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乡村盔甲与武器

乡村盔甲与武器
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作者:Gamwich
发布:沐风飞翔
发布日期:2018-09-01 20:30:50
更新时间:2018-09-01 20:30:50
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盔甲 武器
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RUSTIC ARMOR&WEAPONS SE - DAEDRIC是Daedric盔甲和Skyrim武器的高分辨率。


这是一种着名的装甲和武器重建模式中缺少的装甲和武器装备之一。尝试重新构造游戏中的所有装甲和武器是一项艰巨的任务,因此没有人像我在RUSTIC CLOTHING mod中对服装那样设法进行全面检修也就不足为奇了。


虽然我目前没有任何野心想要进行另一次全面检修,但我认为我至少可以解决CaBal120未涵盖的装甲和武器装备。我已经用我的RUSTIC FORSWORN mod覆盖了一套这样的套装。然而,那只是和盔甲重新组合,所以我计划接下来做随附的武器。


我一直认为Daedric设计是游戏中最好的设计之一,但遗憾的是纹理本身缺乏。再一次,我们发现贝塞斯达的偶然方法,多个艺术家在同一组上工作,艺术风格不匹配。这部作品草率而粗犷,并不能完美地诠释Adam Adamowicz的精彩概念艺术。纹理的大小也是不一致的。防弹衣和手套都是2K,而靴子和头盔都是1K。手和脚是最小的身体部位,因此应该都具有较小的纹理。头饰型号承受最大的拉伸,并且总是受益于更大的纹理尺寸。


理想情况下,主要装甲纹理的分辨率应该是任何较小的身体部位的两倍。让手套具有与主要装甲相同的分辨率毫无意义。无论如何,我用我的修辞纠正了这个废话。


贝塞斯达甚至如此懒惰,以至于他们从乌木套装中借用了刀鞘,而不是制作匹配的刀鞘。这带来了问题,因为乌木有金色的细节,而这对Daedric套装不起作用。我决定坚持使用单色配色方案,因此刀鞘可以更好地与Daedric色彩配合使用。 Daedric高分辨率武器纹理原本都是1K,但是Ebony剑鞘从未被包含在高分辨率包中,所以它的大小只有一半。


所有Daedric盔甲和武器物品总共有三个纹理:漫反射,法线贴图和环境蒙版。它们具有匹配的分辨率,但我也提供了另一种选择,减少法线和环境掩模,以提供更好的性能,同时保持尽可能多的外观。


我可以进一步了解我的设计选择,但我会饶有好心人,只是让你参考截图了解更多关于外观的信息。关于图片的一个注意事项,我正在使用一个开放式头盔模型,所以你不会在截图中看到封闭的头盔外观,但请放心,整个纹理适合喜欢封闭外观的人。


可以使用4K和2K分辨率,因此请为您的设置选择合适的尺寸。法线贴图保存在BC7中以避免压缩伪像。我希望人们喜欢我最新的Skusim特别版RUSTIC。


干杯,

Gamwich

————————————————————————————————————————————————

RUSTIC ARMOR & WEAPONS SE - DAEDRIC is a hi-res retexture of the Daedric armor and weapons for Skyrim.

This is one of the armor & weapon sets that was missing from a certain well-known armor and weapon retexture mod. It's a massive undertaking to attempt to retexture all the armor and weapons in the game, so it's not surprising that no one has managed to do a complete overhaul as I did with the clothing in my RUSTIC CLOTHING mod.

While I don't currently have any ambitions to attempt another complete overhaul, I thought that I could at least address the armor and weapon sets that weren't covered by CaBal120. I already covered one such set with my RUSTIC FORSWORNmod. That was just and armor retexture, however, so I plan to do the accompanying weapons next.

I always thought that the Daedric design was one of the best in the game, but sadly the textures themselves were lacking. Once again, we find the Bethesda's haphazard approach, where multiple artists worked on the same set, and the art styles don't match. The work is sloppy and crude, and doesn't do justice to the brilliant concept art of Adam Adamowicz. The sizing of the textures is inconsistent as well. The body armor and the gloves are both 2K, while the boots and helmet are 1K. The hands and feet are the smallest body parts, and thus should've both had the smaller textures. Headwear models suffer the greatest stretching, and always benefit from larger texture sizes.

Ideally, the main armor texture should be twice the resolution as any of the smaller body parts. To have the gloves the same resolution as the main armor piece makes no sense at all. Regardless, I rectified this nonsense with my retexture.

Bethesda was even so lazy that they borrowed the scabbard from the Ebony set, rather making a matching scabbard. That presented problems, as the Ebony had gold details, and that doesn't work for the Daedric set. I decided to stick with a mono-chromatic color scheme so the scabbard could work with the Daedric coloration better. The Daedric hi-res weapon textures were all 1K originally, but the Ebony scabbard was never included in the hi-res packs, so it was half that size.

All Daedric armor and weapon items have three textures in total: The diffuse, normal map, and environment mask. They are in matching resolutions, but I am also offering another choice, with reduced normals and environment masks to give better performance while keeping as much of the appearance as possible.

I could drone on further about my design choices, but I'll spare you good people that, and simply let you refer to the screenshots for more information on the appearance. One note on the pictures, I'm using an open faced helmet mod, so you won't see the enclosed helmet appearance in the screenshots, but rest assured that the entire texture is there for people who prefer the enclosed look.

4K and 2K resolutions are available, so pick the appropriate size for your set up. Normal maps are saved in BC7 to avoid compression artifacts. I hope people enjoy my latest RUSTIC addition to Skyrim Special Edition.

Cheers,
Gamwich

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1.版本号: 1.0   更新时间: 2018-09-01 20:32:58

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