使用Perkus Maximus武器表进行关键词检查

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在3DM Mod站下载上古卷轴5:重置版最新的使用Perkus Maximus武器表进行关键词检查 Mod,由piotrmil制作。jimmy178293在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: piotrmil Mod版本: 1.3 Mod大小: 588 KB 更新时间: 2018-11-25 20:50:34 发布时间: 2018-11-25 20:50:34

详细说明

这是我很久以前为自己制作的一个小模型,当时我第一次测试t3nd0的Perkus Maximus。 Perma增加了大量的新武器类,而且由于我也在使用Immersive Weapons,我想知道这些新武器是如何分类的。不幸的是,唯一的方法是使用Alt + Tab和Visist Perma的网页。


好吧,不再了。


关键字检查是一个简单的模式,可以打印当前装备的武器,法术和装备部件的所有关键字。由于此过程的机械性质,这可能需要一两秒钟。


尽管有最初的意图,但Perkus Maximus不需要加载。但是,使用PerMa,您可以在他的页面上查找两个图表t3nd0。我希望他不会因为使用它而追捕我。


由于Reddit / r / SkyrimMods的要求,我上传了它。


如果您遇到任何问题,请通过留言或邮寄通知我。


版本日志:

1.3(2018-11-25)


决定重新考虑缓慢的SE版本的旧mod,添加了一些功能。有一次,我添加了MCM的翻译。目前,它支持波兰语和英语。如果您想翻译它,请随意将您的txt文件发送给我。无需使用ESP,它无论如何都没有出现在游戏中的任何字符串。


在三年的时间里,显然可以通过喊叫产生文字和咒语......或者我可能一直是个笨蛋。无论哪种方式现在Power标签也支持当前配备的呼喊。突出显示已知单词,未知单词变暗。不要被具有相似名称的几个标题警告,在大多数情况下,大喊,它的法术和魔法效果都被称为相同。添加“I”,“II”和“III”标记以分隔单词。

武器/法术选项卡现在具有“记忆”功能。您可以切换它,它可能会像您可能已经推断出的那样记住统计数据。如果你正在通过bajilion剑看看哪一个真的是最好的,或者你正在比较两个双手武器,这很有用。只需在一个面板中勾选“记住”,它就会一直停留在那里直到你取消它。

为Perma用户添加了一些更有用的通知,如果你是一个可以获得“消除魅力”特权的玩家,这需要你穿一定数量的昂贵的服装和珠宝。


1.2(2015-07-31)


如果你从以前的版本更新:我想我可能已经搞砸了MCM脚本的更新部分,这意味着你将无法更新mod - 你必须卸载并重新安装mod。由于它只包含一个东西 - 菜单,它是完全安全的。


删除了作为MCM脚本第一版的旧脚本文件。


添加了很多新选项:


法术现在显示基本成本,有效成本,以及每种效果的面积,持续时间和幅度。对于我可能正在进行的其他项目,我可能需要这样做......无论如何,这对于检查影响您的额外津贴等等非常有用。

武器现在显示最小/最大范围(通常为0,除非你携带弓/弩)

新页面 - Power Keywords显示有关较小/较大功率的所有详细信息。我试着用喊叫做同样的事情,但不幸的是我无法弄清楚如何从喊叫声中产生与喊叫相关的法术。在搜索CK wikia后,我不确定它是否可能。如果你碰巧知道如何 - 让我知道。

化妆舞会页面 - 添加了香草任务DB09(“杀死一个帝国”),如果你真的看起来像一个厨师,你会得到一个额外的对话。


1.1.1 - (主文件) - 修正错别字


添加了两个可选文件,修复了在/ r / PerkusMaximus subreddit上出现几次非常常见的问题。在Perma / Skyre获得假面舞会后,人们想要在Northwatch的“Missing in Action”(MS09)任务期间测试它,你必须释放一名thalmor囚犯。然后他们认为某些东西不起作用,因为那里的Thalmor特工对他们怀有敌意。那是因为他们不是Thalmor。这些NPC有他们自己的派系(MS09NorthwatchFaction),并且基于Thalmor NPC,因为某些原因缺乏Thalmor派系。为了使其尽可能兼容,我们给出了两个修复程序,一个用于SkyRe,一个用于Perma。

Fix for Perma仅修改与化妆舞会活动法术相关的魔法效果,允许效果在NPC处于任何一个阵营时起作用。

修复SkyRe是一个更具侵入性;它将MS09NorthwatchFaction添加为xxxSNEMasqueradeThalmorFaction的盟友,反之亦然。

让我知道如果他们有任何问题,我已经测试了它们,似乎它们工作正常,但你永远不会知道。



1.1 - 更新版本。如果你没有得到它,卸载并重新安装,这是安全的,因为它只是一个MCM菜单。

变化:

  - 装备笨重的两页信息现在是一个不错的页面,您可以选择要检查的插槽,

  - Outfit页面现在显示基础护甲等级,

  - 武器页面现在显示武器的交错/速度/范围/基础等级,

  - 添加了假面舞会页面。支持香草任务(主要任务“外交豁免”和CW 03任务“假前线”)以及Skyrim Redone和Perkus Maximus的假面具特权(它也显示了每个人的要求)。如果我遗漏了任何东西,请告诉我。


1.0 - 第一版。


链接:


Perkus Maximus

状态由mannyGT - mod制作者的优秀mod,允许你查找很多变量,以及玩家的演员价值


免责声明:

这是我的第二个mod。使用PC后PC爆炸的可能性较低,但仍然非零。

————————————————————————————————————————————————————————

This is a small mod that I made for myself a long time ago, when I was first testing t3nd0's Perkus Maximus. Perma adds tons of new weapon classes, and since I was also using Immersive Weapons, I wanted to know how these new weapons classify. Unfortunately, the only way to do that was to Alt+Tab and visist Perma's Webpage. 

Well, not anymore. 

Keyword Check is a simple mod that prints all the keywords of your currently equipped weapon, spell and outfit parts. Due to mechanical nature of this process, this might take a second or two.

Despite the original intent, Perkus Maximus is NOT necessary for it to load. With PerMa, however, you can look up two diagrams t3nd0 put on his page. I hope he will not hunt me down for using it.    

I'm uploading it because of request on Reddit's /r/SkyrimMods.

If you encounter any problems, let me know by message or post. 

Version Log:
1.3 (2018-11-25)

Decided to revisit the old mod for the slow SE release, added a few functions. For once, I added translations for the MCM. Currently, it supports Polish and English. Feel free to send me yours txt files if you'd like to translate it. No need to mess with the ESP, it doesn't have any strings that show up in the game anyway.

In the three years' time it has apparently became possible to produce words and spells from shouts... or maybe I was a dumbass all along. Either way now Power tab also supports currently equipped shout. Known words are highlighted, unknown are dimmed. Don't be alerted by several headers with similar names, in most cases shout, its spells and their magic effect are all called the same. Added "I", "II" and "III" markings to separate words.

Weapons/spell tab has now "remember" feature. You can toggle it, and it will, as you might have deduced, remember the stats. Useful if you are going through bajilion swords to see which one is really the best, or if you are comparing two two-handed weapons. Simply tick the "remember" in one panel, and it will stay there until you untick it.

Added a few more useful notifications for Perma users, if you are a player that would go for the "Disarming charisma" perk, which requires you to wear certain amount of expensive clothing and jewellery.


1.2 (2015-07-31)

IF YOU ARE UPDATING FROM PREVIOUS VERSIONS: I think I might have borked the update part of the MCM script, which means you won't be able to update the mod - you would have to uninstall and reinstall the mod. Since it consists of only one thing - the menu, it is totally safe. 

Removed and old script file that was first version of the MCM script. 

Added quite a few new options:

Spells now show the base cost, effective cost, as well as area, duration and magnitude of each effect. This is something I might need for other project I might be working on... regardless of that, this is quite useful for checking what affects your perks, etc.

Weapons now show min/max range (which is usually 0, unless you carry a bow/crossbow)

New page - Power Keywords show all the details about lesser/greater power. I tried doing the same thing with shouts, but unfortunately I can't figure out how to produce the spells associated with shouts from the shout itself. After searching CK wikia I'm not sure if it is even possible. If you happen to know how - let me know it.

Masquerade page - added vanilla mission DB09 ("To kill an Empire") where you get an extra dialogue if you actually look like a chef.


1.1.1 - (main file) - fixed typos

Added two optional files that fix very common problem that showed up a few times on /r/PerkusMaximus subreddit. People after taking the Masquerade perk in Perma/Skyre want to test it out during the "Missing in Action" (MS09) quest in Northwatch keep, where you have to free a thalmor prisoner. Then they think something is not working, since the Thalmor agents there are hostile to them. That's because they are not Thalmor. These NPCs have their own faction (MS09NorthwatchFaction) and are being based on levelled Thalmor NPC that lack Thalmor Faction... for some reason. In order to keep it as compatible as possible, two fixes are given, one for SkyRe, one for Perma. 

Fix for Perma modifies only the magic effect associated with Masquerade active spell, allowing the effect to work when the NPC is in either of the factions.

Fix for SkyRe is a tiny bit more intrusive; it adds the MS09NorthwatchFaction as an ally to the xxxSNEMasqueradeThalmorFaction and vice-versa.

Let me know if there are any problems with them, I've tested them and it seems they work fine, but you never know.  


1.1 - Updated version. If you do not get it, uninstall and reinstall, it's safe, since it's only an MCM menu.
Changes: 
 - Outfit clunky two-paged info is now one nice page where you can choose the slot you want to inspect,
 - Outfit page now shows base armor rating,
 - Weapons page now shows Stagger/Speed/Range/base rating of a weapon,
 - Masquerade page added. Supports vanilla missions (Main Quest "Diplomatic Immunity" and CW 03 Mission "False Front") as well as Skyrim Redone's and Perkus Maximus' Masquerade perks (it also shows the requirements of each). Give me info if I missed anything. 

1.0 - First version.

Links:

Perkus Maximus

STATUS by mannyGT - excellent mod for mod-makers, allowing you to look up lots of variables, and player's actor values


Disclaimer:
This is my second mod. The chances of your PC blowing up after using it are lower, but still nonzero.


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