RUSTIC ARMOR＆WEAPONS SE - DAEDRIC是Daedric盔甲和Skyrim武器的高分辨率。
这是一种着名的装甲和武器重建模式中缺少的装甲和武器装备之一。尝试重新构造游戏中的所有装甲和武器是一项艰巨的任务，因此没有人像我在RUSTIC CLOTHING mod中对服装那样设法进行全面检修也就不足为奇了。
虽然我目前没有任何野心想要进行另一次全面检修，但我认为我至少可以解决CaBal120未涵盖的装甲和武器装备。我已经用我的RUSTIC FORSWORN mod覆盖了一套这样的套装。然而，那只是和盔甲重新组合，所以我计划接下来做随附的武器。
RUSTIC ARMOR & WEAPONS SE - DAEDRIC is a hi-res retexture of the Daedric armor and weapons for Skyrim.
This is one of the armor & weapon sets that was missing from a certain well-known armor and weapon retexture mod. It's a massive undertaking to attempt to retexture all the armor and weapons in the game, so it's not surprising that no one has managed to do a complete overhaul as I did with the clothing in my RUSTIC CLOTHING mod.
While I don't currently have any ambitions to attempt another complete overhaul, I thought that I could at least address the armor and weapon sets that weren't covered by CaBal120. I already covered one such set with my RUSTIC FORSWORNmod. That was just and armor retexture, however, so I plan to do the accompanying weapons next.
I always thought that the Daedric design was one of the best in the game, but sadly the textures themselves were lacking. Once again, we find the Bethesda's haphazard approach, where multiple artists worked on the same set, and the art styles don't match. The work is sloppy and crude, and doesn't do justice to the brilliant concept art of Adam Adamowicz. The sizing of the textures is inconsistent as well. The body armor and the gloves are both 2K, while the boots and helmet are 1K. The hands and feet are the smallest body parts, and thus should've both had the smaller textures. Headwear models suffer the greatest stretching, and always benefit from larger texture sizes.
Ideally, the main armor texture should be twice the resolution as any of the smaller body parts. To have the gloves the same resolution as the main armor piece makes no sense at all. Regardless, I rectified this nonsense with my retexture.
Bethesda was even so lazy that they borrowed the scabbard from the Ebony set, rather making a matching scabbard. That presented problems, as the Ebony had gold details, and that doesn't work for the Daedric set. I decided to stick with a mono-chromatic color scheme so the scabbard could work with the Daedric coloration better. The Daedric hi-res weapon textures were all 1K originally, but the Ebony scabbard was never included in the hi-res packs, so it was half that size.
All Daedric armor and weapon items have three textures in total: The diffuse, normal map, and environment mask. They are in matching resolutions, but I am also offering another choice, with reduced normals and environment masks to give better performance while keeping as much of the appearance as possible.
I could drone on further about my design choices, but I'll spare you good people that, and simply let you refer to the screenshots for more information on the appearance. One note on the pictures, I'm using an open faced helmet mod, so you won't see the enclosed helmet appearance in the screenshots, but rest assured that the entire texture is there for people who prefer the enclosed look.
4K and 2K resolutions are available, so pick the appropriate size for your set up. Normal maps are saved in BC7 to avoid compression artifacts. I hope people enjoy my latest RUSTIC addition to Skyrim Special Edition.