沉浸式和极端大修

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在3DM Mod站下载上古卷轴5:重置版最新的沉浸式和极端大修 Mod,由magickman12制作。zilingpan在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: magickman12 Mod版本: 0.8 Mod大小: 315 KB 更新时间: 2018-11-23 20:49:48 发布时间: 2018-11-23 20:49:48

详细说明

沉浸式和极端大修

这不适合喝牛奶的人


变更8/25/18

·将两效效药水添加到水平列表中。龙族为什么要成为唯一一个制造它们的人呢?

·Lockpicks更为罕见,但可能仍然是土匪。

·平衡的法术费用更符合香草。

·修正了一些法术中的错误,即使在选择了适当的特权之后也会使它们变得危险。

·重新设计和平衡炼金术和召唤祝福树木。

·现在,一个咒语越强大,充电所需的时间就越长。一般来说,法师新手到法师的充电时间

像这样:主等级法术的0秒,0.5秒,1秒,1.5秒和2秒。冲击法术可以比这个速度更快地收费。

由于召唤到达所需的时间,死灵法术和召唤法术的充电时间比正常时间长。

·重新评估并重新定价未来更新的白银家居用品。


介绍

感谢您查看我的mod页面。这个mod是一个快乐的创作,我希望你玩它很有乐趣。它的目的是使天际更加......极端,更具沉浸感。您将遇到尚未在天际中玩过的游戏中的挑战,并且必须重新考虑您为了生存而玩的大部分方式。它几乎改变了一切,但它只是一个开始。我将在未来扩展它以增加你的游戏玩法。

IEO首先结合了我的两个其他mod,“Skyrim Perk Extravaganza(SkyPE)”和“Skyrim Extreme”。第一个mod为游戏添加了数十个新的特权,旨在帮助你充分充实你的角色,第二个创建是为了让游戏以新的方式变得更加困难。然后我结合了我的个人改装版,改变了盔甲和游戏玩法的其他几个方面。所以,这个mod的许多主要方面已经被其他玩家和我自己测试了好几年。未发表的部件已经测试了很长一段时间。我仍然有想要添加和微调的想法,也许还有一些未知的错误需要修复,所以IEO将继续是一项正在进行的工作,直到下一个ES游戏问世


MOD亮点

 

魔术是危险的

如果你施放咒语而没有纪律来控制它,你可能无法得到你想要的结果。你可能会得到一些奇怪的效果,相反的效果或危险的东西。这里有些例子:

你施放一个咒语来增加你的单手技能并且它有时会起作用,但有时它会让你摸索!

你向一个敌人投掷了一个火球,但是看到火焰治愈你的敌人而不是伤害它们,我们感到很惊讶!

你让一群土匪在恐惧中逃跑,但是当你掠夺他们的胸膛时,他们会向你回来看不见!

如果您没有纪律施放,所有不良影响都会随机发生。持续时间的法术可以在整个持续时间内从正面和负面效果切换。

 

超过100个额外的福利可供选择

我从我的mod,SkyPE进口了我的新特权和振动树,同时也改进了许多。新的振作树包括Daedric,角色扮演,耐力,神秘主义,犯罪,仇恨敌人,怪物,派系,类别,人类种族,精灵种族,野兽种族,田径和龙族。心动

根据技能水平不再提供。有些人可以通过属性等级,完成任务,吸收了龙魂,#

被杀人,被盗物品,创造的魔药数量或被陶醉的物品,以及其他一些要求。

 

治愈很弱

治疗法术的力量大约是香草天际的一半,但有一定的任务可以恢复他们的大部分力量。治疗和其他恢复药水仍然很强,但随着时间的推移它们会起作用。你应该确保你已经为战斗做好准备,因为你将不得不减少对治疗的依赖。

 

炼金术再次挑战

每种成分都有完全不同的效果,也有许多新的影响。所有这些都是平衡的,将使游戏更加身临其境。最重要的是,用两种成分制造具有有益和有害作用的药水现在是不可能的。也有可能收获

植物和生物中不止一种成分,即使没有特权。

盔甲是身临其境的

护甲更加笨重。像cuirasses这样的大件提供更多保护,而像靴子和手套这样的小件则提供更少的保护。重

盔甲比光提供更多的保护,但没有被制服。

 

武器是沉浸式的

武器材料和类型现在赋予优点和缺点,以增强您的游戏风格。例如,精灵武器轻巧快速,兽人武器的攻击力更强,矮人武器更加蹒跚。斧头做的更重要的命中和锤子/锤子做更多的交错。弓和弹药也有很多变化。例如,不同的箭头具有不同的范围,速度和重力。

 

新法术

第一波新法术强化了你的技能或者同伴的技能。你也可以伤害你的敌人。

 

龙更强大。

龙现在造成更大的伤害并且更难以杀伤,特别是考虑到它们不再具有造成伤害的弱点

由龙腾。

 

食物和饮料是身临其境的

正常的h / m / s再生已大大减少,但食物提供了长期奖励以增加它们。酒精让大多数人喝得足以摔倒,但有一个种族似乎不受其影响。有水可以解渴,恢复体力。保持充足

手......你需要它。顺便说一句,如果你在路上遇到Honningbrew Mead的那些家伙,你可能会看到酒精的影响,但只有当你找到它们时它们仍然喝醉了。

 

属性会影响一切

在magicka上跑得很低可以让你昏倒。低耐力使你的攻击力很弱。低健康会让你受到更多伤害。你会输的

跑步时的耐力。这些处罚影响到每个人,包括NPC。

 

比赛是独一无二的

通过改变他们的运动速度,尺寸,h / m / s,再生率,携带重量以及对新沉浸式效果的抵抗力,即每场比赛都变得更加独特。诺德不会因饮酒而受到惩罚,而且红卫兵可以整天跑步而没有任何耐力损失。

 

药水

有许多新类型的药水和毒药。现有药水已经重新平衡并重新命名为与您的库存中的特定类型堆叠。

 

身临其境的魅力

预先附魔的物品现在考虑物品和咒语。在“香草天际”中,许多厚重的手套强化了炼金术,但是如何戴上一套庞大的矮人手套甚至让你处理那些精致的草药和鲜花?现在,结界对于它们所处的位置将更加真实。在另一个例子中,如果你佩戴其中一个神圣的护身符,那么如果你因为两个派系之间的敌意而从未完成过Daedric任务,你将获得更强的奖励。此外,删除了对特定盔甲的结界限制。

 

招商

商人现在有更多不同的黄金,他们卖的东西取决于他们在哪里。如果他们在矿井附近,那么他们将拥有更多由该矿石制成的物品。如果他们靠近特定的植物和动物,那么他们将从中获得更多。如果一个商人有关于他们股票的对话,那么他们的股票将实际反映对话,例如,自从Risaad的大篷车从Markarth到Whiterun旅行,他们将出售大量由该城市的银矿制成的银制品,以及来自Reach的物品,包括hagraven爪子,Forsworn装备和杜松等原生植物。


浸没

在游戏中将继续添加几项内容以进行沉浸。你会偶尔遇到一些东西,这会增加世界。例如,在通往马卡斯的道路上遇到死马的死khajiit现在有一个故事。


生物群众

我已经改变了一些水平列表,包括大群的生物,如狼群和蜘蛛群。你不知道恐惧,直到十几个或更多的冻疮蜘蛛用毒药唾沫轰炸你,你的角色四处奔跑试图躲避它们。谢天谢地

罕见。

还有更多!

 

有关详细信息,请参阅详细的自述文件。


有名的列表

虽然您应该使用Wrye Bash或其他管理器来合并此mod中的级别列表,但您也可以通过添加未包含在EIO中的项目来丢失此mod的一些重点。 例如,尽管在大多数情况下从商店采取了锁定,我总是在商店中找到锁定,因为我的补丁从另一个mod重新引入它们。


兼容性

此mod不会与其他改变特权,护甲和武器,法术,水平列表,种族,成分,魔法效果和各种游戏设置的mod相兼容。 如果你喜欢其中一个方面的另一个mod的设计,你可以把它放在这个方面之下。

——————————————————————————————————————————————————————

Immersive and Extreme Overhaul

It's not for milk-drinkers


CHANGES 8/25/18
·       Add two-effect potions to levelled lists. Why should the Dragonborn be the only one making them?
·       Lockpicks are much more rare, but may still be foundon bandits.
·       Balanced spell costs to be more inline with vanilla.
·       Fixed bug in some spells that made them dangerous even after the proper perk was picked.
·       Reworked and balanced the Alchemy and Conjuration perk trees.
·       Now, the more powerful a spell is, the longer it takes to charge. Generally, the charge time on spells Novice to Master goes
like this: 0 seconds, .5 seconds, 1 second, 1.5 seconds, and 2 seconds for Master level spells. Shock spells can be charged quicker than this rate.
Necromancy and conjuring spells have a longer than normal charging time due to the time it takes for the summoned to arrive.
·       Reweighed and repriced silver household items inpreparation of future update.

INTRODUCTION
Thank you for checking out my mod page. This mod has been a joy to create and I hope you have a lot of fun playing it. It’s purpose is to make Skyrim more…extreme and a bit more immersive, as well. You will encounter challenges in gameplay that you haven’t yet in Skyrim and will have to rethink much of the way you play in order to survive. It changes almost everything, but it is only the beginning. I will be expanding upon it in the future to add more to your gameplay.
IEO started out by combining two of my other mods, “Skyrim Perk Extravaganza (SkyPE)” and “Skyrim Extreme”. The first mod added dozens of new perks to the game that were designed to help you fully flesh out your character and the second was created to make the game more difficult in new ways. I then combined my personal mods that changed the armor and several other aspects of gameplay. So, much of the major aspects of this mod has been playtested by other players and myself for several years. The unpublished parts have been tested for quite a while, as well. I still have ideas to add and fine-tuning to do and maybe some unknown bugs to fix, so IEO will continue to be a work in progress until the next ES game comes out

MOD HIGHLIGHTS
 
Magic is dangerous
If you cast a spell without having the discipline to control it, you may not get the result you want. You could just get some odd effect, the opposite effect or something dangerous. Here are some examples:
You cast a spell to increase your one-handed skill and it works sometimes, but other times it makes you fumble!
You cast a fireball at an enemy, but are surprised to see the flames heal your enemy rather than harm them!
You make a group of bandits run away in fear, but as you loot their chests, they come back at you invisible!
All adverse effects happen randomly if you don't have the discipline to cast them. Spells with duration can switch from positive and negative effects for the whole duration.
 
Over 100 perks to choose from
I have imported my new perks and perk trees from my mod,SkyPE, while also improving many of them. New perk trees include Daedric, Role-Playing, Stamina, Mysticism, Crime, Hated Enemy, Monstrous, Factions, Classes, Human Races, Elf Races, Beast Races, Athletics, and Dragonborn. Perks
are no longer made available depending on just skill level. Some become available by attribute levels, quests completed, # of dragon souls absorbed, #
of people killed, items stolen, # of potions created or items enchanted, and a number of other requirements.
 
Healing is weak
Healing spells are about half the power of vanilla Skyrim,but there is a certain quest that can restore most of their power. Healing and other restorative potions are still strong, but they work over time. You should make sure you are prepared for combat because you will have to rely less on healing.
 
Alchemy is challenging again
Every ingredient has wholly different effects, and many neweffects, too. All have been balanced and will make the game more immersive. Most importantly, it is now IMPOSSIBLE to create a potion with both beneficial and harmful effects with just two ingredients. It is also possible to harvest
more than one ingredient from plants and creatures, even without perks.
 
Armor is immersive
Armor is more cumbersome. Bigger pieces like cuirasses offermore protection and smaller pieces like boots and gauntlets offer less. Heavy
armor offers substantially more protection than light, but without being overpowered.
 
Weapons are immersive
Weapon material and type now bestows advantages anddisadvantages to enhance your play style. For instance, Elven weapons are light and quick, Orcish weapons do more critical hits, and Dwarven weapons do more stagger. Axes do more critical hits and maces/hammers do more stagger. Bows and ammunition have many changes, as well. For instance, different arrows have different ranges, speeds and gravity.
 
New spells
The first wave of new spells fortify your skills orattributes, or those of your companions. You can also damage those of your enemies.
 
Dragons are more powerful.
Dragons now cause a lot more damage and are much harder tokill, particularly considering they no longer have a weakness to damage caused
by the Dragonborn.
 
Food and drink are immersive
Normal h/m/s regeneration has been reduced greatly, but foodprovides long-term bonuses to increase them. Alcohol gets most people drunk enough to fall down, but there is one race that seems to not be affected by it. There is water to quench your thirst and restore stamina. Keep plenty on
hand…you will need it. BTW if you run into those guys with the Honningbrew Mead on the road, you will probably see the effects of alcohol, but only if they are still drunk when you find them.
 
Attributes affect everything
Running low on magicka can make you pass out. Low stamina makes your attacks weak. Low health makes you take more damage. You will lose
stamina while running. These penalties affect everyone, including NPC’s.
 
Races are unique
Every race is made much more unique by varying theirmovement speeds, sizes, h/m/s, regeneration rates, carry weight, and resistances to the new immersive effects, ie. Nords do not suffer penalties from drinking alcohol and Redguards can run all day without any stamina loss.
 
Potions
There are many new types of potions and poisons. Existing potions have been rebalanced and renamed to stack with their specific types in your inventory. 
 
Immersive Enchantments
Pre-enchanted items now consider the item and theenchantment. In vanilla Skyrim, many heavy gauntlets fortify alchemy, but how is wearing a bulky set of dwarven gloves going to even let you handle those delicate herbs and flowers? Now, enchantments will be a bit more realistic to what they are placed on. In another example, if you wear an amulet of one of the Divines, then you will receive a stronger bonus if you have never completed a Daedric quest because of the animosity between the two factions. Also, enchantment restrictions to specific pieces of armor are removed. 
 
Merchants 
Merchants now have more varied gold and what they sell depends upon where they are. If they are near a mine, then they will have more items made from that ore. If they are near particular plants and animals, then they will have more from them. If a merchant has dialogue concerning their stock, then their stock will actually reflect the dialogue, for instance since Risaad’s caravan travels from Markarth to Whiterun, they will sell a large amount of silver items made from the silver mine in that city, as well as a items that come from the Reach, including hagraven claws, Forsworn gear, and native flora like juniper.  

Immersion
Several things will continue to be added in game for immersion. You will come across something now and then that adds to the world. For example, the dead khajiit that is found with a dead horse on the road to Markarth now has a story.   

Creature hordes
I’ve changed some levelled lists to include large groups ofcreatures like packs of wolves and swarms of spiders. You don’t know fear until a dozen or more frostbite spiders are bombarding you with their poison spit and your character is running around trying to dodge them all. They are thankfully
rare.
 
Plus much more!
 
Please see the detailed Read Me for more information.

LEVELLED LISTS
Although you should use Wrye Bash or another manager to merge the levelled lists in this mod, you can also lose some of the focus of this mod by adding items that aren't included in EIO. For example,  despite having taken lockpicks from stores in most cases, I always find lockpicks in stores because my patch reintroduces them from another mod.

COMPATIBILITY 
This mod will not be compatible with other mods that alter perks, armors and weapons, spells, levelled lists, races, ingredients, magic effects and various game settings. If you prefer another mod's designs in one of these aspects, you could place that below this one.


文件说明

Mod截图

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