AIOnlyBattle for Drew Durnil

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在3DM Mod站下载文明6最新的AIOnlyBattle for Drew Durnil Mod,由Leodim制作。罪恶附身在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Leodim Mod版本: 1.0.1 Mod大小: 61.7 KB 更新时间: 2018-10-17 20:19:04 发布时间: 2018-10-17 20:19:04

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AIOnlyBattle for Drew Durnil



这是一个让AI Only Battles更有趣的模式。
AI需要一些调整才能让更多城市和游戏更有趣。您只需要使用自动播放(可在civfanatics获得)。可能是AI +但是已经有一些变化(但不是AI相关的变化)。

完成它主要是因为我喜欢有时看Drew Durnil AI只有战斗因为我喜欢他评论游戏的方式。但老实说,他对文明6的第一次尝试是(正如预期的那样因为文明6),有点无聊因为AI几乎从未捕获任何城市。
即使有非常酷的评论,游戏仍然停留在观看imho。
如果有人认识他,让他知道它就在这里

老实说,我主要重新调整了其他mod的变化,在这里和那里改变了一些值,使其更适合仅用于AI的战斗。
我发现结果相当不错,人工智能确实在整个游戏中捕获了更多的城市,甚至在后来的时代也是如此。在以后的时代,没有这个模型的时间大约是10-20倍。

但是仍然比早期时代要少得多,这是最小的,因为最好的10(mod)x1(未经编码)= 晚期拍摄的10个城市仍然很低(数字非常粗糙,只是为了给你一个想法)。可能还不够,但大约10倍太低总是“不那么低”吧?

当然它仍然可以更好,随意修改它然后重新分配它,如果你想要的话,就我而言,我没有任何问题。这些文件被评论并且非常简单,可以诚实地编辑,如果你发现某些东西可能更适合AI的战斗,那么请随意这样做。欢迎任何人使用/修改/窃取/无论如何。

当然,这个mod根本不是作为人类玩的,你会发现一些可被我打赌的人可利用的东西。


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更改日志,主要变化:
- 让城市力量变弱
- 让城市实力更加强大什么时候没有单位(也因为没有那个单位就让它们更弱,而且它仍然有意义IRL)
- 将城市最小距离提高到4,帮助AI建立区域,帮助他们支持军队等。也可以帮助他们在战斗中,因为他们在狭窄的地方并不总是那么好
- 更低的不同墙壁力量
- 更不用说战争舒适性损失(原因)人工智能倾向于使倒钩频繁爆发导致叛乱)
- 每次战斗造成轻微伤害(以避免在战争中长时间保持吨数,并使“利用”更具决定性)
- 使攻击者有点优势比较def来帮助人工智能攻击(只是轻微地,为了补偿防御,城市往往帮助太多)。通过降低地形def得分,也适用于城市。

轻微变化:
- 降低远程和攻城强度只是为了弥补先前关于攻击者的变化,这有助于他们甚至超过近战单位
- 制造用于国王,因此设定的刺激AI为+ 20%,金为+ 100%。科学/文化不变(国王+ 8%)
- 后期时间略有提升但比8岁时少得多
- 向军事工程师提出了4项指控,但不确定AI往往会对他们做任何有趣的事情
- 已经解释了ynamp的地图部分,这完全是选择性的

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最后,我不确定我会支持它(也许?)因为我现在有其他项目,所以如果有人想要接管,或者根据它创建另一个mod,对我来说没问题!

变更列表在mod文件中非常自我解释。这是我第一次发布mod,可能不完美。此外,我声称没有真正的工作,它更多的是与许多现有mods的变化的汇编。

PS:对不起我的英语,这不是我的母语。


This is a mod to make AI Only Battles more interesting to watch.
AI needs some tweaks to take more cities and games more fun to watch. You only need Autoplay (available at civfanatics) with this. Possibly AI+ but some changes are already here (but not AI related changes).

Done it mainly cause I like to sometimes watch Drew Durnil AI only battles cause I like the way he comments games. But honestly his first try with civ 6 was (as expected because of civ 6), a bit boring cause the AI nearly never captured any city.
Game felt stagnant to watch imho, even with the very cool commentaries.
If anyone knows him, let him know it's here 

Honestly I mainly regrouped changes from other mods, changing some values here and there to make it work better for AI-only battles.
I find results are quite decent, AI does indeed capture more cities throughout the game, and even some at later eras. About 10-20x times more than without this mod at later eras.

But still much less then at earlier eras, which is a minimum because at best 10 (mod) x1 (unmoded) = 10 cities captured in late eras are is still low (numbers are very rough, just to give you an idea). Might not be enough but about 10x being too low is always "less low" right?

It still could be better of course, feel free to modify it then redistribute it if you want, I have no problem with that as far as I'm concerned. The files are commented and pretty simple to edit honestly, feel free to do so if you find some things could be better for AI only battles. Anyone is welcome to use/modify/steal/whatsoever.

Of course this mod is not made to be played as human at all, you will find some things that are exploitable by a human I bet.


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Changelog, main changes:
- make cities strength weaker
- make cities strength even weaker when no unit in it (also because couldnt make them even weakier without that, and it still made sense IRL)
- raise city min distance to 4, helps AI builds district which helps them support army etc. Might also helps them in battle because they're not always that good in narrow places
- lower different walls strength
- much much less war amenity loss (cause AI tends to make barbs pop too often cause of rebellion)
- raise slightly damage done per battle (to avoid keeping tons of units for too long in wars, and makes "taking advantage" a bit more decisive)
- make attacker a bit advantaged compared to def to help AI attacks (only slightly, to compensate that in defense, cities tend to help too much). Done by lowering terrain def scores, also works on cities.

Slight changes:
- lowered ranged and siege strength a little bit just to compensate that previous change about attacker, which helped them even more than melee units
- made to be used on king, so setted prod AI to +20% and gold to +100%. Science/culture unchanged (+8% at king)
- slighlty raised duration of later eras but much much less than in 8 age of pace
- gave 4 charges to military engineers, although not sure AI tends to do anything interesting with them anyway
- already explained the map part for ynamp, which is totally optionnal

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Lastly, I'm not sure I will support it a lot (maybe?) because I have other projects at the moment, so if someone want to take over, or create another mod based on it, no problem with me!

List of changes are quite self explanatory in the mod files. This is my first released mod, might not be perfect. Also I claim no real work on this, it's more a compilation with changes of many existing mods.

PS : sorry for my english, it's not my native language.


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