狂战士战士LITE

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在3DM Mod站下载上古卷轴5:重置版最新的狂战士战士LITE Mod,由Paradoxnrt制作。zhuanwu在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Paradoxnrt Mod版本: 1.0 Mod大小: 31.1 KB 更新时间: 2019-02-09 17:11:41 发布时间: 2019-02-09 17:11:41

详细说明

请赞同! :)


我不久前制作了一个Berserker mod,人们对我如何实施Berserk Daily Power非常感兴趣。同样的人也倾向于对我的Dragonborn Empowered Shout概念感兴趣。


......问题是我有一大堆人们不想忍受的惩罚/噱头!好吧,这个mod基本上删除了原来包含的惩罚。


这个mod做什么?



1)Nords和Orcs现在都有Daily Power'Berserk'......但它与vanilla非常不同:


Nord和Orc的Berserk之间也略有不同(见下文)。随着你的升级,狂暴增加了力量。然而,使用Berserk会对你的身体造成负担,然后你会受到伤害......它甚至会杀了你!这是Berserk所做的:


奖金:

 - 保健100分钟1分钟

-Fortify Health 50持续90秒IF在20或更高(添加剂)

-Fortify Health 50持续2分钟,如果在40或更高(添加剂)

-Fortify Health 50持续150秒,如果在60或更高(添加剂)

 - 将耐力100分为1分钟

 - 修改传入错误-50%

 - 修改玩家攻击伤害x2如果近战/非武装/猛击类型伤害

 - 通过+20(添加)修改玩家恐吓

 - 修复传入伤害-20%如果攻击者武器是近战/非武装

 -  *兽人对近战钝武器造成的伤害降低-10%(狼牙棒/战锤/无武装)

 -  *兽人造成的伤害比非钝/非武装的近战伤害低-5%


处罚:

 - 健康损害(每秒1hp),持续7分钟,等于30或更低

 - 健康损害(0.5hp每秒),持续7分钟,超过lvl 30

-Stamina Regen在-300%下持续7分钟

 - 修改敌人的致命一击机会vs玩家+20(另外)......鲁莽的攻击有它的缺点




2)Dragonborn Empowered Shout ......这只适用于Nords。


基本上,你吸收的每个龙魂(不使用最多解锁词)都会给出1%的喊叫冷却加值。所以如果你有100个龙魂可用=你会有0%的喊叫冷却时间。


这为“吸收龙魂并窃取它的力量”赋予了实际意义!




3)以下津贴已经调整:


Agile Defender 00 =磨损件重量减轻55%

Juggernaut 00 =磨损件减重55%

快速反射设置为80技能要求

Cushioned Perk(现称'Padding')每件的交错减少3%,每件的护甲等级提高3%

力量之塔:每件重型装甲部件将进入的交错减少13%(最多52%)

哈克和斜线:

 - 现在只有Daedric伤害流血,无论武器材料如何(每个级别都会增加持续时间)

 - 现在适用于战斧,匕首和剑

 - 现在增加Sword和War Axor Armor Penetration

 - 伤害将不再影响成功阻止攻击的目标(这应该包含在香草中)

 - 对于所有的spriggan类型,第一级额外奖励可获得+ 50%的伤害加成

 - 与所有NPC比赛(不包括吸血鬼)相比,第一级额外伤害加成+ 5%伤害加成

Limbsplitter:

 - 现在只有Daedric伤害流血,无论武器材料如何

 - 现在适用于BattleAxes和GreatSwords

 - 现在增加BattleAxe和GreatSword Armor Penetration

受伤的伤害不会影响阻止攻击的目标(这应该包括在香草中)

 - 对于所有的spriggan类型,第一级额外奖励可获得+ 50%的伤害加成

 - 与所有NPC比赛(不包括吸血鬼)相比,第一级额外伤害加成+ 5%伤害加成

碎骨者:

 - 现在每个额外等级的梅斯增加了攻击力

 - 与香草相比,现在减少了护甲穿刺伤害

 - 现在使用梅斯与骷髅/泥鳅/ chaurus /自动机/石像鬼/冷冻摔跤比赛造成额外+ 20%伤害

碎颅者魔:

 - 与Vanilla相比,现在使用Warhammers对Armor穿孔造成的伤害略微减少

-now增加了每个振动级别的战锤增加的攻击力

 - 现在还允许所有2Handed武器每级增加交错效果

 - 现在使用梅斯与骷髅/泥鳅/ chaurus /自动机/石像鬼/冷冻摔跤比赛造成额外+ 20%伤害

云长:

 - 与香草相比,现在所有单手近战武器的临界机会/伤害都会增加

 - 现在对剑与horker /蜘蛛比赛造成额外的+ 20%伤害

 - 现在对剑与所有NPC比赛(不包括吸血鬼)造成额外的+ 10%伤害


Deepwounds:

 - 与香草相比,现在所有双手近战武器的临界机会/伤害都会增加

 - 现在对剑与horker /蜘蛛比赛造成额外的+ 20%伤害

 - 现在对剑与所有NPC比赛(不包括吸血鬼)造成额外的+ 10%伤害

4)其他变更/调整:


开始删除法术

每级无限制培训

起步携带能力略有下降

LevelUps期间耐力增加不会增加携带能力

治疗率设置为0.1(你现在愈合很慢)

战斗治疗率设置为0除非你受到炼金术/结界生命恢复的影响

钢化护甲/武器现在显示为+1,+ 2,+ 3,所以INSTEAD的精细,高级,完美,等等

时间刻度设置为3 ...天/夜现在更长(基本上3小时游戏时间= 1小时实时)

添加了Stormcloak Medium Armor胸甲(未在香草中激活)

铁盔甲重量较轻,因为它们的覆盖范围较小(而且它们实际上不是'铁',而是劣质钢)


请享用!

——————————————————————————————————————————————————

Please Endorse! :)

I made a Berserker mod a while back, and people were very interested in how I implemented the Berserk Daily Power.  The same people tended to  also be interested in my Dragonborn Empowered Shout concept.

...the problem was that I had a ton of penalties/gimps that people did NOT want to endure!  Well, this mod basically removes the penalties that the original included.

What does this mod do?


1) Nords and Orcs now both have the Daily Power 'Berserk'...but it is VERY different than vanilla: 

There is also a slight difference between the Nord and Orc's Berserk (see below).  Berserk increases in power as you level up.  However, using Berserk is taxing on your body, and you suffer afterwards...it could even kill you!  Here is what Berserk does:

Bonuses:
-Fortify Health 100 for 1 minute
-Fortify Health 50 for 90 seconds IF at lvl 20 or higher (additive)
-Fortify Health 50 for 2 minutes IF at lvl 40 or higher (additive)
-Fortify Health 50 for 150 seconds IF at lvl 60 or higher (additive)
-Fortify Stamina 100 for 1 minute
-Modify incoming stagger -50%
-Modify player Attack Damage x2 IF melee/unarmed/bash type damage
-Modify player intimidation by +20 (addition)
-Modify incoming damage -20% IF attacker weapon is melee/unarmed
-*Orcs take -10% less damage vs melee blunt weapons (mace/warhammer/unarmed)
-*Orcs take -5% less damage vs non blunt/unarmed melee damage

Penalties:
-Health Damage (1hp per second) for 7 min IF at lvl 30 or less
-Health Damage (0.5hp per second) for 7 min IF over lvl 30
-Stamina Regen at -300% for 7 minutes
-modify enemy critical hit chance vs player +20 (addition)...reckless aggression has it's drawbacks



2) Dragonborn Empowered Shout...this only works for Nords.

Basically, every Dragon Soul you absorb (without using up to unlock words) gives a 1% shout cooldown bonus.  So IF you had 100 Dragon Souls available = you would have a 0% Shout Cooldown.

This gives actual meaning to 'absorbing a dragons soul and stealing it's power'!



3) The Following Perks have been adjusted:

Agile Defender 00 = 55% weight reduction for worn pieces
Juggernaut 00 = 55% weight reduction for worn pieces
Quick Reflexes set to 80 Skill requirement
Cushioned Perk (now called 'Padding') gives 3% less stagger per piece AND 3% more armor rating per piece
Tower of Strength: Each Heavy Armor piece reduces incoming Stagger by 13% (to a max of 52%)
Hack and Slash:
-now does Daedric Damage Bleed only, regardless of weapon material (each level increases the duration as per vanilla)
-now works for War Axes, Daggers and Swords
-now increases Sword and War Axe Armor Penetration
-bleed damage will no longer effect targets who successfully block the attack (this should have been included in vanilla)
-first level perk grants a +50% damage bonus vs all spriggan types
-first level perk grants a +5% damage bonus vs all NPC races (not including vampires)
Limbsplitter:
-now does Daedric Damage Bleed only, regardless of weapon material
-now works for BattleAxes and GreatSwords
-now increases BattleAxe and GreatSword Armor Penetration
-bleed damage will not effect targets who block the attack (this should have been included in vanilla)
-first level perk grants a +50% damage bonus vs all spriggan types
-first level perk grants a +5% damage bonus vs all NPC races (not including vampires)
BoneBreaker:
-now adds increasing power attack damage with Maces per perk level
-now does less Armor Piercing damage compared to Vanilla
-now does additional +20% damage with Maces vs skeletons/mudcrabs/chaurus/automaton/gargoyle/frozen-falmer races
Skullcrusher:
-now does slightly less Armor Piercing damage with Warhammers compared to Vanilla
-now adds does increasing power attack damage with Warhammers per perk level
-now also grants ALL 2Handed Weapons increased stagger effect per level
-now does additional +20% damage with Maces vs skeletons/mudcrabs/chaurus/automaton/gargoyle/frozen-falmer races
Bladesman:
-now gives increased critical chance/damage for ALL One-Handed melee weapons compared to Vanilla
-now does additional +20% damage with Swords vs horker/spider races
-now does additional +10% damage with Swords vs all NPC races (not including vampires)

Deepwounds:
-now gives increased critical chance/damage for ALL Two-Handed melee weapons compared to Vanilla
-now does additional +20% damage with Swords vs horker/spider races
-now does additional +10% damage with Swords vs all NPC races (not including vampires)




4) Additional Changes/Adjustments:

Start Spells Removed
Unlimited Training per Level
Starting Carry Capacity reduced slightly
Stamina increases during LevelUps does NOT increase Carry Capacity
Heal Rate set to 0.1 (you now heal very slowly)
Combat Heal Rate set to 0 UNLESS you are effected by alchemy/enchantment health regeneration
Tempered Armor/Weapons now show up as +1, +2, +3, so on  INSTEAD of Fine, Superior, Flawless, so on
Timescale set to 3...days/nights are now MUCH longer (basically 3 hours game time = 1 hour real time)
Stormcloak Medium Armor Cuirass is added (not activated in vanilla)
Iron Armors weight less since they have less coverage (and they wouldn't really be 'iron', but rather inferior quality steel)

Enjoy!

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