士、潜行者和法师类所要扮演的角色。你想要。
成为一名具有高生命和耐力的战士,一名拥有高魔法的法师
快速的Magicka再生,还是具有极大的灵活性和速度的偷偷摸摸?
当然,你仍然可以成为一个无所不包的人,但现在有
在专注于一条路径时要考虑的有趣的权衡,或者
也许是两个人的混合体。他不想要一个更长更有趣的场景
他们在下一场比赛中遇到的挑战?是你的选择.

耐力再生和Magicka再生
在某种程度上,但是如果您将注意力集中在
正确的技能和属性。我不喜欢马上
每件事都在第1级,但我坚信
特别的游戏风格,如果你坚持它。如果你想再生
Magicka快速,专注于破坏,改造和恢复技能
尽快提高你的意志力。其他的魔法技能也能帮上忙
但不如其他三个。较好的耐力再生
很难得到,所以你会想要更多的精力集中在耐力的附魔和
一开始就有敏捷的魔法。如果你把注意力集中在提高你的敏捷性,耐力和速度,你的耐力会很快恢复,就像
井.如果您使用像野生猫这样的战斗MODS,我建议您使用“Lite”。
版本的CESA,它的特点是没有编辑耐力再生。

每个屏幕的左上角都会收到通知。
属性增加的时间,包括生命值、耐力、Magicka和
承重。可以在Active中查看每个属性的当前级别
魔术菜单的魔术效果选项卡。有迷人的戒指
会出现在战利品和商人的库存中
你的属性。这些戒指是没有魔力的,你可以把
任何种类的盔甲或珠宝上的魔法。

以下是每个属性所做工作的细目:
旧值=*
   强度
载重量(*10×强度)再平衡=(4x兵力)
近战武器伤害
非武装损害
1/3耐力再生

耐力
健康(*5 x耐力)再平衡=(4 x耐力)
1/3耐力再生

速度
行走速度
近战武器速度
远程武器牵引速度
扒窃

敏捷性
        耐力(*5 x敏捷性)再平衡=(4 x敏捷性)
远程武器伤害
锁取
鬼鬼祟祟
1/3耐力再生

智力
马奇卡(*5 x情报)再平衡=(4 x情报)
附魔能力
药剂效力


    意志力
Magicka再生
法术持续时间
药水效果持续时间


  人格
说服成功
恐吓成功
供应商价格
玩家声誉
贿赂成本

运气
武器的关键命中机会
临界命中损伤

如果你想知道为什么我选择4作为所有的再平衡价值,这是因为软上限为200,对于大多数技能,不包括运气。它使最大可实现的值,而不考虑符咒或炼金术考虑=800。所以现在你可以有一个最大的携带重量800和200的力量,从2000年的最大携带重量从以前。

我还对上面提到的一些隐藏值进行了重新平衡,以便从以前荒谬的100%/100属性中提供50%的奖励。所以现在你的意志力是50,你的法术增加了,药剂的持续时间比以前增加了25%,而不是50%。当使用额外的大修,如Oridnator福利大修时,应该使药水看起来不那么坏。上面提到的大多数值都有1%到1%的增长,而现在是1%到2%。

所需
Skyrim特别版


兼容性
这应该与几乎所有的东西兼容。我唯一能做的就是
想想看,这是不起作用的是使用这个与Mod,也编辑了
生命值、Magicka值、耐力值、载重值或任何一个
这些值的再生率。“Lite”版本可供选择
不包含对耐力再生的编辑。此外,演员也重视
下面提到的应该只留给我的Mod使用,否则会有麻烦。
接踵而至。此模块将适用于任何当前保存。它永远不会减少
你的生命,马奇卡,耐力或安装后的重量值。

安装前我的建议:就像所有的MODS一样,如果你打算
安装此与当前游戏保存,不要删除该保存。刚进来
如果你不喜欢Mod,你可以回到未更改的保存。

任何使用下列参与者值的内容都将与此模式发生冲突:
FavorActive->强度
每一天-> 耐力
FavorsPerDayTimer-> 智力
巴努斯-> 意志力
LastBribedIntimied-> 敏捷性
晚裂->        速度
名望->        人格
声名狼藉-> 运气
朱宾博纳斯(JumpingBonus)-> 基地情报

最后,如果您使用的是更改魔法环水平列表的mod,则为
一定要使用类似于实例化的修补程序来合并水平列表。魔法环水平列表是唯一的香草记录,受此模式影响。



地平线上的东西
我不会为这个mod做兼容性补丁,因为我的大部分
调整时间将花在我的大修模式,SkyRIM无限:

http://www.nexusmods.com/skyrimspecialedition/mods/9161/?

请仔细考虑,不要要求对此进行修补或更改。
MOD,除非以错误报告的形式,这是相当受欢迎的。


安装   
手册:
1.这个模块包含一个标准的7z文件,它需要像peazip这样的实用程序才能打开。
2.解压缩后,将esp和bsa文件放到Skyrim目录的/Data文件夹中。
3.通过启动菜单或在像Wryebash这样的实用程序中启用mod。
4.好好享受吧!

卸载 
禁用或删除esp和bsa文件。重新安装Mod
卸载后不建议安装,因为据报告,没有
正确工作,这可能是由于在
首先安装。————————————————————————————————————————————————————————————

Classic Elder Scrolls Attributes
For a more comprehensive and in-depth overhaul of Skyrim gameplay, with an 
eye towards classic elder scrolls mechanics at every turn, try my 
overhaul mod, Skyrim Unlimited! 

http://www.nexusmods.com/skyrimspecialedition/mods/9161/?


The return of classic elder scrolls attributes, with a free range character development twist!

Latest Update: 1.17
Exciting News!
-By popular demand and in the spirit of classic elder scrolls attribute 
dynamics, every time you gain a level, you can increase the attributes 
you want to specialize in. A lot of people have been lamenting the fact 
this was absent in an otherwise awesome mod about Classic Elder Scrolls 
Attributes, including me, and now its here! Use the new 'Choose 
Attribute' lesser power to increase an attribute by three points, and 
you can do this for three attributes for every level you gain. Luck is 
the only exception to this rule: it can be increased by one point per 
level. It is now possible to get any attribute except luck all the way 
up to 200 points when you put your attribute points into raising it 
after every level increase. Luck can be raised to 100. You will also 
still get the passive attribute growth dynamics from skills that affect 
their governing attributes. 

-Even though your intrinsic attributes can not exceed 200 in most cases, and 100 for luck, every 
attribute can naturally still be increased beyond those limits through 
enchantments, and there is no hard limit for how high your 'modded' 
value of any attribute can get.

-If you are already using CESA on a game save you intend to load up and 
use, you MUST start a new game in order to get the new lesser power, or 
load this on a save that does not have CESA loaded on its mod list. There is no way to avoid this issue when I add powers to the player or 
make changes to core scripts. These kinds of changes to the mod are 
normally rare and it is likely a new game will not be necessary for most
future releases. ATTEMPTING TO USE THIS VERSION OF THE MOD ON A CURRENT
GAME SAVE WHICH IS USING AN OLDER VERSION OF CESA IS NOT RECOMMENDED.



What this does:

    This mod reintroduces the basic attributes of Strength, Endurance, 
Agility, Speed, Intelligence, Willpower, Personality, and Luck into the 
game. I believe this system makes the game more interesting, challenging
and truer to the classic Elder Scrolls style. This mod is similar in 
purpose to the Third Era Attributes mod by Faulgor, however that mod 
uses an entirely different system of scripts, has overpowered issues 
with the attribute bonuses, uses an actor value that is no longer 
supported in the current Skyrim version (essentially breaking part of 
the mod), and ultimately the progression system of the attributes tended
to lock you in to a particular class too harshly. I designed CESA to 
provide much needed depth to the character progression system, but with 
only the most appropriate, balanced and integrated changes to the system
used by vanilla Skyrim. Furthermore, you will not be penalized by 
choosing to raise one or two particular attributes at the expense of 
other attributes falling behind: your attributes grow with your skills, 
and you can increase them after every level you gain, so you can play 
how you like.

This is compatible with ALMOST EVERYTHING. VERY FEW edits to vanilla content have been made in this mod.

     Attributes make the game much deeper and more involved, primarily by 
providing bonuses that reward you for training skills that are more 
closely related within each class. The attributes in CESA are 
automatically and continually calculated by scripts using your base 
skill values and your choices of attributes when you use the 'Choose 
Attributes' lesser power after every level up. For example, when you 
increase your one handed skill sufficiently or when you select strength 
after your level up, you will increase your strength attribute. Strength then affects how much you can carry and how much damage all of your 
melee weapons deal. As a result, there is synergy in using combat 
skills, and the same can be said of magic and sneak skills. Most passive attribute increases occur after gaining levels.

  Each attribute provides totally new ways to improve your character. 
The new method of increasing the attributes of life, stamina, magicka 
and carry weight will provide an interesting new challenge that should 
be familiar to veterans of the classic elder scrolls games. While you 
can still increase them during the level up event, your endurance, 
intelligence, and agility attributes have equally powerful effects on 
them. Your maximum life is enhanced by your endurance attribute, maximum
magicka is enhanced by your intelligence attribute, maximum stamina is 
enhanced by your agility attribute, and carry weight improves with your 
strength attribute. This will encourage you, the player, to take 
advantage of skill synergies and play more closely within the bounds of 
the roles intended by the warrior, sneak, and mage classes. Do you want 
to be a warrior with high life and stamina, a mage with high magicka and
fast magicka regeneration, or a sneak with extreme agility and speed? 
Of course you can still be a jack-of-all-trades, but now there are 
interesting trade offs to consider in being dedicated to one path, or 
perhaps a hybrid of two. Who doesn't want a longer, more interesting set
of challenges in their next play through? The choice is yours. 

Stamina regeneration and Magicka regeneration have been nerfed 
somewhat, but can potentially become much faster if you focus on the 
right skills and attributes. I am not a fan of instantly being good at 
every thing at level 1, but I do believe strongly in rewarding a 
particular play style if you stick with it. If you want to regenerate 
magicka quickly, focus on destruction, alteration and restoration skills
to raise your willpower quickly. The other magic skills will help as 
well, but not as much as the other three. Better stamina regeneration is
harder to get, so you'll want to focus more on stamina enchantments and
agility enchantments at the beginning. If you focus on raising your agility, endurance, and speed, you'll raise your stamina regeneration quickly as
well. If you use combat mods like Wildcat, I recommend using the 'lite'
version of CESA, which features no edits to stamina regeneration.

    You will get a notification in the upper left side of the screen every 
time an attribute increases, including health, stamina, magicka and 
carry weight. Each attribute's current level can be viewed in the active
magic effects tab of the magic menu. There are enchanted rings that 
will now appear in loot and merchant's inventories that will increase 
your attributes. These rings are disenchantable and you can put the 
enchantments on any type of armor or jewelry. 

Here is a breakdown of what every attribute does:
OLD Values = **
    Strength
        Carry Weight (**10 x strength) Rebalanced == (4 x strength)
        melee weapon damage
        unarmed damage
        1/3 stamina regeneration

    Endurance
        Health (**5 x endurance) Rebalanced == (4 x endurance)
        1/3 stamina regeneration

   Speed
        walking and running speed
        melee weapon speed
        ranged weapon draw speed
        pickpocketing

    Agility
        stamina (**5 x agility) Rebalanced == (4 x agility)
        ranged weapon damage
        lockpicking 
        sneaking 
        1/3 stamina regeneration

     Intelligence
        Magicka (**5 x intelligence) Rebalanced == (4 x Intelligence)
        enchantment potency
        potion potency

    
    willpower
        Magicka regeneration
        spell durations
        potion effect durations

   
    personality
        persuasion success
        intimidation success
        vendor prices
        player reputation
        bribery cost

    luck
        critical hit chances of weapons
        critical hit damage

If you are wondering why i chose 4 for all the rebalanced values its because with the soft cap being 200 for most skills excluding luck. It makes the maximum achievable values without enchanting or alchemy taken into account == 800. So now you can have a maximum carry weight of 800 with a strength of 200 from the 2000 max carry weight from before.

I also rebalanced some of the hidden values mentioned above to provide a bonus of 50% per 100 stat from the ridiculous 100% per 100 stat from before. So now with a will power of 50 you have an increased spell, and potion duration of 25% instead of 50% from before. Should make potions seem way less broken when using perk overhauls like Oridnator perk overhaul. Most of the above mentioned values had a 1 to 1 percentage increase for Value to Attribute now it is 1 to 2.

Required
   Skyrim Special Edition


Compatibility
    This should be compatible with almost everything. The only thing I can 
think of that wouldn't work is using this with a mod that also edits the
base values of health, magicka, stamina, carry weight,  or any of the 
regeneration rates of those values. A 'lite' version is available which 
contains no edits to stamina regeneration. Also, the actor values 
mentioned below should be left only for my mod to use, or trouble will 
ensue. This mod will work with any current save. It will never decrease 
your life, magicka, stamina or carry weight values after installation. 

My advice before installing: As with all mods, if you're going to 
install this with a current game save, do not delete that save. Just in 
case you don't like the mod, you can go back to the unaltered save. 

Anything that uses the following actor values will conflict with this mod:
    FavorActive                  ->     Strength
    FavorsPerDay                ->    Endurance
    FavorsPerDayTimer       ->   Intelligence
    FavorPointsBonus          ->        Willpower
    LastBribedIntimidated   ->        Agility
    LastFlattered                ->        Speed
    Fame                            ->        Personality
    Infamy                          ->        Luck
    JumpingBonus               ->        Base Intelligence



Finally, if you're using a mod that changes the enchanted ring leveled lists, be
sure to use something like a bashed patch to merge the leveled lists. Enchanted ring leveled lists are the ONLY vanilla records that are affected by this mod.



Things on the horizon
I will not be doing compatibility patches for this mod, since most of my 
modding time will be spent on my overhaul mod, Skyrim Unlimited:

http://www.nexusmods.com/skyrimspecialedition/mods/9161/?

Please be considerate and do not ask for patches or changes to this 
mod, unless in the form of bug reports, which are quite welcome. 




Installation   
   manual:
   1. This mod comes in a standard 7z file that will require a utility like peazip to open. 
   2. Once unzipped, drop the esp and bsa files into your /data folder of the skyrim directory. 
   3. Enable the mod through the startup menu or in a utility like wrye bash. 
   4. Enjoy!



Uninstallation 
   Disable or delete the esp and bsa files. Reinstallation of the mod 
after uninstalling is NOT recommended, as it has been reported to not 
work correctly, and this is likely due to orphaned scripts after the 
first install.

文件说明

Mod截图

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