Settlement Mechanics Redux 微调定居点机制

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在3DM Mod站下载辐射4最新的Settlement Mechanics Redux 微调定居点机制 Mod,由Elysian Mods制作。老葉在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: Elysian Mods Mod版本: 1.0 Mod大小: 10.6 KB 更新时间: 2018-11-08 20:23:45 发布时间: 2018-11-08 20:23:45

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Settlement Mechanics Redux 微调定居点机制




我一直在盯着我创造的憎恶,并且在第一次更新一段时间之后再也没有碰过...... Elysios的定居机制与更多植物就是我所说的......坦率地说,这是我身上的一根刺,我从未改进过它。这对我来说是一次性的,需要更新。它的一部分是好的,部分是坏的,太多的是超级cheaty。这是我的新口味,我真正的味道。并非所有这些变化你都可能会欣赏,但我试图带回管理和解的乐趣,而不是让它们成为辐射任务。其中一些更难,其中一些更容易......大多数更现实,希望你会喜欢。请提供您的反馈,并告知我您遇到的任何问题。我也很想听听你认为会有什么好处。

目前,此版本不会触及任何DLC项目,但这肯定会改变。为了您的方便,我已经包括ESP版本和ESL版本,并且将始终为那些仍然没有所有DLC的人保留Vanilla版本。以下是更改列表。


以前需要电力电缆的炮塔现在使用无源电力。在你的炮塔附近将一个塔架向下倾斜,它们会以致命的效果和最小的眼睛疼痛开始。
2.所有无源电源节点(开关,挂架,连接器等)现在的半径增加了50%。
3.与实际值和我个人的品味相比,发电机输出略有改变,更加真实。小型(3> 4),中型(5> 6)和风车(3> 5)发电机的功率输出发生了变化。大型发电机没有改变。
4.水净化器略微编辑为现实主义。小净化器现在需要5个电源,但提供10个水。大型净化器仍需要10个电源,但仅提供20个水。
5.添加了血叶,插花和淤豆配方作为食物来源。



以下是我目前的工作清单。

1.使用适当的菜单图标将缺失的植物和所有野生植物添加到配方列表中。
2.在保持类似功能的同时,与平衡和真实性相比,重新评估炮塔和护栏的安全输出。
3.与植物的大小和类型相比,重新评估植物的食物产量。




I've been staring at the abomination I created and never touched after the first update for awhile...Elysios's Settlement Mechanics with More Plants is what I called it...frankly it's been a thorn in my side that I never improved on it. It was a one-off for me and it needed to be updated. Parts of it were good, parts of it were bad, too much of it was super cheaty. This is my new flavor, my true flavor. Not all the changes in this one you might appreciate but I tried to bring back the fun of managing a settlement as opposed to making them little more than radiant quests. Some of this is more difficult, some of it is easier...most of it is more realistic, and hopefully you'll enjoy. Please, provide your feedback and inform me of any issues you are having. I'd also love to hear what you think would be a great addition.

For now, this version does not touch any DLC items, but that will definitely change. For your convenience, I have included both an ESP version and an ESL version and will always maintain a Vanilla edition for those who still don't have all the DLC. Below is a list of the changes.


1. Turrets that previously required power cables now use passive power. Plop a pylon down near your turrets and they'll start right up with deadly effect and minimal eye-sore.


2. All passive power nodes (switches, pylons, connectors, etc.) now have an increased radius by 50%.


3. Generator output has been changed slightly to be more realistic in comparison with actual values and my own personal taste. Power output changed for small(3>4), medium(5>6), and windmill(3>5) generators. Large generator has not changed.


4. Water purifiers slightly edited for realism. Small purifier now requires 5 power, but provides 10 water. Large purifier still requires 10 power, but only provides 20 water.


5. Added bloodleaf, hubflower, and silt bean recipes to be used as food sources.





The following is my current worklist.

1. Add missing plants and all wild plants to recipe list with proper menu icons.


2. Re-evaluate safety outputs for turrets and guardposts in comparison with balance and realism while keeping similar functionality.


3. Re-evaluate food outputs for plants as compared to size and type of plant.








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