伟大的结界调整补丁

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在3DM Mod站下载上古卷轴5:重置版最新的伟大的结界调整补丁 Mod,由Jonathan11197制作。霍亨斯陶芬在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: Jonathan11197 Mod版本: 1.2 Mod大小: 更新时间: 2018-09-03 01:58:19 发布时间: 2018-09-03 01:58:19

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介绍:


建立我的另一个mod:Blackguard和Guild Master Armor Enchantment Swapper我继续对各种装甲和装备进行了一些小编辑,我把它们整合到一个文件中,我想我会把它扔到这里,看看是否任何人都想要它,如果我做了更多改动,我会重新上传,我在玩游戏时调整这些东西。


请随时留下建议。


调整了什么?


盔甲:


公会大师护甲/黑卫士的护甲:交换结界值,使公会大师护甲更好。你为那件盔甲努力工作,我不希望它被装甲套装超越你只需要加入TG即可免费获得。


Clavicus Vile面具:护甲材料已改为Daedric。 (毕竟它是一个Daedric神器,为什么它不被认为是Daedric盔甲?)强化言语和说服的魅力值分别从20%提高到35%和10%到15%。


夜莺护甲:强化幻觉从17%增加到20%,其他附魔与最高等级版本相匹配,无论等级何时获得它。


救主的隐藏:抵抗魔法从15%增加到20%


Linwe的护甲:Fortify射箭从15%增加到20%,Fortify Sneak从15%增加到25%,Fortify One-Handed从15%增加到20%,Fortify Stamina从15点增加到40点。


Gauldur Amulet:Fortify Health / Stamina / Magicka从30点增加到50点,完成护身符和个人护身符。


Nightweaver的乐队:Fortify Sneak从10%增加到15%,Fortify Destruction从10%增加到25%


捕食者的恩典:耐力再生从1%增加到40%


Morvath的靴子:Fortify Sneak从15%增加到25%


萨凡特的王冠:强化所有法术从5%增加到10%


龙祭司面具:


我总觉得这些面具因为“......蔑视时间规律的奇怪文物,并给予佩戴者强大的附魔感而有点不足。”所以我继续做了一些调整,以便他们值得穿。


特定功率变化:


所有面具现在减少20%的呼喊冷却时间(而不仅仅是Morokei),并且实际上在他们的描述中说出这一点。


Morokei:Magicka再生现在是200%而不是100%

Nahkriin:法术强化从20%提升到50%,同样适用50%的敌对法术吸收。

Konahrik:低健康效应现在有可能为.35而不是.15(我假设这分别转化为35%和15%)

祭坛:元素抗性现在从30%提高到40%

Volkun:法术强化从20%提高到50%

Volsung:Fortify以物易物从20%提升至30%,随身携带的重量从20点增加到30点

Krosis:强化锁定,潜行(曾经是射箭)和炼金术从20%提高到25%

Ahzidal:抵抗火现在是75%而不是50%

Zahkriisos:抵抗霜现在是75%而不是50%

Dukaan:Resist Shock现在是75%而不是50%

Miraak:在获得Magicka时,无论等级如何,都要将Magicka强化70分


武器:


**注意,我不打算调整游戏中每个独特的水平项目,只有那些你很早就搞砸了,并且需要花费大量时间从头开始重建角色。一个简单的例子是夜莺鞠躬,它需要完成TG任务线以获得并且不应该永远弱,因为你决定在任何其他派系之前先做TG。**


乌木之刃:现在可以在磨刀石上锻炼。我意识到在完全升级刀片之后,它在击中时具有25点吸收健康结界,但与其他双手武器相比,实际物理伤害在较高等级时太小。


白霜:冰霜伤害从15点增加到25点。


祸患之刃:不能不小心失去理智,增加吸收健康从10点到20点。


血棘:隐藏的吸收健康附魔从10点增加到20点。


夜莺之刃:吸收生命和耐力设定在25点,无论等级如何


夜莺之弓:冰霜伤害设定为30点,震击伤害设定为15点(最高等级列表条目),无论等级何时获得它


Chillrend:冰霜伤害设置为30点(最高级别列表条目),无论获取级别如何


偷猎者的斧头:亨斯迈的英勇力量从3点增加到20点(以匹配狩猎之弓)


Dragonbane:Dragon Damage结界在获得它时无论等级如何都会产生40点(最高等级列表条目)。

兼容性:


这个补丁应该在调整武器和护甲的其他补丁之后加载,我建议制作一个带底片的补丁,以便没有什么重要的东西被这个mod覆盖。假设大多数mod从一开始就是兼容的。


一些武器和装甲记录的修补程序所做的更改中有80%是对结界描述的更改,我尽最大努力确保我的mod尽可能少地调整不是附魔数据的记录,但是由于某些记录的性质我必须做出例外的独特装备。


我将制作和更新我使用的其他mod的兼容性补丁,这将影响这个mod,但我不会为我自己不使用的mod制作补丁,因为它是在xEdit中相对容易的修复。谢谢你的理解。


Dragonborn SSE的遗产:补丁在可选文件中提供。


Unique Uniques SE:补丁在可选文件中提供。 (如果你同时使用这两个补丁,那么在我使用Dragonborn补丁之后加载,以便优先使用UU网格)。


Summermyst - 天际的附魔:补丁可选择文件。

——————————————————————————————————————————

Introduction:

Building off of my other mod: Blackguard and Guild Master Armor Enchantment Swapper I continued making a bunch of small edits to various armor and equipment that bugged me, I combined them all into one file and I figured I would throw it up here and see if anyone wants it, I will re-upload if I make any more changes, I adjust this stuff as I play the game.

Please feel free to leave suggestions.

What Got Adjusted?

Armor:

Guild Master Armor/Blackguard's Armor: Enchantment values swapped so that the Guild Master armor is better. You work hard for that armor damn it, I don't want it outclassed by an armor set you can pick up for free just by joining the TG.

Masque of Clavicus Vile: The armor material has been changed to Daedric. (Its a Daedric artifact after all, why wouldn't it be considered Daedric armor?) The enchantment values for fortifying speech and persuasion have been boosted from 20% to 35% and 10% to 15% respectively.

Nightingale Armor: Fortify Illusion increased from 17% to 20%, other enchantments match highest levelist version regardless of level when acquiring it. 

Savior's Hide: Resist Magic increased from 15% to 20%

Linwe's Armor: Fortify Archery increased from 15% to 20%, Fortify Sneak increased from 15% to 25%, Fortify One-Handed increased from 15% to 20%, Fortify Stamina increased from 15 Points to 40 Points.

The Gauldur Amulet: Fortify Health/Stamina/Magicka increased from 30 Points to 50 Points, on completed amulet and on individual amulet pieces.

Nightweaver's Band: Fortify Sneak Increased from 10% to 15%, Fortify Destruction increased from 10% to 25%

Predator's Grace: Stamina regeneration increased from 1% to 40%

Morvath's Boots: Fortify Sneak increased from 15% to 25%

Diadem of the Savant: Fortify All Spells increased from 5% to 10%

Dragon Priest Masks:

I always felt that the masks were a little under-powered for being "...strange artifacts that defy the laws of time, and grant their wearers powerful enchantments." so I went ahead and made some tweaks so that they'd be worth wearing.

Specific Power changes:

All masks now reduce shout cooldown by 20% (as opposed to just Morokei), and actually say this in their description.

Morokei: Magicka regeneration is now 200% instead of 100%
Nahkriin: Spell fortifying has been boosted from 20% to 50%, also applies 50% hostile spell absorption.
Konahrik: The low health effect now has a chance of .35 as opposed to .15 (I'm assuming this translates to 35% and 15% respectively)
Otar: Elemental Resistances are now boosted from 30% to 40%
Volkun: Spell fortifying has been boosted from 20% to 50%
Volsung: Fortify barter has been boosted from 20% to 30%, carry weight increase went from 20 to 30 points
Krosis: Fortify lock-picking, sneaking (used to be archery) and alchemy have been boosted from 20% to 25%
Ahzidal: Resist Fire is now 75% instead of 50%
Zahkriisos: Resist Frost is is now 75% instead of 50%
Dukaan: Resist Shock is now 75% instead of 50%
Miraak: Fortifies Magicka by 70 points regardless of level when acquiring it

Weapons:

**Note, I am not going to adjust every unique leveled item in the game, only those that you get screwed really hard by getting early and require a lot of time to obtain when rebuilding a character from scratch. An easy example would be the Nightingale bow, it requires completion of the TG questline to obtain and should not be permanently weak just because you decided to do the TG first before any of the other factions.**

The Ebony Blade: Can now be tempered at the grindstone. I realize that after fully upgrading the blade it has a 25 point absorb health enchantment on hit, but the actual physical damage is just too small at higher levels compared to other two handed weapons.

Hoarfrost: Frost damage increased from 15 points to 25 points.

Blade of Woe: Cannot be accidentally disenchanted, increased absorb health from 10 points to 20 points.

Bloodthorn: Hidden absorb health enchant increased from 10 points to 20 points.

Nightingale Blade: Absorb Health and Stamina set at 25 Points regardless of level

Nightingale Bow: Frost Damage set at 30 Points and Shock Damage at 15 Points (the max level list entry) regardless of level when acquiring it

Chillrend: Frost Damage Set at 30 Points (the max level list entry) regardless of level when acquiring it

Poacher's Axe: Huntsman's Prowess increased from 3 points to 20 points (to match Bow of the Hunt)

Dragonbane: Dragon Damage enchantment does 40 points (the max level list entry) regardless of level when acquiring it.


Compatibility:

This patch should be loaded after other patches that adjust weapons and armor, I would recommend making a bashed patch so that nothing important gets overwritten by this mod. Assume that most mods are compatible from the start.

80% of the changes made by this patch to weapon and armor records are changes to the enchantment descriptions, and I try my hardest to ensure that my mod adjusts as few records as possible that are not enchantment data, but due to the nature of some of the unique pieces of gear I have to make exceptions. 

I'll make and update compatibility patches for other mods that I use that will impact this mod, but I will not be making patches for mods that I do not use myself as it is a relative easy fix to make in xEdit. Thank you for understanding.

Legacy of the Dragonborn SSE: Patch is available in optional files.

Unique Uniques SE: Patch is available in optional files. (Load after my Legacy of the Dragonborn patch if you are using both so that the UU meshes have priority).

Summermyst - Enchantments of Skyrim: Patch is available in optional files.

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