Better Beliefs 增强宗教信仰

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在3DM Mod站下载文明6最新的Better Beliefs 增强宗教信仰 Mod,由DrNooooo制作。qin_360在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: DrNooooo Mod版本: 2017-10-25 Mod大小: 4.06 KB 更新时间: 2018-09-30 22:05:53 发布时间: 2018-09-30 22:05:53

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Better Beliefs  增强宗教信仰



描述:

一种极简主义的模式,可以增强一些宗教信仰,使其更加值得和平衡。还降低了宗教单位的成本。为了平衡,萨拉丁的能力(信仰的正义)也被削弱了。

完整的变化清单(除非另有说明,否则保留原始能力):

崇拜建筑:
- 大教堂:任何伟大的艺术作品都有1个插槽,而不仅仅是宗教。

随从信仰:
- 耶稣会教育:校园和剧院广场区提供+2信仰。
- 圣物:遗物有四倍的信仰率。(三倍。旅游能力转移到了朝圣。)
- 禅修:为拥有圣地的城市提供+1舒适度。

创始人信仰:
- 教堂财产:在这个宗教之后的每个城市+3金。(是+2。)
- Lay部:每个圣地或剧院广场区分别提供+3信仰或+3文化。(是+1。)
- 朝圣:宗教伟大的艺术和遗物提供双重旅游。(以前的能力被删除。)
- 管理:每个校园或商业中心区分别提供+3科学或+3金。(+1。)
- Tithe:这个宗教的每5个粉丝+1金。(适用于每4个粉丝。)每个贸易路线+2金币和+1信仰。
- 世界教会:+2文化和+2信仰为每4个其他文明的粉丝。(每5个粉丝+1文化)。

增强者:
- 巡回传教士:宗教传播到城市50%以外。(是30%。)
- 传教士热心:宗教团体有+2运动。
- 经文:从城市压力的宗教传播强度增加50%,印刷提升到100%。(25%和50%。)

其他变化:

- 传教士,检察官和使徒基本成本降低。传教士和使徒的基本费用为60信仰(从100),而使徒基本费用为160信仰(从200)。

- 为了平衡,萨拉丁的“信仰正义”能力令人沮丧。崇拜建筑物占其总成本的50%而不是10%。


Description:

A minimalist mod that enhances a number of Religious Beliefs to be more worthwhile and balanced. Also reduces the cost of Religious Units. For balance, Saladin's ability (Righteousness of the Faith) is also nerfed.

Full list of changes (original abilities kept unless noted):

Worship Buildings:
- Cathedrals: Have 1 slot for any Great Work of Art type, not just Religious.

Follower Beliefs:
- Jesuit Education: Campus and Theater Square districts provide +2 Faith.
- Reliquaries: Relics have quadruple yield of Faith. (Was triple. Tourism ability moved to Pilgrimage.)
- Zen Meditation: +1 Amenity for cities with a Holy Site.

Founder Beliefs:
- Church Property: +3 Gold for each city following this Religion. (Was +2.)
- Lay Ministry: Each Holy Site or Theater Square District provides +3 Faith or +3 Culture, respectively. (Was +1.)
- Pilgrimage: Religious Great Works of Art and Relics provide double Tourism. (Previous ability removed.)
- Stewardship: Each Campus or Commercial Hub District provides +3 Science or +3 Gold, respectively. (Was +1.)
- Tithe: +1 Gold for every 5 followers of this religion. (Was for every 4 followers.) +2 Gold and +1 Faith for every trade route.
- World Church: +2 Culture and +2 Faith for every 4 followers in other civilizations. (Was +1 Culture for every 5 followers).

Enhancer:
- Itinerant Preachers: Religion spreads to cities 50% further away. (Was 30%.)
- Missionary Zeal: Religious units have +2 Movement.
- Scripture: Religious spread from city pressure is 50% stronger, boosted to 100% with Printing. (Was 25% and 50%.)

Other changes:

- Missionary, Inquisitor, and Apostle base cost reduced. Missionaries and Apostles have a base cost of 60 Faith (from 100) and Apostles have a base cost of160 Faith (from 200).

- For balance, Saladin's "Righteousness of the Faith" ability nerfed. Worship buildings cost 50% of their total cost rather than 10%.



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