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Divine Yuri's Custom City Panel 定制城市小组

作者:Divine Yuri
发布:jackydeng
发布日期:2018-10-25 19:44:09
更新时间:2018-10-25 19:44:09
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Divine Yuri's Custom City Panel 定制城市小组
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Divine Yuri's Custom City Panel 定制城市小组


我一直听到一些抱怨,并且自己也有一些城市小组。我一般认为面板本身缺乏信息是最大的垮台,并想纠正这个问题。

我所做的大部分都是将大量的信息添加到面板本身的附加信息标签中作为工具提示,将食物产量转换为显示增长率而不是总量,并且还替换“建筑物数量” “可能的总区数”栏。

我添加的其他工具提示是:

现在,如果您将鼠标悬停在新的“区”栏上,它将显示城市中的建筑区以及每个区的建筑物。除了告诉你什么时候建筑物或地区被掠夺。

Spoiler 截图: 



宗教酒吧的工具提示显示有多少公民遵循每个宗教,你的万神殿信仰,以及城市中主导宗教的好处。

Spoiler 截图: 



设施栏的工具提示显示了城市当前的情绪,这种情绪的好处/障碍,以及导致设施丢失/收益的原因的细分。

Spoiler 截图: 


将鼠标悬停在住房上将从住房中获得当前的食物改良剂。

Spoiler 截图: 


添加了人口中丢失的食物,以及食物工具提示的修饰符。

Spoiler 截图: 


更新:

更新(2016年10月25日)

城市面板上的生产栏已更改为显示栏右侧的总生产量。

每当生产面板打开时,城市面板现在向左移动,以免被生产面板覆盖。

Spoiler 截图: 



更新(2016年10月26日)

成长条已缩短以腾出空间。

添加了一个扩展栏,它将显示该城市扩展其范围之前的时间。(当我写这篇文章时,栏的颜色是暂时的)

扩展酒吧,展示全面的食品和文化。

Spoiler N / A最新版本: 

向Growth Bar添加了工具提示。

Spoiler 截图: 



更新(2016年11月22日)

要合并“生产面板”选项卡,请将CityPanel.lua文件顶部的uo_CityProductionMerge从false设置为true。

这可以通过将CityPanel.lua文件顶部的uo_CityManagementMerge从true设置为false来恢复。

城市经理开放时会显示其他信息。

您现在可以从主菜单中关闭mod。它仍然会从一开始就启用。

以工具提示的形式向当前生产添加信息,与工具提示在生产面板中显示的方式相同。

右键单击当前生产图标将链接到正在制作的文明百科全书。

选择城市时,将显示下一个增长图块。

Citizen Growth bar改回正常规模,现在类似于生产条。

合并Manage Citizens和Purchase Tile选项卡。

您还可以合并“生产面板”选项卡,但默认情况下不启用此选项卡。

(技术)面板顶部的选项卡现在连接到lua事件,可以通过外部模块触发以添加新选项卡。

Spoiler 截图: 




如何安装:
将内容放入DLC文件夹。
“Steam \ SteamApps \ common \ Sid Meier的文明VI \ DLC”





I've been hearing some complaints, and had some myself of the City Panel. I generally thought the lack of information on the panel itself was it's greatest downfall, and wanted to correct this.

Mostly what I've done is added a ton of the information that can be found in additional information tab onto the panel itself as tool tips, switching the food yield to show growth yield instead of total, and also replacing the "Number of Buildings" bar for a "Number of Districts out of Total Possible" bar.

The additional tool tips I added were:

Now if you hover over the new "Districts" bar it'll show the built districts in the city, and the buildings in each district. As well as telling you when a building or district is pillaged.

Spoiler Screenshot : 


The tool tip for the religions bar shows how many citizens follow each religion, your pantheon belief, and benefits of the dominant religion in the city.

Spoiler Screenshot : 


The tool tip for the Amenities bar shows the current mood of the city the benefit/hindrance of that mood, and the breakdown of what's causing the lost/gains of Amenities.

Spoiler Screenshot : 

Hovering over Housing will give the current food modifier from housing.

Spoiler Screenshot : 

Added food lost from population, and modifiers to the food tool tip.

Spoiler Screenshot : 

Updates:

Update (Oct 25th 2016)

The production bar on the city panel has been changed to show total production on the right side of the bar.

Whenever the production panel is open the city-panel now moves the the left as to not be covered up by the production panel.

Spoiler Screenshot : 


Update (Oct 26th 2016)

The Growth bar has been shortened to make room.

Added a Expansion Bar which will show how long until the city expands it's boarders. (The color of the bar is temporary as I write this)

Expansion Bar that show total Food and Culture.

Spoiler N/A with newest Version : 

Added tooltips to the Growth Bar.

Spoiler Screenshot : 



Update (Nov 22nd 2016)

To merge the Production Panel tabs set uo_CityProductionMerge at the top of CityPanel.lua file from false to true.

This can be reverted back by setting uo_CityManagementMerge at the top of the CityPanel.lua file from true to false.

Additional information is displayed when the city manager is open.

You can now turn off the mod from the main menu. It'll still enable from the start.

Added info to current production in the form of a tooltip in the same way a tooltip would be displayed in the production panel.

Right clicking the current production icon will links to the civilopedia of what ever's being produced.

Next growth tile will display when a city is selected.

Citizen Growth bar changed back to normal size, and now resembles the production bar.

Merged the Manage Citizens, and Purchase Tile tabs.

You can also Merge the Production Panel tabs, but this is not on by default.

(technical) Tabs on top of the panel are now connected to a lua event that can be fired by external mods to add new tabs.

Spoiler Screenshot : 




How to install:
Drop the contents into the DLC folder.
"Steam\SteamApps\common\Sid Meier's Civilization VI\DLC"


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1.版本号: 1.0   更新时间: 2018-10-25 19:48:57

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Divine Yuri's Custom City Panel 定制城市小组


Mod大小:15.8 KB
上传时间:2018-10-25 19:44:09

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