拾音器

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详细介绍

简单简介

在3DM Mod站下载侠盗猎车手系列最新的拾音器 Mod,由InfamousSabre 制作。wushiwei56在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: InfamousSabre Mod版本: 2.1 Mod大小: 2.26 MB 更新时间: 2018-08-31 13:41:49 发布时间: 2018-08-31 13:41:49

详细说明

皮卡采用与GTA V的武器轮和武器皮卡不同的方法。



武器轮 - 

之前:你有8个插槽,每个插槽可以容纳多个武器,基本上可以让你在口袋里携带一个完整的军械库。

之后:您有任意数量的插槽(默认4),每个插槽一次只能容纳1个武器。



武器拾取 - 

之前:所有武器拾取器都会被自动拾取,每个拾取器总是有完整的弹药,即使放弃它的NPC已经使用了一些。所有武器拾取器都没有附件,即使前一个拥有者装备了它们。

之后:您可以选择自动拾取武器。如果武器所属的插槽已满,您可以选择交换武器。如果您当前持有的任何武器使用相同的弹药,您可以自动或手动选择弹药。武器拾取器仅包含其前任所有者留在其中的任何弹药。武器皮卡将配备前任所有者使用的任何附件。弹出窗口会显示附近的武器拾取器,让您知道他们的弹药数量和类型。



可见装载 - 

启用后,Visible Loadout将在您的播放器上的各种连接点上显示您携带但当前未使用的武器。每个插槽都有一个连接点。如果您需要4个以上的插槽,只需复制一些slot.xml中的现有插槽即可。您也可以编辑他们的物理附着点。由于所有武器都不相同,一些武器有自己的附件偏移量,以便更好地适应玩家。现在可以在pickups.xml中找到这些每武器偏移量。


一些弹药数量调整为更加现实。进入某些车辆获得的所有武器都被禁用。

这个mod改变了许多游戏文件。因此,它与包括RDE在内的大量武器/现实主义模式不兼容。如果你想将这个mod与任何不兼容的mod一起使用,你所要做的就是合并冲突的文件。任何奖励数据必须反映皮卡游戏文件数据,否则皮卡将无法正常工作。可以更改弹药类型,但要注意已删除所有库存弹药类型。

如果您合并文件以使Pickups与其他mod兼容,请慷慨地在GTA5-mods.com上发布它们,以便其他人可以从您的辛勤工作中受益。


要更改插槽数,您只需编辑pickups.xml中的数据,以便武器使用新插槽。如果pickups.xml中的最高'group'属性为7,那么您将有8个插槽。如果它是3,你将有4个插槽。

您还需要正确的纹理(在Pickups / Wheel /中)以获得您想要使用的插槽数量。我已经为4和8个插槽添加了模板和纹理。使用模板为您想要的插槽数量制作自己的纹理,然后按照我使用的命名方案。该脚本使用此命名方案来加载适当的纹理。如果找不到它们,脚本将无效。


pickups.xml中的所有数据都是可编辑的,因此您可以根据需要更改武器的显示名称。请注意,这些名称更改仅影响Pickups脚本。它不会影响库存武器轮或弹药。




安装


--Script安装 - 

使用OpenIV的Package Installer安装Pickups.oiv。如果要手动安装,请将程序包重命名为Pickups.zip。所有文件都以非常易于理解的结构布局。



- (必备条件) - 

你需要Alexander Blade的C ++ Scripthook

(http://gtaforums.com/topic/788343-vrel-script-hook-v/)




已知的问题


- 拾取器型号上未显示附件。


由于DX钩子,自定义武器轮,图标和文本边缘模糊。










Pickups takes a different approach to GTA V's weapon wheel and weapon pickups. 


Weapon Wheel - 
Before: You have 8 slots where each slot can hold multiple weapons, essentially enabling you to carry an entire armory in your pocket. 
After: You have any number of slots you want (Default 4), and each slot only holds 1 weapon at a time. 


Weapon Pickups - 
Before: All weapon pickups are automatically picked up and each pickup always has full ammo, even if the NPC who dropped it already used some. All weapon pickups have no attachments, even if the previous owner had them equipped. 
After: You have the choice of automatically picking up weapons or not. If the slot the weapon belongs to is already full, you will have the choice to swap weapons. If any weapon you are currently holding uses the same ammunition, you have the choice between automatically or manually taking ammo. Weapon pickups only contain whatever ammunition was left in them by their previous owner. Weapon pickups will be equipped with any attachments the previous owner was using. A popup will show over nearby weapon pickups to let you know of their ammo count and type. 


Visible Loadout - 
When enabled, Visible Loadout will display weapons you're carrying, but not currently using, on various attachment points on your player. There is one attachment point for each slot. If you require more than 4 slots, simply duplicate some of the existing slots in slots.xml. You may also edit their physical attachment points. As all weapons are not made equal, some weapons have their own attachment offsets in order to better fit on the player. These per-weapon offsets are now found in pickups.xml. 

Some ammunition amounts are adjusted to be more realistic. All weapons acquired by entering certain vehicles are disabled. 
This mod changes many game files. Due to this it is incompatible with a large amount of weapon/realism mods including RDE. If you want to use this mod with any incompatible mod, all you must do is merge the conflicting files. Any reward data MUST reflect Pickups game file data, otherwise Pickups will not work properly. Ammo types can be changed, but beware that all stock ammo types have been removed. 
If you merge files to make Pickups compatible with other mods, please be generous enough to release them on GTA5-mods.com so others can benefit from your hard work. 

To change the number of slots, you simply need to edit the data in pickups.xml so that weapons use new slots. If the highest 'group' attribute in pickups.xml is 7, you will then have 8 slots. If it's 3, you'll have 4 slots. 
You will also need the right textures (in Pickups/Wheel/) for the number of slots you wish to use. I've included a template and textures for 4 and 8 slots. Use the template to make your own textures for the number of slots you desire, then follow the naming scheme I used. The script uses this naming scheme to load the appropriate textures. If it cannot find them, the script WILL NOT WORK. 

All the data in pickups.xml is editable, so you can change the display names of the weapons if you desire. Be aware that these name changes only affect the Pickups script. It won't affect the stock weapon wheel or Ammunation. 



Installation 

--Script Install-- 
Use OpenIV's Package Installer to install Pickups.oiv. If you want to install manually, rename the package to Pickups.zip. All the files are laid out in a very easy to understand structure. 


--(PREREQUISITES)-- 
You will need Alexander Blade's C++ Scripthook 
(http://gtaforums.com/topic/788343-vrel-script-hook-v/) 



Known Issues 

-Attachments are not shown on pickup models. 

-Custom weapon wheel, icons, and text have blurry edges due to DX hook. 

文件说明

Mod截图

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