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SSE的可配置实名

作者:Jaxonz-Nellshini-GPortner
发布:allen_ren
发布日期:2018-09-12 21:33:22
更新时间:2018-09-12 21:33:22
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1.22
上古卷轴5:重置版
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真正的名字

由Jaxonz和Nellshini

GPortner的SSE转换和扩展MCM


ver1.22

有关完整版本历史记录,请参阅更改日志


内容

01:介绍和说明

02:MCM选项和配置

03:要求和安装

04:已知问题

05:致谢

06:联系



01引言和说明


“每个人都有一个名字”


Real Names会自动为匿名NPC分配一个非常友好的名称。


这是对原始真实姓名(这是对Jaxonz Real Names的更新)的SSE转换和更新,它为Skyrim的其他通用居民提供了身份。有没有想过,每天晚上你在Bannered Mane看到的是什么样的Whiterun Guard,还有他的悲伤?不要再想了!有了这个模型,几乎每个NPC都会根据他们的性别和种族给予一个绝对友好的绰号。甚至一些怪物,如龙,也得到了自己的名字!它以轻巧,干净的方式实现了这一切,可根据您自己的个人喜好进行高度配置。



02 MCM选项和配置


此版本的Real Names为大规模扩展的MCM交换了.INI配置方法。因此,.INI文件不再存在,并且不需要jaxonzconsoleplugin来使用此mod。


陌生人模式:可选地阻止NPC的自动重命名,直到玩家直接与他们交互(例如对话)。


有几个选项可用于确定生成的名称如何优先考虑标题和姓氏而不是Epithets。


允许禁用重命名怪物和/或死NPC。


每场比赛都有独立的选项,可以调整。


允许为NPC分配一个不是他们Race的典型名称。默认情况下,这对所有比赛都是禁用的,但这并不是闻所未闻的:Brand-Shei是由Argonians提出的黑暗精灵,Lucien Lachance是一个帝国(尽管有一个非常布列塔尼的名字)。


Dark Elves的一个选项允许他们获得传统的Ashlander名字。


Khajiit的选项允许配置敬意准备和足够。


Nords的选项允许启用patronymic / matronymic名称。


Orcs的选项允许配置Clan名称前缀。


轻松访问和直观的UI,用于修改用于生成随机名称的列表。 56个列表,每个条目包含378个可编辑条目。


一种异常方法,可防止无意中重命名已命名的NPC。



03要求和安装


真实姓名需要SKSE和SKYUI


要安装,只需将文件解压缩到Data文件夹即可。


您可以通过删除mod文件随时卸载,因为此mod不会将脚本附加到对象,也不会一直运行。


请注意:任何从此mod收到名字的NPC即使在卸载后也会保留其名称。不,没有简单的方法可以撤消此mod所做的更改。这是由mod的轻量级实现创建的限制。

04已知问题

Real Names与DLC和大多数mod完全兼容,因为它不会更改任何预先存在的记录或脚本。它将适当地重命名NPC,只要它们是正确的种族并且符合搜索条件。 Real Names实际上唯一改变的是NPC的显示名称。话虽这么说,仍然有一些mod与真实姓名不相称。


将通用NPC转变为追随者(例如天堂大厅)的Mod不喜欢重命名为NPC。与NPC交谈会导致对话选项丢失(因此失去指挥能力)。如果发生这种情况,请使用“恢复名称密钥”将NPC名称恢复为正常。除非被迫,否则NPC不会再次重命名。


惊人的追随者调整可能会或可能不会与真实姓名一起使用。一般来说,默认关注者应该继续按预期运行,但已知强制关注者或mod添加的关注者会失去所有交互性。不建议在AFT中使用真实姓名,但这样做可能不会导致CTD。


如果使用AFT或类似的追随者mod与真实姓名,强烈建议您也使用商店名称实用程序(可在下载页面的可选文件中找到)。


由于Skyrim如何处理字符串(对于一个字符串没有区分大小写),有时会出现NPC名称或通用名称而没有适当的大小写。截至目前,我不相信这可以修复。



05致谢


此mod中使用的名称是从非官方上古卷轴页面的Lore部分中提取的。来自TES:Arena的名字没有被使用,因为他们的传说友好是值得商榷的。使用来自TESV:Skyrim的名称被最小化,以避免潜在的混淆。


非常感谢jaxonz对于原始的Jaxonz Real Names和nellshini的原始Real Names。

当然,还要感谢您允许我上传此扩展版本。



06联系


如有任何问题,意见,疑虑或建议,请联系

我通过Nexus,在这个mod或PM的评论部分。

————————————————————————————————————————————————————————

REAL NAMES
by Jaxonz and Nellshini
SSE Conversion and Expanded MCM by GPortner

ver1.22
See the Changelog for full Version History.

CONTENTS
01 : Introduction and Des cription
02 : MCM Options and Configuration
03 : Requirements and Installation
04 : Known Issues
05 : Acknowledgements
06 : Contact


01 INTRODUCTION AND DEs criptION

"Everyone has a Name"

Real Names automatically assigns a lore-friendly name to anonymous NPCs.

This is an SSE conversion and update to the original Real Names (which was an update to Jaxonz Real Names),which gives an identity to otherwise generic inhabitants of Skyrim. Ever wonder if it's the same Whiterun Guard you're seeing in the Bannered Mane every night, drinking away his sorrows? Wonder no more! With this mod, almost every NPC is given a lore-friendly moniker based on their gender and race. Even some monsters, such as dragons, get a name of their own! It accomplishes this all in a lightweight, clean fashion that's highly configurable to your own personal preferences.


02 MCM OPTIONS AND CONFIGURATION

This edition of Real Names trades out the .INI method of configuration for a vastly expanded MCM. As such, the .INI file no longer exists and jaxonzconsoleplugin is not needed to use this mod.

Strangers Mode: Optionally prevent the automatic renaming of NPCs until the player interacts with them directly (e.g. dialogue).


Several options are available to determine how generated names prioritize Titles and Surnames over Epithets.


Allows disabling of renaming monsters and/or dead NPCs.


Each race has independent options which can be adjusted.


Allows for an NPC to be assigned a name which is not typical of their Race. By default, this is disabled for all races, but it is not unheard of: Brand-Shei was a Dark Elf raised by Argonians, and Lucien Lachance is an Imperial (despite having a very Breton sounding name).


An option for Dark Elves allows them to be given traditional Ashlander names.


An option for Khajiit allows configuration of honorific prefices and suffices.


An option for Nords allows enabling of patronymic/matronymic names.


An option for Orcs allows configuration of the Clan name prefix.


Easy access and intuitive UI for modifying the lists used to generate random names. 56 lists with 378 editable entries each.


An Exceptions method which prevents named NPCs from being renamed inadvertently.



03 REQUIREMENTS AND INSTALLATION

Real names requires SKSE and SKYUI

To install, simply extract the files into your Data folder.

You can uninstall at anytime by removing the mod files as this mod attached no s cripts to objects and does not constantly run.

Please note: Any NPC that has received a name from this mod will keep their name even after uninstalling. No, there is no easy way to undo the changes made by this mod. This is a limitation created by the lightweight implementation of the mod.



04 KNOWN ISSUES
Real Names fully compatible with DLC and most mods as it doesn't change any preexisting records or s cripts. It will properly rename NPCs so long as they are of the right race and fit the search terms. The only thing Real Names actually changes is the Display Name of the NPC. That being said, there are still a few mods that do not play nice with Real Names.

Mods that turn generic NPCs into followers (e.g. Paradise Halls) dislike renamed NPCs. Talking to the NPC will result in a loss of dialogue options (and therefore a loss of ability to command). Please use the "Revert Name Key" to return the NPCs name to normal if this happens. The NPC will not be renamed again unless forced.

Amazing Follower Tweaks may or may not work with Real Names. Generally speaking, Default Followers should continue to function as expected but forced followers or mod-added followers have been known to lose all interactivity. It is not recommended to use Real Names with AFT, but doing so probably won't cause CTDs.

If using AFT or a similar follower mod with Real Names, it is highly recommended that you also use the Store Name Utility (found in the optional files on the download page).


Due to how Skyrim handles strings (without case-sensitivity, for one), sometimes an NPCs name or generic name will appear without proper capitalization. As of right now I don't believe this can be fixed.


05 ACKNOWLEDGEMENTS

Names used in this mod were pulled from the Lore section of the Unofficial Elder Scrolls Pages. Names from TES: Arena were not used, since their lore-friendliness is debatable. The use of names from TESV: Skyrim was minimized, to avoid potential confusion.

Much thanks to jaxonz for the original Jaxonz Real Names and to nellshini for the original Real Names.
And of course, due thanks for allowing me to upload this expanded version.


06 CONTACT

Any questions, comments, concerns, or recommendations, please contact
me via Nexus, either in the comments section for this mod or PM.


原贴地址
1.版本号: 1.22   更新时间: 2018-09-12 21:36:01

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SSE的可配置实名


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上传时间:2018-09-12 21:33:22

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