简单简介
在3DM Mod站下载上古卷轴5:重置版最新的黑社会 - 同伴与吸血鬼(Skyrim遭遇和主题Mod) Mod,由sp0ckrates制作。up2ujack在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!
详细介绍
Mod作者: sp0ckrates Mod版本: 3.2 Mod大小: 更新时间: 2018-09-28 21:21:07 发布时间: 2018-09-28 21:21:07
详细说明
将同伴们的问题转变为对抗战士的史诗般的战斗!同伴跟随者在战斗期间转入了WEREWOLVES!
使同伴们成为狼人与吸血鬼的野蛮斗争,让人想起黑社会电影!这是来自Steam Skyrim工作室的Lycans vs Vampires的翻拍,有了显着的改进,最好的,可以说你不必开始一款新游戏。与Xbox可用的最新版本相同,Xbox在Bethesda.net上的下载量超过40,000。你可以在这里查看玩家评论:SET for Underworld - Companions vs Vampires(Skyrim Encounters and Themes Mod)
SPOILER ALERT
描述给出了一些任务的惊喜,但只有在必要时才能解释mod的作用。
什么是新的
版本3.2
(1)修正了Uthgerd在与玩家争吵时有时变成狼人的问题(非常感谢ThunderBoy301 for
报告问题)。
(2)禁用特定地点的狼人转弯能力,因此在龙,邪教徒,巫师攻击城镇时,NPC不会转弯
和吸血鬼,如果使用Skyrim SE的早期版本仍然对城镇有吸血鬼攻击(非常感谢MrPavoni72建议对mod的这种增强)。
有关更多详细信息,请参阅“最新版本中的更改”。
你得到什么
VAMPIRE FOES。与Silverhand的相遇是与吸血鬼的战斗!他们现在是吸血鬼(吸血鬼咒语;盔甲;像血药和魔法物品一样的战利品)或吸血鬼的锭子,带有快速银锭和银色武器。 (要获得更多同伴任务的吸血鬼,请参阅“你可能喜欢的其他模式”。)
WEREWOLF同伴。只有两个同伴变成了狼人才有意义,但永远不会再转过来!对?所以Companions Circle的成员(Aela the Huntress,Farkas,Kodlak Whitemane,Skjor和Vilkas)现在可以变成狼人,从追求证明荣誉开始,当他们成为你的随从时。
跟随其他人。 Uthgerd the Unbroken告诉他们被赶出了同伴。如果她在开机前加入Circle,会不会生病?是啊!她也可以变成一个狼人随从!
新的或改进的独特武器。五指拉斧现在更好!它不会对精灵造成20%的额外伤害,也会对吸血鬼造成20%的伤害。另外,你可以从Eorland购买新的Skyforge弓,锤子和战锤。你可以用快速银锭来锻炼银色武器。
独特的机械装甲。两个同伴现在已经迷恋了Wolf Armor,如果他们死亡或者扒窃他们就会掠夺:野兽力量之靴增加携带重量和耐力。野兽野蛮护手可以增强单手和双手的伤害。
可玩的巨人俱乐部。 Whiterun外面的巨人现在拥有更多的健康,所以你不会错过战斗。在帮助把它拿出来后,你可以带上它巨大的俱乐部!在锻造处修理它(或者创造一个新的),使它蹒跚地成为战锤的两倍(当他测试你的手臂时,这是一个很好的方式来破坏Vilkas)!
怎么运行的
无需开始新游戏。隐藏的任务增加了将野兽形态转换为六个NPC的能力。当他们的健康状况为50%时,他们会转身健康完全恢复,并在他们转身时增加100。他们获得了对手无寸铁的伤害和击退攻击的平衡提升,让敌人飞行! 2分钟后,他们回头。 Silverhand成为平坦的吸血鬼和thralls。
那么,同伴不会转?
确保你没有在拳击比赛中被击败,或者没有金牌下注。未完成的战斗让NPC无法转身。您必须开始或完成证明荣誉,解雇您的粉丝并通过加载屏幕到NPC所在的位置。如果它仍然不起作用,请参阅“请求反馈”。
与您的WEREWOLF同伴一起玩智能
因此,为了沉浸其中,变成狼人的NPC将被视为与玩家在他或她转身时受到对待的方式相同:靠近他们的人,但朋友和盟友将变得充满敌意。如果你正在走出一个充满戏剧性或袭击强盗营地的房间,这是很棒的,但如果有公民或附近有警卫则不太好。已采取措施防止NPC在城市,乡镇和村庄内转弯(参见“最新版本中的变化”),但在旅行时仍应谨慎,因为公民,士兵和警卫会攻击你的随从或者她在战斗中转身。与伴随狼人的同伴一起旅行时,避开道路并留在树木,山丘和平原上可能是一个好主意。
在游戏中进行测试(这是我们做的!)
是啊!在发布它们之前,我们实际上广泛使用我们的mod。使用此mod进行游戏内测试的小时数,使用在Companions任务线的各个阶段没有任何mod的保存,以确保mod如所描述的那样工作。该mod最初于2017年11月在Bethesda.net上发布,玩家的反馈用于修复任何已知问题并进行其他增强。最终的结果是我们认为一个模型是无故障,也很有趣!请参阅“请求反馈”。
是啊!反馈意见得到了回应
反馈总是受到赞赏。如有任何要求,问题或建议,请发表评论。这个mod不会改变任何任务,Companion NPC,Uthgerd,狼人种族或任何其他种族。更改这些的Mods应该是兼容的。但是,不可能测试每个mod的兼容性。如果您怀疑某个mod不兼容,请告诉我们。加载顺序的简单更改可能就是所需要的。此外,它不太可能,但完全有可能存在一个小故障,阻止mod在极少数情况下工作。如果是这样,请告诉我们!我们可以对更新进行简单的修复。如果您决定禁用该模式,请参阅“请在禁用之前阅读”。
最新发布的变化
版本3.2修复了一个问题,即Uthgerd the Unbroken在与玩家的争吵中有时会变成狼人。为解决这个问题,增加了一个条件,禁止在Whiterun的Bannered Mare内转弯。由于公民和警卫在转向时会对NPC产生敌意,因此最新版本的mod还会阻止NPC在狼人,邪教徒,决斗法师和吸血鬼袭击时的狼人转身能力。 NPC将不会变成狼人的地点的完整列表如下。 (如果您对不允许NPC转向的地点有任何要求,请在评论或论坛部分发布。)
Dawnstar(在镇上的街道)
龙之桥(在镇上的街道)
Falkreath(在镇上的街道)
Ivarstead(在镇上的街道)
Karthwasten(在镇上的街道)
Kynesgrove(在村里)
马卡斯(在城市的街道和城外的直接区域)
Morthal(在镇上的街道)
Raven Rock(在镇上的街道)
Riften(在城市的街道和城外的直接区域)
Riverwod(在镇上的街道)
Rorikstead(在镇上的街道)
Shor's Stone(在镇上的街道)
Skaal村(村里)
孤独(在城市的街道和城市外的直接区域)
Whiterun(在城市的街道和城外的区域以及Bannered Mare内)
Windhelm(在城市的街道和城市外面的区域)
冬堡(在镇和法师学院的外部区域)
所以,例如:Uthgerd在Whiterun的Bannered Mare发生争吵时不会转身,或者在Whiterun的街道上遭到袭击,但是如果在城市的其他室内,例如她的家,她会被攻击, Jorvaskrr和Dragon's Reach。她也不会在Whiterun马厩附近或附近的农场附近转弯,但如果她在Whiterun Hold的其他地方遭到袭击,例如在西部了望塔或附近的强盗营地,她也会转弯。
重要提示:请在禁用前阅读
在禁用之前,请确保NPC不是野兽形式。禁用后:他们将失去转身的能力。吴特拉德将重新拥有一个结界。巨人的俱乐部; Skyforge弓,梅斯和战锤;魔法狼盔甲将被移除。您可以随时再次启用它。
感谢支持
如果你支持mod或投票支持它,老兄!谢谢!如果我们能做任何事情来让它变得更好,请告诉我们。
关于这个系列
天际邂逅和主题(SET)是一系列mod,为旧任务和位置赋予新的生命(和死亡!),具有独特的主题,物品和NPC。因为下次玩的时候应该会更好!对?
其他模式你可能会喜欢
作为我们的Skyrim特别版夏季活动的一部分,我们将把我们的Xbox One mods移植到NexusMods.com。让我们知道您希望我们在此处上传哪些mod,接下来!在Bethesda.net上搜索sp0ckrates(拼写为零)或这些mod系列:
艺术:惊人的种族调整
BIG:改进游戏玩法
GET:游戏环境调整
HUNT:猎人的不寻常和新的奖杯
SET:天际邂逅和主题
STAR:卓越的宝藏和奖励
数以百万计的下载远远超过了
我的合作伙伴和我的120多个下载量超过4,000,000
Betyrda上的Skyrim mods,以及Steam Skyrim Workshop上的更多内容。请索取我们的任何一份
您希望我们为NexusMods.com带来自己的mod。
100%免费的模式应该是!对?
我们不属于Bethesda.net Creation Club,我们永远不会收取任何我们的mod。事实上,我们花了很多钱和时间为Skyrim特别版制作高质量的mod。如果你欣赏我们给予的乐趣,并想要回馈一些东西,你可以!使用PayPal.com向sp0ckrates@outlook.com捐款(spockrates拼写为零)。
YEAH,没有。这个MOD不是*资源
我们上传到NexusMods.com的这个mod和每个mod都不是资源。未经用户名sp0ckrates所知的mod作者的明确书面同意,您不得使用此mod的任何Papyrus脚本(.pex或.psc文件),模型(.nif文件)或纹理(.dds文件)。在NexusMods.com上。如果您提供我们可以在我们自己的mod中使用的资源以换取我们提供的资源,我们可能会提供此类同意。如果您有此类请求,请在此mod的评论部分发表评论。
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TURNS THE COMPANIONS QUESTS INTO AN EPIC BATTLE OF WEREWOLVES AGAINST VAMPIRES! COMPANION FOLLOWERS TURN INTO WEREWOLVES DURING COMBAT TOO!
Makes the Companions quests a savage struggle of werewolves vs vampires, reminiscent of the Underworld movies! It's a remake of Lycans vs Vampires, from the Steam Skyrim workshop, with significant improvements, the best, arguably is you don't have to start a new game. Same as the latest version available for Xbox, which has more than 40,000 downloads on Bethesda.net. You may review player comments, here: SET for Underworld - Companions vs Vampires (a Skyrim Encounters and Themes Mod)
SPOILER ALERT
The description gives away some surprises of the quests, but only if necessary to explain what the mod does.
WHAT'S NEW
Version 3.2
(1) Fixed an issue where Uthgerd sometimes turned into a werewolf during the brawl with the player (many thanks to ThunderBoy301 for
reporting the issue).
(2) Disabled the werewolf turn ability in specific locations, so the NPCs won't turn during attacks in towns by dragons, cultists, wizards
and vampire, if using an earlier version of Skyrim SE that still has vampire attacks on towns (many thanks to MrPavoni72 for suggesting this enhancement to the mod).
For more details, see, "Changes in the Latest Release".
WHAT YOU GET
VAMPIRE FOES. Encounters with Silverhand are beastly battles with vampires! They’re now vampires (with vampire spells; armor; and loot like blood potions and enchanted items) or vampires’ thralls with quicksilver ingots and silver weapons. (To get vampires for more Companions quests, see, “Other Mods You Might Like”.)
WEREWOLF COMPANIONS. It doesn't make sense only two Companions turn into werewolves, but never turn again! Right? So members of the Companions Circle (Aela the Huntress, Farkas, Kodlak Whitemane, Skjor and Vilkas) can now turn into werewolves beginning with the quest Proving Honor, and when they become your followers.
ANOTHER WEREWOLF FOLLOWER. Uthgerd the Unbroken tells of being kicked out of the Companions. Wouldn't it be sick if she joined the Circle before getting the boot? Yeah, yeah! She can turn into a werewolf follower too!
NEW OR IMPROVED UNIQUE WEAPONS. The Wuuthrad battleaxe is now even better! Instead of doing 20% extra damage to elves only, it also deals 20% more damage to vampires. Plus, you can buy the new Skyforge bow, mace and warhammer from Eorland. You can temper silver weapons with quicksilver ingots.
UNIQUE ENCHANTED ARMOR. Two Companions now have enchanted Wolf Armor to loot if they die, or pickpocket from them: Boots of Beast Strength increase carry weight and stamina. Gauntlets of Beast Savagery boost One-Handed and Two-Handed damage.
PLAYABLE GIANT'S CLUB. The giant outside Whiterun now has more health so you won’t miss the fight. After helping taking it out, you can take its ginormous club! Repair it at a forge (or create a new one) so it staggers twice as much as a warhammer (a great way to clobber Vilkas when he tests your arm)!
HOW IT WORKS
No need to start a new game. A hidden quest adds the ability to transform into beast form to six NPCs. They turn when their health is 50%. Health is fully restored and increased by 100 when they turn. They get a leveled boost to unarmed damage and a knockback attack to send foes flying! After 2 minutes, they turn back. Silverhand become leveled vampires and thralls.
SO, COMPANIONS WON’T TURN?
Be sure you haven’t remained bested in a fistfight, or didn’t have the gold to wager. Unfinished fights keep NPCs from turning. You must start or finish Proving Honor, dismiss your followers and go through a load screen to where the NPCs are.If it's still not working, see, "Feedback Requested".
PLAYING SMART WITH YOUR WEREWOLF COMPANIONS
So, for immersion's sake, NPCs who turn into werewolves will be treated the same way as the player is treated when he or she turns: Everyone near them but friends and allies will become hostile. This is great if you're taking out a room full of draugr or raiding a bandit camp, but not so good if there are citizens or hold guards nearby. Steps have been taken to prevent the NPCs from turning when inside cities, towns and villages (see, "Changes in the Latest Release"), but you should still use caution when traveling, as citizens, soldiers and guards will attack your follower if he or she turns during combat. It's probably a good idea to steer clear of roads and keep to the trees, hills and plains when traveling with your companions who can become werewolves.
IN-GAME TESTING (IT'S WHAT WE DO!)
Yeah, yeah! We actually play extensively with our mods before we release them. Hours of in-game testing was done with this mod, using saves made without any mods at various stages of the Companions quest line, to ensure the mod works as described. The mod was initially released in November, 2017 on Bethesda.net, and feedback from players was used to fix any known issues and make additional enhancements. The end result is a mod we believe to be glitch free and lots of fun, too! Please see, "Feedback Requested."
YEAH, YEAH! FEEDBACK IS APPRECIATED
Feedback is always appreciated. Please leave a comment with any requests, questions or suggestions. This mod doesn’t change any quests, the Companion NPCs, Uthgerd, the werewolf race, or any other race. Mods changing these should be compatible. However, it's impossible to test every mod for compatibility. If you suspect a mod isn't compatible, please let us know. A simple change in load order might be all that's needed. Also, it's unlikely but entirely possible there might be a glitch that prevents the mod from working in rare circumstances. If so, please let us know! There might be a simple fix we can make to an update. If you decide to disable the mod, see, "Please Read Before Disabling".
CHANGES IN THE LATEST RELEASE
Version 3.2 fixes an issue where Uthgerd the Unbroken sometimes turned into a werewolf during her brawl with the player. To fix the issue, a condition was added that disabled the ability to turn while inside the Bannered Mare in Whiterun. Since citizens and guards become hostile to the NPCs when they turn, the latest version of the mod also disables the werewolf turn ability for the NPCs when they are in locations likely to be attacked by dragons, cultists, dueling mages and vampires. The complete list of locations where the NPCs will *not* turn into werewolves follows. (If you have any requests for locations where the NPCs should not be allowed to turn, please post them in the comments or forum section.)
Dawnstar (in the town's streets)
Dragon's Bridge (in the town's streets)
Falkreath (in the town's streets)
Ivarstead (in the town's streets)
Karthwasten (in the town's streets)
Kynesgrove (in the village)
Markarth (in the city's streets and the immediate area outside the city)
Morthal (in the town's streets)
Raven Rock (in the town's streets)
Riften (in the city's streets and the immediate area outside the city)
Riverwod (in the town's streets)
Rorikstead (in the town's streets)
Shor's Stone (in the town's streets)
Skaal Village (in the village)
Solitude (in the city's streets and the immediate area outside the city)
Whiterun (in the city's streets and the immediate area outside the city and inside the Bannered Mare)
Windhelm (in the city's streets and the immediate area outside the city)
Winterhold (in the town's and mage's college exterior areas)
So, for example: Uthgerd won't turn during a brawl while in the Bannered Mare in Whiterun or if she is attacked while in the streets of Whiterun, but she will turn if attacked in other interiors in the city, such as her home, Jorvaskrr and Dragon's Reach. She also won't turn while near the Whiterun Stables or nearby farms, but will turn if she is attacked elsewhere in Whiterun Hold, such as at the Western Watchtower, or nearby bandit camps.
IMPORTANT: PLEASE READ BEFORE DISABLING
Before disabling, be sure NPCs aren’t in beast form. After disabling: They’ll lose the ability to turn. The Wuuthrad will return to having one enchantment. The giant’s club; Skyforge bow, mace and warhammer; and enchanted wolf armor will be removed. You may enable it again any time.
THANKS FOR ENDORSING
If you endorsed the mod or voted for it, dude! thank you! Let us know if we can do anything to make it even better.
ABOUT THIS SERIES
Skyrim Encounters and Themes (SET) is a series of mods to give new life (and death!) to old quests and locations, with unique themes, items and NPCs. Because playing should be even better the next time around! Right?
OTHER MODS YOU MIGHT LIKE
As part of our Skyrim Special Edition Summer event, we'll be porting our Xbox One mods to NexusMods.com. Let us know what mods you'd like us to upload here, next! Search for sp0ckrates (spelled with a zero) or these mod series at Bethesda.net:
ART: Amazing Race Tweaks
BIG: Better Improvements for Gameplay
GET: Game Environment Tweaks
HUNT: Hunters of Unusual and New Trophies
SET: Skyrim Encounters and Themes
STAR: Superior Treasure and Rewards
FOUR MILLION DOWNLOADS SO FAR
My partner and I have more than 4,000,000 downloads of our more than 120
Skyrim mods on Bethesda, plus more on the Steam Skyrim Workshop. Please request any of our
own mods you'd like us to bring to NexusMods.com.
100% FREE AS MODS SHOULD BE! RIGHT?
We don't belong to the Bethesda.net Creation Club, and we'll never charge for any of our mods. In fact, we spend a good deal of our own money and time making quality mods for Skyrim Special Edition. If you appreciate the fun we give and want to give something back, you can! Use PayPal.com to make a donation to sp0ckrates@outlook.com (spockrates is spelled with a zero).
YEAH, NO. THIS MOD IS *NOT* A RESOURCE
This mod and each mod we upload to NexusMods.com is NOT a resource. You may NOT use any of the Papyrus scripts (.pex or .psc files), models (.nif files) or textures (.dds files) of this mod without the express, written consent of the mod author known by the user name sp0ckrates on NexusMods.com. We might provide such consent in instances where you provide a resource we can use in our own mods in exchange for a resource we provide. If you have such a request, please post a comment in the comments section of this mod.
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