Player's Custom Guildmarm Costume

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详细介绍

简单简介

在3DM Mod站下载怪物猎人:世界最新的Player's Custom Guildmarm Costume Mod,由UberGrainy制作。ravenick在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: UberGrainy Mod版本: 1.0 Mod大小: 13.1 MB 更新时间: 2018-10-31 13:25:24 发布时间: 2018-10-31 13:25:24

详细说明

定制修改的Guildmarm服装,现在适合玩家。改变游戏中的颜色。混合和匹配部件。可选帽子尺寸和眼镜。

修改包括紧身短裤和短款短裤,长腿和高跟鞋。


取代Harvest分层装甲。

你不需要使用Guildmarm服装来使用它。


警告:这会强制使用高多边形网格(即无LOD)。根据您的系统,它可能会对您的帧速率产生负面影响。



笔记:

- 与其他模型文件交换会影响可自定义的颜色。我准备了替代纹理来对付这个问题。请参阅下面的说明。

- 袖子和外套有轻微剪裁。

- 默认颜色与处理程序不同。无法弄清楚如何改变它。

- 帽子的变化可能会夹在头发上。较小的版本推动前方的刘海,但这会导致我的头发模型出现问题。

- 在过场动画中,在头部后方可以看到看起来像一个反向红色眼镜边缘。不知道那是从哪里来的。

- 有时腰带青蛙的腿会在过场动画中伸展怪异。


我如何转换它:

- 为了让掌舵不崩溃,我从头盔模型粘贴了骨骼数据的开头。也许是前4-5块骨头左右。

- 为了让吊灯工作,我将书带骨头编成了甩骨头,从Vaal手臂复制了甩尾骨指数,并在Blender中移动了骨头。

- 为了阻止装备崩溃,我编辑了骨骼图以引用新创建的抛掷骨骼。

- 为了让着色工作,我制作了CMM纹理并用一个玩家装备覆盖了布料。然后将原始值复制回底部。

- 为了修复外套扭曲,我使用CrazyT的工具去除外套背面的奇怪骨骼影响。

- 为了使肤色定制起作用,看起来皮肤纹理的角落必须是肤色,或者在游戏中看起来是白色的。不是100%肯定。

- 为了分离helm和legs网格,我创建了比较文件,然后用00字节手动替换了腿顶点数据。


安装:

将NativePC 文件夹放到游戏目录即可


卸载:

删除下面的文件夹即可

NativePC \ PL \ f_equip \ pl076_0000 \

NativePC \ PL \ f_equip \ pl_mod_guildmarm \


感谢Vuze提供的解包工具,daemon1的原始纹理转换器(正确的偏移值通常在100到118左右),用于将DDS转换为BC7的MHWTexConvert,用Predator导入的MT Framework工具作为参考,以及CrazyT的BlenderMhwModelImporter。


特别感谢人们报告问题,并在论坛中帮助他人。



Custom-modified Guildmarm costume, now for players. Change colors in-game. Mix and match parts.  Optional hat sizes and glasses.
Modifications include bustier and curvier with shorter shorts, longer legs and higher heels.

Replaces the Harvest layered armor.
You do not need to have the Guildmarm costume to use this.

Warning: This forces use of the high polygon mesh (ie. no LOD). Depending on your system, it may negatively impact your frame rate.



Notes:
- Swapping with other model files affects which color is customizable. I've prepared alternate textures to counter this. See below for instructions.
- Sleeves and coat have minor clipping.
- Default color isn't the same as the Handler's. Couldn't figure out how to change it.
- Hat variations will likely clip through the hair. The smaller version pushes the front bangs down, but that causes problems for my hair mods.
- In cutscenes, what looks like a reverse red glasses rim can be seen on the back of the head. No idea where that's coming from.
- Sometimes the belt frog's legs will stretch weird in cutscenes.

How I converted it:
- To get the helm to not implode, I pasted the start of the bone data from a helm model. maybe the first 4-5 bones or so.
- To get the slinger to work, I hex-edited the book strap bones into slinger bones, copied slinger bone index from Vaal arm, and moved the bones in Blender.
- To stop the outfit from crashing, I edited the bone map to refer to the newly created slinger bones.
- To get coloring to work, I made CMM textures and overwrote the cloth material with one from a player outfit. Then copied original values back to the bottom.
- To fix the coat distortion, I used CrazyT's tool to remove strange bone influences from the back of the coat.
- To get the skin color customization to work, it seems like the corners of a skin texture must be skin colored, or it appears white in-game. Not 100% sure.
- To separate the helm and legs mesh, I created comparison files and then manually replaced the leg vertex data with 00 bytes.

Installation:
Simply unzip the main archive (with folders) into Steam\Steamapps\common\Monster Hunter World\
Optional files go in the same location, overwriting the main archive's files.

To use the alternate color customization textures, go to NativePC\pl\f_equip\mod_pl_guildmarm\
There are CMM files, and CMM_ files. Swap the names of these around.

Uninstallation:
If you want to revert to the original, simply delete the mod files in these folders:
NativePC\pl\f_equip\pl076_0000\
NativePC\pl\f_equip\pl_mod_guildmarm\

Thanks to Vuze for the unpacking tools, daemon1's raw texture converter (correct offset values are usually around 100 to 118),  MHWTexConvert for converting DDS to BC7, MT Framework tools by Predator for importing as reference, and CrazyT's BlenderMhwModelImporter.

Special thanks to the people reporting problems, and helping others out in the forum.

文件说明

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