欧米茄重型军械库的第一人称矛和剑杆动画

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的欧米茄重型军械库的第一人称矛和剑杆动画 Mod,由Puddles制作。bluebell116在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Puddles Mod版本: 1.0 Mod大小: 537 KB 更新时间: 2019-03-11 21:34:47 发布时间: 2019-03-11 21:34:47

详细说明

这增加了对第一人称矛和剑杆动画SE和(SJG)欧米茄 - 重型军械库 - 武器AIO Mod for MorrowLoot Ultimate的支持,可以合作并将所有*第一人称动画添加到Spears,Shortspears的所有变体/魔法版本中,三叉戟和戟。需要两种模式。


完成此任务有两件事:


所有适当的武器都被添加到第一人称矛和剑杆动画的脚本中,以将它们导入到表格列表中。

将所有长矛和三叉戟改为战斧,以便新动画适用于他们。 Halberds和Shortspears已经很好了。

Shortspears现在有刺伤动画,长矛和三叉戟有双手刺穿动画,戟有从右到左的挥动然后刺伤(如果你攻击两次)和一个用于前进和静止力量攻击的刺伤动画(其他动力攻击)是波动)。


这仅涵盖第一人称动画,而不是第三人称动画。


注意事项和副作用:


将长矛和三叉戟改为战斧显然会对游戏玩法产生影响。它可以像仅适用于伟大的词/战斧的津贴一样简单现在或不适用于长矛。它可能更复杂,例如,如果你使用像Know Your Enemy这样的mod。我自己使用它,在大多数情况下,我认为长矛 - 作为战斧实际上比长矛更好 - 因为他们被用来刺伤而不是斜线。

戟动画也可以应用于Glaives并且它看起来非常整洁,但是我把它们留作了伟大的词,所以有更多的武器平衡而不是拥有大量不同类型的“战斧”而只有一种“巨剑” ”。这意味着glaives仍然使用正常的巨剑动画。在Redguard Glaive(曲线...... Glaives ......)的情况下,这实际上更有意义,因为它实际上太弯曲而无法用于刺伤。

单手长矛(Shortspears)被归类为剑,而双手长矛被归类为轴。这有点不一致,但我在脑海中证明了这一点,我认为单手推力没有足够的力量来获得像斧头那么多的重量。或者其他的东西。

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This adds support for 1st Person Spear and Rapier Animations SE and (SJG) OMEGA - Heavy Armory - The Weapon AIO Mod for MorrowLoot Ultimate to work together and have all* the 1st person animations added to all variants/enchanted versions of Spears, Shortspears, Tridents, and Halberds. REQUIRES BOTH MODS.

There were two things done to accomplish this:

All the appropriate weapons were added to the script for 1st Person Spear and Rapier Animations to import them into the formlists.

Changed all spears and tridents into battleaxes so that the new animations would apply to them. Halberds and Shortspears were already fine.

Shortspears now have stabbing animations, spears and tridents have two-handed stabbing animations, and halberds have a right-to-left swing followed by a stab (if you attack twice) and a stab animation for forward and stationary power attacks (other power attacks are swings).

This only covers 1st person animations, not 3rd person.

NOTES AND SIDE EFFECTS:

Changing spears and tridents to battleaxes obviously could have an effect on gameplay. It could be as simple as perks which apply to only greatswords/battleaxes now do or don't apply to spears. It could be more complex, for example if you use a mod like Know Your Enemy. I use it myself and in most cases I think spears-as-battleaxes actually works better than spears-as-greatswords now that they're being used to stab instead of slash.

The halberd animations could have been applied to Glaives as well and it looks pretty neat, however I left them as greatswords so there'd be more weapon balance rather than having a ton of different kinds of "battleaxes" and only one kind of "greatsword". This means that glaives still use the normal greatsword animations. In the case of the Redguard Glaive (Curved... Glaives...) this actually makes more sense since it's really too curved to be used for stabbing.

One-handed spears (Shortspears) are classified as swords while two-handed spears are classified as axes. This is a little inconsistent, but I justify this in my mind by saying a one-handed thrust doesn't have the power behind it to have as much penetration like the extra weight of being an axe would. Or something.


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