简单简介
在3DM Mod站下载上古卷轴5:重置版最新的Dahar Master Klingon Batleth 1_02 Mod,由Moraelin制作。人生就像茶几在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!
详细介绍
Mod作者: Moraelin Mod版本: 1.02 Mod大小: 更新时间: 2018-09-29 19:51:46 发布时间: 2018-09-29 19:51:46
详细说明
它能做什么
现在它增加了一个原始的Klingon Bat'leth,称为Dahar Master的Bat'leth。 (达哈尔大师是一位克林顿战士,因为他们的英雄事迹而成为同龄人中的传奇。)它的灵感来自于传说中的无剑之剑,但仍然是原始的网状物。它应该是来自同一时代的伟大战士的蝙蝠,而不是实际上是Kahless自己的传奇剑。
它有4种版本可供选择,即用于握把的所有黑色或棕色皮革组合(Skyrim中有很多棕色皮革服装),并且有或没有在刀片上压印的Klingon徽章。你可以自己决定哪种方式最好。
徽章在刀片面之间没有镜像,因此当从任一侧观察时,“臂”应该向右弯曲。
从尖端到尖端大约116厘米长(约46英寸),握把宽度为5厘米(2英寸),两种尺寸均由Jadzia Dax在DS9 Blood Oath中说明,并且被实际的达哈尔大师确认为“战士的”组态。”那么,假设正常人在游戏中约为5'10“左右。
然而,从那里,我使用自己的审美偏好和游戏动画作为指导。例如,为Kahless之剑选择2个握把而不是1个握把,或者为现代蝙蝠提供3个握把,主要基于手部位置。例如,提示的背面是尖锐的,因为至少有一个死亡之舞杀死包括一个反斜杠,所以我让剑逼真地能够用背面进行毁灭性的画画。
在平衡方面,它与一个狡猾的巨剑相提并论,但是它造成两倍的致命伤害并且有两倍的爆击几率。它还具有银效果,如果你获得了15倍的匕首乘数,它可以从隐身中获得高达5倍的伤害乘数。 (虽然,显然,没有一个光荣的克林贡战士会像潜行和背刺他们的对手那样做一些不光彩的事情;))
基本上它是一个非常好的终极武器,但不是顶级的。它并没有超过香草武器。好吧,除非你偷偷用它做背刺。
它可以使用钢,刚玉和皮革条制作手柄。关于材料的“复合材料”是什么,我感到很遗憾,我不希望它像绿色或黄色一样,游戏中的某些金属应该是,所以我认为钢有额外的刚玉将得做。
它是根据“帝国”提出来制作的,因为,你知道,克林贡帝国:p
它可以用钢锭加强。
已知的问题
1.一些杀戮动画,即刺伤的动物,尤其是像VioLens这样的杀戮模式,看起来像是这种剑形状。遗憾的是,我无能为力,因为动画适用于所有武器,即使我可以编辑它们,那么其他所有东西的杀戮也会出错。
从好的方面来看,这种杀戮模式增加剑的一些狼牙棒和斧头动画实际上看起来比用香草剑更好看,恕我直言。
出于平衡原因,我保持了与香草双手相同的范围。用这么短的剑击中整个房间的敌人可能看起来很奇怪。
3.从技术上讲,它与任何巨剑一样位于背部相同的位置,握把位于肩部上方。然而,在这种情况下,抓地力在剑的中心附近开始,因此蝙蝠的一半将在肩膀上方。
再说一遍,我不认为我可以在不编辑双手动画的情况下改变位置,这会搞砸香草武器的位置。
对于PURISTS的说明
是的,这在任何意义上都不是经典。如果这困扰你,请不要下载它。
RETEXTURING
与我的其他一些mod不同,这个使用刀片的平面正交投影。 (尽管剑被弯曲之前,为了节省纹理尺寸。)因此,如果有人想要为它绘制新的纹理,它不应该造成任何额外的困难。
或者,我在图像中包含一个B / W掩模,可以用作图层的透明度。制作一个新的1024x2048图像,为边缘填充一个较轻的金属质感的图层,为剑刃的其余部分填充一个较暗的金属,并使用蒙版作为顶部图层的alpha。这将为您提供两种金属之间的平滑混合,而不需要任何图形技能。因此,只需选择你喜欢的任何两种金属质感(生锈,有光泽,有划痕,大马士革钢等),如果你可以使用面具在GIMP中进行颜色到透明度,你就可以获得足够好的质地。
或者,只需使用一层具有您想要的任何金属纹理,在其上创建第二层,在图层中加载蒙版,将其透明度设置为25%至50%(使用您自己的眼睛作为标尺) 。现在,当您导出为dds并合并图层时,它只会使用于剑的任何金属的锐化边缘变白。
请记住,游戏中的纹理看起来比在Photoshop或GIMP中看起来更亮,所以无论你采用哪种方式,你都可能想要使用亮度/对比度工具来使金属纹理稍微变暗。
然后,您可以使用刚刚创建的相同纹理作为NifSkope中刀片的环境贴图,因此您无需生成新的法线贴图,并且较轻的部分会更亮。
如何获得它
制作它。你肯定可以为钢铁锻炼留出1个特殊点来制作这样的残局武器。
或者,如果你不能打扰,请拉下控制台并输入“help dahar”(不带引号。)它会告诉你当前mod加载顺序的所有4个id,包括重要的前2位数字。只需在player.additem中逐字使用ids,然后你去,真正的克林顿蝙蝠将从轨道上被披着斗篷的猎物传到你身边:p
要求
没有。只要你有一个补丁基础游戏,你就可以在Sto-Vo-Kor的Kahless黑色舰队中获得合法的位置。
如何安装它
使用目录在“Data”文件夹中提取存档。在启动器的插件文件列表中选择它。
如何重新安装它
从Data目录中删除.esp文件。
删除MeshesWeapons和TexturesWeapons目录中的DaharMaster目录。
冲突
它不应该与任何东西发生冲突。
执照
我在公共领域发布它。你可以用它做任何你想做的事情。当然,如果你给予信任,我会很感激,但如果没有,那就这样吧,我也可以忍受。
版本史
1.02:
添加了棕色包装版本
添加了浮雕版本
刀片上有更多血迹
刀刃厚度略微增加到四分之一英寸,以匹配Kahless之剑的复制品
增加了握把厚度
材料的数量增加了一点,因为这比普通的双手刀片要多得多
降低价格,因为制作和销售这些就像打印自己的钱一样。 (嗯,它仍然是,只是没有像1.0中那样可笑的盈利)
较小的纹理和网格调整
1.0:
第一次天际释放
————————————————————————————————————————————————————————
WHAT IT DOES
For now it adds an original Klingon Bat'leth, called the Dahar Master's Bat'leth. (A Dahar Master is a klingon warrior who has become a legend among their peers, because of their heroic deeds.) It is loosely inspired by the legendary Sword Of Kahless, but still an original mesh. It's supposed to be a great warrior's bat'leth from the same era, rather than actually the legendary sword of Kahless himself.
It's avalable in 4 versions, namely in all combinations of black or brown leather for the grip (there are a LOT of brown leather outfits in Skyrim), and with or without the Klingon insignia embossed on the blade. You can decide for yourself which you like best.
The insignia is not mirrored between the blade faces, so the "arms" should bend in the right direction when viewed from either side.
It is roughly 116 cm long (about 46 inches) from tip to tip, and the grip width is 5cm (2 inch), both sizes stated by Jadzia Dax in DS9 Blood Oath, and confirmed by an actual Dahar Master as being "a warrior's configuration." Well, that is assuming that a normal human is about 5'10" or so in the game.
From there, though, I used my own aesthetic preferences AND the game animations as a guide. E.g., the choice of 2 grips instead of 1 for the Sword Of Kahless or 3 for a modern bat'leth is largely based on hand positions. E.g., the back of the tips are sharp because at least one Dance Of Death killmove includes a backslash, so I made the sword realistically able to deliver a devastating draw cut with the back.
Balance-wise, it is on par with a daedric greatsword, but does twice the critical damage and has twice the chance to crit. It also has the silver effect, AND can get up to 5x damage multiplier from stealth, if you got the 15x dagger multiplier perk. (Though, obviously, no honourable Klingon warrior would do something as dishonourable as sneak and backstab their opponent;))
Basically it's a very good end-game weapon, but not over the top. It doesn't outdo the vanilla weapons by much. Well, not unless you sneak and backstab with it.
It can be crafted using steel, corundum and leather strips for the grip. I was at a loss as to what to approximate "composite bakonite" as for a material, and I didn't want it to be green or yellow like some metals in the game are supposed to be, so I figure steel with extra corundum will have to do.
It is filed under "Imperial" for crafting, because, you know, Klingon Empire :p
It can be enhanced with a steel ingot.
KNOWN PROBLEMS
1. Some of the killmove animations, namely the stabbing variety, especially with killmove mods like VioLens, look wrong with this sword shape. There's nothing I can do about that, sadly, since animations are for all weapons, and even if I could edit them, then the killmoves with everything else would look wrong.
On the bright side, some of the mace and axe animations that such killmove mods add to swords actually look better with a bat'leth than with vanilla swords, IMHO.
2. For balance reasons I kept the reach the same as for the vanilla two-handers. It may look weird to hit enemies across the room with a sword this short.
3. Technically it sits in the same position on the back as any greatsword, with the grip just above the shoulder. However, in this case the grip starts near the centre of the sword, so half the bat'leth will be above the shoulder.
Again, I don't think I can change the position without editing the animation for two-handers, and that would screw up the position for vanilla weapons.
NOTE FOR PURISTS
Yes, this is not canon in any sense. If that bothers you, don't download it.
RETEXTURING
Unlike some of my other mods, this one uses a plain orthogonal projection of the blade. (Albeit of the sword before being bent, to save on texture size.) So it should not pose any extra difficulties if anyone wants to paint a new texture for it.
Alternately, I'm including a B/W mask in the images which can be used as transparency for a layer. Make a new 1024x2048 image, fill a layer with a lighter metal texture for the edges, and one with a darker metal for the rest of the sword blade, and use the mask as alpha for the layer on top. This will blend smoothly between the two metals for you, without requiring ANY graphics skill at all. So just pick whatever two metal textures you like (rusty, shiny, scratched, damascus steel, whatever) and there you go, if you can do a colour-to-transparency in GIMP with the mask, you can get a good enough texture.
Alternately, just use one layer with whatever metal texture you wish, create a second layer on top of it, load the mask in the layer, set its transparency to something like 25% to 50% (use your own eyes there as a gauge). Now when you export as dds and merge layers, it will just whiten the sharpened edges of whatever metal you used for the sword.
Bear in mind that the texture will look brighter in the game than in Photoshop or GIMP, so either way you go about it, you may want to use the brightness/contrast tools to darken the metal textures first a bit.
You can then use the same texture you just created as an environment map for the blade in NifSkope, so you don't need to generate a new normal map, and the lighter parts shine brighter.
HOW TO GET IT
Craft it. You can surely spare 1 perk point for steel smithing to craft an endgame weapon like this.
Or if you can't be bothered, pull down the console and type "help dahar" (without the quotes.) That tells you all 4 ids, including the ever important first 2 digits, for your current mod load order. Just use the ids verbatim in player.additem and there you go, genuine Klingon bat'leths will be beamed down to you from a cloaked bird of prey in orbit :p
REQUIREMENTS
None. As long as you have a patched base game, you're good to go earn your rightful place in Kahless's Black Fleet in Sto-Vo-Kor.
HOW TO INSTALL IT
Extract the archive, with directories, in your "Data" folder. Select it in the list of plugin files in the launcher.
HOW TO UNINSTALL IT
Delete the .esp file from your Data directory.
Delete the DaharMaster directory in both the MeshesWeapons and TexturesWeapons directories.
CONFLICTS
It shouldn't conflict with anything.
LICENSE
I release it in the public domain. You can do anything you wish with it. I would, of course, appreciate it if you give credit, but if not, so be it, I can live with that too.
VERSION HISTORY
1.02:
Added the brown wrap versions
Added the embossed versions
More blood on the blade
Increased the blade thickness slightly, to a quarter of an inch, to match replicas of the Sword Of Kahless
Increased the grip thickness a bit too
Increased the amount of materials a little, since this has a lot more blade than a normal two-hander
Reduced the price, since crafting and selling these was like printing your own money. (Well, it still is, just not as ludicriously profitable as in 1.0)
Minor texture and mesh tweaks
1.0:
First Skyrim release
文件说明
暂无介绍
Mod截图
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