SKK Script Lag detector

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详细介绍

简单简介

在3DM Mod站下载辐射4最新的SKK Script Lag detector Mod,由SKK50制作。cornboy在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: SKK50 Mod版本: 002 Mod大小: 4.13 KB 更新时间: 2018-11-13 21:41:15 发布时间: 2018-11-13 21:41:15

详细说明

SKK Script Lag detector



遭受剧本滞后?CC内容堵塞你的任务?装备一个响铃以接收有关脚本延迟的定期屏幕通知。


[脚本延迟9.5秒95%]  
这是一种诊断工具而非解决方案




随时安装此mod并为玩家提供三个精灵锻造的电源环:

.SKK脚本延迟环05秒
.SKK脚本延迟环10秒(自动装备)
.SKK脚本延迟环20秒他们将测试潜在

的延迟纸莎草纸脚本环境每隔NN秒,屏幕上显示消息(和调试日志输出),以指示该游戏系统的负载。

当你调查延迟时,尽量不要使用菜单,holotapes和笔记,因为每次打开它时它会取消测试计时器,因为世界会暂停。

取下戒指以停止测试。 如果放错位置而不是库存,可以在Chemlab上制作备用环。 
 
最佳位置是最后一个,位于加载顺序的底部,因此它获得最低优先级以生成最坏情况报告。 


Papyrus脚本滞后诊断

测试在指定的持续时间内启动脚本计时器。屏幕上的消息显示计时器运行的额外时间量以及该额外时间占原始时间的百分比,这表示处理队列 - 积压 - 延迟 - 滞后。

使用10秒定时器测试,延迟为5.0秒意味着需要15秒才能完成,这是+ 50%的时间。请注意,与其他实时子系统相比,Papyrus脚本子系统仅分配了少量资源,因此使用(优秀)Fallout性能监视器等工具不会显示脚本资源超过提交。

在这种类型的测试中,绝对报告的值很有趣,但它们本身没用。您需要开发可接受行为的基线,然后在不太好的游戏体验中比较结果以建立问题模式。您的游戏可能会  以50%的脚本滞后值运行,或者它可能会出现断断续续的结果。这一切都是相对的,因为托尔斯泰建议不幸的家庭。  

即使在零模式下运行,基本游戏脚本环境也会在玩家移动时加剧活动,在区域扫描运行时加载繁忙的单元格,并且常驻演员AI启动。延迟的峰值很好并且可以预期,它的持续行为需要注意。

确定哪个mod或脚本导致持续滞后是非常困难的部分。如果您在PC上,请使用调试日志查看持续延迟开始时还有哪些转储。对于Xbox,它更具定性:你在做什么,以及你的哪些脚本mod在事件或位置周围做什么。

示例调试日志输出(如果已启用):

SKK_SLTMainScript计数1 TimerTime 10.000000 RunTime 13.089001 DeltaTime 3.089001 DeltaPercent 30.890005 
SKK_SLTMainScript计数2 TimerTime 10.000000 RunTime 15.100998 DeltaTime 5.100998 DeltaPercent 51.009975 
SKK_SLTMainScript计数3 TimerTime 10.000000 RunTime 10.016998 DeltaTime 0.016998 DeltaPercent 0.169983


这是一个好的配置文件,在Excel中绘制了24个实时分钟,向南射击,然后向西进入繁忙的学院广场,在5个uGrids中有20~40个分支,其中有4-6个辐射。





已知问题

(1)在工作台制作菜单中长时间后屏幕通知可能会停止。保存并重新加载时清除。


兼容性 

mod不依赖于扩展程序或DLC,也不会更改任何基本游戏资产或对象,它是100%纯新的Creation Kit表单和脚本。在禁用此mod之前删除环。如果您乐意接受保存游戏中加载顺序更改的潜在冲突,请仅删除mod。


Nexus PC手动安装

将SKKScriptLatencyTest.esp和SKKScriptLatencyTest - Main.ba2复制到您的...... \ Fallout 4 \ Data目录,在Bethesda mod菜单,mod manger或其他任何内容中启用。


Nexus常见问题

>为什么没有ESL版本?因为维护30多个脚本mod已经涉及到足够的麻烦。

>不运行此探测器会导致更多的脚本滞后?可能,如果启动10秒计时器导致更多的脚本滞后,那么您的保存游戏有一些严重的问题。


平台

PC nexusmods.com或bethesda.net 
XBOX bethesda.net 
[由于Sony Corp.脚本内容限制,无法支持PlayStation®。




Suffering from script lag ? CC content clogging your quests ? Equip a ring to receive regular on screen notification on script latency.


[ Script Latency 9.5 Seconds 95% ] 
This is a diagnostic tool not a solution




Install this mod at any time and the player is given three Elven forged rings of power:

.SKK Script Latency Ring 05 sec
.SKK Script Latency Ring 10 sec (auto equipped)
.SKK Script Latency Ring 20 sec

They will test the latency of the papyrus script environment every NN seconds with an on screen message (and debug log output ) for an indication of the load on that game system. 

Try to stay out of menus, holotapes and notes when you are investigating lag as each time you open one it cancels that test timer as the world goes on hold.

Remove the ring to stop the test. Spare rings can be crafted at a Chemlab if misplaced and not in inventory. 
 
Best place is last, at the bottom of your load order so it gets the lowest priority to generate worst case reporting. 


Papyrus script lag diagnostic

The test starts a script timer for the specified duration. The on screen message shows the amount of extra time the timer ran for and what that extra time is as a percentage of the original time, which is an indication of the processing queue - backlog - latency - lag.

Using the 10 second timer test, a latency of 5.0 seconds means it took 15 seconds to complete which is +50% time. Be aware that the Papyrus scripting sub-system only has a tiny amount of resources allocated to it compared to the other real time subsystems so using tools like the (excellent) Fallout Performance Monitor will not show script resource over commit.

In this type of testing the absolute reported values are interesting, but useless on their own. You need to develop a baseline of acceptable behavior and then compare the results during less good game experiences to establish problem patterns. Your game may run fine with a 50% script lag value, or it may stutter and fall over. It's all relative, as Tolstoy suggests about unhappy families.  

Even running with zero mods, the base game script environment will spike activity on player movement, loading busy cells as area scans run and resident actors AI are booted into life. Spikes of latency are fine and to be expected, its sustained behavior to look out for.

Working out which mod or script is causing sustained lag is the really tough part. If you are on PC, use the debug log to see what else is dumping when the persistent lag starts. For Xbox it's more qualitative: what were you doing, and which of your scripted mods do stuff around that event or location.

Sample Debug Log output (if enabled):

SKK_SLTMainScript Count 1 TimerTime 10.000000 RunTime 13.089001 DeltaTime 3.089001 DeltaPercent 30.890005
SKK_SLTMainScript Count 2 TimerTime 10.000000 RunTime 15.100998 DeltaTime 5.100998 DeltaPercent 51.009975
SKK_SLTMainScript Count 3 TimerTime 10.000000 RunTime 10.016998 DeltaTime 0.016998 DeltaPercent 0.169983


This is an OK profile plotted in Excel of 24 real time minutes shooting South and then West into the ever busy College Square with 20 ~ 40 ferals active in 5 uGrids with Fallout 4-76.





Known Issues

(1) Screen notifications may stop after long periods in workbench crafting menus. Clears on save and reload.


Compatibility 

The mod has no dependencies on extenders or DLCs and does not change any base game assets or objects, its 100% pure new Creation Kit forms and scripts. Remove rings before disabling this mod.  Only remove mods if you are happy to accept potential conflicts from load order changes in a save game.


Nexus PC manual installation

Copy  SKKScriptLatencyTest.esp and SKKScriptLatencyTest - Main.ba2 to your ...\Fallout 4\Data directory, enable in the Bethesda mod menu, mod manger or whatever.


Nexus FAQ

> Why is there no ESL version ? Because maintaining 30+ scripted mods already involves enough hassle.

> Wont running this detector cause more script lag ? Possibly, and if starting a 10 second timer causes more script lag then your save game has some serious issues.


Platforms

PC nexusmods.com or bethesda.net
XBOX bethesda.net
[PlayStation® can not be supported due to Sony Corp. scripted content restrictions.


文件说明

Mod截图

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