简单简介
在3DM Mod站下载上古卷轴5:重置版最新的Bestial Beast Races SE - Argonians和Khajiit的肌肉身体变形和高度缩放 Mod,由OnHolyServiceBound制作。Eanket在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!
详细介绍
Mod作者: OnHolyServiceBound Mod版本: 1.0 Mod大小: 99.1 KB 更新时间: 2018-10-27 10:29:11 发布时间: 2018-10-27 10:29:11
详细说明
我把这个mod作为对许多人的回应,maaany要求做一个野兽特定的mod,同样的:
种族身体变形 - Oldrim版本
和
Orc大修 - Oldrim版本
虽然Racial Body Morphs确实拥有它为野兽种族设置的独特身体变形,但人们仍然想要一个独立版本,同时我经常被要求更多肌肉版本的我的野兽种类变形。
出于这个原因,我决定让Bestial Beast比赛拥有与Racial Body Morphs截然不同的独特变形。
种族身体变形主要是以传说为基础,使得野兽种族更加时尚和精益,因为它们都是隐形种族,在之前的比赛中通常具有低强度属性。
相比之下,Bestial Beast比赛增加了一些(可能需要的人,取决于你问的人)质量与当前的变形,同时保留他们的伸长的肢体和运动的身体类型。
这个mod有三个主要版本。(我作为骨架替代品上传的第四个奖励只是放在其中一个主文件之上)
微妙:Khajiits和氩气比以前略高(Khajiit为1.00至1.015,Argonian为1.01至1.03),并且具有独特的身体变形,身材苗条但运动,四肢长,爪长,V形。
标准:Khajiits和Argonians仍然较高(Khajiit为1.00至1.03,Argonian为1.01至1.075)并且身体变形具有更多质量,同时保留其敏捷特征。在我的Racial Body Morphs mod中,它们与男性Redguards的质量大致相等。
极端:Khajiits和Argonians相当高(Khajiit为1.045,Argonian为1.09)并且肌肉质量更大,在最大重量时它们看起来非常笨重。尽管如此,他们还没有笨重的人形特征。保留他们长长的爪子和灵活的功能。
(与截图相反,极端版本不会移除你的衬衫,我只是利用Muscular Khajiit纹理和男性Argonian纹理来显示最大的收益。可能只是......一点点不诚实)
强烈建议你使用这个retex用于Khajiit,如果你想要看起来更健壮的khajiit角色而不是人类看起来,以及我在所有屏幕上使用的东西,它是迄今为止最好的一个:
肌肉Khajiit纹理 - Oldrim版本
不要使用骨架mod,当它们出来时那些变形很棒,我记得在Brutish Argonian Male中使用vector的健美骨架,我说最近我测试了这些,并且它们达不到种族身体变形的标准。超级重型和非常不均匀的编辑。
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I made this mod as a response to many, maaany requests to do a beast specific mod in the same vein of:
Racial Body Morphs - Oldrim Version
and
Orc Overhaul - Oldrim Version
Although Racial Body Morphs does have it's own set of unique body morphs for beast races, people still wanted a standalone version, at the same time I regularly get asked for more muscular versions of my beast race morphs.
For that reason I decided to make Bestial Beast races have unique morphs distinct from Racial Body Morphs.
Racial Body Morphs is mainly lore based, making the beast races sleek and lean to go along with the fact that they are both stealth races with typically low Strength stats in previous games.
By comparison, Bestial Beast races adds some(Possibly much needed depending on who you ask) mass to the current morphs, while retaining their elongated limbs and athletic body types.
There are three main versions of the mod.(And a bonus fourth that I'm uploading as a skeleton replacer only to be dropped on top of one of the main files)
Subtle: Khajiits and argonians are slightly taller than before (1.00 to 1.015 for Khajiit and 1.01 to 1.03 for Argonian) and have unique body morphs with a slim but athletic build, long limbs, longer claws, and a more V shaped figure.
Standard: Khajiits and Argonians are taller still(1.00 to 1.03 for Khajiit and 1.01 to 1.075 for Argonian) and have body morphs with more mass whilst retaining their agile features. They are about equal in mass to the male Redguards in my Racial Body Morphs mod.
Extreme: Khajiits and Argonians are reasonably tall(1.045 for Khajiit and 1.09 for Argonian) and have a lot more muscle mass, at their max weight they can look quite hulking. Despite this they don't have dumpy-humanoid features. Retaining their long claws and agile features.
(Contrary to the screenshots, the extreme version doesn't remove your shirt, I'm just taking advantage of Muscular Khajiit Textures and Male Argonian Textures to show maximum gains. Probably just.. a liitle bit disingenuous )
Highly recommend you use this retex for Khajiit, it's the best one by far if you want stronger looking khajiit characters without being -too- human looking, and what I used in all of the screencaps.:
Muscular Khajiit Textures - Oldrim Version
Don't use the skeleton mod though, those morphs were great when they came out, I remember using vector's bodybuilder skeleton in Brutish Argonian Male, that said, I tested these out recently, and they are not up to the standard of racial body morphs. Super top heavy and very uneven edits.
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