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世界黎明-特别版

作者:Brandon007 and 3jiou
发布:georgepie
发布日期:2018-09-12 12:44:50
更新时间:2018-09-12 12:44:50
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原文来自这里。链接 - 世界黎明



World's Dawn以各种独特的风格奖励你的冒险

天际中可以找到强大的战利品,并增加深度

通过引入经典RPG属性进行游戏。


该mod有机会附魔或锻炼npc库存中的任何物品,

使战斗更令人兴奋,战利品更有用。

容器和箱子里也可以找到魔法和回火的战利品。该

附魔是随机动态生成的,没有两个项目

完全相同。您会在搜索中遇到许多全新的效果

为了完美的组合。如果你有幸找到完美的

item,您可以使用新的Augmenting进一步增加其功能

机械师,吸收不需要的物品的力量。


有多种新方法可以使用七个属性自定义角色:力量,

耐力,敏捷,敏捷,智力,智慧和个性。

每个属性为四个不同的统计数据提供小额奖励,所以一旦你

开始堆叠您可以完全个性化的属性点

你的游戏风格。你可以增加你的属性

升级,并从战利品的附魔中提升他们。



特征:


*将友善和顽固的战利品分发给友善和敌对的npcs以及

容器。附魔将适用于npc可以装备的任何物品,

包括水平列表中包含的mod项目。

可以在MCM中更改掉落率和其他设置,以平衡设置的模式。

调试命令可用于进一步自定义mod - 请参阅

自述选项卡。


*超过120种护甲效果和超过50种武器效果,随机选择并组合在一起创造出不同的结界

时间。

包括被动奖励效果以及提供可改变您演奏方式的新技能的主动效果。

检查图像选项卡,查看生成的附魔的示例,以及一些

获得的技能。文章选项卡列出了一些效果(尽管如此

没有完全更新)。


*附魔将适用于任何标准装甲类型(头部,躯干,手,脚,

盾牌,珠宝)以及其他由mods添加(斗篷,左手

戒指,口罩)。使用任何添加的mods中的自定义项目

要分类的项目;有机会为任何人着迷或发脾气

设备和一个npc产生。


*结界力量随玩家的迷人技能和npc的等级而变化

产生,所以你将继续寻找有用的设备

游戏和最强项目将在最艰难的地方找到

对手。老板箱和锁具水平较高的容器和容器

也会有更好的战利品。 Loot也有四层 - 魔法,稀有,

史诗和传奇 - 影响效果的数量和他们的

强度。传奇物品非常罕见,具有独特的效果。


*重命名附魔项目的三个选项:无(“铁剑”),按质量

(“稀有铁剑”),或RPG风格(“征服者的恶毒铁剑”

心灵腐烂“)。


*添加七个经典RPG属性,每个属性为不同的stats添加小奖励。你获得两个属性

每当你升级,找到一块立石或完成一个主要点

寻求。您将从每个属性中的5个点开始,也可以找到

提升你的属性的装备效果和药水。 “属性”MCM选项卡允许您为每个属性点花费属性点和工具提示

属性告诉你他们给出的确切奖金。积分也可以花

通过游戏菜单,分配给热键。奖金由。提供

随着你的等级增加,属性会减少。


*新魔药可以作为战利品或从炼金术士那里购买。你会发现长生不老药

授予属性的永久或临时奖励

各种其他药水,将帮助您的冒险。


*“角色概览”MCM选项卡可让您跟踪统计数据的任何变化,以便您可以

轻松查看所有属性和装备附魔的奖励

一个地方。请注意,概述不考虑额外津贴。


*新的增强系统,让您无限期地改善自己喜欢的附魔

使用增强晶体。您的时间限制在1到5之间

每天的扩充(在MCM中配置)。晶体很小

随机战利品掉落的机会,可以通过拆除其他战利品来创造

项目。在MCM中绑定热键以显示拆除窗口和

从您的库存中转移您要拆除的任何物品。您

将根据黄金价值收到一定量的增加灰尘

这几项。你可以制作增强水晶来增加灰尘

冶炼厂,并结合您的增强消耗品,以创造更强大的

一直到增强的石头。一个项目只能增加一次

一天,默认情况下,您每天可以增加3件物品。

你可以增加这个mod的魅力以及你自己的玩家制造的附魔。

但是,您无法增加预先附魔的物品。

要开始扩充,请装备您想要扩充的物品并转到MCM>

World's Dawn>增加并从下拉列表中选择项目

菜单。如果配备的物品可以增加,其效果名称和他们的

幅度将出现在下方。从中选择增强消耗品

第二个下拉菜单和该项目的新效果值将出现

在屏幕的右侧。每种消耗品都可以增加基础

幅度分别为10%/ 20%/ 30%。完成选项后,单击

“增强”和具有改进结界的所选项目已准备就绪

使用。


*同化系统,允许您将附魔从一个项目转移到您选择的另一个项目。同化需要增强石(不是宝石或水晶)和结界

可以放在任何未经过修饰的物品上,包括那些由mods添加的物品。

要转移结界,请为物品配备你想要的结界

使用并转到MCM>世界的黎明>增强并选择

下拉菜单中的项目。按Assimilate消耗增强

石头并存储结界,然后将显示在菜单中

准备好您申请另一个项目。装备你不感兴趣的物品

想要附魔并在菜单中选择它。然后只需按Inject和

同化的结界将被放置在你的新物品上。



属性:


力量是战士非常重要的属性,会增加你的伤害

能够使用所有武器。你的强大罢工会导致你的

能够造成更多伤害的重击,你可以获得更多的命中率

你自己增加了健康。

耐力可提高您的生存机会,提供减轻伤害和额外携带

重要设备的重量。你的耐力会增加,也会增加

恢复得更快,这样你就可以继续冒险。

敏捷是小偷的一个有用属性,让你可以更快地移动,并且

您可以以较低的耐力成本快速执行动力攻击

消除你的目标。神射手也将从敏捷性中受益匪浅

随着远程伤害的增加,你灵活的动作会让你获得灵感

更高的致命一击机会。

敏捷是刺客的理想属性,会增加你造成的伤害

使用单手和远程武器。你可以利用一个

对手的弱点,增加你的关键命中和伤害

权力攻击。

智力对于希望掌握自己力量的法师来说至关重要

较大的magicka池同时也提高了它的再生率。你的

法术更具破坏性,你是一个快速学习者,获得经验

更快速。

智慧来自经验,你已经学会充分利用自己的能力,

通过减少获得更多魔法和有效施法

magicka成本。你会发现的物品可能更强大,

你也学会了如何保护自己,给你带来魔法伤害

减轻。

在像天际这样经常苛刻的土地上,人格是一种非常有用的属性,

确定你对所有武器的内在抵抗力。你的魅力会带给你

与商家更好的交易,你可以充分利用

机会与你不可思议的运气,找到更多的黄金和魔法

旅行中的物品。



安装和兼容性:


*此mod与以下内容不兼容:


元素毁灭魔法

Summermyst - Skyrim的魅力 - 但与其前身Wintermyst兼容。 (Mods对不同的附魔和特征使用相同的AV)


*此版本与1.10版本的Ordinator,PerMa,Wintermyst,Requiem和Ultimate Combat完全兼容。


*没有修改水平列表,因此加载顺序并不重要,并且不需要包含在Bashed或SkyProc补丁中。


*没有以任何方式添加或修改项目记录,所以它完全是

与任何添加新项目或更换设备的mod兼容

外观,统计数据等(兼容Disparity,SkyRe,CCOR,

Morrowloot,更有趣的战利品,等等)。



*强烈建议将此模块与ASIS SE一起使用,特别是“NPC附魔修复”模块。在NPCEnchantFix.ini中添加一个新行:XTDPerk_Cumulative = 1

并运行修补程序。有了这个修复,NPC将受益于mod

特定效果,例如减轻伤害或+%电击伤害。


*在你说这个mod是OP /不平衡之前,请记住它已经存在

旨在最好地在“主人”和更高的难度相结合

使用各种mod来增加新的或增强现有对手(SIC,OBIS等),或者以任何其他方式使游戏更难。

使用此mod具有高于默认值的设置而无需任何其他设置

难度模型,特别是没有ASIS的NPC附魔修复,最多

可能会在早期产生像神似的dovahkille所有,但事实并非如此

是这个mod的错,但是你自己的错。

已知的问题:


*如果在尝试在MCM中配置此mod时看到奇怪的符号而不是文本,请确保存在数据/接口/翻译/世界Dawn_YourLanguage.txt

*在v1.11 +中你可以找到+0量级的附魔,特别是在

你的游戏开始。 香草效果描述确实如此

不支持小数值,以计算效果的实际奖金

检查“角色概述”,或者只需在中选择此项

增加菜单。

————————————————————————————————————————————————————————

Original Ported from here. Link - Worlds Dawn


World's Dawn rewards your adventuring with a huge variety of unique and 
powerful loot to be found throughout Skyrim, and increases the depth of 
gameplay by introducing classic RPG attributes.

The mod has a chance to enchant or temper any items in an npc's inventory, 
making fights more exciting and the loot much more useful.
Enchanted and tempered loot can also be found in containers and chests. The 
enchantments are dynamically generated at random and no two items are 
exactly alike. You'll come across many brand new effects in your search 
for the perfect combination. If you're lucky enough to find that perfect
item, you can increase its power further using the new Augmenting 
mechanic, absorbing power from unwanted items.

There are new ways to customise your characters with seven attributes: Strength, 
Endurance, Agility, Dexterity, Intellect, Wisdom and Personality.
Each attribute provides a small bonus to four different stats, so once you 
start stacking up the attribute points you can completely personalise 
your playstyle. You'll be able to increase your attributes when you 
level up, and boost them with enchantments from loot.


Features:

* Distributes enchanted and tempered loot to friendly and hostile npcs as well as 
containers. Enchantments will be applied to any items an npc can equip, 
including mod items included in leveled lists.
Drop rates and other settings can be altered in the MCM to balance the mod for your setup. 
Debug commands are available to customise the mod even further - see the
readme tab.

* Over 120 armor effects and over 50 weapon effects, selected randomly and combined to create a different enchantment every 
time.
Includes passive bonus effects as well as active effects granting new skills that can change the way you play.
Check the images tab for examples of generated enchantments, and a few of the
skills granted. The articles tab lists some of the effects (although 
not fully up to date).

* Enchantments will be applied to any standard armor types (head, torso, hands, feet, 
shield, jewelry) as well as others added by mods (cloaks, left hand 
rings, face masks). Works with custom items from any mods that add the 
items to leveled lists; there is a chance to enchant or temper any 
equipment an npc spawns with.

* Enchantment strength scales with the player's enchanting skill and the level of the npc it 
spawns on, so you'll keep finding useful equipment long into your 
playthrough and the strongest items will be found on the toughest 
opponents. Boss chests and containers with a lock level adept and higher
will also have better loot. Loot also has four tiers - magic, rare, 
epic and legendary - which affect the number of effects and their 
strength. Legendary items are very rare and have unique effects.

* Three options for renaming enchanted items: None ("Iron Sword"), By Quality 
("Rare Iron Sword"), or RPG-style ("Conqueror's Virulent Iron Sword of 
Mind Rot").

* Adds seven classic RPG attributes that each add small bonuses to different stats.You gain two attribute 
points whenever yuou level up, find a standing stone or finish a main 
quest. You will begin with 5 points in each attribute and can also find 
equipment effects and potions that boost your attributes. "Attributes" MCM tab allows you to spend attribute points, and tooltips for each 
attribute tell you the exact bonuses they give. Points can also be spent
via an in-game menu, assigned to a hotkey. The bonuses provided by 
attributes diminish as you increase your level.

* New Potions can be found as loot or bought from alchemists. You will find elixirs 
that grant a permanent or temporary bonus to attributes as well as 
various other potions that will help you on your adventures.

* "Character Overview" MCM tab lets you keep track of any changes to your stats so you can 
easily see all the bonuses from attributes and equipped enchantments in 
one place. Note that the overview doesn't take into account bonuses from perks.

* New Augmenting system that allows you to indefinitely improve your favourite enchantments 
using augmenting crystals. You are limited to between 1 and 5 
augmentations per day (configured in the MCM). Crystals have a small 
chance to drop as random loot, and can be created by dismantling other 
items. Bind a hotkey in the MCM to bring up the dismantle window and 
transfer any items from your inventory that you wish to dismantle. You 
will receive an amount of augmenting dust depending on the gold value of
the items. You can craft augmenting crystals from augmenting dust at 
the smelter, and combine your augmenting consumables to create stronger 
ones up to the augmenting stone. An item can only be augmented once a 
day, and by default you can augment 3 items per day.
You can augment enchantments from this mod as well as your own player-made enchantments.
However, you can't augment pre-enchanted items. 
To start augmenting, equip the item you want to augment and go to MCM >
World's Dawn > Augmenting and select the item from the drop-down 
menu. If the equipped item can be augmented, its effect names and their 
magnitudes will appear below. Select an augmenting consumable from the 
second drop-down menu and the new effect values of that item will appear
on the right side of the screen. Each consumable can increase the base 
magnitude by 10%/20%/30% respectively. Once done with options, click on 
"Augment" and the selected item with improved enchantment is ready to 
use.

* Assimilation system that allows you to transfer an enchantment from one item to another of your choosing. Assimilation requires an Augmenting Stone (not a Gem or Crystal) and enchantments 
can be placed on any unenchanted items, including those added by mods.
To transfer an enchantment, equip the item with the enchantment you want 
to use and go to MCM > World's Dawn > Augmenting and select the 
item from the drop-down menu. Press Assimilate to consume an Augmenting 
Stone and store the enchantment, which will then be shown in the menu 
ready for you to apply to another item. Equip the unenchanted item you 
want to enchant and select it in the menu. Then simply press Inject and 
the Assimilated enchantment will be placed on your new item.


Attributes:

Strength is a very important attribute for a warrior, and increases the damage you

are able to inflict with all weapons. Your powerful strikes cause your 
critical hits to deal more damage, and you are able to take more hits 
yourself with increased health.

Endurance improves your chances of survival, providing damage mitigation and extra carry

weight for your vital equipment. Your stamina is increased and will also
recover more quickly so you can continue with your adventures.

Agility is a useful attribute for a thief, allowing you to move more quickly, and

you can perform power attacks at a reduced stamina cost to quickly 
eliminate your target. A marksman will also greatly benefit from agility
with increased ranged damage, and your nimble movements grant you a 
higher critical hit chance.

Dexterity is the ideal attribute for an assassin, increasing the damage you deal

with one-handed and ranged weapons. You're able to take advantage of an 
opponent's weak spots, increasing the damage of your critical hits and 
power attacks.

Intellect is essential for a mage hoping to master their powers, granting you a

larger magicka pool whilst also increasing its regeneration rate. Your 
spells are more damaging and you're a fast learner, gaining experience 
more quickly.

Wisdom comes with experience and you've learned to make the most of your abilities,

gaining more magicka and casting spells efficiently with a reduced 
magicka cost. The items you will find are likely to be more powerful, 
and you've also learned how to protect yourself, giving you magic damage
mitigation.

Personality is a very useful atribute in an often harsh land like Skyrim,

determining your inherent resistance to all weapons. Your charm gets you
a better deal with merchants and you are able to make the most of 
opportunities with your uncanny luck, finding more gold and magical 
items in your travels.


Installation & Compatibility:

* This mod is incompatible with:

Elemental Destruction Magic
Summermyst - Enchantments of Skyrim - but is compatible with its predecessor, Wintermyst. (Mods use the same AVs for different enchantments and features)

* This mod is fully compatible with Ordinator, PerMa, Wintermyst, Requiem and Ultimate Combat as of version 1.10.

* No leveled lists are altered so load order isn't important, and there's no need to include in your Bashed or SkyProc patches.

* No item records are added or modified in any way, so it's totally 
compatible with any mods that add new items or change equipment 
appearance, stats, etc. (Compatible with Disparity, SkyRe, CCOR, 
Morrowloot, More Interesting Loot, and so on).


* It is strongly recommended to use this mod with ASIS SE, the "NPC Enchant Fix" module in particular. Add a new line into NPCEnchantFix.ini: XTDPerk_Cumulative=1 
and run the patcher. With this fix NPCs will benefit from the mod's 
specific effects, such as Damage mitigation or +% Electric damage.

* Before you say this mod is OP/imbalanced, keep in mind that it's been 
designed to work best on "master" and higher difficulty in conjuction 
with various mods that add new or boost existing opponents (SIC, OBIS, etc.), or make the game harder in any other way. 
Using this mod with settings higher than the defaults without any additional 
difficulty mods, and especially without ASIS' NPC Enchant Fix, will most
likely result in godlike dovahkilleverything early on, and it will not 
be this mod's fault, but your own.

Known Issues:

* If you see strange symbols instead of text when trying to configure this mod in MCM, make sure that Data/Interface/Translations/Worlds Dawn_YourLanguage.txt exists
* In v1.11+ you may find enchantments with +0 magnitude, especially at 
the beginning of your playthrough. The vanilla effects description does 
not support decimal values, to figure out the effect's actual bonus 
check the "Character Overview", or simply select this item in the 
Augmenting menu.


原贴地址
1.版本号: 2.14   更新时间: 2018-09-12 12:47:29

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