Commonwealth Express Courier Stations

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在3DM Mod站下载辐射4最新的Commonwealth Express Courier Stations Mod,由RedRocketTV制作。yhnujm55在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: RedRocketTV Mod版本: 1.0 Mod大小: 284 MB 更新时间: 2018-12-27 20:48:29 发布时间: 2018-12-27 20:48:29

详细说明

Commonwealth Express Courier Stations 


这个模型在联邦的不同位置增加了8个小型,简洁的车站玩家住宅,每个都有自己独特的风格。他们是安全存放你的东西的地方,直到你可以到达你的主要基地(或直到你可以获得一个); 他们是一个摆脱暴风雨的地方;如果你需要,他们是一个睡觉和休息的地方。

Commonwealth Express Courier Stations是对我最喜欢的辐射模式之一的致敬:New Vegas, Mojave Express Courier Stations。这两种模式的想法很简单:为你的角色提供一系列小而简单的内部单元方式站和翻牌,以便在探索运行之间休息,睡眠和放下战利品。他们是安全存放你的东西的地方,直到你可以把它送到你的主要基地(或直到你可以获得一个); 他们是一个摆脱暴风雨的地方。我对FNV中Mojave Express Courier Stations的概念和执行印象深刻,并认为Fallout 4需要类似的东西。我找不到任何接近我想要的mods,所以我自己做了。结果是Commonwealth Express Courier Stations。

这个mod是根据我在交替开始,生存模式游戏中的经验而设计的。因此,它适合我自己的游戏风格。在“正常”起始位置以外的区域开始游戏会严重限制您在游戏早期拥有干净床位和安全存放空间的选择,特别是如果您没有购买Home Plate和不想建立那些可怕的定居点。这个mod在整个英联邦增加了几个这样的位置,使得找到一个安全的睡眠场所并且更容易存储战利品。



Fallout FROST用户:只要忽略Commonwealth Express背景知识和资产,mod就可以与FROST完全一起使用。

请注意:这个MOD是一个收集老学校风格的玩家家...没有工作坊!
- 你无法建立它们! 
- 你不能把定居者分配给他们!
- 你无法解雇他们的同伴!*
- 你无法为他们创建供应线!
- 这个mod是按照我想要的方式为我自己的游戏制作的,我不会进行更改或接受“请求”。

大多数项目都是静态的,但每个单元格中有几个可掠夺物品和容器。

* mod神奇随从调整有一个功能,可以让你定义任何位置作为伴侣家。如果你想在这里(或其他任何地方)发送同伴,我建议你看看那个mod。 

此mod没有DLC要求。 此mod仅限PC,不会移植到控制台,所以请不要问。

关于快递站:
所有站点都具有:
- 工作灯(默认关闭)
- 外部照明(夜间自动开启,白天关闭)
- 清洁水源
- 提供Well Rested / Lover's Embrace奖励的床
- 安全存储
- 链接到所有其他工作站工作台的工作台(共享“云”存储)
- 地图激活器,将地图标记添加到您的Pip-Boy地图的最近车站
- 您可以从所有车站内部快速旅行
- 完全导航到带有评论和闲置标记的同伴

每个车站的位置和设施的列表最后位于扰流板中这部分。如果您不想在银盘上给出您的位置和功能,并希望自己发现它们,请不要阅读它。 

除了一个或两个简单的电灯开关外,没有一个电台拥有我过去玩家家用电器的所有奇特的schamncy交互脚本功能:这意味着没有神奇的库存分拣容器,垃圾压实机,核心充电器或净水器。计划大部分粗加工。

我的目标是追求简单,因为没有一个地方可以作为传统意义上的“主要基地”玩家。它们本质上是一个小小的“墙上的洞”,只是为了让你在前往其他地方的路上发现,睡觉和储存战利品。话虽这么说,它们都具有人们期望从一个好的玩家家中获得的核心功能:用于存放物品的安全容器,一个或两个工作台,干净的水和一张能够提供Well Rested和Lover's Embrace奖金的床。没有多余的装饰,没有额外的东西......只是让你彻夜难眠的绝对必需品!

每个站单元都有独特的设计和布局,尽管其中三个是在FNV mod的Courier Stations之后制作的。另一个是您可以在FNV早期找到的Goodsprings Shack的代表。

一些装载门放置在基础游戏中现有但未使用的建筑物上,其他装载门是定制的和独特的设置(例如胶囊单元或飞机残骸的一部分)。

由于每个车站都是独一无二的,因此它们都具有不同的功能和不同的舒适度。有些只有几个工作台,有些会有更多。只有一个人在里面有一个Power Armor工作站。话虽这么说,每个工作站的工作台都链接到一个中央共享的“云”存储容器来共享项目。将东西放入一个工作站的工作台中,可以从所有其他工作站的工作台访问。没有从一个站到另一个站的螺丝。它只是工作!有些人可能称之为骗子,我称之为有效率。可以认为它类似于FNV中的Mojave Express投递箱。

此外,两个站(列克星敦和钻石城)位于单元格中,外部工作台已经存在。这些也与共享存储相关联。

每个站的床都给予Well Rested和Lover's Embrace奖励,并在生存模式下允许整整八小时(或更长时间)的睡眠。每个站都有清洁水源和工作灯(默认情况下关闭)。灯光由灯开关或断路器激活,具体取决于电台。

所有电台都是为同伴进行导航,但由于有些电台非常小,因此可能不适合多个同伴。我只玩Dogmeat和另外一个伴侣标记。这是关于所有一些较小的细胞将舒适地容纳。

与Mojave Express Courier Station不同,我决定将我的车站远离定居点,您可以在那里建造自己的房屋。由于FNV中没有结算系统供您自行构建,因此将站点设置在主要的定居点位置是有意义的。我的目标是将车站添加到任何类型的住房都不可用的地方。此外,我已经制作了几个玩家住宅改装,为定居点增添了住房。

完整的车站特征列表:

Spoiler:  

Show




进入快递站:
进入快递站很简单:选择锁。每个车站都根据其舒适程度和设施提供锁定水平。最基本的站点将具有新手级别锁定,而“swankier”站点将具有高级和专家级别锁定。

进入后,请务必查找每个站点的Commonwealth Express地图。激活此地图会为Pip-Boy地图中最近的站点添加可发现的地图标记。这是我认为非常酷的FNV mod的一个特性,所以我在这里复制了它。

关于Commonwealth Express Courier服务:
英联邦快递服务是HF Muddleston的心血结晶,这是一位骗子和小伙子变身的合法商人,他们来自莫哈韦荒原。HF从东部到英联邦部分地从他在那里看到的商业机会中获利,但主要是为了逃避他在新维加斯赌场中遇到的巨额赌债。

在剧透中阅读更多内容......

扰流板:  

节目



潜在的模式冲突:
我已经测试了mod并设计了结构/加载门的位置,只有我目前正在使用或计划使用的mod。我不会做补丁或更改以适应我无意使用的mod。你是靠自己的。我遇到过与我测试/使用过的mods的以下冲突。在xEdit中,两者都可以在几分钟内轻松解决,如下所述:

波士顿自然环境:树木被放置在牢房中,东波士顿站的飞机残骸小屋最终位于结构的中间。从BNS中删除单元0000DB7C(子块1,0)的记录。

工作台已连接:与列克星敦的工作台发生冲突。WC链接莱克星顿(红色火箭队)的相同工作台,就像我的mod一样。从Workbenches Connected中删除LexingtonExt02(Sub-Block -2,1)的单元格记录。

我使用mod Inside Jobs-Commonwealth Interiors Add-On,并专门放置了Quincy和Salem站,这样他们就不会与那个mod发生冲突。

已知/潜在问题:
Salem站:如果您还没有发现Salem并在使用此模型之前与Barney Rook交谈,请在解锁SALEM STATION之前与Barney 谈谈!如果你在与巴尼交谈之前进入车站,当你回来时他将会死。这是与这个mod无关的VANILLA游戏行为!在没有与Barney Rook交谈的情况下进入内部单元将导致他在退出内部单元时死亡。通过进入Sandy Coves Convalescent Home并立即退出,已经在umodded游戏中测试了一致的结果。除非你先和他说话,否则Barney会被发现死在门廊屋顶上。 

Road House Station:开放式监狱门的(香草)碰撞使其在打开时很难关闭。要轻松关闭门,将光标对准门的末端(靠近入口门的边缘),您将收到CLOSE提示。 

昆西站:在Power Armor Station中使用动力装甲,右侧围栏的间隙非常紧,如果你试图以这种方式行走,你的角色可能会卡在围栏和动力装甲之间。我建议退出车站左侧的动力装甲/工作站(“左”,因为你正面向前方的动力装甲)。

性能和优化:
外部单元:外部单元格编辑一直保持在最低限度。在制作这个
模型时,没有触及或损坏预组合网格。如果您在任何外部单元中遇到性能问题,则不是此mod的错误。

内部单元:mod还在几乎每个单元中使用多个阴影光源。请注意,即使电池都非常小,如果您的机器无法处理多个阴影光源,某些播放器仍可能出现FPS问题。三个内部单元(Diamond City Station,Salem Station,Quincy Station)已预先组合/预制生成以减少绘制调用。

我已经使用三台具有各种硬件配置的机器进行了彻底的测试。我的“低端”机器是4700系列i7,配备2GB GTX860M和16GB RAM。我能够在没有ENB的中高图形设置的每个单元中保持稳定的60 FPS。

抱怨FPS问题或要求“修复”的评论将不会被回复,或者可能只是获得此声明的复制/粘贴作为回复!如果你的计算机不能使用这个mod,那就在你身上。

如果您在进入单元格时遇到FPS问题,请保存游戏,退出桌面,然后重新加载保存。这是我提供的唯一建议。

常见问题
1.问:是否有机会增加研讨会?我可以将同伴发送到电台吗?我可以设置供应线吗?
答:不,不,不

。模拟神奇随从调整有一个功能,可以让你定义任何位置作为伴侣家。如果你想将同伴发送到一个电台(或其他任何地方),我建议你看看那个mod。

2.问:是否有机会在此处<输入随机位置请求>添加Courier Station?
答:不。在可预见的未来,这个mod已经完成。我有许多其他可能的位置列表,需要限制自己,所以我可以实际完成这个项目。我选择了适合我游戏的地点,而不是靠近我已经拥有玩家住宅或基地的地点。

3.问:HALP!它不起作用。Plz修复!
A.首先,你需要比“它不起作用”更具体。大多数“问题”是由于mod安装不正确造成的。Nexus Mod Manager的最新版本已变得非常不可靠,并且似乎在正确安装mod时遇到问题,尤其是那些具有大型档案(例如此mod)的版本。尝试重新安装mod和/或调整您的加载顺序。如果您在此之后仍然遇到问题,请手动重新安装。

4.问:我的FPS不好!有修复吗?
答:您应该重新阅读说明的性能和优化部分以及自述文件。

5.问:我不喜欢这些地点。门的版本移动到其他地方的任何机会?
答:不。如果您希望任何位置移动到其他位置,我建议您学习如何在CK中制作传送门并将其移动到您想要的位置。即使对于初学者来说这也很简单,并且有许多教程可以帮助您入门。

6.问:为什么没有ESL版本?
答:在要求mod作者创建它们之前,您需要研究.esl文件的限制。此mod有太多新的formID,以允许转换为ESL文件格式。这根本不是转换为.esl格式的候选mod的类型。

安装:
使用您选择的mod manager,

或手动安装:提取存档。它包含三个文件:

RRTV_CourierStations.esp 
RRTV_CourierStations - Main.BA2 
RRTV_CourierStations - Textures.BA2

将所有三个文件放入Data文件夹。手动激活plugins.txt文件中的mod。

致谢和特别致谢:
非常感谢Plutonium Blonde 为Fallout 创建Mojave Express Courier Station:New Vegas。这个mod作为我做出我的辐射4变化的灵感和动力:  

bLaCkShAd0w为footlocker 纹理模板 modder用于自定义

footlockers的资源动画普通厕所Modders资源 by bruce142 

清洁用品木箱是由dinozaurz来自Creative Clutter Modders Resource 

Classic Fallout 3 Holotapes由RyceKaeks 

QueenLunara为迷你电视提供modder的资源,Queenie的资源

扑克牌和80年代风格的灯光开关来自Se7enraven FO4 Modder的资源

其他笔记:
1。此mod仅限PC。没有控制台版本,所以请不要问。

2.任何单元格都没有结算工作室,我永远不会添加,所以请不要问。

3.根据您在游戏中安装的任何纹理替换,mod中项目的外观可能与屏幕截图和促销视频中显示的内容不同。我在我的游戏和视频中使用了许多纹理替换,并且它们都没有包含在此mod中。

我首先为自己制作模组。根据我的品味和标准,它们是根据我的游戏风格为我的游戏创建的。我不接受变更请求或建议。如果我的某个mod没有在你的计算机上运行,或者它不符合你的个人偏好,或者它没有你想要的功能,我会恭敬地建议(并鼓励)你学会了使用免费提供的modding工具,根据自己的喜好自行更改mod。




This mod adds eight small, no-frills way station player homes to various locations in the Commonwealth, each with its own unique style. They are places to safely store your stuff until you can get to your main base (or until you can acquire one); they are a place to get out of a rad storm that comes out of nowhere; and they are a place to sleep and rest up if you need to.

Commonwealth Express Courier Stations is a tribute to one of my favorite mods for Fallout: New Vegas, Mojave Express Courier Stations. The idea for both mods is simple: provide a series of small, simple interior cell way stations and flophouses for your character to rest, sleep and drop off loot in between exploration runs. They are places to safely store your stuff until you can get it to your main base (or until you can acquire one); they are a place to get out of a rad storm that comes out of nowhere. I was highly impressed by the concept and execution of Mojave Express Courier Stations in FNV, and thought that Fallout 4 needed something similar. I couldn’t find any mods close to what I wanted, so I made my own. Commonwealth Express Courier Stations is the result.

This mod was designed based upon my experiences playing alternate start, survival mode playthroughs. As such, it is geared towards my own gameplay style. Starting the game in an area outside the “normal” starting location(s) severely limits your options for having a place with a clean bed and safe storage early in the game, especially if you don’t have the caps to buy Home Plate and don’t want to build those gawd awful settlements. This mod adds several such locations across the Commonwealth making finding a safe place to sleep and store loot a little bit easier. 



Fallout FROST Users: The mod can be fully used with FROST as long as you ignore the Commonwealth Express background lore and assets. 

PLEASE NOTE: THIS MOD IS A COLLECTION OLD SCHOOL STYLE PLAYER HOMES...THERE ARE NO WORKSHOPS!
- You can not build in them! 
- You can not assign settlers to them!
- You can not dismiss companions to them!*
- You can not create supply lines to them!
- This mod was made for my own game the way I wanted it, and I will not be making changes or taking “requests.”

Most items are static, but there are a several lootable items and containers in each cell.

*The mod Amazing Follower Tweaks has a function that will let you define any location as a companions home. If you want to send companions here (or anywhere else) I suggest you take a look at that mod. 

There are no DLC requirements for this mod. This mod is PC only and WILL NOT be ported to consoles, so please don’t ask.

About the Courier Stations:
All stations feature:
- Working lights (off by default)
- Exterior lighting (automatically turn on at night, off during the day)
- Clean water sources
- Beds that give the Well Rested/Lover’s Embrace bonuses
- Safe storage
- Workbenches linked to all other station workbenches (shared “cloud” storage)
- Map activator that adds map markers to closest stations to your Pip-Boy map
- You can fast travel from all station interiors
- Fully navmeshed for companions with comment and idle markers

A list of each station’s location and amenities is located in spoilers at the end of this section. If you’re prefer not to have the locations and features given to you on a silver platter and want to discover them on your own, don’t read it. 

Other than a simple light switch or two, none of the Stations have all the the fancy-schamncy interactive scripted features of my past player home mods: that means no magic inventory sorting containers, trash compactors, fusion core chargers or water purifiers. Plan on roughing it for the most part. 

My goal was to go for simplicity, as none of the locations are intended to act as “main base” player homes in the traditional sense. They are essentially little “holes in the wall” simply for you to discover, sleep and store loot in while on your way to someplace else. That being said, they all have the core features one would expect from a good player home: safe containers for storing items, a workbench or two, clean water and a bed that gives the Well Rested and Lover’s Embrace bonuses. No frills, no extras...just the absolute bare essentials to get you through the night! 

Each station cell has a unique design and layout, although three of them are fashioned after Courier Stations from the FNV mod. Another is a representation of the Goodsprings Shack that you can find early in FNV. 

Some of the load doors are placed upon existing but unused buildings in the base game, others are in custom and unique settings (such as a capsule unit or a section of airplane wreckage).

Since each Station is unique, they will all have different features and different levels of comfort. Some will have only a couple of workbenches, some will have more. Only a one has a Power Armor station inside. That being said, the workbenches in each Station are linked to a central shared “cloud” storage container to share items. Put something into a workbench in one Station and it is accessible from the workbenches at all other Stations. No lugging screws from one Station to another. It just works! Some might call that cheaty, I call it efficient. Think of it as being similar to the Mojave Express dropboxes in FNV. 

Also, two stations (Lexington and Diamond City) are located in cells were exterior workbenches already exist. Those have been linked to the shared storage as well.

The beds in each station give the Well Rested and Lover’s Embrace bonuses and allow a full eight hours (or more) of sleep in Survival mode. Each station has a source of clean water and working lights (off by default). Lights are activated by a light switch or circuit breaker, depending on the station. 

All Stations are navmeshed for companions, but since some are very small they might not be ideal for multiple companions. I play with only Dogmeat and one other companion tagging along. That is about all some of the smaller cells will comfortably accommodate. 

Unlike Mojave Express Courier Stations, I decided that my Stations would be located away from settlements where you can build your own housing. Since there was no settlement system in FNV for you to build-it-yourself, it made sense to have the Stations in major settlement locations. My aim was to add Stations to where any sort of housing wasn’t readily available, Besides, I’ve already made several player home mods that add housing to settlement locations.

FULL LISTING OF STATION FEATURES:

Spoiler:  

Show




Getting inside the Courier Stations:
Getting inside a Courier Station is simple: pick the lock. Each Station has a lockpick level based upon its comfort level and amenities. The most basic Stations will have a Novice level lock, while the “swankier” ones will have Advanced and Expert level locks. 

Once inside, be sure to look for the Commonwealth Express map that each Station has. Activating this map will add discoverable map markers for the nearest Stations to your Pip-Boy map. This was a feature of the FNV mod that I thought was very cool, so I replicated it here. 

About the Commonwealth Express Courier Service:
The Commonwealth Express Courier Service was the brainchild of H.F. Muddleston, a con artist and huckster turned legitimate businessman , who hailed from the Mojave Wasteland. H.F made his way east to the Commonwealth partially to make his fortune from the business opportunities he saw there, but mostly to escape the massive gambling debts he’d run up in the New Vegas casinos.

Read more in the spoilers...

Spoiler:  

Show



Potential mod conflicts:
I have tested the mod and designed the structure/load door placement with only mods that I currently use or plan to use in mind. I will not make patches or changes to accommodate mods that I have no intention of using. You’re on your own for that. I have encountered the following conflicts with mods I have tested/used. Both are easily resolved in a matter of minutes in xEdit as described below:

Boston Natural Surroundings: Trees are placed in the cell with East Boston Station airplane wreckage shack that end up in the middle of the structure. Remove the record for cell 0000DB7C (Sub-Block 1,0) from BNS. 

Workbenches Connected: Conflict with workbenches in Lexington. WC links the same workbenches in Lexington (by the Red Rocket) as my mod does. Remove the cell record for LexingtonExt02 (Sub-Block -2,1) from Workbenches Connected.

I use the mod Inside Jobs-Commonwealth Interiors Add-On, and have placed the Quincy and Salem stations specifically so they do not conflict with that mod.

Known/Potential Issues:
Salem Station: If you have not yet discovered Salem and talked to Barney Rook before using this mod, TALK TO BARNEY BEFORE UNLOCKING SALEM STATION! If you go inside the station BEFORE talking to Barney, he will be DEAD when you come back out. THIS IS A VANILLA GAME BEHAVIOR not related to this mod! Entering an interior cell without talking to Barney Rook first will cause him to be dead when you exit the interior cell. This has been tested with consistent results in an umodded game by entering the Sandy Coves Convalescent Home and immediately exiting. Barney will be found dead on the porch roof EVERY time unless you talk to him first. 

Road House Station: The (vanilla) collision for the open jail door makes it hard to close when it is open. To easily close the door, aim your cursor at the end of the door (against the edge of the entrance doorway wall) and you will get the CLOSE prompt. 

Quincy Station: With power armor in the Power Armor Station, clearance with the fence on right side is extremely tight with the chance of your character getting stuck between the fence and power armor if you try to walk that way. I recommend exiting the power armor/workstation on left side of station (“left” as in as you are facing the power armor from the front).

Performance and optimization:
Exterior cells: Exterior cell edits have been kept to an absolute minimum. No precombined meshes have been touched or harmed in the making of this
mod. If you suffer performance issues in any of the exterior cells, it is not the fault of this mod.

Interior cells: The mod also uses multiple shadowed light sources in nearly every cell. Be advised that even though the cells are all very small, some players may still have FPS issues if your machine can’t handle numerous shadowed light sources.Three interior cells (Diamond City Station, Salem Station, Quincy Station) have had precombines/previs generated to cut down on draw calls. 

I have done thorough testing using three machines with a variety of hardware configs. My “low end” machine is a 4700-series i7 with a 2GB GTX860M and 16GB RAM. I am able to maintain a solid 60 FPS in every cell on medium and high graphics settings with no ENB. 

Comments complaining of FPS issues or asking for a “fix” WILL NOT be responded to, or may just get a copy/paste of this statement as a response! If your computer isn’t up to snuff to use this mod, that’s on you. 

If you do have FPS issues when entering the cell, save your game, quit to the desktop then reload your save. That is the only advice I will offer.

F.A.Q.
1. Q. Any chance of adding a workshop? Can I send companions to the stations? Can I set up supply lines? 
A. No, No, and No. 

The mod Amazing Follower Tweaks has a function that will let you define any location as a companions home. If you want to send companions to a station (or anywhere else) I suggest you take a look at that mod.

2. Q. Any chance of adding a Courier Station to <enter random location request here>?
A. Nope. For the foreseeable future, this mod is done. I have a list of many other possible locations and needed to limit myself so I could actually get this project finished. I chose locations that fit my game and are not to close to locations I already have player homes or bases for. 

3. Q. HALP! It doesn’t work. Plz fix!
A. First off, you need to be more specific than “It doesn’t work.” Most “problems” are a result of a mod being improperly installed. Recent versions of Nexus Mod Manager have become highly unreliable and seem to have problems installing mods properly, especially ones with large archives such as this mod. Try reinstalling the mod and/or adjust your load order. Re-install manually if you are still having trouble after that.

4. Q. I get bad FPS! Is there a fix? 
A. You should re-read the Performance and Optimization portion of the description and Read Me. 

5. Q. I don’t like the locations. Any chance of a version with the door moved elsewhere? 
A. Nope. If you want any of the locations moved elsewhere, I suggest you learn how to make teleport doors in the CK and move it where you want. It’s a simple thing to do even for a beginner and there a lots of tutorials available to get you started. 

6. Q. Why no ESL version?
A. You need to research the limitation of .esl files before asking mod authors to create them. This mod has too many new formIDs to allow conversion to the ESL file format. This is simply not the type of mod that is a candidate for conversion to .esl format. 

Installation:
Use the mod managerof your choice,

Or to install manually:Extract the archive. It contains three files:

RRTV_CourierStations.esp
RRTV_CourierStations – Main.BA2
RRTV_CourierStations – Textures.BA2

Place all three files into your Data folder. Manually activate the mod in your plugins.txt file. 

Credits and Special Thanks:
Many thanks to Plutonium Blonde for creating Mojave Express Courier Stations for Fallout: New Vegas. That mod served as the inspiration and motivation for me to make my Fallout 4 variation: 

bLaCkShAd0w for the footlocker texture template modder’s resource used for the custom footlockers

Animated Normal Toilet Modders Resource by bruce142

Cleaning Supply Wooden Crate is by dinozaurz from Creative Clutter Modders Resource

Classic Fallout 3 Holotapes are by RyceKaeks

QueenLunara for the mini TV the modder’s resource, Queenie's Resources

The playing cards and 80’s style light switches are from Se7enraven FO4 Modder's Resource

Other Notes:
1. This mod is PC only. There will not be a console version, so please do not ask.

2. There is no settlement workshop in any of the cells and I will never add one so please don’t ask.

3. Based on any texture replacements you have installed in your game, the appearance of items in the mod may vary from what is shown in the screenshots and promo video. I use many texture replacements in my game and videos, and none of them are included in this mod.

4. I make mods for myself first and foremost. They are created for my game with my gameplay style in mind, according to my tastes and standards. I do not take requests nor suggestions for changes. If one of my mods doesn’t run on your computer, or it doesn’t fit in with your personal preference, or it doesn’t have a feature that you would want, I would respectfully suggest (and encourage) that you learn to use the modding tools that are freely available to change the mod yourself to your liking.

I use the Decent Plus ENB preset for my screenshots, videos and gameplay.







YouTubers:
You are welcome to use/showcase my mods in your reviews, mod showcases, and Let's Play videos. 
But, you ARE NOT under any circumstances allowed to upload, share or otherwise distribute this mod or any of its files to any mod “sharing” service such as ModDrop.

Licensing/Legal: 
Do not redistribute or alter this work or any of the files contained therein without explicit written consent from the original author (RedRocketTV). This applies to translations uploaded to websites other than nexusmods.com without the explicit written consent from the mod author (RedRocketTV).

This mod will not be uploaded to Bethesda.net or any other site. If you find it anywhere but on the Fallout 4 Nexus, it has been stolen. Please report it as such.

Commercial use strictly prohibited.

See the permissions tab for details.


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