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Next City Plot by Ace

Next City Plot by Ace
Next City Plot by Ace
作者:Ace Coope
发布:狮子王
发布日期:2018-10-26 22:54:43
更新时间:2018-10-26 22:54:43
这个人很懒,什么也没留下

Next City Plot by Ace



此版本不具备价值,因为截至2016-11-18的Civilization 6更新(游戏v1.0.0.38)已经包含了显示城市将要增长的下一个图块的功能。
但是,如果我找到一些灵感来扩展香草游戏的功能 - 我会想出这个版本的3.x版本。
请过一会儿再回来看看。

这个模型向您展示了城市何时何地将扩展到文化边界的下一个增长点。
目前,标记在“购买图块”和“管理公民”城市屏幕中可用。

我对改进这个小mod的任何建议持开放态度。
在我经常阅读的mod讨论主题中表达您的意见。
请花点时间对我的某些功能进行投票
https://goo.gl/forms/yNy1FrewLAN7QXf22

感谢您对mod功能的所有客气话语和输入。

I.截图

剧透 : 

 


II。特征

剧透 : 


显示该城市将在下一个文化边界增长时扩展的下一个情节。

显示文化边界增长前的转弯次数。

支持基于核心本地化文件中已有的文本的本地化字符串。

适用于购买平铺和管理公民屏幕。

也适用于战略观点。


III。已知的怪癖

剧透 : 


下一个地块仅在城市放置后的第二个转弯处显示。这是Civ6游戏引擎的一个功能,其中变量pCityCulture:GetNextPlot()仅在转弯后填充。我应该调查一下。

给定的下一个图可能会随着转弯而改变,这是游戏机制的一部分。例如:连续5回合,下一个情节标记说罗马希望扩展到斯通,但在实际边界增长之前,标记切换到莱斯,并且城市在下一回合获得赖斯。这不是一个错误,但城市人工智能在工作 - 它在某个时候重新考虑人口增长优先于生产。

下一个绘图标签显示在拼贴的中心下方。我只是因为空闲的未使用空间而把它放在那里,所以标签位置可能会改变。

资源图标与下一个绘图标签重叠,有时会妨碍标记的可见性。资源图标层有一个更高的“z-index”,我现在无法改变它。


IV。去做

剧透 : 


选择城市时,在所有城市屏幕上显示下一个绘图标记。(自2016-11-08添加)

在城市中手动重新分配公民时,更新下一个城市情节文本和工具提示。(自2016-11-08添加)

在Civ5中添加边框轮廓到下一个城市地块。(自2016-11-08添加)

找到下一个情节标签的更好位置。

添加地图选项以显示/隐藏下一个绘图标记。

将下一个城市情节按钮的背景转换为进度条。

在工具提示中显示下一个城市地块的文化成本。


V. Kudos

剧透 : 


神圣的尤里 - 为他的伟大的神圣的尤里的定制城市小组激发了我开始这项工作。

Kelebek - 他的帖子暗示我要调查哪些变量。

Olleus - 建议改变城市文化输出应立即反映在下一个城市地块标签上。

Druid911 - 用于报告在第一次转弯时仅在非包装地图上查看城市地块后导致游戏崩溃的错误。


VI。更新日志

剧透 : 


2016年11月1日:

具有基本功能的初始版本


2016年11月8日:

下一个城市情节标记现在也可以在“管理公民”屏幕中找到

在重新分配公民时,边界增长文本现在可以正确更新

为下一个城市情节标记添加白色边框(Civ5样式)

现在可以在“附加内容”屏幕中看到该模式(默认情况下启用)

精炼代码,将修改移到两个新函数中 - ShowNextCityPlot()和HideNextCityPlot()


2016年11月14日:

修复了第一次打开非包装地图(例如内海)时退出城市屏幕的崩溃


七。安装

剧透 : 


将内容解压缩到Civ6 Mods或DLC文件夹中。
“Steam \ SteamApps \ common \ Sid Meier的文明VI \ DLC”或
“%UserProfile%\ Documents \ My Games \ Sid Meier's Civilization VI \ Mods”

开始一个新游戏 - 提取后,默认启用此mod。

安顿一个城市。跳到下一个回合。打开“购买平铺”屏幕。瞧!


八。故障排除

剧透 : 


检查您使用的其他mod是否还包含文件PlotInfo.lua或PlotInfo.xml - 因为只有上次加载的mod与此类文件的更改才会显示在游戏中。

您必须启用此mod 才能启动新游戏以查看下一个城市情节标记。

从城市放置后的第二个转弯开始,下一个城市情节标记才可见。




This mod is not as valuable since Civilization 6 update (game v1.0.0.38) as of 2016-11-18 already includes the feature to show the next tile a city will grow to.
However, if I find some inspiration to extend the features of the vanilla game - I will come up with version 3.x of this mod.
Please, check back after a while.

This mod shows you when and where to the city will expand upon the next growth of cultural borders.
Currently the marker is available within the "Purchase tile" and "Manage citizens" city screens.

I'm open to any suggestions on improving this little mod.
Voice your opinions in the mod discussion thread, which I read frequently.
Please, also take your time to vote on some features I'm hesitant to change:
https://goo.gl/forms/yNy1FrewLAN7QXf22

Thank you for all the kind words and your input on mod features.

I. Screenshots

Spoiler : 

 


II. Features

Spoiler : 


Shows the next plot the city will expand to upon the next cultural borders growth.

Displays the number of turns until cultural border growth.

Supports localised strings based on text already available in the core localization files.

Works on Purchase Tile and Manage Citizens screens.

Works in Strategic view as well.


III. Known quirks

Spoiler : 


The next plot is displayed only on the second turn since the city was placed. It's a feature of Civ6 game engine, where variable pCityCulture:GetNextPlot() is populated only a turn later. I should look into this.

The given next plot may change with turns, which is a part of game mechanics. E.g.: For 5 turns straight the next plot marker says Rome wishes to expand to Stone, but right before the actual border growth the marker switches to Rice, and the city gets Rice the next turn. This is not a bug, but the City AI at work - it reconsidered population growth a priority over production at some point.

The next plot label is displayed below the center of the tile. I just put it there because of free unused space, so the label position may change.

Resource icons overlap with the next plot label, sometimes obstructing visibility of the marker. The resource icons layer has a higher "z-index", I can't change it at the moment.


IV. To Do

Spoiler : 


Display next plot marker on all city screens while city is selected. (added since 2016-11-08)

Update the next city plot text and tooltip when citizens are manually reassigned in a city. (added since 2016-11-08)

Add a border outline to the next city plot like in Civ5. (added since 2016-11-08)

Find a better position for the next plot label.

Add a map option to show/hide the next plot marker.

Convert the background of next city plot button into a progress bar.

Show the culture cost of the next city plot in the tooltip.


V. Kudos

Spoiler : 


Divine Yuri - for his great mod Divine Yuri's Custom City Panel which inspired me to start this work.

Kelebek - whose post hinted me which variables to investigate.

Olleus - for suggesting that changes to city culture output should be immediately reflected on the next city plot label.

Druid911 - for reporting a bug that caused a game crash after viewing city tiles at the first turn only on non-wrapped maps.


VI. Changelog

Spoiler : 


2016-11-01:

Initial release with basic features


2016-11-08:

Next city plot marker now also available at Manage Citizens screen

Border growth text now updates correctly when reassigning citizens

Added white border to the next city plot marker (Civ5 style)

The mod is now visible in the Additional Content screen (enabled by default)

Refined code, moved modifications into two new functions - ShowNextCityPlot() and HideNextCityPlot()


2016-11-14:

Fixed a crash on exiting the city screen at first turn on non-wrapped maps (e.g. Inland Sea)


VII. Installation

Spoiler : 


Unzip the contents into the Civ6 Mods or DLC folder.
"Steam\SteamApps\common\Sid Meier's Civilization VI\DLC" or
"%UserProfile%\Documents\My Games\Sid Meier's Civilization VI\Mods"

Start a new game - after extraction this mod is enabled by default.

Settle a city. Skip to the next turn. Open the "Purchase Tile" screen. Voilà!


VIII. Troubleshooting

Spoiler : 


Check if any other mods you are using also contain files PlotInfo.lua or PlotInfo.xml - because only the changes from the last loaded mod with such files will show up in the game.

You have to start a NEW game with this mod enabled to see the next city plot marker.

The next city plot marker is visible only since the second turn after the city was placed.



原贴地址
1.版本号: 2.3   更新时间: 2018-10-26 22:59:36

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