找到Velehk Sain

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的找到Velehk Sain Mod,由Something Obscure制作。…零在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Something Obscure Mod版本: 1.0.1 Mod大小: 79.5 KB 更新时间: 2018-09-09 21:14:14 发布时间: 2018-09-09 21:14:14

详细说明

介绍


在第二个时代,dremora海盗队长Velehk Sain恐吓Abecean海。在Midden Dark中有一个奇怪的黑色长手套,其目的在时间上被遗忘。在第四个时代早期,冬堡学院的四名学生死于神秘的环境,唯一的线索就是那个黑色长手套穿着四个奇怪的戒指。现在,仅仅一个月前,又有四个冬堡的学生失踪了,大学教师不知道,这四个学生和他们一起。


更改日志

1.0.1:版本1.0遗憾地遇到了bsa文件的问题,这意味着mod无法找到环模型。我重新包装了它们,现在一切似乎都很好。我很抱歉。我已经在“安装”下的剧透部分添加了快捷线索,以帮助您查找已经看过版本1.0的环。


关于这个Mod


这个mod的灵感来自于The Missing Apprentices Quest Fix(MAQF)的作者Sirandar的祝福。


剧透:显示

提供了这个mod的两个版本。第一个,完整版本,需要MAQF,并通过代理裁剪房间(CRF)。第二个是独立版本,仅包含我的更改和添加。如果您选择独立版本,则此mod提供的所有新内容仍然可以完全运行,但是查找起来会更加困难,并且在您执行此操作时将缺少上下文。


详细的变化列表自然会破坏甚至超过上述!


剧透:显示

安装和卸载


这个mod包含一个包含一个脚本文件及其源的bsa存档。如果您不熟悉安装Skyrim mods,请参阅Nexus指南。


你打算在开始Missing Apprentices任务之前安装这个mod或者与Velehk Sain相关的任何内容,但是因为它只会改变环境和游戏玩法,所以即使部分进展,mod仍然可以工作。


剧透:显示

此mod使用脚本来处理与世界上放置的四个环的交互,因此如果您已经与它们进行了交互,则卸载时可能会出现故障。如果您发现mod不符合您的喜好,最好在安装前返回保存游戏。如果那是不可能的,删除与此mod相关的所有库存项目,卸载,重新保存您的游戏,如果有任何不对,请尝试使用Fallrim Tools清理您的保存游戏。


兼容性和冲突


这个mod主要为游戏增加了新的内容,所以冲突应该很少而且很远。那说:

此mod转发USSEP完成的所有修复。

在执行全局更改的任何mod之前加载此mod,例如灯光,声音,音乐或水。

在MAQF和CRF之后加载此mod。 (LOOT将根据主依赖性自动执行此操作。)

在Weapons Armor Clothing和Clutter Fixes之后加载这个mod,因为它们都修改了四个环。为了弥补冲突,我接受了WACCF提出的环权重。

在Immersive Weapons之后加载这个mod,同时编辑Velehk Sain。另一方面沉浸式装甲在不直接接触Velehk的情况下进行改变,因此没有冲突。

虽然直接冲突可以通过在Immersive College of Winterhold之后装载这个mod来解决,但是这个mod给了调查员的胸部一个自己的小房间,这个空间显然是空的,因为这个mod完全移除了胸部。 Winterhold魔法学院和Apepi的Winterhold冬季学院也调整了调查员胸部的位置,所以再次加载这个模型以保持这个mod移除胸部。

与冬堡学院升级没有明显的冲突。


您的输入得到了认可


这个mod引入了一些新的工件和游戏玩法变化,这些变化只是根据我的个人品味进行了测试,以确定难度和平衡。战斗遭遇被重新设计以引入一个被夷为平地的敌人。相当难以获得的新工件具有缺点和优点,这在香草游戏中很少见。肯定会考虑任何改变这些元素的论据。这个mod是我第一次做这样的事情,所以这是一个持续的学习过程,我可能会在未来进行其他更改和调整,无论输入如何。


谢谢


如果没有Sirandar在MAQF和Arthmoor上对CRF的辛勤工作,这个模式就不会存在。我依靠The Unofficial Elder Scrolls Pages和The Elder Scrolls Wiki提供的信息。 Darkfox127的教程仍然是一个非常宝贵的工具,更不用说Creationkit.com了。

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Introduction

In the second era, the dremora pirate captain Velehk Sain terrorized the Abecean Sea.  In the Midden Dark there sits a strange black gauntlet, its purpose forgotten in time.  Early in the fourth era, four students of the College of Winterhold die under mysterious circumstances, the only clue being four strange rings being worn by that black gauntlet.  Now, merely a month ago, four more of Winterhold's students have gone missing, and unbeknownst to the college faculty, those four rings along with them.

Change Log

1.0.1: Version 1.0s sadly had an issue with the bsa files which meant the mod couldn't find the ring models.  I've repackaged them and everything seems to be fine now. I'm very sorry about this. I've added shortcut clues to the spoiler section under "Installation" to help you find the rings if you've already looked on version 1.0.


About this Mod

This mod is inspired by and done with the blessings of Sirandar, the author of The Missing Apprentices Quest Fix (MAQF).

Spoiler:  

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Two versions of this mod are offered.  The first, the complete version, requires MAQF, and by proxy Cutting Room Floor (CRF).  The second is a standalone version which contains only my changes and additions.  If you choose the standalone version then all of the new content this mod offers still functions completely, but will be much more difficult to find and will lack context when you do so. 

The detailed list of changes naturally spoils even more than the above!

Spoiler:  

Show



Installation & Uninstallation

This mod is packed with a bsa archive containing one script file and its source. If you are new to installing Skyrim mods, please refer to the Nexus Guide.

It is intended that you install this mod before beginning the Missing Apprentices quest or any of the content related to Velehk Sain, but as it only does environmental and gameplay changes the mod will still work even with partial progress.

Spoiler:  

Show



This mod uses a script to handle interaction with the four rings placed in the world, so there may be glitches on uninstallation if you've already interacted with them.  If you find that the mod is not to your liking, it's best to return to a save game before the installation. If that's not possible, remove all inventory items related to this mod, uninstall, re-save your game, and if anything is not right, try using Fallrim Tools to clean your save game.

Compatibility and Conflicts

This mod mostly adds new content to the game, so conflicts should be few and far between.  That said:

This mod forwards all fixes done by USSEP.

Load this mod before any mod that does global changes such as lighting, sound, music, or water.

Load this mod after MAQF and CRF. (LOOT will do this automatically based on master dependence.) 

Load this mod after Weapons Armor Clothing and Clutter Fixes as both modify the four rings.  To compensate for the conflict I accepted the ring weights proposed by WACCF.

Load this mod after Immersive Weapons as both edit Velehk Sain.  On the other hand Immersive Armors does its changes without touching Velehk directly, so there are no conflicts.

While the direct conflict can be resolved by loading this mod after Immersive College of Winterhold, that mod gives the investigator's chest its own little room, which will be conspicuously empty since this mod removes the chest entirely. Both Magical College of Winterhold and Apepi's Better College of Winterhold also tweak the position of the investigator's chest, so once again load this mod after them to maintain this mod's removal of the chest.

No apparent conflicts with College of Winterhold Upgraded.


Your Input is Appreciated

This mod introduces some new artifacts and gameplay changes which have only been tested to my personal tastes for difficulty and balance.  A combat encounter was redesigned to introduce a leveled enemy. New artifacts, which are fairly difficult to acquire, are given drawbacks as well as as benefits, which is rarely seen in the vanilla game.  Any arguments for changes to these elements will certainly be considered.  This mod is my first time doing such things, so it's a continuing learning process, and I may do additional changes and tweaks in the future regardless of input.

Thank You

This mod wouldn't exist without the hard work of Sirandar on MAQF and Arthmoor on CRF.  I relied on the information provided by The Unofficial Elder Scrolls Pages and The Elder Scrolls Wiki. The tutorials of Darkfox127 remain an invaluable tool, not to mention Creationkit.com.


文件说明

Mod截图

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