真正的野生动物-Skyrim SE

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的真正的野生动物-Skyrim SE Mod,由Nedius制作。zutto在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Nedius Mod版本: 1.5 Mod大小: 36.7 MB 更新时间: 2018-10-04 20:34:15 发布时间: 2018-10-04 20:34:15

详细说明

我得到了Nedius通过PM移植这个mod的许可。这个mod太好了,不能落后,所以我冒昧地将Nedius的mod移植到Skyrim SE。修补程序超出了我的知识范围,但它不是出于可能性,可以使用一些帮助。




作者:Nedius:


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重要的提示

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据我所知,这个mod现在已经完全清理过了

没有任何崩溃或其他问题。显然,改变野生生物的mods

和行为可能会导致问题,但我已尽力避免这种情况

让我所有的生物都独一无二。


但是,它不会与你需要吃的mod一起“工作”,因为我的食物不会有脚本

他们是一个要求。如果有人知道如何添加,那就爱了

帮帮我!


************************************************** ************************************************** ******************


超过490种新的天际野生动物变种!修订了人工智能和野生动物派系互动,16种新的绝杀友好疾病,45种新的

成分,21种新食品和21种新食谱!


Bethesda论坛讨论:http://forums.bethsoft.com/topic/1366414-real-wildlife-skyrim-thread-2/page__fromsearch__1

1.安装

2.关于合并级别列表的注意事项

3.特点

4.已知的错误

5.已知的mod冲突和补丁

6.更改日志

7.未来计划

8.请求

9.谢谢/致谢

10.翻译

11.捣蛋鬼


1.灌输


将.esp解压缩到您的Skyrim SE数据文件夹(可能位于

C:\ Program Files(x86)\ Steam \ steamapps \ common \ skyrimSE \ Data)或一些类似的位置。


通过加载菜单上的插件菜单或您选择的Mod Manager选择插件。


请忽略mod末尾的'0.1'。这不会改变

人们使用NMM,MO2,LOOT,ETC等系统。


2.级别列表


真实的野生动物 - 天际SE编辑了基本的天际SE游戏的水平列表。如果您担心这会影响

其他mods,我建议使用像Wrye这样的工具创建一个合并的mod

Bash(http://skyrim.nexusmods.com/downloads/file.php?id=1840)。或Mator Smash(https://www.nexusmods.com/skyrim/mods/90987)。


3.特点


这个mod包括:


•超过490种年龄和基于疾病的以下变种:

oBears(正常,洞穴和雪)

oCows

oChaurus / Charus Reaper

oChickens

欧帝尔

oDogs

oElk

oFoxes / Arctic Foxes

oFrostbite蜘蛛(超过50种其他变种......)

oGiants

oGoats

oHorkers

oHorses(所有类型)

冥魂

oMudcrabs

oRabbits

oSabre Cats(正常和雪)

oSkeevers(多种变化,包括许多新的患病变体)

oSpriggans / Spriggan Matrons

oTrolls / Frost Trolls(包括一个新的'Demented'变种)

狼(正常,红色和冰)



•此模式中添加的对疾病友好的疾病现在包括:

oBloodlung

oCollywobbles

oDampworm

oDroops

oFeeble肢体

oGreenspore

oHelljoint

愤怒的愤怒

oRust硬糖

o嗜血性痴呆

oShakes

oSwamp Fever

oTicklebritch

oWither

oWitless Pox

oYellow Tick


有关它们给出的效果列表,请参阅此文件的最底部(如果是剧透!)

•难度增加 - 少年,成年和成年生物比天际的野生动物更具挑战性。

•29种新成分变体(例如适合生物的眼睛,心脏,爪子和肉)

•20种新食品(生物肉)

•11种新的食谱

•现有级别列表的新增内容很少,但包括:

o野狗到'猎物'/环境生物

ostray在适当的区域宰杀'猎物'名单

o环境生物的微小,非侵略性蜘蛛。

o小型,非侵略性的Skeevers取代常见的“老鼠”。

o野马和野牛到平原的猎物名单。

o'Demented Trolls' - 他们的行为有点不可预测。基本上,我需要一个生物来携带'Serpiginous Dementia'......



这意味着您现在可以遇到现有的数百种变体

野生动物 - 更自然一点。哦,并回应请求,

我认为'快'的生物的速度提高了25%。

许多野生动物已经将基本的AI改变了 - 许多变种

会更加被动,发出警告,逃跑等等。但不要太多 - 我

可以制作特定的'被动真实野生动物 - 天际'版本的mod

对于那些想要野生动物而忽视PC的人。



4.已知的错误


•复活的马没有动画。这是基本赛马的特色

香草游戏,我犹豫不决,以减少风险

冲突。

•奶牛 - 它们充满了氦气。为什么会这样,我不确定。有人建议它是由它引起的

通过规模的改变,1.0以外的任何东西都会导致

这个,但我不确定。

•有些生物偶尔没有动画,但这种情况很少见 - 可能是由于a造成的

游戏如何处理改变的水平列表的问题。

•有些用户报告CTD,但我无法复制它们,所以不能说为什么会发生这种情况。


5.已知冲突:


在这里阅读冲突,以及从Oldrim移植mods可能会产生什么。

https://www.nexusmods.com/skyrim/mods/9778/


6.学分


Nedius

Corepc

腹痛

HarveyVats

不正当的Imp

Shingouki

Etayorius

Coldlady


天际社区的支持和反馈。


11.捣蛋鬼


•本模式中添加的对疾病友好的疾病是为了反映过去的影响和

过去Elder Scrolls游戏中包含的疾病的严重程度:

oBloodlung - 减少耐力

oCollywobbles - 降低速度,携带重量和耐力

oDampworm - 降低速度

oDroops - 降低跳跃和速度

oFeeble肢体 - 减少携带重量和近战伤害

oGreenspore - 减少语音技术

oHelljoint - 降低速度和近战伤害

oRed Rage - 降低携带重量和魔法抗性

oRust chancre - 降低速度和Speechcraft

o Serpiginous痴呆症 - 减少Magica,Magica抵抗和Speechcraft

oShakes - 减少潜行和速度

oSwamp Fever - 减轻携带重量和耐力

oTicklebritch - 减少耐力和Speechcraft

o-减少携带重量和耐力

oWitless Pox - 减少Magica

oYellow Tick - 降低速度和携带重量


•有关新成分的炼金术效果的完整详情,请参阅mod文件夹中的“真实野生动物天际炼金术列表”。

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I was given permission to port this mod by Nedius through PM. This mod was too good to be left behind, so I took the liberty to port Nedius's mod over to Skyrim SE. Patches are beyond my knowledge atm, but its not out of the possibility, could use some help for that.



by Nedius:

---------------------------
IMPORTANT NOTE
---------------------------
**********************************************************************************************************************

This mod has now been fully cleaned, as should, as far as I know, run 
without any crashes or other issues. Obviously, mods that alter wildlife
and behaviour may cause issues, but I have done my best to avoid this 
by making all my creatures unique. 

However, it won't 'work' with mods where you need to eat, as my food won't have the scripts to make 
them a requirement. If someone knows how to add those, would love the 
help!

**********************************************************************************************************************

Over 490 new variants of the natural wildlife of Skyrim! Revised AI and wildlife faction interaction, 16 new lore friendly diseases, 45 new 
ingredients, 21 new foods and 21 new recipes!

Bethesda Forums Discussion: http://forums.bethsoft.com/topic/1366414-real-wildlife-skyrim-thread-2/page__fromsearch__1 
1. Installation
2. Note on Merging Leveled Lists
3. Features
4. Known Bugs 
5. Known mod conflicts & Patches
6. Change Log
7. Plans for Future
8. Requests
9. Thanks/Credits
10. Translations
11. SPOILERS

1. Instillation

Extract the .esp into your Skyrim SE data folder (probably located at 
C:\Program Files (x86)\Steam\steamapps\common\skyrimSE\Data) or some similar location.

Select the plugin via the plugin menu on the load menu, or via the Mod Manager of your choice.

Please ignore the ‘0.1’ at the end of the mod. This will not be changed so 
that people using systems such as NMM, MO2, LOOT, ETC.

2. Leveled Lists

Real Wildlife - Skyrim SE edits the leveled lists for the basic Skyrim SE game. If you are concerned that this will affect 
other mods, I recommend creating a merged mod using a tool such as Wrye 
Bash (http://skyrim.nexusmods.com/downloads/file.php?id=1840). or Mator Smash (https://www.nexusmods.com/skyrim/mods/90987).

3. Features

This mod includes:

•Over 490 age and disease based variants of the following:
oBears (normal, cave and snow)
oCows
oChaurus / Charus Reaper
oChickens
oDeer
oDogs
oElk
oFoxes / Arctic Foxes
oFrostbite spiders (over 50 additional variations of these...)
oGiants
oGoats
oHorkers
oHorses (all types)
oIce Wraith
oMudcrabs
oRabbits
oSabre Cats (normal and snow)
oSkeevers (multiple variations including many new diseased variants)
oSpriggans / Spriggan Matrons
oTrolls / Frost Trolls (including a new ‘Demented’ variant)
oWolves (Normal, Red and Ice)


•The lore-friendly diseases added in this mod now include:
oBloodlung 
oCollywobbles
oDampworm
oDroops
oFeeble Limb
oGreenspore
oHelljoint
oRed Rage
oRust chancre
oSerpiginous Dementia
oShakes
oSwamp Fever
oTicklebritch
oWither
oWitless Pox
oYellow Tick

For list of effects they give, please see the very bottom of this file (in case of spoilers!)

•Enhanced difficulty - Juvenile, Adult and Mature creatures are more challenging than Skyrim's base wildlife.
•29 new ingredient variants (e.g. eyes, hearts, claws and meat for appropriate creatures)
•20+ new foods (creature meats)
•11 new food recipes
•New additions to existing leveled lists are few, but include:
oWild dogs to the 'prey' / ambient creatures
ostray cows to the 'prey' lists in appropriate areas
oTiny, non-aggressive spiders to ambient creatures.
oSmall, non-agressive Skeevers to take the place of common ‘rats’. 
oWild horses and Wild cows to plains 'prey' lists.
o'Demented Trolls' - They act a little unpredictably. Basically, I needed a creature to carry 'Serpiginous Dementia'...


This means you can now encounter hundreds of variations on the existing 
wildlife - a bit more natural. Oh, and in response to requests, the 
creatures I've decided are 'fast' have had their speed increased by 25%.
And a number of wildlife have had they basic AI altered - Many variants
will be more passive, give warnings, run away etc. But not too much - I
may make a specific 'Passive Real Wildlife - Skyrim' version of the mod
for those who want the wildlife to all but ignore the PC.


4. Known Bugs

•Reanimated horses do not animate. This is a feature of the basic Horse Race from 
the vanilla game, which I’m hesitant to alter to reduce the risk of 
conflicts.
•Cows – They’re filled with helium. Why this is, I’m not sure. It’s been suggested that it’s caused 
by the alterations in scale, that anything other than 1.0 will cause 
this, but I’m not sure.
•Some creatures occasionally do not animate, but this is rare – possibly caused by a 
problem with how the game handles altered levelled lists.
•Some users report CTDs, but I’ve been unable to replicate them, so can’t say why this is happening.

5. Known Conflicts:

read here for conflicts and what might be expected from ported mods over here from Oldrim.
https://www.nexusmods.com/skyrim/mods/9778/ 

6. Credits

Nedius
Corepc
Bellyache
HarveyVats
Imp Of The Perverse
Shingouki
Etayorius
Coldlady

The Skyrim Community for their support and feedback.

11. SPOILERS

•The lore-friendly diseases added in this mod are made to reflect the past effect and 
severity of the diseases included in past Elder Scrolls games:
oBloodlung – Reduced Stamina
oCollywobbles – Reduced Speed, Carry Weight and Stamina
oDampworm – Reduced Speed
oDroops – Reduced Jump and Speed
oFeeble Limb – Reduced Carry Weight and Melee Damage
oGreenspore – Reduced Speechcraft
oHelljoint – Reduced Speed and Melee Damage
oRed Rage – Reduced Carry Weight and Magic Resistance
oRust chancre – Reduced Speed and Speechcraft
oSerpiginous Dementia – Reduced Magica, Magica Resistance and Speechcraft
oShakes – Reduced Sneak and Speed
oSwamp Fever – Reduced Carry Weight and Stamina
oTicklebritch – Reduced Stamina and Speechcraft
oWither – Reduced Carry Weight and Stamina
oWitless Pox – Reduced Magica
oYellow Tick – Reduced Speed and Carry Weight

•For full details of the Alchemical effects of the new ingredients, see the ‘Real Wildlife Skyrim Alchemy List’, inside the mod folder.


文件说明

Mod截图

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