角色框架

收藏人数:190
点赞次数:913
下载次数:1414
资源大小:465 KB

资源介绍


详细介绍

简单简介

在3DM Mod站下载赛车经理最新的角色框架 Mod,由Mechanixm制作。cesarking在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Mechanixm Mod版本: 1.31 Mod大小: 465 KB 更新时间: 2019-01-24 09:19:02 发布时间: 2019-01-24 09:19:02

详细说明

描述:

MECH MOD 1.31 Rev 2

这个Mod的主要目标是为角色改进建立一个框架。如果您喜欢投资于您的员工并观察他们随着时间的推移而成长和改善,那么您来对地方了。


次要目标是通过全面的游戏场地使游戏稍微不那么可预测。


 - 


司机,机械师和设计师:

 - 改善率和潜力的所有统计数据都有所增加。你应该看到改善率和最大潜力的好转,但它不应该太疯狂。经过大约20年的游戏,你会看到我们的角色更多,但仍然会有很多掷骰子。


 - 所有驱动程序的所有性能统计数据已经重新随机化,然后略有下降。

 - 所有力学的所有性能统计已经重新随机化,然后略有下降。

 - 所有设计师的所有性能统计数据已经重新随机化,然后略有下降。


 - 士气和市场的所有驾驶员统计数据已随机化。

 - 驱动程序及其指定团队的初始名称已保留。

 - 初始团队司机已删除其比赛历史记录。

 - 所有初始团队负责人,机械师和工程师的薪水都已正常化,导致全面下降幅度相当大。

 - 所有初始团队成员,机械师和工程师的合同将在第一季后到期


 - 删除了所有初始驾驶员特征。然后随机分配2个特征。

 - 付款驾驶员特征已被删除。这是荒谬的不平衡,我无法弄清楚如何改变它。

 - 所有机械奖金已被删除。然后他们被随机分配了2个新的奖金。

 - 所有设计师“已知组件”特征被删除。然后对他们进行加权和随机化,并重新分配。这导致设计师外观“已知组件”的增加,但仍然是一个很好的组合。


-Peak Ages已被随机化,但通常会增加

-Peak持续时间已随机化,但通常会增加


 - 添加了数百个新驱动程序和数百个新驱动程序

 - 增加了许多新的力学

 - 增加了数百名新设计师


 - 


总部和建筑物:

 - 所有HQ尺寸和场地空间已经标准化

 - 所有建筑成本都根据重要性进行了重新定价,从而导致普遍增加。

 - 所有建筑和升级时间都根据成本进行了标准化,导致总体下降

 - 所有建筑物维护都已根据成本进行了标准化,从而导致普遍增加

 - 道路汽车厂和主题公园的成本和收入都大幅下降。

 - 旅游中心现在可以带来更多收入,但最初建设成本更高。

 - 开始的设计中心和工厂初始起始等级已更改为WMC的3级和所有其他锦标赛的2级

-WMC和GT Championship团队从物流中心1开始。


 - 所有其他建筑初始水平已被随机化,然后重新随机化,然后根据其适当的冠军水平随机分配。我希望这会为每个人带来一些有趣的新开始。


 - 


团队:

-Starting Cash已在所有锦标赛中正常化。更高的锦标赛开始于更多。

 - 所有锦标赛的比赛支付抵消已经标准化,导致略有增加。

-AI所有团队的攻击力几乎已经提升到每个人的最大值。


 - 


汽车设计:

-Car Chassis Stats大部分已经正常化。

 - 所有锦标赛的起始默认部件均已正常化。

-Part供应商已全部正常化。当你在赛季前重新开车时,你会看到这是什么。


我发现汽车每个人都会重新认识到相当弱的游戏机制。它奖励那些已经获胜的人,并惩罚那些没有钱的人,他们最需要改进。


我基本上试图尽量减少它对游戏的影响。


 - 


没有赞助商或徽标???

不。赞助商mods我发现所有似乎都大大增加了钱的支付,这有点违背我在这里的目标的哲学。


我很乐意接受建议......


 - 


修改游戏文件:

* Buildings.txt

* Chassis.txt

*默认Parts.txt

* Drivers.txt

* Engineers.txt

* HQ.txt

* Mechanics.txt

*部分Suppliers.txt

* Teams.txt


 - 


***奖金***

我也更喜欢玩这里的Game Speed和Camera Zoom Mod:

racedepartment.com/downloads/speed-and-zoom-mod.14093/


 - 


致谢:

我自愿承认,在创建此Mod时,我借用或受其他Mod Makers的影响。


感谢Ice Mod,Balance Mod 1.3,Equal Start Mod的创作者,我相信很多其他人。如果没有你,我将永远不知道如何修改这个令人难以置信的愉快游戏。


 - 


 -  Mechanixm









Description:

MECH MOD 1.31 Rev 2

The primary goal of this Mod is to put in place a framework for character improvment. If you enjoy investing in your Staff and watching them grow and improve over time, then you’ve come to the right place.

The secondary goal is to make the game slightly less predictable by evening the playing field all across the board.

Drivers, Mechanics, & Designers:

-All stats for Improvement Rates and Potential have been increased quite a bit. You should see a nice increase in Improvement Rate and Max Potential, but it shouldn’t be too crazy. After about 20 years in game, you will see quite a few more maxed our Characters, but there will still be plenty of crappers hanging around.

-All Performance Stats of ALL Drivers have been re-randomized and then slightly decreased.
-All Performance Stats of ALL Mechanics have been re-randomized and then slightly decreased.
-All Performance Stats of ALL Designers have been re-randomized and then slightly decreased.

-All Drivers Stats for Morale and Marketability have been randomized.
-The initial names of Drivers and their assigned Teams have been left in place.
-Initial Team Drivers have had their race history removed.
-All Initial Team Drivers, Mechanics, and Engineers have had their salaries normalized, leading to quite a sizable decrease across the board.
-All Initial Team Drivers, Mechanics, and Engineers have had their Contracts set to expire after the first season

-All Initial Driver Traits were removed. They were then randomly assigned 2 Traits.
-The Pay Driver Trait has been removed. It’s ridiculously unbalanced and I couldnt figure out how to change it.
-All Mechanic Bonuses were removed. They were then randomly assigned 2 new bonuses.
-All Designer "Known Component" Traits were removed. They were then weighted and randomized by rarity and reassigned. This has lead to a greater increase in the appearance "Known Components" for Designers, but still a nice mix.

-Peak Ages have been randomized, but generally increased
-Peak Durations have been randomized, but generally increased

-Hundreds and hundreds of new Drivers have been added
-Hundreds of new Mechanics have been added
-Hundreds of new Designers have been added

HQ & Buildings:

-All HQ Sizes and Site spaces have been normalized
-All building costs have been repriced based on importance, leading to a general increase.
-All building and upgrade times have been normalized based upon cost, leading to a general decrease
-All building upkeeps have been normalized based upon cost, leading to a general increase
-Road Car Factory and Themepark have had their costs cut dramtically as well as their incomes.
-The Tour Centre now generates more income, but costs more to initially build.
-The beginning Design Centre and Factory initial starting levels have been changed to Level 3 for WMC and Level 2 for all other Championships
-WMC and GT Championship teams start with a Logistics Centre 1.

–All other building initial levels have been randomized, then re-randomized, then randomly assigned based upon their appropriate Championship Level. I’m hoping this will lead to some interesting new starts for everyone.

Teams:

-Starting Cash has been normalized across all Championships. Higher Championships start with more.
-Race Payment Offsets have been normalized for all Championships, leading to a slight increase.
-AI Aggression of all Teams has been raised almost to the max for everyone.

Car Design:

-Car Chassis Stats have all been mostly normalized.
-Starting Default Parts have all been normalized across all Championships.
-Part Suppliers have all been normalized. You’ll see what this is when you go to re-build your car in pre-season.

I find the car re-disgning everyear to be fairly weak game mechanic. It rewards those with money, whom are already winning, and punishes those without money, whom are in most need of improvements.

I’ve essentially tried to minimize its impact on the game.

No sponsors or logos???

Nope. The sponsor mods I found all seem to greatly increase the money payments, which kinda goes against the philosophy of what I’m going for here.

I’m open to suggestions though…

Modified Game Files:

* Buildings.txt
* Chassis.txt
* Default Parts.txt
* Drivers.txt
* Engineers.txt
* HQ.txt
* Mechanics.txt
* Part Suppliers.txt
* Teams.txt

***Bonus***

I also prefer to play with the Game Speed and Camera Zoom Mod found here:
racedepartment.com/downloads/speed-and-zoom-mod.14093/

Acknowledgments:

I freely admit that I borrowed or was influenced by other Mod Makers while creating this Mod.

Thank you to the creators of Ice Mod, Balance Mod 1.3, Equal Start Mod, and I’m sure many others. Without you I would have never figured out how to mod this incredibly enjoyable game.

— Mechanixm


文件说明

Mod截图

相关作品

来自魔戒世界的精灵Luthwen 3.0版,含独家物理服装和物理发型 | v1.31.x宝马BMWM4 F82 V2 Sport跑车 | v1.30沃爾沃巴士B9Rv1.0MOD | 侠盗猎车手5 AK47外挂75发弹鼓MOD | 罗马2:全面战争 画面增强MOD[Radious] | 跳过“回家的感觉真好” Skip HSH-163 |

cesarking的其他作品

  • 来自魔戒世界的精灵Luthwen 3.0版,含独家物理服装和物理发型
  • v1.31.x宝马BMWM4 F82 V2 Sport跑车
  • v1.30沃爾沃巴士B9Rv1.0MOD
  • 侠盗猎车手5 AK47外挂75发弹鼓MOD
  • 罗马2:全面战争 画面增强MOD[Radious]
  • 跳过“回家的感觉真好” Skip HSH-163